World of Warcraft: The Burning Crusade is the first expansion for World of Warcraft, announced on October 28th, 2005, released on January 16th, 2007 in North America, Europe and Australia, February 2nd, 2007 in Korea, April 3rd, 2007 in Taiwan and Hong Kong, and September 6th, 2007 in Mainland China. The main features include an increase of the level cap, the introduction of the blood elves and the draenei as playable races and the addition of the world of Outland, along with many new zones, dungeons, items, quests, and monsters.

Burning Crusade-related content on WoWWiki is categorized in Category:Burning Crusade.

Release information

In preparation for Burning Crusade, Blizzard released Patch 2.0.1 in North America and Europe on December 5th, 2006. The patch introduced some Burning Crusade content prior to the expansion itself - including a revamp of the honor system, skirmish Arena matches and a new Looking For Group interface.

The expansion was released in standard as well as Collector's Edition packages. The Collector's Edition of Burning Crusade includes a bonus Behind-The-Scenes DVD, an in-game Netherwhelp pet and many other exclusive extras. Installing the expansion does not break backwards compatibility — players are still able to log on to non-BC accounts using a Burning Crusade client.

System requirements for both editions remained virtually unchanged compared to the original World of Warcraft, with the notable exception of the increase in the required network bandwidth (from 56k dialup to a "broadband connection"). Blizzard has stated that the change was due to the size of the future patches, and that it will continue to offer tech support to players with dialup, except for patching issues.

New races

The Burning Crusade expansion contains two new playable races:

The expansion also allows previously faction-exclusive classes to be played on the opposing faction, with the inclusion of Horde blood elf paladins and Alliance draenei shaman.[1]

New mounts

Each new race received its own new mount:

  • Blood elf — a hawkstrider (originally called a cockatrice). These mounts can be found outside the entrance to Silvermoon City. Blood elf paladin mounts, are the same as alliance though they are red instead of the alliance blue.
  • Draenei — an elekk ("a creature with a resemblance to a caparisoned war elephant" — GameSpot). These mounts can be found outside The Exodar.

New mounts are also available via drop from high-end instances such as Karazhan.[2]

Flying mounts

Main article: Flying Mount

Flying mounts are only usable in Outland at level 70. The Horde and Alliance have the wyvern and gryphon, respectively, as standard mounts. The epic mounts are the armored wyvern and armored gryphon.

In addition there are rare mounts such as netherdrake and swift Nether Drake.[3] An armored nether drake can be obtained by ranking in the top 0.5% at the end of an Arena season, and the unarmored netherdrake can be obtained through a series of quests. There are also Nether Rays.

Normal flying mount training costs 800Gold and the mount costs 100Gold. Training for flying mounts requires a skill of 150 (epic mount) and brings it up to 225. The epic version of the flying mount cost 5000Gold for the training and 200Gold to buy. Training for epic flying mounts requires 225 riding skill and upgrades it to 300.

Druids receive Flight Form at level 68 that offers the ability to fly and has a speed equivalent to a normal flying mount.[4] Druids may obtain a quest at level 70 to obtain an epic flight form.[5] Purchasing riding skill 300 is a requirement for the quest.[6]

Character changes

New spells and talents

In the expansion, Blizzard added five to six new spells for the 60-70 level range to each class in order to round out the classes better. The talent trees were also greatly expanded and revised. All classes have additional talents leading up to a 41 talent point ability.[7] Players gain new spells at every level from 60-70 instead of every two levels.

Since the Paladin and Shaman classes are no longer unique to either faction, Blizzard added new abilities to each class to make them what they truly feel they should be: Paladins received a long-awaited spell, Righteous Defense (a long-range, mass taunt-like ability); and Shamans received the spell Bloodlust (a long-cooldown, powerful buff) to complement their DPS and utility roles.[8]

See each class's respective page for more specific information regarding new spells and talents.

Combat rating system

Main article: Combat rating system

With the release of the Burning Crusade, critical strike, defense, hit rate, spell critical, and dodge stats as well as a new stat, resilience, changed from being absolute percentages to ratings, with each player level requiring more rating points to achieve the same absolute percentage.[9]

New zones

New starting areas

The blood elves have two new starting areas located in the Eastern Kingdom:

Similarly, the draenei have two starting zones off the west coast of Kalimdor:

New continent

The expansion heralds the addition of Outland, an entirely new continent/world, reachable through the Dark Portal in the Blasted Lands and portals in several major cities. Interactive maps and otherwise detailed maps are available for use.[10][11]

Outland contains the following zones:

New high-level dungeons

The expansion has added several dungeons, most with separate wings to make runs faster, including some in both in Outland and Azeroth. The dungeons contain a plethora of new equipment including Tier 4 , Tier 5 and Tier 6 armor pieces.



Raid and instance changes

All future raids will now have caps not exceeding 25 players (older raids will remain at a 40 player cap, at least for now). This was done to allow a greater number of players to participate in epic raids, and to allow more flexibility in the design of encounters.

In addition, high level instances have a feature allowing players to have the option to run the instances at two different difficulty levels: Normal and Heroic. This would turn normal level 60-70 instances into much harder level 70 instances with better loot. The final boss of every hard mode instance will drop epic items, and every boss in hard mode instances will drop tokens to get special gear available in Shattrath. These instances will be marked with a purple portal.[12]

Profession changes

Jewelcrafting and socketed items

Jewelcrafting allows the crafting of rings, trinkets, necklaces and special jewels that can be used in specific items, called Socketed Items.

New specializations and profession abilities

For professions, the expansion adds a new level past Artisan (300) called Master (375). This can be maxed to 390 for gnomish engineers, draenei jewelcrafters, tauren herbalists and blood elf enchanters.

Characters are also be able to take advantage of new specializations within each profession as well as many new recipes, enchantments, patterns and schematics.

New PvP features

Eye of the Storm

A new battleground called Eye of the Storm is based in Outland. The battleground features a mix of holding territory and capture the flag styles of gameplay.

Each team has 15 members ranging from levels 61-69 and 70, in its own bracket.

Team PvP Arena

Main article: Arena PvP System

Following the introduction of Arena PvP, level 70 players are able to win prizes in these matches. The rewards for the arena is on par with even the most powerful PvE rewards. There are currently three Arenas: The Ring of Trials in Nagrand, the Circle of Blood in Blade's Edge Mountains, and the Ruins of Lordaeron, above Undercity.



Burning Crusade has thus far received four major content patches. The patch release schedule is radically different from the original World of Warcraft - content is introduced in large chunks, and balancing fixes are often added as separate minor patches between the content patches.

  • Patch 2.1 introduced daily quests (and the relevant Netherwing / Ogri'la / Skyguard zones such as Skettis) and the Black Temple 25-man raid content. It can also be argued that this patch unlocked the Hyjal wing of the Caverns of Time, since prior to 2.1, Kael'Thas and Lady Vashj would only drop a limited number of attunement vials to Hyjal per kill, requiring several months of farming prior to fielding a 25-man raid into Hyjal.
  • Patch 2.2 introduces voice communications software built into the game client (as well as video recording for Mac clients).
  • Patch 2.3 introduces the Zul'Aman 10-man raid instance and levelling improvements for levels 20-60.
  • Patch 2.4 introduces the Isle of Quel'Danas, a new outdoor zone which includes the Magisters' Terrace, a 5-man instance, and Sunwell Plateau, a 25-man raid. Also included are Combat Log improvements and the introduction of a global Arena Tournament realm.

See also


  1. ^
  2. ^
  3. ^
  4. ^
  5. ^ patch 2.1
  6. ^
  7. ^
  8. ^
  9. ^;jsessionid=A949E12C77177567833F8F07C8C1A56B?topicId=36573662&sid=1
  10. ^ Interactive Map
  11. ^ Detailed Map
  12. ^

External links

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