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Wind stone

A wind stone at the Twilight Base Camp in Silithus

Wind stones are magical artifacts located in Silithus and guarded by cultists of the Twilight's Hammer clan. They are used to summon elemental nobles from the Elemental Plane.

General Information

In Silithus, there are four Twilight Camps. In three of the Twilight Camps there are three different kinds of stones: one Greater Wind Stone, one Creatureportrait altarofair 01 [Wind Stone], and two Lesser Wind Stones. Each of the stones summons an Abyssal Elemental. The more powerful the wind stone, the more powerful the elemental, and the better the loot. What they drop depends on which one you summon.

Use of any of the stones requires, at minimum, the Twilight Trappings set. This is a three-piece cloth armor set with a head, shoulder, and chest piece. They have no stats, and the set bonus only allows you to interact with Wind stones. Summoning a Duke also requires a Inv jewelry amulet 06 [Twilight Cultist Medallion of Station], and summoning a Royal requires the medallion and a Inv jewelry ring 17 [Twilight Cultist Ring of Lordship]. These items are never soulbound, and may thus be traded with other players, via the auction house or otherwise.

Attempting to use a Wind Stone without the appropriate gear results in a rather unpleasant effect....

The Twilight Trappings set pieces drop from the Cultists in the camps. The Inv jewelry amulet 06 [Twilight Cultist Medallion of Station] and Inv jewelry ring 17 [Twilight Cultist Ring of Lordship] are acquired via quests that require killing three lower-level Abyssal elementals and turning in Large Brilliant Shards.

To summon one of the Abyssal Elementals, equip the appropriate equipment, then click on the wind stone. A dialogue will appear. Equip your desired combat equipment and eat, bandage, or heal to gain the health from the stamina on the combat equipment. Finally, complete the dialogue with the wind stone. The Abyssal will appear, but will initially be invulnerable. It will enter combat about five seconds later. The Abyssal automatically is tapped by the group that summoned it. Summoning an Abyssal Elemental despawns the Wind Stone used to perform the summoning. It will eventually respawn.

Using the Twilight Set, Medallion of Station, or the Ring of Lordship to activate any of the Wind stones will consume the three armor pieces, medallion, and ring! Also, the elementals despawn immediately upon leaving combat. If you fail to kill the elemental and he despawns, you will NOT get the pieces back. In other words, you only get one shot! So don't do it unless you are prepared to take down whichever boss you are summoning.

Objects of Beckoning

Instead of giving your Template:Lcommon to the Cenarion Circle, you may hand it in at Hermit Ortell. He will decrypt the texts for you and send them to you. In the package you receive from him, you may find a scroll to create a random object of beckoning, which can then be used to choose a specific boss at the wind stones:

  • Crests of Beckoning are used on Lesser Wind stones to summon specific Templars.
  • Signets of Beckoning are used on normal Wind stones to summon specific Dukes.
  • Scepters of Beckoning are used on Greater Wind stones to summon specific Royals.

This means there are 12 different types of scrolls, and you cannot predict if you will get any specific type of scroll in the mail. Each of the scrolls require various reagents, ranging from 1-20 Spell nature tranquility [Elemental Air]/Inv misc stonetablet 07 [Dense Stone]/Inv misc herb 19 [Firebloom]/Inv potion 17 [Enchanted Water], rugged leather, truesilver rods, and Dark Runes.

For more information on this topic, see Object of Beckoning and the page on Hermit Ortell.

Lesser Wind Stones

The Lesser Wind stones summon Templars. Using a Lesser Wind stone requires:

The Lesser Wind Stones summon a Templar, a Level 60 elite that can be taken down by a group of 1-3 players. There are 4 possible Templars, one of which is randomly summoned. However, you can pick which Templar you'd like to summon if you acquire the right Crest of Beckoning and appropriate materials.

Drops:

  • 1 Template:Luncommon
  • Chance at a random BoE Template:Uncommon item
  • Low chance for a BoP
    {{{3}}} @ rare, {{{2}}}
    item
  • Assorted elemental drops (Template:Lcommon, Template:Lcommon, etc.)


Templar Element Scroll Rare Loot
Neutral Azure Templar Water Scroll: Create Crest of Beckoning, 1x Rugged Leather, 1x Enchanted Water Template:Item2
Neutral Crimson Templar Fire Scroll: Create Crest of Beckoning, 1x Rugged Leather, 1x Firebloom Template:Item2
Neutral Earthern Templar Earth Scroll: Create Crest of Beckoning, 1x Rugged Leather, 1x Dense Stone Template:Item2
Neutral Hoary Templar Air Scroll: Create Crest of Beckoning, 1x Rugged Leather 1x Elemental Air Template:Item2

Normal Wind Stones

The "normal" wind stones spawn Dukes. Using a "normal" wind stone requires:

  • A Twilight Trappings set
  • A Template:Item2. The Medallion can be acquired from N [60+] 8332. This quest requires 3 Template:Luncommon, 1 Template:Lrare, and Friendly Reputation.

Wearing the Set and the Medallion allows you to activate the Wind stone, which will summon a random Duke. You can specify which Duke you wish to summon by acquiring the appropriate Signet of Beckoning. These are level 62 elites, and can be taken by a group of 4-8. Tank, healer and 2 ranged DPS works great. The respawn time on the Wind Stones seems to be approximately 15 minutes.

Drops:

  • Template:Lrare
  • Always drops either a random BoE Template:Uncommon, a random BoE
    {{{3}}} @ rare, {{{2}}}
    , or a BoP
    {{{3}}} @ rare, {{{2}}}
    item
  • Assorted elemental drops

The Signets are used on Greater Windstones.

Quick numbers to summon one Duke:

  • 4 Twilight Sets
  • 1 Template:Lrare
Duke Element Scroll Rare Loot
Neutral Duke of Fathoms Water Scroll: Create Signet of Beckoning, 1x Dark Rune, 5x Enchanted Waters Template:Item2
Neutral Duke of Cynders Fire Scroll: Create Signet of Beckoning, 1x Dark Rune, 5x Firebloom Template:Item2
Neutral Duke of Shards Earth Scroll: Create Signet of Beckoning, 1x Dark Rune, 5x Dense Stones Template:Item2
Neutral Duke of Zephyrs Air Scroll: Create Signet of Beckoning, 1x Dark Rune, 5x Elemental Air Template:Item2

Greater Wind Stones

Greater Wind stones summon Royal Lords. Using a Greater Wind stone requires:

  • A Twilight Trappings set
  • A Template:Item2
  • A Template:Item2. The ring can be aquired from N [60+] 8341. This quest requires 3 Template:Lrare, 5 Template:Lrare, and Revered reputation. It also drops off a rare spawn, Neutral Twilight Lord Everun, that can spawn at any of the 3 Twilight camps, and wanders around the camp. If he's not at one camp, check a different one. Even though he's classified rare, reports have his spawn time at less than 15 minutes, although he can spawn at any one of the 3 camps.

Activating the Greater Wind stone will randomly summon one of the raid bosses listed below. They require anywhere from 20-40 people to defeat. You can specify which Lord you want to summon if you have the appropriate Scepter of Beckoning. The Greater Wind stone will respawn in 3 hours from when you summon a Royal.

Drops:

  • Template:Lepic
  • 33% chance to drop an Template:Epic item, if not they will drop a
    {{{3}}} @ rare, {{{2}}}
    BoP shoulder/bracer item.
  • Assorted elemental drops

The Abyssal Scepter can be used to complete the quest Scepter of the Council. This yields 150 Cenarion Circle Reputation and a Template:Item2.

The Chest of Spoils contains a variety of goods. They always contain a variety of high-level potions (Template:Lcommon, Template:Lcommon, Template:Lcommon, etc.) 50+, Template:Lcommon, and they may also have a high level

{{{3}}} @ rare, {{{2}}}

item or even a high level Template:Epic item. There is a good chance that neither an epic or a rare will drop.

Quick numbers of total required items to summon 1 Royal (including items to summon Dukes as precursor):

  • 16 Twilight Sets
  • 9 Template:Lrare


Lord Element Scroll Epic Loot
Neutral Lord Skwol Water Scroll: Create Scepter of Beckoning, 1x Truesilver Rod, 20x Enchanted Water Template:Item2
Neutral Prince Skaldrenox Fire Scroll: Create Scepter of Beckoning, 1x Truesilver Rod, 20x Firebloom Template:Item2
Neutral Baron Kazum Earth Scroll: Create Scepter of Beckoning, 1x Truesilver Rod, 20x Dense Stones Template:Item2
Neutral High Marshal Whirlaxis Air Scroll: Create Scepter of Beckoning, 1x Truesilver Rod, 20x Elemental Air Template:Item2

Recent Changes

As of Patch 1.11 Royal Lords have been changed.

"Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis in Silithus have had their balance reviewed. They should be much closer in difficulty to one another and are tuned for a 20 person raid group."

Bugs

As of Patch 2.0.1, all three varieties of Wind Stones are bugged. Instead of summoning a council member elemental, they simply zap the character as though it were not wearing the Twilight set.

There is a workaround that works for most players:

  1. Equip a three-piece Twilight cultist set. Do not equip the necklace or ring.
  2. Travel to an inn.
  3. Log out.
  4. Log in again.

A character that completes these steps can then use the Wind Stones normally and repeatedly until it logs out again.

Some characters still cannot utilize wind stones after this process. Other variables that may be involved in using the workaround include:

  • Being in a group
  • Being the leader of a group
  • Right-clicking or dragging to equip the items
  • Whether the Twilight Cultist items equipped dropped before or after the patch

There are also reportedly characters or player accounts that cannot under any circumstances use wind stones to summon. As of this writing it is unknown whether there is a way to determine which can and which cannot.

Thread on worldofwarcraft.com bug forum.

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