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== Notes == |
== Notes == |
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− | Being an elemental shield, Water Shield cannot be used at the same time as [[Lightning Shield]] or [[Earth Shield]]. It is however possible to use Water Shield or Lightning Shield on yourself while Earth Shield is up on another target. |
+ | Being an elemental shield, Water Shield cannot be used at the same time as [[Lightning Shield]] or [[Earth Shield]]. It is however possible to use Water Shield or Lightning Shield on yourself while Earth Shield is up on another target. |
− | The cooldown before another orb will trigger is roughly three seconds. The mana regeneration provided functions like [[MP5]], thus |
+ | The cooldown before another orb will trigger is roughly three seconds. The mana regeneration provided functions like [[MP5]], thus is not affected by the [[five second rule]]. This regeneration stacks with all other mana-regeneration effects, both from gear and from abilities like [[Mana Spring Totem]] and [[Blessing of Wisdom]]. |
== Improvements == |
== Improvements == |
Revision as of 01:46, 1 December 2009
Water Shield | |
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| |
Properties | |
Class | Shaman |
School | Nature |
Cooldown | GCD |
Improvements | [Improved Shields], [Improved Water Shield] |
Related buff | |
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[[Category:shaman abilities]][[Category:shaman abilities]]
Water Shield is a Nature-based shaman buff. It improves mana regeneration, and when getting attacked, it restores mana to the caster. It can only proc every few seconds and has three charges.
Rank table
Rank | Level | Passive Mp5 | Mana Per Orb | Cost |
---|---|---|---|---|
1 | 20 | 10 | 40 | 19 80 |
2 | 28 | 15 | 60 | ?? |
3 | 34 | 21 | 85 | 76 50 |
4 | 41 | 26 | 105 | 96 |
5 | 48 | 33 | 130 | 1 76 |
6 | 55 | 38 | 150 | 2 32 |
7 | 62 | 43 | 170 | 3 42 |
8 | 69 | 50 | 200 | 7 11 |
9 | 76 | 100 | 400 | 7 90 |
Notes
Being an elemental shield, Water Shield cannot be used at the same time as [Lightning Shield] or [Earth Shield]. It is however possible to use Water Shield or Lightning Shield on yourself while Earth Shield is up on another target.
The cooldown before another orb will trigger is roughly three seconds. The mana regeneration provided functions like MP5, thus is not affected by the five second rule. This regeneration stacks with all other mana-regeneration effects, both from gear and from abilities like [Mana Spring Totem] and [Blessing of Wisdom].
Improvements
[Improved Shields] increases the mana returned from each orb by 15%.
[Improved Water Shield] causes an orb to be consumed each time the caster gets a critical effect with [Healing Wave], [Lesser Healing Wave], or [Riptide].
[Glyph of Water Mastery] will increase its passive mana regeneration by 30%.
[Glyph of Water Shield] will increase the number of charges by 1.
Tips and tactics
Since it is free and provides a passive bonus, Water Shield should be up whenever you aren't using Lightning Shield or Earth Shield on yourself. Elemental and Restoration shamans generally make sure that Water Shield is always active.
It is generally a good idea to refresh Water Shield often, as it costs no mana to do so and you might not have time to recast it later. An experienced player can usually ensure that the buff is up 100% of the time.
If possible, always refresh Water Shield before the last charge is used up. If all three charges are consumed, you will lose the passive mana regeneration until you recast it.
Patch changes
Patch 2.0.1 (2006-12-05): Added as a new ability for The Burning Crusade.
Patch 2.3.0 (2007-11-13): Mana cost removed. Mana gained per orb doubled. Duration reduced from 10 minutes to 1 minute. At the end of the duration, mana is gained for each remaining globe.
Patch 2.3.2 (2008-01-08): Duration back to 10 minutes. No longer grants mana when expiring. Now provides passive mana regeneration instead.
Patch 3.0.2 (2008-10-14): Ranks 1-6 added, making the spell trainable at level 20. The spell was previously not available until level 62.
External links
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