This article or section is a miscellaneous stub. You can help expand it by editing it. If appropriate, you can import some information from a database site - see Fansites for listings. Pages linking here may have clues as to what the page should contain, or the discussion page. A virtual economy is an in-game economy, usually consisting of income streams, marketplaces, and moneysinks. Contents[show] Virtual Economic Elements Edit Typical MMORPG income streams Edit Money drops from mobs. Item drops from mobs. Harvested items (also known as resources or trade goods). Skill crafted items. Typical MMORPG marketplaces Edit Selling to a vendor. Using the Auction House. Informal player transactions. Typical MMORPG moneysinks Edit Training fees. Transportation fees. Vendor purchases. Repair bills. Quest item turn-ins. Auction House fees and cuts. Retrieved from "https://wowwiki.fandom.com/wiki/Virtual_economy?oldid=2165151" Categories: Glossary Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.