Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
No edit summary
Line 1: Line 1:
[[Category:PvP]]
 
 
{{breadcrumb4|Main Page|Gameplay|Player vs Player|Honor}}
 
{{breadcrumb4|Main Page|Gameplay|Player vs Player|Honor}}
  +
{{tocright}}
  +
'''World PvP''' refers to PvP gameplay that takes place ''anywhere'' in the world. However, since the release of specified Outdoor PvP content, it has come to refer to that more exlusively. The gain of World PvP is mainly honor points to turn in for [[PvP rewards]]
   
  +
== Outdoor PvP ==
{{stub/Other}}
 
  +
=== Roleplay Servers ===
'''World PVP''' is a form of [[PvP]] available to all characters who enter specific outdoor [[zone]]s, regardless of [[realm]] type. Special conditions and rules apply.
 
 
Sometimes [[Alliance]] and [[Horde]] [[Guilds]] may schedule events as part of a [[Roleplay]] event or a friendly PvP match. These events are typically seen only on [[RP-PvP]] Servers where such [[Roleplay]]ing events may lead to war or skirmish between an [[Alliance]] and [[Horde]] [[Guild]], resulting in an attack on an opposing town or stronghold. Then, [[Raid]] groups on both sides may take part in the battle to defend against or overrun their opponent.
   
 
As in the case of an attack on [[Astranaar]], because the town cannot be captured as [[Halaa]] could be, [[Roleplay]] may be the main motive behind the attack.
Currently the primary zones for this type of PvP are in [[Eastern Plaguelands]] (see [[A Game of Towers]]) of the northern [[Eastern Kingdoms]] and [[Silithus]] (see [[The Silithyst Must Flow]]) of southern [[Kalimdor]].
 
   
 
The battle usually ends when one side refuses to [[Resurrect]] or retreats from the area being under siege.
   
  +
=== Non-Roleplay Servers ===
----
 
  +
Sometimes members of either [[faction]] decide to simply overrun a city controlled by the opposite [[faction]] for fun. One example of this would be the [[Alliance]] attacking [[Crossroads]] in [[The Barrens]].
   
   
  +
== Specific PvP Zones ==
"World PvP" can also be in reference to PvP that takes place ''anywhere'' in the world, as in, outside of [[Eastern Plaguelands]], [[Silithus]], and the other mentioned areas where the goal would be to capture a structure or location.
 
  +
There are currently 2 main areas of outdoor World PvP in the [[Azeroth]], which are based upon quests in those regions. [[A Game of Towers]] is located in [[Eastern Plaguelands]] and [[The Silithyst Must Flow]] is located in [[Silithus]].
   
  +
There are also 4 areas for outdoor World PvP in [[Outlands]]: [[Hellfire Peninsula]], [[Zangarmarsh]], [[Terokkar Forest]] and [[Nagrand]].
The gain is mainly honor, as these are attacks on towns outside of the designated "official" PvP areas. Sometimes, Allied and Horde guilds may schedule such events as part of a [[Roleplay]] event, or a friendly PvP match.
 
   
  +
=== Eastern Plaguelands ===
Such scheduled events are commonly seen on [[RP-PvP Servers]] where Roleplayed events may lead to war or skirmish between an alliance and horde guild, resulting in an attack on opposing town or stronghold. Then, raid groups up to full 40 members of any level on both sides take part in the battle to defend against or overrun their opponent.
 
  +
[[Bolstering Our Defenses]] the is [[Horde]] version of this quest while [[Establishing New Outposts]] is the corresponding [[Alliance]] version. The point of the quest is to gain control of all 4 towers in [[Eastern Plaguelands]]: [[Crown Guard Tower]], [[Eastwall Tower]], [[Northpass Tower]] and [[Plaguewood Tower]]. Upon gaining control of all 4 towers, the members of your [[faction]] gain a [[buff]] that boosts spell and melee damage against [[undead]] creatures in the zone, including [[Stratholme]].
   
  +
=== Silithus ===
As in the case of an attack on [[Astranaar]], because the town cannot be captured as [[Halaa]] can, [[Roleplay]] is the main motive behind the attack.
 
  +
Both the [[Horde]] and [[Alliance]] quests for this are named [[Scouring the Desert]]. The object of the quest is to collect [[Silithyst]] from the geysers around the zone and deliver them to your respective base. Upon picking up the [[Silithyst]] you are flagged for [[PvP]] combat and receive a [[debuff]] that slows down your run speed. The [[debuff]] drops once you turn in the [[Silithyst]].
   
  +
=== Hellfire Peninsula ===
The battle usually ends when one side refuses to [[res]], or retreats from the area of battle, I.E. the town under siege, leaving it to their opponent.
 
  +
Both the [[Horde]] and [[Alliance]] quests for this are named [[Hellfire Fortifications]]. The object of the quest is to gain control of three fortifications in [[Hellfire Peninsula]]: [[The Overlook]], [[The Stadium]] and [[Broken Hill]]. Upon gaining control off all 3 fortifications, the members of your [[faction]] gain the [[buff]] [[Hellfire Superiority]] which boosts damage dealt in the zone by 5% and carries over into the [[Hellfire Citadell]] instances. Also, upon turning in the quest, you are rewarded with 3 [[Mark of Honor Hold]] or 3 [[Mark of Thrallmar]] as determined by your faction. These marks can later be turned into the quartermasters in [[Honor Hold]] or [[Thrallmar]] for [[PvP rewards]].
   
  +
=== Zangarmarsh ===
  +
The World PvP content in [[Zangarmarsh]] is slightly different than those previously described in that there is no [[quest]] associated with it. The object is for your [[faction]] to gain control of both beacons. When both beacons are controlled by your faction, the tower in the center becomes available for capture as well. To capture the tower, a player must go to their faction's local city ([[Zabra'jin]] or [[Telredor]]) and obtain a flag from an officer there. If the player successfully runs that flag to the tower, the tower is captured and the [[graveyard]] in the center of the zone becomes available for use by that [[faction]]. In addition, the members of the controlling [[faction]] also gain the [[Twin Spire Blessing]] [[buff]] which increases damage output by 5% and carries over into the [[Coilfang Reservoir]] instances. In addition, each [[player character]] kill awards a player with 1 [[Mark of Thrallmar]] or 1 [[Mark of Honor Hold]] which can be collected and turned in for [[PvP rewards]].
   
  +
=== Terokkar Forest ===
----
 
  +
World PvP content in [[Terokkar Forest]] also does not include a [[quest]]. The objective is to gain control of the 5 towers stationed around [[Auchindoun]]. When your [[faction]] gains control of these towers, the [[buff]] [[Blessing of Auchindoun]] is gained that increases damage output by 5%, experience gain by 5% and the ability to collect [[spirit shard]]s in the [[Auchindoun]] instances for six hours. [[Spirit shard]]s can be collected and turned in for [[PvP rewards]].
   
  +
=== Nagrand ===
  +
World PvP content in [[Nagrand]] also does not have a [[quest]] associated with it. The objective is to siege, capture and hold a single area named [[Halaa]]. There are 15 NPC guards based in [[Halaa]] that must be killed before the city becomes available for capture. There are 4 bombing points supplied from which you can fire bomb the NPC guards. Capture of the city awards your faction with the [[buff]] [[Strength of the Halaani]] which gives a 5% damage output boost. During the capture of the city, each [[player character]] kill awards a [[Halaa Battle Token]] which can be collected and turned in for [[PvP rewards]]. In addition, there are vendors in [[Halaa]] that can only be accessed while your [[faction]] has control of the city.
   
 
[[Category:PvP]]
;See also:
 
* [[Nagrand#Gamespot|Gamespot preview excerpt]] in [[Nagrand]] has more info on enhanced World PvP.
 
 
'''Outlands'''
 
 
[[Hellfire Peninsula]]: Capture and hold three areas ([[The Overlook]], [[The Stadium]], and [[Broken Hill]]) just west of the [[Hellfire Citadel]]. Reward is a 5% damage buff for the zone, in addition to [[Marks of Thrallmar]]/[[Mark of Honor Hold]].
 
 
[[Zangarmarsh]]: In the [[Twin Spire Ruins]], capture two towers (also called beacons) and then bring a flag, from the [[Horde Field Scout]]/[[Alliance Field Scout]] to the center. Reward is the center graveyard and a 5% damage buff. [[Marks of Thrallmar]]/[[Mark of Honor Hold]] are awarded from any enemy kills in the area of combat.
 
 
[[Terrokar Forest]]: Capture five [[Spirit Tower]]s. These Spirit Towers can be captured by players who are PvP flagged. If all five towers become captured by a single faction, that faction gets a zone-wide aura which lasts for six hours. The aura gives +5% Damage, +5% Experience Gain, and the ability to create [[spirit shard]]s in the [[Auchindoun]] instance.
 
 
[[Nagrand]]: siege, capture, and hold single area, [[Halaa]]. 15 NPC guards assist in local defense. NPC guards must be killed before Halaa can be captured. NPC guards have a large number of hit points, and therefore are most effectively killed by performing bombing runs from one of four spawn points outside of Halaa. A [[Halaa Battle Token]] is given for each [[player character]] kill. Reward for successfully capturing [[Halaa]] is a +5% damage buff, and access to the NPCs within [[Halaa]]
 

Revision as of 18:53, 22 August 2007

Template:Breadcrumb4

World PvP refers to PvP gameplay that takes place anywhere in the world. However, since the release of specified Outdoor PvP content, it has come to refer to that more exlusively. The gain of World PvP is mainly honor points to turn in for PvP rewards

Outdoor PvP

Roleplay Servers

Sometimes Alliance and Horde Guilds may schedule events as part of a Roleplay event or a friendly PvP match. These events are typically seen only on RP-PvP Servers where such Roleplaying events may lead to war or skirmish between an Alliance and Horde Guild, resulting in an attack on an opposing town or stronghold. Then, Raid groups on both sides may take part in the battle to defend against or overrun their opponent.

As in the case of an attack on Astranaar, because the town cannot be captured as Halaa could be, Roleplay may be the main motive behind the attack.

The battle usually ends when one side refuses to Resurrect or retreats from the area being under siege.

Non-Roleplay Servers

Sometimes members of either faction decide to simply overrun a city controlled by the opposite faction for fun. One example of this would be the Alliance attacking Crossroads in The Barrens.


Specific PvP Zones

There are currently 2 main areas of outdoor World PvP in the Azeroth, which are based upon quests in those regions. A Game of Towers is located in Eastern Plaguelands and The Silithyst Must Flow is located in Silithus.

There are also 4 areas for outdoor World PvP in Outlands: Hellfire Peninsula, Zangarmarsh, Terokkar Forest and Nagrand.

Eastern Plaguelands

H [60P] Bolstering Our Defenses the is Horde version of this quest while A [60P] Establishing New Outposts is the corresponding Alliance version. The point of the quest is to gain control of all 4 towers in Eastern Plaguelands: Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower. Upon gaining control of all 4 towers, the members of your faction gain a buff that boosts spell and melee damage against undead creatures in the zone, including Stratholme.

Silithus

Both the Horde and Alliance quests for this are named Scouring the Desert. The object of the quest is to collect Spell holiday tow spicecloud [Silithyst] from the geysers around the zone and deliver them to your respective base. Upon picking up the Spell holiday tow spicecloud [Silithyst] you are flagged for PvP combat and receive a debuff that slows down your run speed. The debuff drops once you turn in the Spell holiday tow spicecloud [Silithyst].

Hellfire Peninsula

Both the Horde and Alliance quests for this are named B [10-30P] Hellfire Fortifications. The object of the quest is to gain control of three fortifications in Hellfire Peninsula: The Overlook, The Stadium and Broken Hill. Upon gaining control off all 3 fortifications, the members of your faction gain the buff Inv bannerpvp 01 [Hellfire Superiority] which boosts damage dealt in the zone by 5% and carries over into the Hellfire Citadell instances. Also, upon turning in the quest, you are rewarded with 3 Inv misc token honorhold [Mark of Honor Hold] or 3 Inv misc token thrallmar [Mark of Thrallmar] as determined by your faction. These marks can later be turned into the quartermasters in Honor Hold or Thrallmar for PvP rewards.

Zangarmarsh

The World PvP content in Zangarmarsh is slightly different than those previously described in that there is no quest associated with it. The object is for your faction to gain control of both beacons. When both beacons are controlled by your faction, the tower in the center becomes available for capture as well. To capture the tower, a player must go to their faction's local city (Zabra'jin or Telredor) and obtain a flag from an officer there. If the player successfully runs that flag to the tower, the tower is captured and the graveyard in the center of the zone becomes available for use by that faction. In addition, the members of the controlling faction also gain the Spell nature elementalprecision 1 [Twin Spire Blessing] buff which increases damage output by 5% and carries over into the Coilfang Reservoir instances. In addition, each player character kill awards a player with 1 Inv misc token thrallmar [Mark of Thrallmar] or 1 Inv misc token honorhold [Mark of Honor Hold] which can be collected and turned in for PvP rewards.

Terokkar Forest

World PvP content in Terokkar Forest also does not include a quest. The objective is to gain control of the 5 towers stationed around Auchindoun. When your faction gains control of these towers, the buff Inv battery 02 [Blessing of Auchindoun] is gained that increases damage output by 5%, experience gain by 5% and the ability to collect spirit shards in the Auchindoun instances for six hours. Spirit shards can be collected and turned in for PvP rewards.

Nagrand

World PvP content in Nagrand also does not have a quest associated with it. The objective is to siege, capture and hold a single area named Halaa. There are 15 NPC guards based in Halaa that must be killed before the city becomes available for capture. There are 4 bombing points supplied from which you can fire bomb the NPC guards. Capture of the city awards your faction with the buff Inv trinket naxxramas01 [Strength of the Halaani] which gives a 5% damage output boost. During the capture of the city, each player character kill awards a Inv misc rune 08 [Halaa Battle Token] which can be collected and turned in for PvP rewards. In addition, there are vendors in Halaa that can only be accessed while your faction has control of the city.