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Weapon skill

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{{removedfromgame|patch=4.0.1}}
 
 
 
'''Weapon skill''' represents your proficiency with a particular [[weapon]]. The basic formula for your maximum weapon skill at a particular level is (5 * level). Each attack which is not evaded has a chance to increase weapon skill, with low weapon skill, the skill gain rate is at or near 100%, however the skill gain change begins to sharply decrease once the weapon skill cap is approached. At 10% away from the cap, the skill gain chance is roughly 50%, and gaining the final skill point can take hundreds of swings. The chance per swing seems to be unrelated to [[weapon speed]], making low spead weapons better. Instant attacks like Sinister Strike and Hamstring help to increase your weapon skill faster. Note that attacking Evading enemies will not increase your weapon skill.
 
'''Weapon skill''' represents your proficiency with a particular [[weapon]]. The basic formula for your maximum weapon skill at a particular level is (5 * level). Each attack which is not evaded has a chance to increase weapon skill, with low weapon skill, the skill gain rate is at or near 100%, however the skill gain change begins to sharply decrease once the weapon skill cap is approached. At 10% away from the cap, the skill gain chance is roughly 50%, and gaining the final skill point can take hundreds of swings. The chance per swing seems to be unrelated to [[weapon speed]], making low spead weapons better. Instant attacks like Sinister Strike and Hamstring help to increase your weapon skill faster. Note that attacking Evading enemies will not increase your weapon skill.
   
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In [[Patch 2.3]], stats on melee weapons which granted an increase to weapon skill were replaced by an increase to [[expertise]] rating. Items which granted ranged weapon skill increases instead now grant increases to hit or critical strike rating.
 
In [[Patch 2.3]], stats on melee weapons which granted an increase to weapon skill were replaced by an increase to [[expertise]] rating. Items which granted ranged weapon skill increases instead now grant increases to hit or critical strike rating.
   
In ''[[Cataclysm]]'' weapon skill is removed as all weapon proficiencies available to the classes are learned from the start at full skill.
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== Effects of Weapon Skill ==
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=== Player attacking a Mob ===
   
== Effects of weapon skill ==
 
=== Player attacking a mob ===
 
 
==== If your weapon skill is LESS THAN OR EQUAL TO the mob's Defense skill (the mob's level * 5) ====
 
==== If your weapon skill is LESS THAN OR EQUAL TO the mob's Defense skill (the mob's level * 5) ====
   
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For each point that the mob's weapon skill (its level * 5) is less than your [[defense]]:
 
For each point that the mob's weapon skill (its level * 5) is less than your [[defense]]:
   
* Its chance to miss increases by 0.04%.
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* Its chance to miss decreases by 0.04%.
* Its chance to score a critical strike decreases by 0.04%.
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* Its chance to score a critical strike increases by 0.04%.
* Your chance to block the attack increases by 0.04%.
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* Your chance to block the attack decreases by 0.04%.
* Your chance to parry the attack increases by 0.04%.
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* Your chance to parry the attack decreases by 0.04%.
* Your chance to dodge the attack increases by 0.04%.
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* Your chance to dodge the attack decreases by 0.04%.
   
 
=== Crushing Blows ===
 
=== Crushing Blows ===
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=== Player attacking a Player ===
 
=== Player attacking a Player ===
   
Weapon skills are maxed in PvP combat. This means leveling a weapon skill for pvp is unimportant; when attacking an enemy player, your Weapon Skill will always be considered to be your level * 5, and your target's Defense will always be treated as their level * 5 (before any Defense Rating from your target's gear is added in).
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Weapon skills are maxed in PvP combat. This means leveling a weapon skill for pvp is unimportant; when attacking an enemy player, your Weapon Skill will always be considered to be your level * 5, and your target's Defense will always be treated as his level * 5 (before any Defense Rating from your target's gear is added in).
   
 
Weapon skill does not affect your chance to hit other players in the battlegrounds or in the arena, but it still affects your hit chance against enemy players in world PvP or duels.
 
Weapon skill does not affect your chance to hit other players in the battlegrounds or in the arena, but it still affects your hit chance against enemy players in world PvP or duels.
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== Increasing your weapon skill (at level 70+) ==
 
== Increasing your weapon skill (at level 70+) ==
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Vendors in Dalaran sell white, low DPS weapons with extremely low attack speeds, making them great options for levelling weapon skill.
 
Vendors in Dalaran sell white, low DPS weapons with extremely low attack speeds, making them great options for levelling weapon skill.
 
If you have a relatively good health pool, you can skill up from the waves of creates inside the [[Violet Hold]]:
 
* Get some health restoring effects ([[Elixir_of_Mighty_Fortitude|here]], [[Swift_Hand_of_Justice|here]], [[Essence_Infused_Mushroom|here]], or [[Medallion_of_Heroism|here]], for example)
 
* Set the [[Dungeon_difficulty|difficulty]] to Normal.
 
* Zone in and do ''not'' start the event.
 
* Skill up by attacking the level 75 elite creatures, avoiding any which do too much damage for you to survive (this is not a problem at higher levels).
 
* You can pick a portal and stand near it to fight everything emerging from it. If you get overwhelmed, retreat to the friendly NPCs by the doorway (or stay there the whole time). If you get into too much trouble, run out!
 
   
 
== Historical effects of weapon skill ==
 
== Historical effects of weapon skill ==
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*[[Trolls]]: +5 bow skill, +5 throwing weapon skill
 
*[[Trolls]]: +5 bow skill, +5 throwing weapon skill
   
== Patch changes ==
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== Patch Changes ==
*{{Patch 4.0.1|note=
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:;From [[blue post]]:
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*[[Patch 2.0.1]]: Weapon Skill now does the following: Weapon skill will no longer reduce the percentage damage lost due to glancing. The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
{{bluepost
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*[[Patch 2.3.0]]:Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
|poster=Ancilorn
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*[[Patch 2.4.0]]:Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
|title=Cataclysm - Stat Changes
 
|body='''<span style="color:white;">Planned Stat and System Changes</span>'''<br/>...<br/>'''<span style="color:white;">Weapon Skill</span>''' - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.
 
<br/>...
 
|link=http://blue.mmo-champion.com/topic/82/cataclysm-stat-changes
 
}}
 
}}
 
*{{patch 3.0.8|note=You can no longer skill up weapons on mobs that are immune to damage.}}
 
*{{Patch 2.4.0|note=Points will be gained faster in weapon skills for levels 1 through 59.}}
 
*{{Patch 2.3.0|note=All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.}}
 
*{{Patch 2.0.1|note=Weapon skill will no longer reduce the percentage damage lost due to glancing. The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.}}
 
*{{Patch 1.4.0|note=Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap.}}
 
*{{Patch 1.3.0|note=Skill-up rate improved for bows, crossbows, guns, thrown, and wands.}}
 
   
 
==See also==
 
==See also==
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==External links==
 
==External links==
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*[http://www.worldofwarcraft.com/info/underdev/implemented/2p01.html 2.0.1 Patch Notes]
 
*[http://forums.wow-europe.com/thread.html?topicId=14381707&sid=1 Zoroaster's Crit, Hit, Weapon Skill and damage formulas]
 
*[http://forums.wow-europe.com/thread.html?topicId=14381707&sid=1 Zoroaster's Crit, Hit, Weapon Skill and damage formulas]
 
*[http://elitistjerks.com/f31/t16940-roguecraft_101_a/ ElitistJerks' Roguecraft 101] (contains mention of base Dodge chance of bosses)
 
*[http://elitistjerks.com/f31/t16940-roguecraft_101_a/ ElitistJerks' Roguecraft 101] (contains mention of base Dodge chance of bosses)
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[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Formulas and game mechanics]]
 
[[Category:Formulas and game mechanics]]
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