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* [[Khorium Ore]] |
* [[Khorium Ore]] |
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* [[Eternium Ore]] |
* [[Eternium Ore]] |
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+ | Miscellaneous |
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+ | * [[Swamp Gas]] - {{loot|common|Mote of Water}} - Can only be harvested by [[Engineers]] |
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== Wild creatures == |
== Wild creatures == |
Revision as of 11:10, 7 August 2008
Zangarmarsh | |
---|---|
Level: 60-64 | |
Capital(s) | Coilfang Reservoir |
Races |
Template:Draenei Race |
Ruler(s) | Lady Vashj |
Location | Western Outland |
Zangarmarsh is a hauntingly beautiful swamp covered with a forest of giant mushrooms. Though largely teeming with life, sections of the swamp have begun to die of late, and the sapient fungi of the region seek help in returning it to life. This zone is located in Outland to the west of Hellfire Peninsula.
The marshes are the home of myriad varieties of predatory invertebrates and flora, including Fungal Giants, Spore Bats and Spore Walkers.
History
Worldofwarcraft.com says the following about the Zangarmarsh:
- Zangarmarsh is a tranquil area that has largely evaded the demonic influence. The marsh's innumerable lakes and pools are clean of any taint, and most native animals and fungi give off soothing phosphorescent light. Only recently has the area's self-contained ecology faltered. Something is causing the water levels to drop. The marsh's giant mushrooms are dying, as are the creatures that rely upon the mushrooms for food.
Not very much is known about the past history of Zangarmarsh as it was not mentioned in Warcraft II. It does not even appear on the map of Draenor. In Rise of the Horde, it is described as the place where Velen and his surviving followers hid after the orcish genocide, where they waited until their raid on the Exodar; it was also where Akama led his own followers in the trailer to Patch 2.1.
Getting there
- Alliance
- From the Temple of Telhamat in Hellfire Peninsula, head south to the main road through the zone. Follow the road west into Zangarmarsh.
- Horde
- From Falcon Watch in Hellfire Peninsula, head north to the main road through the zone. Follow the road west into Zangarmarsh.
Geography
Zangarmarsh consists of a large expanse of swamp land, bordered by mountains to the north, south, and to some extent the east. A long stretch of coastline forms the western edge of the zone. Giant mushrooms are the characteristic feature of the area, towering above the pools of marsh water like great trees.
Zangarmarsh contains four instances all located in the Coilfang Reservoir, one of which is a 25-man raid. This area has no battlegrounds or micro dungeons, but has a world PvP zone for a graveyard nearest to the Coilfang Reservoir entry.
(Note: as of Feb 03 2008, at least for Alliance the graveyard only works for the Slave Pens instance, as the distance to instance portals is used instead of the distance to the Coilfang entry).
Maps and subregions
Dungeons
Dungeon Name | Level Range | Group Size | Approximate Run Time |
---|---|---|---|
Coilfang Reservoir: The Slave Pens | 62-64 | 5-man | 1-2 hours |
Coilfang Reservoir: The Underbog | 63-65 | 5-man | 1.5-2.5 hours |
Coilfang Reservoir: The Steamvault | 70+ | 5-man | 2 hours |
Coilfang Reservoir: Serpentshrine Cavern | 70+ | 25-man | Unknown |
World PvP
- Twin Spire Ruins: Capture the two beacons of the Twin Spire Ruins World PvP objectives and obtain a flag from the Alliance Field Scout or the Horde Field Scout to capture the graveyard and gain the [Twin Spire Blessing] buff in the zone for your faction. You can also obtain [Mark of Honor Hold] or [Mark of Thrallmar] for PvP killblows in this zone, which can be used at the above vendors.
Travel Hubs
Adjacent regions
Zone Name | Faction | Level Range | Direction | Access |
---|---|---|---|---|
Hellfire Peninsula | 58-63 | East | Normal | |
Terokkar Forest | 62-65 | Southeast | Normal | |
Nagrand | 64-67 | South | Normal | |
Blade's Edge Mountains | 65-68 | North | Normal |
Notable characters
- Main article: Zangarmarsh NPCs
Quests
- Main article: Zangarmarsh quests
- See also: Zangarmarsh questing guide
Resources
Miscellaneous
- Swamp Gas - [Mote of Water] - Can only be harvested by Engineers
Wild creatures
- Basilisks
- Bog Beasts
- Broken
- Frenzies
- Fungal Giants
- Giant Wasps
- Hydras
- Lost Ones
- Makrura
- Mana Wyrms
- Naga
- Nether Rays
- Ogres
- Spore Bats
- Spore Walkers
- Treants