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==Druid== |
==Druid== |
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− | * |
+ | * [[Druid]]s can use [[Rebirth]] on a rez-capable party member (paladin, shaman, priest, or another druid). |
− | ** 20 minute cooldown, requires a reagent |
+ | ** 20 minute cooldown, requires a reagent. |
− | ** Cast on a dead party member |
+ | ** Cast on a dead party member. |
Rebirth is normally used as combat rez, but if the target player delays accepting until combat is over and all mobs are back to safe positions, it can be used for wipe recovery. This method of wipe recovery is rare and many players are not aware of it and unless briefed beforehand will accept the raise immediately, not understanding the purpose. |
Rebirth is normally used as combat rez, but if the target player delays accepting until combat is over and all mobs are back to safe positions, it can be used for wipe recovery. This method of wipe recovery is rare and many players are not aware of it and unless briefed beforehand will accept the raise immediately, not understanding the purpose. |
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− | * Night |
+ | * Night elf druids can remove themselves from combat by casting [[Shadowmeld]]. Once all mobs are gone, they can come out of stealth and use [[Revive]] to recover the rest of the group. |
** No cooldown or reagent. |
** No cooldown or reagent. |
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− | ** Any [[ |
+ | ** Any [[druid]] can use cat form stealth if a wipe is obvious at the pull. However, for this, the druid must start in stealth and not enter combat. |
=Engineering= |
=Engineering= |
Revision as of 14:32, 23 January 2009
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Wipe recovery is recovering from a wipe without having to have characters run back to their corpses from the graveyard.
Wipe recovery is especially important in instances where the corpse run is long and where new patrols may have spawned between the instance portal (where resurrection happens) and the place inside the instance where the wipe took place. (Some of the situations discussed below are technically not wipe prevention since not every character died – i.e. it was not a total wipe. However, they will save a run back from the graveyard.)
Things to consider in recovering from a wipe
- Most wipe recovery strategies require the recoverer (the person who is going to resurrect the others) to die in a 'good spot'. A 'good spot' is a spot that is away from nearby mobs, one where the mobs will not aggro the recoverer as soon the recovery process begins.
- Most of the methods below have a limited window of time between when the person doing wipe recovery dies and the process of wipe recovery begins. Combat must be concluded before this time expires.
- The wipe recoverer should always resurrect other classes capable of assisting with resurrection first.
- If wipe recovery is available, everybody should try to die in a place where they can easily found by a resurrecter. Nobody should release unless specifically being told to do so.
Method by Class
Overview
The following Classes have wipe-recovery abilities:
- Shamans can use [Reincarnation].
- Warlocks have Soulstones.
- Paladins can use their [Divine Intervention].
- Druids can use [Rebirth].
- Any class which is able to drop out of combat (hunter, rogue, mage) which also has learnt Engineering can either use [Goblin Jumper Cables] or [Goblin Jumper Cables XL].
- The [Darkmoon Card: Twisting Nether] can give a 10% self-rez capability to any class.
Shaman
- Shamans are the only class capable of solo wipe recovery, by using [Reincarnation] and Ancestral Spirit.
- 60 minute cooldown (can be reduced to 40 minutes with Improved Reincarnation)
- Infinite window, the shaman must only take care to die in a safe spot
Warlock
- Warlocks can grant a resurrect-capable party member a wipe recovery ability by using [Create Soulstone]. This must be set up before the recoverer is dead.
- 30 minute cooldown, requires a Soul Shard, a warlock may only have one active at a time, expires after 30 minutes.
- If the soulstoned character dies, the soulstone will be consumed in any event and the Warlock must wait until the cooldown is over to make another.
- 6 minute window to use the soulstone after death.
See [Create Soulstone] for details.
Paladin
- Paladins can use [Divine Intervention] to take another raid member out of the combat.
- Cast on a living party member which is then taken out of combat and unable to move
- 60 minute cooldown, requires a reagent
- Kills the Paladin immediately
- 3 minute window after the DI is cast.
Druid
- Druids can use [Rebirth] on a rez-capable party member (paladin, shaman, priest, or another druid).
- 20 minute cooldown, requires a reagent.
- Cast on a dead party member.
Rebirth is normally used as combat rez, but if the target player delays accepting until combat is over and all mobs are back to safe positions, it can be used for wipe recovery. This method of wipe recovery is rare and many players are not aware of it and unless briefed beforehand will accept the raise immediately, not understanding the purpose.
- Night elf druids can remove themselves from combat by casting [Shadowmeld]. Once all mobs are gone, they can come out of stealth and use [Revive] to recover the rest of the group.
- No cooldown or reagent.
- Any druid can use cat form stealth if a wipe is obvious at the pull. However, for this, the druid must start in stealth and not enter combat.
Engineering
Any class with the ability to leave combat at will which has learnt Engineering at a sufficiently high skill level can use [Goblin Jumper Cables] (33% chance) or [Goblin Jumper Cables XL] (50% chance) to rez someone who can resurrect. Both types of jumper cables share a 30 minute cooldown.
Hunter
- Hunters have [Feign Death]
- 30 second cooldown
- Can be resisted by mobs
- 6 minute window once FD is activated
Rogue
- Rogues can use [Vanish]
- 5 minute cooldown
- Can be resisted (by some boss mobs)
- Can get discovered by another mob and attacked thus losing stealth
- DoTs will break stealth which may allow aggro again.
- A Dwarf rogue who is taking DoT from poison, disease, or bleed can use the [Stoneform] racial ability first to remove those DoTs and then Vanish.
- All rogues lvl 66 or higher can use [Cloak of Shadows] to remove magical DoT's and then vanish
- AoEs which hit the Rogue will also cancel Vanish/Stealth
- 'Unlimited' window due to successful vanish leaving the Rogue in stealth mode.
Mage
- Mages of level 68 or higher have [Invisibility]
- 5 minute cooldown
- 5s cast time
- Can be resisted or ignored (by some mob types)
- Will be broken by any combat-related action or event (including receiving damage)
- 20s window after Invisibility is fully effective, very good timing required
Darkmoon Card: Twisting Nether
- The [Darkmoon Card: Twisting Nether] gives a 10% chance on death to offer a 'Twisting Nether' option to the holder.
- If that person is not capable of resurrecting another party member, this doesn't help a lot for recovery.
- It is a trinket and, as such, must be equipped when the person dies.
- If it is equipped on a Shaman whose Reincarnation is currently not on cooldown, it will not proc.