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- This page is about the outdoor subzone and history of Zul'Gurub. For the 5-man heroic mode dungeon introduced in Patch 4.1, see Zul'Gurub (instance). For the old raid instance, see Zul'Gurub (raid).
Over a thousand years ago the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood-god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great temple to Hakkar in order to prepare for his arrival into the physical world.
In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods— Bat, Panther, Tiger, Spider, and Snake--but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
In Cataclysm EditThis section concerns content exclusive to Cataclysm.
Zul'Gurub returned as a level-85 five-player Heroic difficulty dungeon. Drops include epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.
- Non-instanced, non-quest related
External Links Edit