Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (Set name fix, replaced: set=Gladiator's → set=Savage Gladiator's)
 
mNo edit summary
 
Line 1: Line 1:
  +
Several '''creature''' types exist in ''[[World of Warcraft]]''. They are vulnerable to different [[spells]], [[equipment]] properties, and [[enchantments]]. For example, the racial bonus of the [[troll]]s — [[Beast Slaying]] — gives them an extra boost when killing creatures in the "Beast" category.
{{#data:itemtip
 
|name=Savage Gladiator's Silk Handguards
 
|quality=rare
 
|icon=inv_gauntlets_64
 
|bind=BoP
 
|slot=Hands
 
|type=Cloth
 
|armor=488
 
|stamina=81
 
|intellect=50
 
|blue-sockets=1
 
|sockbonus=+5 Spell Power
 
|durability=45
 
|classes=Mage
 
|equip=Reduces the global cooldown of Blink by 0.5 sec.
 
|crit=22
 
|set=Savage Gladiator's Regalia
 
|level=80
 
|ilvl=200
 
|sellprice=29095
 
|itemid=41968
 
|resilience=30}}
 
   
==Source==
+
==[[Beast]]==
  +
[[File:Beasts.png|right|200px]]
{{Season 5 Arena reward|Savage|Hands}}
 
  +
*Most standard animals in the game are Beasts, such as [[bear]]s, [[wolf|wolves]], [[raptor]]s, etc.
  +
*These can be tracked through the [[hunter]] ability, [[Track Beasts]].
  +
*Many beasts, but only Beasts, are tamable by the hunter ability, [[Tame Beast]].
  +
*Most beasts can be skinned, though there are exceptions like carrion birds and crabs.
  +
*Tend to have larger aggro radii than other creature types.
  +
*One of the most common categories of enemy along with humanoids.
  +
{{clear|both}}
   
==External links==
+
==[[Critter]]==
  +
[[File:Critters.png|right|150px]]
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
  +
*Critters are typically harmless and low level. They are intended for ambiance, and predatorial animals ([[feline]]s, [[canine]]s, etc.) are scripted to attack them when critters get too close, which gives a more realistic feel to the game.
Links that do not conform to the rules will be DELETED.
 
  +
*With the Achievements added in [[Patch 3.0.2]], there is one called "[[To All The Squirrels I've Loved Before]]" in which you must type <tt>/love</tt> while targeting a critter, and do this to every critter on the list. Of course, some of the critters in the achievement list are {{wotlk-inline}} ([[Borean Frog]]s and [[Steam Frog]]s), so the achievement is uncompletable unless you have the [[Wrath of the Lich King]] expansion.
Repeat violations may result in a BAN.
 
  +
{{clear|both}}
Have a nice day. :) -->
 
{{Elinks-item|41968}}
 
   
  +
==[[Demon]]==
[[Category:World of Warcraft rare items]]
 
  +
[[File:Demons.png|right|250px]]
[[Category:World of Warcraft cloth hands items]]
 
  +
*Hateful, twisted, or otherwise inherently evil creatures of the Twisting Nether who take pleasure in the suffering of others. Demons are the creatures which make up the majority of the [[Burning Legion]].
[[Category:World of Warcraft socketed items]]
 
  +
*These can be tracked through the [[hunter]] ability, [[Track Demons]], and the [[warlock]] ability, [[Sense Demons]].
  +
*Warlocks can [[Warlock summons|summon]] some demons as minions, as well as enslave them for a time, but only the lesser ones. Demonologist warlocks can also turn into a demon for a short time.
  +
*Behavior and loot may resemble either humanoids or beasts. Humanoid demons like [[succubi]] and [[mo'arg]] assist each other when shot at and carry money and cloth. Bestial demons like [[felhounds]] and [[helboars]] drop body parts (junk) and can usually be skinned.
  +
*Enemy Demons can be banished by Warlocks.
  +
{{clear|both}}
  +
  +
==[[Dragonkin]]==
  +
[[File:Dragonkin.png|right|x200px]]
  +
*Anything [[dragon]]-based; range greatly in power from tiny whelps to massive [[dragonflight]] [[Dragon Aspects|leaders]].
  +
*Most types can be skinned. Dragon scales can be used to make high quality leather and mail armor.
  +
*These can be tracked through the [[hunter]] ability, [[Track Dragonkin]].
  +
{{clear|both}}
  +
  +
==[[Elemental]]==
  +
[[File:Elementals.png|right|300px]]
  +
*Chaotic manifestations of the elements (fire, air, water, earth, mana, shadow, and life) ranging in power from minor spirits to massive Princes, Aspects, and Lords.
  +
*Also includes botanical creatures like [[treant]]s and [[lasher]]s.
  +
*Great source of various elemental items used in professions, such as [[Elemental Fire]] or [[Essence of Air]].
  +
*These can be tracked through the [[hunter]] ability, [[Track Elementals]].
  +
*Depending on the respective element of the creature, a properly skilled Miner (Rock types) or Herbalist (Plant types/Treants) may be able to extract junk items and sometimes elemental items from the corpse of the defeated creature. Works just like skinning. Provides no skill points, even when the text in the tooltip (used to determine if the corpse is exploitable) is orange.
  +
*Can be banished by Warlocks
  +
{{clear|both}}
  +
  +
==[[Giant]]==
  +
[[File:Giants.png|right|300px]]
  +
*Huge creatures, usually [[Elite creature|elite]]. Usually humanoid in appearance (i.e. [[mountain giant]]s, [[sea giant]]s).
  +
*These can be tracked through the [[hunter]] ability, [[Track Giants]].
  +
*Some rock based giants can be mined, like elementals, when killed.
  +
{{clear|both}}
  +
  +
==[[Humanoid]]==
  +
[[File:Humanoids.jpg|right|300px]]
  +
*Includes all the playable races.
  +
*Includes most, but not all, sapient living creatures. (i.e. [[pandaren]] and [[ogres]], but not [[nerubians]] or [[dragonkin]])
  +
*These can be tracked through spells such as the [[hunter]] ability, [[Track Humanoids]].
  +
*More intelligent behavior than most other types of creatures. Pulling a humanoid, including with a ranged attack, will draw the ire of any nearby humanoids as well. When a group of humanoids behave like this, they are referred to as being "social". Some demons, undead and even a few beasts are prone to this behavior also.
  +
*Nearly all humanoids tend to run away when they get low on health, usually attempting to pull other mobs in the process.
  +
*Great source of cloth used in [[Tailoring]], [[First Aid]], and other [[profession]]s.
  +
*[[Forsaken]] players can [[cannibalize]] dead humanoids to recover health after a particularly fierce battle.
  +
*One of the most common categories of enemy, along with beasts.
  +
*Can be Sapped, Seduced, Polymorphed, Soothed, incapacitated and Pick pocketed.
  +
*Higher level Humanoids can often cast spells.
  +
{{clear|both}}
  +
  +
==[[Mechanical]]==
  +
[[File:Mechanical.png|right|300px]]
  +
*Moving devices created through a mix of expert engineering and magic.
  +
*Engineers can dismantle defeated higher level mechanicals and attempt to salvage parts (this works similar to skinning). These parts will usually be junk, but sometimes they are usable. A very lucky engineer may even find {{loot|rare|Schematic: Jeeves}}.
  +
*Usually associated with [[goblin]]s or [[gnome]]s, although the Burning Legion has also been known to make use of [[Fel reaver|mechanical creatures]].
  +
{{clear|both}}
  +
  +
==[[Undead]]==
  +
[[File:Undead.jpg|right|300px]]
  +
*The term undead refers to all creatures or entities that function normally despite having terminated life functions. Being bound by servitude to a greater entity appears to be a condition as well, since the [[Forsaken]] are instead considered humanoids. Most undead are controlled by the [[Scourge]].
  +
*[[Forsaken]] players can [[cannibalize]] defeated humanoids or undead to recover health.
  +
*Pulling an undead monster will also pull any nearby undead.
  +
*These can be tracked through the [[hunter]] ability [[Track Undead]] or the [[paladin]] ability [[Sense Undead]].
  +
{{clear|both}}
  +
  +
==[[Uncategorized creature]]==
  +
Some creatures are not classified as any of those above creature types. They have their own properties or differences and therefore can't be placed in a category. Examples include the [[naaru]], [[ooze]]s, [[qiraji]] prophets like [[Skeram]], the [[grub worm]]s of the [[Eastern Plaguelands]], "god" type bosses (such as [[Hakkar the Soulflayer|Hakkar]] and [[C'thun]]), and inanimate objects that act as [[vendor]]s or [[trainer]]s (such as vending machines and [[Scryer]] bookcases).
  +
*Having no category, they are not affected by abilities which target a particular type of creature, such as [[Sap]] or [[Polymorph]].
  +
*A few creatures are unclassified aberrations such as the [[Bloodpetal Lasher]]s of [[Un'Goro]]: other [[lasher]] types found in [[Maraudon]] and [[Dire Maul]] are categorized as [[elemental]]s ([[nature]]).
  +
*Prior to [[Patch 4.0.1]], uncategorized creatures had "Unknown" as a creature type; since then, the type is omitted from the tooltip.
  +
  +
==See also==
  +
*[[Origin of the races]]
  +
  +
{{Creaturefooter}}
  +
{{Races|nocat=true}}
  +
  +
[[Category:Game terms]]
  +
  +
[[es:Criatura]]
  +
[[hu:Élőlény]]
  +
[[it:Creature]]
  +
[[ru:Создание]]

Revision as of 05:43, 11 November 2011

Several creature types exist in World of Warcraft. They are vulnerable to different spells, equipment properties, and enchantments. For example, the racial bonus of the trollsInv misc pelt bear ruin 02 [Beast Slaying] — gives them an extra boost when killing creatures in the "Beast" category.

Beast

Beasts
  • Most standard animals in the game are Beasts, such as bears, wolves, raptors, etc.
  • These can be tracked through the hunter ability, Ability tracking [Track Beasts].
  • Many beasts, but only Beasts, are tamable by the hunter ability, Ability hunter beasttaming [Tame Beast].
  • Most beasts can be skinned, though there are exceptions like carrion birds and crabs.
  • Tend to have larger aggro radii than other creature types.
  • One of the most common categories of enemy along with humanoids.

Critter

Critters
  • Critters are typically harmless and low level. They are intended for ambiance, and predatorial animals (felines, canines, etc.) are scripted to attack them when critters get too close, which gives a more realistic feel to the game.
  • With the Achievements added in Patch 3.0.2, there is one called "Inv jewelcrafting crimsonhare [To All The Squirrels I've Loved Before]" in which you must type /love while targeting a critter, and do this to every critter on the list. Of course, some of the critters in the achievement list are Wrath-Logo-Small (Borean Frogs and Steam Frogs), so the achievement is uncompletable unless you have the Wrath of the Lich King expansion.

Demon

Demons
  • Hateful, twisted, or otherwise inherently evil creatures of the Twisting Nether who take pleasure in the suffering of others. Demons are the creatures which make up the majority of the Burning Legion.
  • These can be tracked through the hunter ability, Spell shadow summonfelhunter [Track Demons], and the warlock ability, Spell shadow metamorphosis [Sense Demons].
  • Warlocks can summon some demons as minions, as well as enslave them for a time, but only the lesser ones. Demonologist warlocks can also turn into a demon for a short time.
  • Behavior and loot may resemble either humanoids or beasts. Humanoid demons like succubi and mo'arg assist each other when shot at and carry money and cloth. Bestial demons like felhounds and helboars drop body parts (junk) and can usually be skinned.
  • Enemy Demons can be banished by Warlocks.

Dragonkin

Dragonkin
  • Anything dragon-based; range greatly in power from tiny whelps to massive dragonflight leaders.
  • Most types can be skinned. Dragon scales can be used to make high quality leather and mail armor.
  • These can be tracked through the hunter ability, Inv misc head dragon 01 [Track Dragonkin].

Elemental

Elementals
  • Chaotic manifestations of the elements (fire, air, water, earth, mana, shadow, and life) ranging in power from minor spirits to massive Princes, Aspects, and Lords.
  • Also includes botanical creatures like treants and lashers.
  • Great source of various elemental items used in professions, such as Spell fire fire [Elemental Fire] or Spell nature earthbind [Essence of Air].
  • These can be tracked through the hunter ability, Spell frost summonwaterelemental [Track Elementals].
  • Depending on the respective element of the creature, a properly skilled Miner (Rock types) or Herbalist (Plant types/Treants) may be able to extract junk items and sometimes elemental items from the corpse of the defeated creature. Works just like skinning. Provides no skill points, even when the text in the tooltip (used to determine if the corpse is exploitable) is orange.
  • Can be banished by Warlocks

Giant

Giants

Humanoid

  • Includes all the playable races.
  • Includes most, but not all, sapient living creatures. (i.e. pandaren and ogres, but not nerubians or dragonkin)
  • These can be tracked through spells such as the hunter ability, Track Humanoids.
  • More intelligent behavior than most other types of creatures. Pulling a humanoid, including with a ranged attack, will draw the ire of any nearby humanoids as well. When a group of humanoids behave like this, they are referred to as being "social". Some demons, undead and even a few beasts are prone to this behavior also.
  • Nearly all humanoids tend to run away when they get low on health, usually attempting to pull other mobs in the process.
  • Great source of cloth used in Tailoring, First Aid, and other professions.
  • Forsaken players can Ability racial cannibalize [Cannibalize] dead humanoids to recover health after a particularly fierce battle.
  • One of the most common categories of enemy, along with beasts.
  • Can be Sapped, Seduced, Polymorphed, Soothed, incapacitated and Pick pocketed.
  • Higher level Humanoids can often cast spells.

Mechanical

Mechanical
  • Moving devices created through a mix of expert engineering and magic.
  • Engineers can dismantle defeated higher level mechanicals and attempt to salvage parts (this works similar to skinning). These parts will usually be junk, but sometimes they are usable. A very lucky engineer may even find [Schematic: Jeeves].
  • Usually associated with goblins or gnomes, although the Burning Legion has also been known to make use of mechanical creatures.

Undead

Undead
  • The term undead refers to all creatures or entities that function normally despite having terminated life functions. Being bound by servitude to a greater entity appears to be a condition as well, since the Forsaken are instead considered humanoids. Most undead are controlled by the Scourge.
  • Forsaken players can Ability racial cannibalize [Cannibalize] defeated humanoids or undead to recover health.
  • Pulling an undead monster will also pull any nearby undead.
  • These can be tracked through the hunter ability Spell shadow darksummoning [Track Undead] or the paladin ability Spell holy senseundead [Sense Undead].

Uncategorized creature

Some creatures are not classified as any of those above creature types. They have their own properties or differences and therefore can't be placed in a category. Examples include the naaru, oozes, qiraji prophets like Skeram, the grub worms of the Eastern Plaguelands, "god" type bosses (such as Hakkar and C'thun), and inanimate objects that act as vendors or trainers (such as vending machines and Scryer bookcases).

See also

hu:Élőlény ru:Создание