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HordeDeathknell
Deathknell
Type Village
Population 700
Leader(s) Executor Arren
Race(s) ForsakenForsaken Forsaken
Affiliation(s) Forsaken
Location Western Tirisfal Glades
Status Active
Trainers Done Class
Undone Profession
Sources: Lands of Conflict, 106-107

Deathknell is a small Forsaken village nestled in a well guarded valley just north of Silverpine Forest in Tirisfal Glades, which serves as the starting area for the Forsaken. One of the greatest struggles for the citizens of Deathknell is obtaining the natural resources they need to survive, particularly gold. The goldmine to the northwest has been overrun by spiders, and the people of Deathknell frequently attempt to clear it out so that they may begin mining its precious metals. In the meantime, they do what they must to survive in the face of the Scourge and the Scarlet Crusade.

Lore-wise, Deathknell is unique among Forsaken sites due to its name. While other communities inhabited by the rebel undead of the Banshee Queen retained their names from their days as centers of human civilization, Deathknell was obviously renamed to its current appellation for reasons unknown. The valley itself is guarded by a number of Deathguard Elites.

The church of Deathknell is one of the main bases of the Forsaken cult of the Forgotten Shadow.[1]

It is possible that this is the same village as Vandermar Village.

Enemies of Deathknell

Scourge

The primary threat to the town of Deathknell are the Scourge or, as the citizens of Deathknell refer to them, the "Mindless Ones". The northern part of the village has been overrun by Scourge, and the Forsaken have entrenched themselves in the south as best they can, frequently sending out assault parties to drive the Scourge back and search for equipment in the abandoned town.

Scarlet Crusade

A detachment of the Scarlet Crusade has set up camp southeast of the village and stages frequent attacks against the citizens of Deathknell as well as against the Scourge. Vital information often passes between this encampment and the Scarlet Monastery far to the east, leading many to question the exact motives of the human forces in the area.

Inhabitants

Vendors

Trainers

Quests

  1. H IconSmall Undead MaleIconSmall Undead Female [1-10] Fresh out of the Grave
  2. H IconSmall Undead MaleIconSmall Undead Female [1-10] The Shadow Grave
  3. H IconSmall Undead MaleIconSmall Undead Female [1-10] Those That Couldn't Be Saved
  4. H IconSmall Undead MaleIconSmall Undead Female [1-10] Caretaker Caice
  5. H IconSmall Undead MaleIconSmall Undead Female [1-10] The Wakening
  6. H IconSmall Undead MaleIconSmall Undead Female [1-10] Beyond the Grave
  7. H IconSmall Undead MaleIconSmall Undead Female [1-10] Recruitment
  8. H IconSmall Undead MaleIconSmall Undead Female [1-10] Shadow Priest Sarvis
  9. H [1-10] Scourge on our Perimeter
  10. H [1-10] Novice Elreth (optional)
  11. H [1-10] The Truth of the Grave
  12. H [1-10] The Executor In the Field
  13. H [1-10] The Damned
  14. H [1-10] Night Web's Hollow
  15. H [1-10] No Better Than the Zombies
  16. H [1-10] Assault on the Rotbrain Encampment
  17. H [1-10] Vital Intelligence

Mobs found in and around Deathknell

Wildlife

Scourge


Scarlet Crusade


Trivia

  • There's a pair of glowing eyes that turn off and on at [33, 66]VZ-Tirisfal GladesBlip facing north into the bushes.
  • Although the significance of the name - death knell means "something that heralds death or destruction" - is obvious, this location shares its name with a random Lich Kali'naj Dethknell from Warcraft III: Reign of Chaos as well as an official bonus map which appears unrelated.
From the offical bonus map:
Pockets of deep water have complicated the process of getting around in this wooded region. It may prove simpler to seek out air transportation.

References

 

he:דת'נאל

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