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World PvP refers to PvP gameplay that takes place anywhere in the world. However, since the release of specified Outdoor PvP content, it has come to refer to that more exlusively. The gain of World PvP is mainly honor points to turn in for PvP rewards

Outdoor PvP

Roleplay Servers

Sometimes Alliance and Horde Guilds may schedule events as part of a Roleplay event or a friendly PvP match. These events are typically seen only on RP-PvP Servers where such Roleplaying events may lead to war or skirmish between an Alliance and Horde Guild, resulting in an attack on an opposing town or stronghold. Then, Raid groups on both sides may take part in the battle to defend against or overrun their opponent.

As in the case of an attack on Astranaar, because the town cannot be captured as Halaa could be, Roleplay may be the main motive behind the attack.

The battle usually ends when one side refuses to Resurrect or retreats from the area being under siege.

Non-Roleplay Servers

Sometimes members of either faction decide to simply overrun a city controlled by the opposite faction for fun. One example of this would be the Alliance attacking Crossroads in The Barrens.


Specific PvP Zones

There are currently 2 main areas of outdoor World PvP in Azeroth, which are based upon quests in those regions. A Game of Towers is located in Eastern Plaguelands and The Silithyst Must Flow is located in Silithus.

There are also 4 areas for outdoor World PvP in Outland: Hellfire Peninsula, Zangarmarsh, Terokkar Forest and Nagrand.

Eastern Plaguelands

Quest:Bolstering Our Defenses is the Horde version of this quest while Quest:Establishing New Outposts is the corresponding Alliance version. The point of the quest is to gain control of all 4 towers in Eastern Plaguelands: Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower. Upon gaining control of all 4 towers, the members of your faction gain a buff that boosts spell and melee damage against undead creatures in the zone, including Stratholme.

Silithus

Both the Horde and Alliance quests for this are named Quest:Scouring the Desert. The object of the quest is to collect Spell holiday tow spicecloud [Silithyst] from the geysers around the zone and deliver them to your respective base. Upon picking up the Spell holiday tow spicecloud [Silithyst] you are flagged for PvP combat and receive a debuff that slows down your run speed. The debuff drops once you turn in the Spell holiday tow spicecloud [Silithyst].

Hellfire Peninsula

Both the Horde and Alliance quests for this are named B [10-30P] Hellfire Fortifications. The object of the quest is to gain control of three fortifications in Hellfire Peninsula: The Overlook, The Stadium and Broken Hill. Upon gaining control off all 3 fortifications, the members of your faction gain the buff Inv bannerpvp 01 [Hellfire Superiority] which boosts damage dealt in the zone by 5% and carries over into the Hellfire Citadel instances. Also, upon turning in the quest, you are rewarded with 3 Inv misc token honorhold [Mark of Honor Hold] or 3 Inv misc token thrallmar [Mark of Thrallmar] as determined by your faction. These marks can later be turned into the quartermasters in Honor Hold or Thrallmar for PvP rewards.

Zangarmarsh

The World PvP content in Zangarmarsh is slightly different than those previously described in that there is no quest associated with it. The object is for your faction to gain control of both beacons. When both beacons are controlled by your faction, the tower in the center becomes available for capture as well. To capture the tower, a player must go to their faction's local city (Zabra'jin or Telredor) and obtain a flag from an officer there. If the player successfully runs that flag to the tower, the tower is captured and the graveyard in the center of the zone becomes available for use by that faction. In addition, the members of the controlling faction also gain the Spell nature elementalprecision 1 [Twin Spire Blessing] buff which increases damage output by 5% and carries over into the Coilfang Reservoir instances. In addition, each player character kill awards a player with 1 Inv misc token thrallmar [Mark of Thrallmar] or 1 Inv misc token honorhold [Mark of Honor Hold] which can be collected and turned in for PvP rewards.

Terokkar Forest

World PvP content in Terokkar Forest also does not include a quest. The objective is to gain control of the 5 towers stationed around Auchindoun. When your faction gains control of these towers, the buff Inv battery 02 [Blessing of Auchindoun] is gained that increases damage output by 5%, experience gain by 5% and the ability to collect spirit shards in the Auchindoun instances for six hours. Spirit shards can be collected and turned in for PvP rewards.

Nagrand

World PvP content in Nagrand also does not have a quest associated with it. The objective is to siege, capture and hold a single area named Halaa. There are 15 NPC guards based in Halaa that must be killed before the city becomes available for capture. There are 4 bombing points supplied from which you can fire bomb the NPC guards. Capture of the city awards your faction with the buff Inv trinket naxxramas01 [Strength of the Halaani] which gives a 5% damage output boost. During the capture of the city, each player character kill awards a Inv misc rune 08 [Halaa Battle Token] which can be collected and turned in for PvP rewards. In addition, there are vendors in Halaa that can only be accessed while your faction has control of the city.

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