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Worgen are large, wolf-like humanoids reminiscent of a werewolf that walks upright, but lopes on all fours to run. According to sources held by the undead, the worgen come from another dimension, and exist only to terrorize and destroy. These creatures are thoroughly evil, delighting in torturing and devouring intelligent creatures. They enjoy hearing the screams of their victims as they tear them apart piece by piece. Worgen never show mercy or remorse. They may seem savage, but they are fairly intelligent and possess a cruel bestial cunning that can come as a surprise to the unprepared.Template:Cite

Most worgen keep their wolf-like forms at all times, but experiments by the mage Arugal has resulted in human/worgen hybrids who only appear as worgen under the light of the moon. They carry with them a dark corrupting malaise that grows wherever they infest, making the surrounding area dark and gloomy.

Worgen are among the few humanoids that can be skinned.

Description

File:Worgen.gif

Resembling a cross between human and dire wolf, the hunched over creature is roughly humanoid. Its body is covered in coarse, grayish-black fur with twitching claws and snarling teeth. The creature’s eyes are mottled yellow in color, unblinking and devoid of any discernible emotion other than hunger.Template:Cite

Cursed beings from another dimension, worgen only appear in Azeroth as the result of magical mishaps. True aberrations, they are accidentally drawn through temporary rift tunnels and deposited in this world with no apparent way of returning. Nothing is known about the worgen’s home realm, or even precisely how to spawn the rift tunnels through which they come.Template:Cite

Worgen are usually encountered in small packs near sites of recent intense magical activity.Template:Cite A pack may contain four to twelve individuals.Template:Cite A worgen tribe may contain between twenty and two hundred individuals.Template:Cite Fiercely territorial creatures, they rarely stray from the general vicinity of the place in which they first appeared. Fearless beasts, they brazenly prowl near both villages and monster lairs. Although worgen display an apparent fondness for nighttime and its darkness, they can perform equally well in the daytime.Template:Cite

Pure killing beasts, worgen tend to attack any creatures that they encounter, regardless of whether animal, humanoid, Scourge or something even more fearsome. Strangely, however, worgen refuse to feed on the remains of their victims, preferring to shred and tear the corpses and then to return immediately to prowling. Rumors suggest that worgen somehow receive sustenance continually from their native dimension... as well as guidance from a distant force.Template:Cite

Combat

Worgen prefer to hide in shadows before leaping great distances upon their foes. They attack with feral tenacity, slashing with their deadly claws and biting with sharp, infectious fangs. Worgen are nearly fearless and typically fight to the death, relying on their regeneration to save them.

The saliva of a worgen carries a dangerous infection that can prove deadly against those who are bitten.Template:Cite

History

The worgen hail from a dark and treacherous world, from which there is no corner which is truly safe. There, the worgen battle their unflinching enemy in a vicious war; the Lords of the Emerald Flame. Ur, a mage of Dalaran, did research on worgen but never summoned them. Frustrated by the destruction of Dalaran by the Scourge and against the advice of his peers, Archmage Arugal elected to summon an army of the extra-dimensional entities by using Ur's research. The summoned worgen fought against the undead armies, but quickly turned on the wizards themselves. Driven mad with guilt, Arugal adopted the worgen as his children and retreated to the newly dubbed Shadowfang Keep, where he then cursed the village people of Pyrewood to turn into worgen whenever the sun went down.

Approximately at the same time, the night elf Sentinel Velinde Starsong was given the task to clear Felwood of demons. She prayed to Elune and was granted a magical Scythe which could summon worgen. She summoned larger numbers to fight at her side against the demons. Later Velinde began to notice that some of her force were unaccounted for. It was as though the Scythe of Elune no longer required her intervention for the summoning process. So she ordered them to remain at the Shrine of Mel'Thandris in Ashenvale and began to search for Archmage Arugal, whom she had heard also summoned worgen. From that point her fate was unknown, but it was rumored that she was killed in Duskwood and lost the Scythe. Black Riders from Deadwind Pass came to Duskwood looking for the Scythe and murdered a family of farmers in the search to find it. It is also known that the dark mage Morganth was searching for the Scythe of Elune, and stole Inv misc book 01 [Ur's Treatise on Shadow Magic] as well.

In World of Warcraft: Wrath of the Lich King, Arthas has discovered Arugal's activities and has brought him back from the dead to work for him. This also means that there are a lot of Worgen allied with the Scourge in Northrend and in particular, the Grizzly Hills.[1] [2]

Worgen groups

Named

Inspiration

The worgen bear a strong resemblance to the "Myrkridia" from Bungie's Myth II: Soulblighter (a contemporary of Warcraft I and II), especially the idea of them being from another dimension.

Hunter pet

Garwal was seen to be tamable for a short while during patch 3.1 Blizzard hotfixed this issue very quickly however. The hunters who had previously tamed him were now stuck with a pet that has no abilities, and is unable to eat. It's uncertain whether blizzard will completely delete them in the near future.

Speculation

In a process of heavy data mining, Wow.com has speculated that in the next major expansion Worgen, (along with Goblins), may be a new playable race. This assertion comes from the fact that new Hallow's End masks have been found depicting these races. These items have been traditionally been reserved to depict races that were playable. It should be noted, however that this is pure speculation, considering how these races are easily translated into real life counterparts which have historically been related to Halloween, which is the model for Hallow's End. It should also be noted, in favor of this being a sign of future races, that in the past the masks have been extremely unpopular with players since the creation of the achievement to obtain all twenty. It is highly unlikely that developers would, (with the current drop rate), add any new masks without good cause. But, again, this is pure speculation.

See also

External Links

References


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