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m (→‎{{C-inline}} PTR NPC ID: Changed back,after -> Live,PTR/Beta)
 
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{| class="navbox" style="font-size:100%; margin-bottom:0.5em;" cellpadding="5"
{{wowapi}}
 
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|-
Returns the GUID of the specified unit; works on both players and NPC.
 
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! Welcome to WoWWiki!
guid = UnitGUID("unit")
 
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|- style="text-align:left;"
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[[Image:Wiki.png|70px|right|Wiki logo]]
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Hello, '''SvetloOfRavencrest''', and welcome to '''[[WoWWiki:About|WoWWiki]]''', the Warcraft wiki! Thanks for your edit to the "Speed" page, and we heartily [[WoWWiki:Be bold in updating pages|encourage you to continue contributing]]!
   
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Some links you may find useful:
==Arguments==
 
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* The [[:Category:Things to do|'''things to do''' category]] has lots of things to keep you busy!
; unit : String - [[unitId|Unit ID]] of the unit to look up.
 
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* Check out the '''[[Portal:Community|Community portal]]''' for some useful editors' links.
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* Note that WoWWiki isn't an absolute democracy, but many decisions are [[WoWWiki:Voting policy|voted on]]. See a [[:Category:Votes in progress|list of '''votes in progress''']].
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* Many WoWWikians frequent our [[WoWWiki:IRC|'''IRC Channel''']], on [irc://chat.freenode.net/wowwiki chat.freenode.net, #wowwiki].
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* '''Finally, please check out the site [[WoWWiki:Guidelines|guidelines]] and [[WoWWiki:Policies|policies]]!'''
   
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We hope you enjoy editing here and being a [[WoWWiki:WoWWikians|WoWWikian]]!<br/>Please sign your name on talk pages using four tildes (<code><nowiki>~~~~</nowiki></code>) as this will automatically produce your name and the date. If you have any questions, just ask on the relevant talk page, or visit the [[Forum:Index|'''site forums''']].
== Returns ==
 
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|}
; guid : String - a string containing the hexadecimal representation of the unit's GUID, or nil if the unit does not exist.
 
   
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Feel free to create a new topic on the [[Forum:Index|WoWWiki forums]] if you need help with anything!
== Example ==
 
local name = UnitName("target"); local guid = UnitGUID("target"); ChatFrame1:AddMessage(name.." has the GUID: "..guid);
 
 
<big>'''Result'''</big>
 
Cyan has the GUID: 0x00000000012729FD
 
 
<big>'''Conversion to decimal?'''</big>
 
 
GUIDs are 64-bit numbers, and are far too long to convert to decimal numbers using lua's libraries as a whole. E.g. running tonumber(guid, 16) will produce erronous results.
 
 
 
== Notes ==
 
GUIDs are represented in WoW as hexadecimal strings beginning with '0x' -- this prefix is not part of the data, but merely signifies that what follows is a hexadecimal number. GUIDs are intended to provide a unique way to identify units; the following general rules apply: [http://forums.worldofwarcraft.com/thread.html?topicId=2968233433&postId=44201363100&sid=1#231]
 
* A monster has a single GUID from spawn until death (or despawn). When it respawns it gets a new GUID.
 
* Pets get a new GUID each time they are summoned.
 
* Monster and pet GUIDs can be recycled after server (or instance) restart.
 
* Players keep their GUID forever, and are unique even in cross-server battlegrounds.
 
* However, units that "transform" into other units may not switch GUID immediately.
 
 
A GUID can be thought of as being composed of multiple pieces of data. Consider "'''0xAABCCCDDDDEEEEEE'''", where:
 
:; AA : unknown; Possible battlegroup identifier when used for players.
 
:; B : unit type, mask with 0x7 to get: 0 for players, 1 for world objects, 3 for NPCs, 4 for permanent pets, 5 for vehicles. Temporary pets (Treants, Spirit Wolves, Water Elemental, Mirror Images, and Ghouls) are considered NPCs (3), even if talents or glyphs prevent them from expiring.
 
:; CCC : If the unit is a pet, CCCDDDD forms a unique ID for the pet based on creation order; if a world object, CCCDDDD is the object ID; otherwise unknown.
 
:; DDDD : If the unit is an NPC, this is the hexadecimal representation of the NPC id.
 
:; EEEEEE : If the unit is a player, this is a unique identifier based on creation order. Otherwise, this is a spawn counter based on spawn order.<br>(For players it can be 7 digits long, so that its DEEEEEE)
 
 
 
=== Example: Determining unit type ===
 
local guid = UnitGUID("target");
 
local B = tonumber(guid:sub(5,5), 16);
 
local maskedB = B % 8; -- x % 8 has the same effect as x & 0x7 on numbers <= 0xf
 
local knownTypes = {[0]="player", [3]="NPC", [4]="pet", [5]="vehicle"};
 
print("Your target is a " .. (knownTypes[maskedB] or " unknown entity!"));
 
 
=== Example: Decomposing a GUID ===
 
We have a GUID: "0xF530004D2B008852".
 
 
First of all, let's find out what kind of unit it is. Take the first three digits in the GUID, ie "F53" (or 0xF53 to show it's an hex value) and apply an AND mask of 0x007 to get 0x003. This GUID is for a normal NPC, neither a pet nor a player.
 
 
We can also extract the Unit ID by taking the seventh to tenth digit and converting it to decimal form: "4D2B", or converted to decimal form "19755". A quick visit to wowhead shows that the NPC with that id is "Mo'arg Weaponsmith", [http://www.wowhead.com/?npc=19755]. All "Mo'arg Weaponsmiths" will have that id to identify them.
 
 
The last six digits, "008852" is the spawn counter. There will never be two "Mo'arg Weaponsmith", possible even never two mobs in the outside world, with the same spawn number. This spawn counter, combined with the rest makes it possible to always refer to exactly this "Mo'arg Weaponsmith", and not the one next to it.
 
 
A simple in game script command can be used to get the NPC ID from your target: ''Target NPC ID: 19755''
 
/run print("Target NPC ID:", tonumber((UnitGUID("target")):sub(-10, -7), 16))
 
More informative script: ''NPC ID("Mo'arg Weaponsmith") = 0x4D2B = 19755''
 
/run local a=strsub(UnitGUID("target"),9,12); print("NPC ID(\""..UnitName("target").."\") = 0x"..a.." = "..tonumber(a,16))
 
 
=== Cross-server and GUID "uniqueness" ===
 
Player GUIDs are local on a per-server basis, making the "global" scope to be bound to the specific server. Every time a character is created, a new GUID is assigned from a simple +1 counter and then given to that character. It should be noted that the act of transferring characters, either server to server, account to account, or even account to account while remaining on the same server will generate a new character GUID, because of how the process works (the character "ceases to exist" for a short period, and is then recreated). This act erases friend and ignore lists. Renaming a character does not trigger a new GUID, as that process is much simpler than a full character move.
 
 
Uniqueness is guaranteed in cross-realm battlegrounds by masking the player GUID with a server specific unique identifier, when needed.
 
 
NPC GUID collisions have also been observed. It is unknown why or when in specific they occur, but differing mob types have had a NPC ID number which corresponded to an entirely different NPC. This is considered a very rare phenomenon.
 
 
== {{C-inline}} PTR NPC ID ==
 
 
On the PTR and Cataclysm Beta, the NPC portion is moved 2 digits to the left, to <font color="#F6ADC6">CC</font><font color="#ADFF2F">DD</font> instead of <font color="#ADFF2F">DDDD</font>. <br>This change is '''exclusive''' for every PTR /Beta build and will unlikely come to Live servers.
 
*Live: (9th to 12th digit)
 
0xF13000<font color="#ADFF2F">73AB</font>06AE87,"King Varian Wrynn"
 
*PTR / Beta: (7th to 10th digit)
 
0xF130<font color="#ADFF2F">73AB</font>00001BB4,"King Varian Wrynn"
 
 
The NPC portion of this is 0x73AB in hex, and a NPC ID of 29611 in decimal.
 

Revision as of 02:13, 29 September 2010

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