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==Notes==
 
==Notes==

Revision as of 16:33, 28 May 2009

For the character biography, see Yogg-Saron.
MobYogg-Saron
Image of Yogg-Saron
Race Old God (Uncategorized)
Level ?? Boss
Location The Prison of Yogg-Saron
Status Killable
Ulduar
Halls of Stone (5)

Maiden of Grief
Krystallus
Tribunal of Ages
Sjonnir The Ironshaper

Halls of Lightning (5)

General Bjarngrim
Volkhan
Ionar
Loken

Ulduar (10/25)

Flame Leviathan
Ignis the Furnace Master
Razorscale
XT-002 Deconstructor
The Assembly of Iron
Kologarn
Auriaya
Mimiron
Freya
Thorim
Hodir
General Vezax
Yogg-Saron
Algalon the Observer (summoned)

Yogg-Saron is the final boss encounter of the Ulduar raid dungeon.

General notions

The Old God Yogg-Saron can be engaged after the defeat of General Vezax in Ulduar. Entering his room will begin the encounter (unlike many bosses in Ulduar his aggro radius is massive). It is a three-phase encounter, beginning with defeating Sara with her own guardians, then defeating the Brain of Yogg-Saron and finally defeating the body of Yogg-Saron. At the beginning of the encounter players will receive a debuff with 100 stacks called "Sanity". If this hits zero the players will have lost their mind and will to Yogg-Saron and will both be slaves to his will and see their entire raid as Faceless Ones.

  • Spell Arcane MindMastery  Sanity - Indicates your overall level of Sanity. If Sanity reaches zero your mind will be permanently under the control of Yogg-Saron.

Guardian of Yogg-Saron's abilities

950,000/220,000 HP.

  • Spell Shadow Shadowfury  Shadow Nova - Inflicts 25,000 shadow damage to any targets nearby when the Guardian of Yogg-Saron dies (including Sara).
  • Spell Shadow Shadowfury  Dark Volley - Inflicts 8500 to 11000 shadow damage to the entire raid. Reduces healing effects by 25%. Lasts 10 seconds.
  • Spell Shadow ShadowWordDominate  Dominate Mind - Dominates the mind of the target, temporarily placing them under Yogg-Saron's control. Also reduces Sanity by 4%. Offensively dispellable.

Immortal Guardian's abilities

500,000/100,000 HP. Melee for ~20-25k on plate to start with full empowered stacks.

  • Spell Shadow LifeDrain02  Drain Life - Transfers 3,333 health per second from a random player to the Immortal Guardian for 5 seconds.
  • Ability Warrior IntensifyRage  Empowered - Empowers an Immortal Guardian, increasing the damage it deals when its health value is high. Damage increased by 180% per stack. Begins at 9 stacks. Every 10% HP the Immortal Guardian loses/gains will remove/add a stack.
  • Immortal - Immortal Guardians cannot be slain except by Titanic Storm while at 1% HP.

Sara's Abilities (Phase One)

Sara is unattackable in Phase One and casts these spells randomly on the raid and on the Guardians of Yogg-Saron.

  • Spell Shadow DeathsEmbrace  Sara's Fervor - Increases a friendly target's damage by 20%, but also increases damage taken by the target by 100%. Lasts 15 sec.
  • Spell Shadow DemonicEmpathy  Sara's Blessing - Heals a friendly target for 27000 to 33000, but causes 60000 Shadow damage over 20 sec.
  • Spell Shadow DemonForm  Sara's Anger - Inflicts 12500 Shadow damage every 3 sec, but increases Physical damage done by 12000. Lasts 12 sec.

Keepers' powers

Talking to the Keepers of Ulduar before the fight will cause them to aid you in the encounter. The less you have helping the harder the encounter will be but better loot will drop and special achievements can be earned. Specific Keeper abilities below:

Mimiron

  • INV Gizmo 07  Speed of Invention - Increases all damage done by 10% and movement speed by 20%.
  • Spell Shaman SpectralTransformation  Destabilization Matrix - Mimiron channels a beam of titan energy that destabilizes the molecular structure of certain Saronite based creatures, reducing attack speed by 100% and casting speed by 300%. Cast on all mobs in the encounter.

Freya

  • Spell Nature HealingWay  Resilience of Nature - Increases all damage done by 10% and healing received from all sources by 20%.
  • Spell Shaman SpiritLink  Sanity Well - Freya conjures a Sanity Well that regenerates the Sanity of anyone who stands within it. Two of these green beams will be up the entire fight at the sides of the room.
Note: As of patch 3.1.1 a rumour that not using Freya will still leave one sanity well up has been proven false. Not asking Freya to help the raid will result in there being no sanity wells whatsoever.

Thorim

  • Spell Lightning LightningBolt01  Fury of the Storm - Increases all damage done by 10% and total health by 20%.
  • Spell Shaman StaticShock  Titanic Storm - Thorim channels a storm of titan energy that periodically strikes at enemy targets with bolts of lightning strong enough to destroy weakened immortal creatures. Without Thorim the Immortal Guardians in phase 3 are unkillable.

Hodir

  • Spell Frost ChillingArmor  Fortitude of Frost - Increases damage done by 10% and reduces damage taken from all sources by 20%.
  • Ability Paladin JudgementoftheWise  Hodir's Protective Gaze - Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for 10 seconds. Hodir must rest after performing this action.

Yogg-Saron's 25-man abilities

Yogg-Saron has 55,000,056 hit points. Note that he attacks with his "Sara" avatar, his tentacles and his main body. The abilities of all of these are included here.

Sara

  • Spell Shadow DevouringPlague  Psychosis - Inflicts 5000 Shadow damage. Also reduces Sanity by 12%. One second cast, chain cast on random players in the raid when Sara is not casting anything else.
  • Spell Nature MentalQuickness  Brain Link - Links the brains of two enemy targets. Afflicted targets suffer 3000 Shadow damage and lose 2% Sanity every 1 sec. whenever they are more than 20 yards apart.
  • Spell Shadow DeathCoil  Malady of the Mind - Inflicts 5000 Shadow damage and causes the enemy target to run in horror for 4 sec, then attempts to jump to another enemy within 10 yards. Also reduces Sanity by 3%.
  • Spell Nature ElementalShields  Death Ray - Blasts the target with a stream of deadly energy, dealing 20000 Nature damage every 0 sec (Instant death). Functions similarly to Kologarn's Eye beam.

Crusher Tentacles

Crusher Tentacles have 2 million hit points.

  • Ability Druid Cyclone  Diminish Power - Weakens enemy units in a large area around the caster (50,000 yards), reducing the damage they do by 20%. Channeled. Stacks up to 4 times. Being hit by a melee ability will disrupt this cast.
  • Spell Shadow DeathPact  Focused Anger - Enrages the caster when hit by attacks and spells, increasing attack speed and damage dealt. Stacks up to 99 times. Damage dealt is increased by 3%. Lasts 1 second. Refreshes upon being hit.

Attack speed increased by 3%.

Corruptor Tentacles

Corruptor Tentacles have 600,000 hit points.

  • Spell Shadow AuraOfDarkness  Curse of Doom - Dooms the target, inflicting 20000 Shadow damage after 12 sec. Curse dispellable.
  • Spell Shadow ConeOfSilence  Apathy - Reduces the attack and casting speeds of an enemy target by 60% and slows its movement by 60%. Lasts 20 sec. Magic dispellable.
  • Spell DeathKnight Explode Ghoul  Black Plague - Infects an enemy target with the plague, causing it to periodically retch uncontrollably and be stunned for 2 seconds. Lasts 24 seconds. Disease dispellable.
  • Spell Nature NullifyPoison  Draining Poison - 3500 Nature damage inflicted every 3 sec. 1400 Mana drained every 3 sec. Lasts 18 seconds. Poison dispellable.

Constrictor Tentacles

Constrictor Tentacles have 100,000 hit points.

  • Ability Creature Poison 04  Squeeze - Grabs a nearby enemy and squeezes the life out of them, inflicting 7500 Physical damage every second. Also cancels druids' shapeshifts.

Influence Tentacle

Influence Tentacles have 40,000 hit points.

  • Spell Shadow CurseOfMannoroth  Grim Reprisal - All attacks against Influence Tentacles cause 60% of the damage taken to the attacker as well.

Yogg-Saron

  • Spell Shadow DevouringPlague  Lunatic Gaze - Looking into the maw of madness unhinges your mind, inflicting 5700 to 6300 Shadow damage and reducing Sanity by 4% every 1 sec. for as long as you are facing the caster.
  • INV Helmet 01  Insane - Yogg-Saron takes control of the target's mind. Damage is increased by 100% and health is increased by 300% for 1 min. The target dies horribly when this effect is removed.
  • Spell Shadow Dispersion  Empowering Shadows - Empowers friendly units within 20 yds. of the target, causing them to regenerate 750000 Health over 20 sec.
  • Spell Shadow SoulGem  Shadowy Barrier - Protects the caster from all attacks and spells.
  • Berserk - Yogg-Saron will berserk after 15 minutes of combat starting from when Phase One is initiated. This will instantly kill the entire raid.

Brain of Yogg-Saron

The Brain of Yogg-Saron has 6.85 million HP.

  • Spell Shadow DevouringPlague  Lunatic Gaze - Looking into the laughing skull unhinges your mind, inflicting 1750 Shadow damage and reducing Sanity by 2% every 1 sec. for as long as you are facing the caster. Cast by Laughing Skulls inside Yogg-Saron.
  • Spell Shadow DevouringPlague  Induce Madness - Drives all nearby targets insane, reducing Sanity by 100%. 60 second cast time.

25-man Hard Mode Only

  • Ability Creature Poison 05  Deafening Roar - Deals 7600 to 8400 physical damage and silences enemies for 4 seconds. Throw the shattered fragments of Vala'nyr into Yogg-Saron's Maw while he casts this spell then defeat Yogg-Saron to reforge the legendary mace Vala'nyr.

Yogg-Saron's 10-man abilities

Yogg-Saron has 10,999,999 hit points. Note that he attacks with his "Sara" avatar, his tentacles and his main body. The abilities of all of these are included here.

Sara

  • Spell Shadow DevouringPlague  Psychosis - Inflicts 7500 Shadow damage. Also reduces Sanity by 9%. Three second cast, chain cast upon random raid members when Sara is not casting anything else.
  • Spell Nature MentalQuickness  Brain Link - Links the brains of two enemy targets. Afflicted targets suffer 3000 Shadow damage and lose 2% Sanity every 1 sec. whenever they are more than 20 yards apart.
  • Spell Shadow DeathCoil  Malady of the Mind - Inflicts 5000 Shadow damage and causes the enemy target to run in horror for 4 sec, then attempts to jump to another enemy within 10 yds. Also reduces Sanity by 3%.
  • Spell Nature ElementalShields  Death Ray - Blasts the target with a stream of deadly energy, dealing 20000 Nature damage every 0 sec (Instant death). Functions similarly to Kologarn's Eye beam.

Crusher Tentacles

Crusher Tentacles have 400,000 hit points.

  • Ability Druid Cyclone  Diminish Power - Weakens enemy units in a large area around the caster (50,000 yards), reducing the damage they do by 20%. Channeled. Stacks up to 4 times.
  • Spell Shadow DeathPact  Focused Anger - Enrages the caster when hit by attacks and spells, increasing attack speed and damage dealt. Stacks up to 99 times. Damage dealt is increased by 3%. Lasts 1 second. Refreshes upon being hit.

Corruptor Tentacles

Corruptor Tentacles have 100,000 hit points.

  • Spell Shadow AuraOfDarkness  Curse of Doom - Dooms the target, inflicting 20000 Shadow damage after 12 sec. Curse dispellable.
  • Spell Shadow ConeOfSilence  Apathy - Reduces the attack and casting speeds of an enemy target by 60% and slows its movement by 60%. Lasts 20 sec. Magic dispellable.
  • Spell DeathKnight Explode Ghoul  Black Plague - Infects an enemy target with the plague, causing it to periodically retch uncontrollably and be stunned for 2 seconds. Lasts 24 seconds. Disease dispellable.
  • Spell Nature NullifyPoison  Draining Poison - 3500 Nature damage inflicted every 3 sec. 1400 Mana drained every 3 sec. Lasts 18 seconds. Poison dispellable.

Constrictor Tentacles

Constrictor Tentacles have 20,000 hit points.

  • Ability Creature Poison 04  Squeeze - Grabs a nearby enemy and squeezes the life out of them, inflicting 6,000 Physical damage every second. Also cancels druids' shapeshifts.

Influence Tentacle

Influence Tentacles have 8,000 hit points.

  • Spell Shadow CurseOfMannoroth  Grim Reprisal - All attacks against Influence Tentacles cause 60% of the damage taken to the attacker as well.

Yogg-Saron

  • Spell Shadow DevouringPlague  Lunatic Gaze - Looking into the maw of madness unhinges your mind, inflicting 5700 to 6300 Shadow damage and reducing Sanity by 4% every 1 sec. for as long as you are facing the caster. Phase three version.
  • INV Helmet 01  Insane - Yogg-Saron takes control of the target's mind. Damage is increased by 100% and health is increased by 300% for 1 min. The target dies horribly when this effect is removed.
  • Spell Shadow Dispersion  Empowering Shadows - Empowers friendly units within 20 yards of the target, causing them to regenerate 225,000 Health over 20 sec.
  • Berserk - Yogg-Saron will berserk after 15 minutes of combat starting from when Phase One is initiated. This will instantly kill the entire raid.
  • Spell Shadow SoulGem  Shadowy Barrier - Protects the caster from all attacks and spells.

Brain of Yogg-Saron

The Brain of Yogg-Saron has 1.3 million hit points.

  • Spell Shadow DevouringPlague  Lunatic Gaze - Looking into the laughing skull unhinges your mind, inflicting 1750 Shadow damage and reducing Sanity by 2% every 1 sec. for as long as you are facing the caster. Phase two version. Cast by Laughing Skulls inside Yogg-Saron.
  • Spell Shadow DevouringPlague  Induce Madness - Drives all nearby targets insane, reducing Sanity by 100%.

Strategy

The Yogg-Saron encounter in Ulduar consists of three phases and has some similarities with the C'Thun encounter in Temple of Ahn'Qiraj.

The encounter starts when you simply step into the room with Sara. Once started you have 15 minutes to beat Yogg-Saron, after 15 minutes Yogg-Saron will hard enrage and one-shot everyone in the raid.



Phase One: Sara's guardians

From the clouds in the room Guardians of Yogg-Saron will spawn at an increasing rate as phase wears on, these have to be picked up by the tanks and DPSed down. To end phase one 9 or 10 Guardians of Yogg-Saron have to be killed next to Sara.

When players touch the clouds in the room a Guardian of Yogg-Saron will spawn from that cloud (pets and totems do not trigger additional spawns), this can lead to a raid wipe. The clouds always follow the same path and can move faster than you think. Because of the orbiting behaviour of these clouds the outer edges of the room are less frequently visited by these clouds making it easier to setup the raid there. A general rule in this part of the encounter is to stop all that you are doing when a cloud comes close and move away from it, 3 seconds DPS / Healing lost in this encounter doesn't matter so much as an extra Guardian of Yogg-Saron.

While they are active the Guardians of Yogg-Saron can cast two spells, Dark Volley which can and should be interrupted and Dominate Mind which can and should be dispelled as soon as possible, as an undispelled Dominate Mind can lead to a raid wipe when the controlled people run through clouds.

Upon death the Guardians of Yogg-Saron will cast Shadow Nova dealing massive AoE damage and therefore no one but the tank (and Sara) should be near it when it dies.

There are several ways to deal with the Guardians of Yogg-Saron in this phase, and raid composition matters a lot when choosing the method of dealing with the Guardians of Yogg-Saron. A melee heavy raid might want to DPS down the Guardians of Yogg-Saron away from Sara and then drag the Guardians of Yogg-Saron down to Sara on Low HP so that the ranged DPS can finish it off.
While a ranged heavy raid might opt for DPSing down the Guardians of Yogg-Saron near Sara to speed up the killing process.

Each method has it pros and cons in terms of speed and cloud dodging.

A highly effective method of speeding the encounter up is to touch a cloud at the start of the phase to spawn an extra Guardian of Yogg-Saron as the spawn rate at this point in time isn't so high that it can't be dealt with.

In the mean time Sara will be casting her spells throughout phase one, however these are a minor part of the phase.



Phase Two: Tentacles and the Brain

When phase two starts any remaining Guardians of Yogg-Saron from phase one should be killed at a safe distance from the raid as soon as possible. They will still cast all their spells from phase one.

A word of warning for any raids utilizing feral tanks: If a Constrictor Tentacle grabs your feral tank, it will cancel bear form. That is to say, your tank will become terribly vulnerable, and will lose the ability to generate any significant threat.

Phase two consists of two areas, outside and the Mind's Eye. During the phase Yogg-Saron will open portals to the Mind's Eye. After Yogg-Saron has opened portals four times the spawn rate of the tentacles outside will increase dramatically, wiping the raid. No more than 3 portal phases should be used to get to phase three.

During phase two three types of tentacles will spawn outside the Mind's Eye:

And inside the Mind's Eye another type of tentacle will spawn:

Phase two ends when the Brain of Yogg-Saron inside the Mind's Eye hits 30%. This removes the invulnerability from Yogg-Saron's main body.


Outside: Tentacles

Once all the remaining Guardians of Yogg-Saron of Yogg-Saron have being dealt with, the ranged DPS should focus on the Crusher Tentacles while the melee DPS focuses on the Corruptor Tentacles. It is possible for the melee DPS to help out on the Crusher Tentacles, however much like the Snaplashers in the Freya encounter, the Crusher Tentacles get a stacking buff which increases their melee speed and damage. Melee-ing the Crusher tentacles will disrupt their damage reduction aura so a tank dancing in and out can be helpful.
During the phase random people will get picked up by a Constrictor Tentacle which will squeeze slowly to death. While in a Constrictor Tentacle casters can still DPS the tentacle and should do so. Also the other players need to free the caught players quickly. To make freeing caught players easier the raid should try and stay together.
Corruptor Tentacles will cast numerous spells at players which can and should all be dispelled by various classes. Corruptor Tentacles do not melee can and should be interrupted and stunned while killed by the melee DPS.
Sara will hover above Yogg-Saron's main body casting various spells:
Psychosis is chain cast without pause upon random raid members whenever Sara is not casting anything else. Brain Link, Malady of the Mind and Death Ray will come randomly when Sara "feels" like casting them, with a 30 second cooldown on each.
Players afflicted by Malady of the Mind will flee in horror and so nearby players must run away from the afflicted player to avoid the Malady spreading.
Brain Linked players will get a linking beam between them which is red or yellow. When the beam is red the players are too far apart and both players will take damage and lose sanity. As soon as the beam is yellow the players are close enough together. Upon entering a portal to the Mind's Eye the brain link is severed without additional effects.
When Sara casts Death Ray small green beams will appear, and after a few seconds these will become bigger, begin to move around, and start doing massive damage. The beams need to be avoided.
60 seconds into phase 2, and then 20 seconds after each brain phase, Yogg-Saron will open portals into the Mind's Eye allowing players to enter (4 on normal, 10 on heroic). When Yogg-Saron opens the portals he will yell: "MADNESS WILL CONSUME YOU!"
Assign good DPS and one healer to take the portals. Players assigned to take portals should pay extra attention to their sanity level and use the Sanity Wells (Freya) to recover sanity before entering the portal.
Because of the Crusher Tentacles outside mostly melee DPS should enter the portals so that ranged DPS can focus on these tentacles.

Inside: The Mind's Eye

Once Yogg-Saron opens portals into the Mind's Eye you have 60 seconds to get out before you become utterly insane by the Induce Madness cast.
You will see one of three random illusions along with some disguised Influence Tentacles and laughing skulls floating around the room. The skulls cast Lunatic Gaze so you must strafe around the room with your back to the skulls at all times. When you look at a skull you'll see a purple beam between it and your character.
The illusion will shatter once you kill all the Influence Tentacles in the room. Influence Tentacles will reflect 60% of the damage done to them.
Once the illusion shatters the DPS inside can enter the Mind's Eye and DPS the brain. Also in the Mind's Eye there is a portal back out. When there is 10 to 5 seconds left on the Induce Madness cast timer the players inside need to start getting out of the Mind's Eye.
The players outside the Mind's Eye should see all the tentacles become stunned when the illusion shatters. Also no new tentacles will spawn, and Sara stops casting her spells, spells in progress will still happen. This gives the players outside time to catch up on tentacles.



Phase Three: The Head of the Beast

When phase three starts all tentacles left over from phase two will remain active. As long as there is only a limited of Corruptor Tentacles up these can be safely ignored as long as the debuffs are dispelled.

Phase three will end when Yogg-Saron dies. Yogg-Saron has no aggro list and is unable to move. Yogg-Saron will have 30% of his original HP in this phase, 3.3 million on 10-man and 16.5 million on 25-man.

At the start of the phase the raid needs to choose a spot and bunch up there. The best spots are obviously near the green pillars if Freya is helping so that players can restore sanity. All healers should be facing away from Yogg-Saron at all times. The caster camp is best located about 20 yards away from the melee camp. Melee DPS can get knockbacked by Yogg-Saron when attacking him.

During this phase Yogg-Saron will cast Lunatic Gaze which will be displayed as purple beams between Yogg-Saron and the players facing him. Only when all players stop facing Yogg-Saron will the cast be broken, this is the main reason why healers need to look away at all time. Lunatic Gaze is cast very frequently, with a 12 second cooldown.

Yogg-Saron will also spawn additional Immortal Guardians every 10-15 seconds. These Immortal Guardians have to be picked up by the tanks and DPSed down fast. As they spawn they'll hit a well geared tank for 25k, but their damage is dependant on their HP, the lower they get the softer they start hitting. If Thorim is helping then the Immortal Guardians can be killed otherwise they need to be tanked throughout phase three. Yogg-Saron will cast Empowering Shadows to heal the Immortal Guardians whenever their HP is low. Empowering Shadows is an AoE heal so if Thorim is not being used a rogue with wound poison should keep it up on all the Guardians via fan of knives.

Note that if the Immortal Guardians are tanked within 20 yards of Yogg-Saron Yogg-Saron will also be healed by Empowering Shadows.

Phase three is mostly a burn phase, where you have to kill Yogg-Saron quickly. Caster DPS should focus solely on Yogg-Saron and help out on the Immortal Guardians only when they are swarming the melee camp. And the melee should focus on the Immortal Guardians and only DPS Yogg-Saron when no Immortal Guardian is being tanked.

If the raid is using three or fewer Keepers on heroic mode Yogg-Saron will emote, "Yogg-Saron opens his mouth wide!" while casting Deafening Roar. This is your cue to throw the [Shattered Fragments of Val'anyr] into his maw then defeat him to reforge the [Legendary Mace].

Loot

Normal Mode
Normal Hard Mode
Heroic Mode
Heroic Hard Mode

Quotes

Phase One (Sara):

  • The time to strike at the head of the beast will soon be upon us! Focus your anger and hatred on his minions!
  • Yes! YES! Show them no mercy! Give no pause to your attacks!
  • Let hatred and rage guide your blows!

Player dies (Sara):

  • Could they have been saved?
  • Powerless to act...

Phase One wipe (Sara):

  • Weak-minded fools!

Transforming (Phase Two):

  • Sara: I am the lucid dream.
  • Sara: The monster in your nightmares.
  • Sara and Yogg-Saron: The fiend of a thousand faces.
  • Sara and Yogg-Saron: Cower before my true form.
  • Yogg-Saron: BOW DOWN BEFORE THE GOD OF DEATH!

Phase Two (Sara):

  • Tremble mortals before the coming of the end!
  • Suffocate upon your own HATE!

Whispers to insane players:

  • Your will is no longer you own...
  • Destroy them minion, your master commands it!

Creating a vision:

  • MADNESS WILL CONSUME YOU!
The Tortured Champion vision:
  • Prisoner: AAAAAARRRRRRRRRRGGGGGGHHHHHHHHHHHH!!!
  • Lich King: Your resilience... is admirable...
  • Prisoner: *Choking* I... AM NOT AFRAID OF YOU!
  • Lich King: I will break you as I broke him.
  • Yogg-Saron: He will learn, no king rules forever! Only death is eternal!
  • Yogg-Saron: <foreign language>
The Forging of the Demon Soul vision:
  • Neltharion: It is done... All have been given that which must be given. I now seal the Dragon Soul forever...
  • Ysera: That terrible glow, should that be?
  • Neltharion: For it to be as it must, yes.
  • Malygos: It is a weapon like no other... It must be like no other.
  • Yogg-Saron: His brood learned their lesson before too long, you shall soon learn yours!
The Assassination of King Llane vision:
  • Yogg-Saron: A thousand deaths; or one murder.
  • Yogg-Saron: Your petty quarrels only make me stronger!
  • Garona Halforcen: Bad news sire. The clans are united under Blackhand in this assault.
  • Garona Halforcen: They will stand together until Stormwind has fallen. Gul'dan is bringing up his warlocks by nightfall. Until then the Blackrock clan will be trying to take the eastern wall.
  • King Llane: We will hold until the reinforcements come. As long as men with stout hearts are manning the walls and throne Stormwind will hold.
  • Garona Halforcen: The orc leaders agree with your assessment.

Phase Three start:

  • Look upon the true face of death and know that your end comes soon!

Casting Lunatic Gaze:

  • Hoohehehahahaha... AHAHAHAHAHAHA!

Deafening Roar:

  • Eternal suffering awaits!


Death:

  • Your fate is sealed. The end of days is finally upon you and ALL who inhabit this miserable little seedling! Uulwi ifis halahs gag erh'ongg w'ssh.

Sound Files

See Sound Files of Ulduar: Yogg-Saron


You can disable the screaming sounds from Sara that happen randomly throughout the second half of Ulduar by placing wav files of your choosing at the following location in the WoW directory of your computer and restarting the game:

World of Warcraft/Data/Sound/Creature/YoggSaron/UR_FemaleYogg_Prefight01.wav
World of Warcraft/Data/Sound/Creature/YoggSaron/UR_FemaleYogg_Prefight01.wav

Related Achievements

Hard Modes

Realm First

Videos

10-man encounter

EmbedVideo received the bad id "=SO1R7ARnYWg" for the service "youtube".

25-man encounter

Notes

He was first killed on heroic normal mode (all 4 Keepers helping) by Ensidia on April 16, 2009.

The European guild Irae AoD first achieved Money achievement Heroic: One Light in the Darkness using Thorim as the only Keeper up.

Patch changes

  • Template:Patched
  • Template:Patched

References

 

External Links