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{{for|her character biography|Sintharia}}
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{{outdated}}
 
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{{npcbox
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{{Classnav}}
 
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|image = Sinestra.jpg
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|name = Sinestra
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|title = Consort of Deathwing
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|gender = Female
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|race = Black wyrm
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|creature = Dragonkin
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|level = ??
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|type = Boss
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|faction = Combat
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|location = [[Twilight Caverns]], [[Bastion of Twilight]]
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|aggro = {{aggro|-1|-1}}
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|health = 42,950,000 (10)<br/>128,838,000 (25)
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|mana =
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|instance=Bastion of Twilight
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}}
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'''Sinestra''' is a heroic-mode only boss in the [[Bastion of Twilight]], described as similar to [[Algalon the Observer]] in [[Ulduar]]. She is only accessible after [[Cho'gall (tactics)|Cho'gall]] is defeated.
   
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The world first kill was made by [[Paragon]] of [[Lightning's Blade-EU]] on January 20, 2011.
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This is an article on '''Paladin abilities'''. Nearly all of the Paladin's abilities are mana-based and are split into three disciplines.<br />
 
   
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Originally Deathwing's Prime Consort, Sinestra created the first twilight dragons, but was later obliterated by one of her terrifying creations. Now a ravaged husk reanimated by insidious magic, Sinestra oversees the creation of new twilight clutches. <ref>[[Encounter Journal]]</ref>
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;Holy
 
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:Includes all healing spells, supportive seals, and spells.
 
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;Protection
 
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:Includes spells that protect yourself and others.
 
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;Retribution
 
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:Includes most damage-related skills.
 
   
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== Trainable abilities ==
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==Attacks and abilities==
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===Stage One: I Will Deal With You Myself!===
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These abilities are available to all Paladins, at the appropriate level, regardless of Talents.
 
  +
At the outset of the battle, Sinestra is weakened from past battles and from nurturing the Twilight brood. She begins with only 60% of her maximum health, and her damage dealt is reduced by by 40%.
   
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*{{abilities|Wrack|Sinestra causes a random player to suffer Shadow damage every 2 sec. for 1 min. with the damage taken increasing rapidly. When a player dispels Wrack, it bounces to two nearby allies of the afflicted player. Wrack retains its remaining duration but returns to its original damage values.|type=healer|type2=magic|id=89421|image=ability_creature_cursed_03}}
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{| class="darktable zebra sortable"
 
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*{{abilities|Flame Breath|Sinestra unleashes a torrent of flame that sweeps across her platform, inflicting 95000 to 105000 Fire damage to all enemies.|id=18435|image=spell_fire_fire}}
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*{{abilities|Twilight Slicer|Sinestra summons two shadowy orbs, each of which fixates on a player and begins to pursue that player. These spheres are linked together by a cutting beam of pure twilight energy that inflicts 46250 to 53750 Shadow damage per 5 sec. to any player who comes into contact with the beam.Each sphere also pulses twilight energy, inflicting 27000 to 33000 Shadow damage every 0.5 sec in a 5 yard radius. The orbs dissipate after 15 sec.|type=deadly|id=92852|image=spell_shadow_shadowmend}}
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*{{abilities|Twilight Blast|When Sinestra cannot reach anyone in melee range, she blasts an enemy for 166250 to 183750 Shadow damage.|id=87947|image=spell_fire_twilightpyroblast}}
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*[[Twilight Whelp]]s – Sinestra periodically calls forth a set of five Twilight Whelps to attack intruders.
  +
**{{abilities|Twilight Spit|The Twilight Whelps spit shadowy bile on their target, inflicting 3800 to 4200 Shadow damage and increasing the target's Shadow damage taken by 10%. This effect stacks.|type=tank|id=89299|image=spell_fire_twilightflamebreath}}
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**{{abilities|Twilight Essence|When a Twilight Whelp dies, the essence instilled in it by Sinestra leaks out, forming a bubbling puddle beneath its corpse. If this essence touches any other dead Twilight Whelp, that Whelp reanimates. Each pool of Twilight Essence expands over time. The pools inflict 9250 to 10750 Shadow damage every 2 sec.|type=tank|id=88146|image=spell_fire_twilightnova}}
   
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===Stage Two: I Tire of This!===
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!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !! width="700px" | Description
 
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When Sinestra is brought to 30% health, she draws upon ambient energy to restore her power and erects a shield to protect herself.
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|-
 
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![[File:Spell_holy_crusaderstrike.png|32px]]!![[Crusader Strike]]
 
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|Align="Center"| Retribution 1 || An instant strike that causes 120% weapon damage and grants a charge of Holy Power.
 
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|-
 
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![[File:spell_holy_righteousfury.png|32px]]!![[Judgement]]
 
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|Align="Center"| Retribution 3 || Unleashes the energy of a Seal to judge an enemy for $d Holy damage.
 
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|-
 
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![[File:spell_holy_righteousnessaura.png|32px]]!![[Seal of Righteousness]]
 
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|Align="Center"| Protection 3 || Fills the Paladin with holy spirit for 30 min, granting each single-target melee attack (MWS * (0.011 * AP.022 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time.
 
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|-
 
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![[File:spell_holy_devotionaura.png|32px]]!![[Devotion Aura]]
 
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|Align="Center"| Protection 5 || Gives X additional armor to party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_sealofmight.png|32px]]!![[Hammer of Justice]]
 
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|Align="Center"| Protection 7 || Stuns the target for 6 sec.
 
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|-
 
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![[File:inv_helmet_96.png|32px]]!![[Word of Glory]]
 
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|Align="Center"| Holy 9 || Consumes all Holy Power to heal a friendly target for X per charge of Holy Power.
 
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|-
 
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![[File:ability_parry.png|32px]]!![[Parry]]
 
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|Align="Center"| Protection 10 || Gives a chance to parry enemy melee attacks.
 
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|-
 
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![[File:spell_holy_sealoffury.png|32px]]!![[Righteous Fury]]
 
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|Align="Center"| Protection 12 || Increases your threat generation while active, making you a more effective tank. Lasts until cancelled.
 
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|-
 
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![[File:spell_holy_unyieldingfaith.png|32px]]!![[Hand of Reckoning]]
 
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|Align="Center"| Protection 14 || Taunts the target to attack you, but has no effect if the target is already attacking you.
 
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|-
 
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![[File:spell_holy_holybolt.png|32px]]!![[Holy Light]]
 
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|Align="Center"| Holy 14 || Heals a friendly target for X.
 
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|-
 
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![[File:spell_holy_flashheal.png|32px]]!![[Flash of Light]]
 
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|Align="Center"| Holy 16 || A quick, expensive heal that heals a friendly target for X.
 
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|-
 
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![[File:spell_holy_layonhands.png|32px]]!![[Lay on Hands]]
 
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|Align="Center"| Holy 16 || Heals a friendly target for an amount equal to the Paladin's maximum health and restores X of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 min.
 
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|-
 
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![[File:spell_holy_excorcism_02.png|32px]]!![[Exorcism]]
 
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|Align="Center"| Holy 18 || Causes X Holy damage to an enemy target. If the target is Undead or Demon, it will always critically hit.
 
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|-
 
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![[File:spell_holy_sealofprotection.png|32px]]!![[Hand of Protection]]
 
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|Align="Center"| Protection 18 || A targeted party or raid member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min.
 
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|-
 
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![[File:Spell Magic GreaterBlessingofKings.png|32px]]!![[Blessing of Kings]]
 
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|Align="Center"| Protection 22 || Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by (cond($lte(level, 70), level / 2, cond($lte(level, 80), level / 2 + (level) / 2 * 5, level / 2 + (level) / 2 * 5 + (level) / 2 * 7)) - 0.5), for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_innerfire.png|32px]]!![[Consecration]]
 
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|Align="Center"| Holy 24 || Consecrates the land beneath the Paladin, doing (8 * (0 + 0.027 * holy power.027 * AP)) Holy damage over 10 sec to enemies who enter the area.
 
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|-
 
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![[File:spell_holy_auraoflight.png|32px]]!![[Retribution Aura]]
 
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|Align="Center"| Retribution 26 || Causes X Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_excorcism.png|32px]]!![[Holy Wrath]]
 
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|Align="Center"| Holy 28 || Sends bolts of holy power in all directions, causing (0.3 * holy power + X) Holy damage divided among all targets within 10 yds and stunning all Demons and Undead for 3 sec.
 
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|-
 
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![[File:spell_holy_resurrection.png|32px]]!![[Redemption]]
 
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|Align="Center"| Holy 28 || Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
 
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|-
 
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![[File:spell_holy_restoration.png|32px]]!![[Divine Protection]]
 
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|Align="Center"| Protection 30 || Reduces all damage taken by 20% for 10 sec.
 
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|-
 
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![[File:spell_holy_healingaura.png|32px]]!![[Seal of Insight]]
 
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|Align="Center"| Holy 32 || Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time.<br />Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
 
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|-
 
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![[File:spell_holy_purify.png|32px]]!![[Cleanse]]
 
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|Align="Center"| Holy 34 || Cleanses a friendly target, removing 1 Poison effect and 1 Disease effect.
 
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|-
 
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![[File:inv_shoulder_37.png|32px]]!![[Righteous Defense]]
 
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|Align="Center"| Protection 36 || Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead.
 
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|-
 
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![[File:inv_chest_plate01.png|32px]]!![[Plate Mail]]
 
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|Align="Center"| General 40 ||
 
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|-
 
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![[File:spell_holy_mindsooth.png|32px]]!![[Concentration Aura]]
 
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|Align="Center"| Holy 42 || All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. Players may only have one Aura on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_aspiration.png|32px]]!![[Divine Plea]]
 
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|Align="Center"| Holy 44 || You gain 10% of your total mana over 15 sec, but the amount healed by your healing spells is reduced by 50%.
 
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|-
 
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![[File:spell_holy_sealofvengeance.png|32px]]!![[Seal of Truth]]
 
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|Align="Center"| Retribution 44 || Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals ((0.013 * holy power.025 * AP) * 5) additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 16% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.<br />Unleashing this Seal's energy will deal (1 + 0.22 * holy power.14 * AP) Holy damage to an enemy, increased by 10% for each application of Censure on the target.
 
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|-
 
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![[File:inv_hammer_04.png|32px]]!![[Hammer of Wrath]]
 
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|Align="Center"| Retribution 46 || Hurls a hammer that strikes an enemy for 1254+0.15*holy power.15*AP to 1384+0.15*holy power.15*AP Holy damage. Only usable on enemies that have 20% or less health.
 
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|-
 
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![[File:spell_holy_divineintervention.png|32px]]!![[Divine Shield]]
 
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|Align="Center"| Protection 48 || Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min.
 
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|-
 
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![[File:spell_nature_enchantarmor.png|32px]]!![[Plate Specialization]]
 
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|Align="Center"| General 50 || Grants a 5% increase to your primary attribute for wearing plate in all armor slots.<br />Increases your primary attribute by 5% while wearing Plate in all armor slots. Holy specialization grants Intellect, Protection specialization grants Stamina, and Retribution specialization grants Strength.
 
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|-
 
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![[File:spell_holy_sealofvalor.png|32px]]!![[Hand of Freedom]]
 
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|Align="Center"| Protection 52 || Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_greaterblessingofkings.png|32px]]!![[Blessing of Might]]
 
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|Align="Center"| Retibution 56 || Places a Blessing on the friendly target, increasing attack power by 10% and restoring X mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_crusaderaura.png|32px]]!![[Crusader Aura]]
 
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|Align="Center"| Retribution 62 || Increases the mounted speed by 20% for all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. This does not stack with other movement speed increasing effects.
 
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|-
 
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![[File:spell_holy_surgeoflight.png|32px]]!![[Divine Light]]
 
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|Align="Center"| Holy 62 || A large heal that heals a friendly target for X. Good for periods of heavy damage.
 
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|-
 
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![[File:spell_holy_sealofwrath.png|32px]]!![[Seal of Justice]]
 
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|Align="Center"| Protection 64 || Fills the Paladin with the spirit of justice for 30 min, causing each single-target melee attack to limit the target's maximum run speed for 5 sec and deal (MWS * (0.005 * AP.01 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time.<br />Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
 
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|-
 
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![[File:spell_holy_sealofsalvation.png|32px]]!![[Hand of Salvation]]
 
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|Align="Center"| Protection 66 || Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec. for 10 sec. Players may only have one Hand on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_avenginewrath.png|32px]]!![[Avenging Wrath]]
 
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|Align="Center"| Retribution 72 || Increases all damage and healing caused by 20% for 20 sec.
 
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|-
 
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![[File:spell_fire_sealoffire.png|32px]]!![[Resistance Aura]]
 
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|Align="Center"| Protection 76 || Gives (cond($lte(level, 70), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))) additional Fire, Frost and Shadow resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_turnundead.png|32px]]!![[Turn Evil]]
 
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|Align="Center"| Holy 78 || The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
 
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|-
 
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![[File:spell_holy_sealofsacrifice.png|32px]]!![[Hand of Sacrifice]]
 
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|Align="Center"| Protection 80 || Places a Hand on the party or raid member, transfering 30% damage taken to the caster. Lasts 12 sec or until the caster has transfered 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time.
 
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|-
 
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![[File:spell_holy_championsbond.png|32px]]!![[Mastery]]
 
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|Align="Center"| N/A 80 || Allows you to benefit from mastery rating. Check your talent overview pane for additional details.
 
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|-
 
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![[File:spell_holy_symbolofhope.png|32px]]!![[Inquisition]]
 
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|Align="Center"| Retribution 81 || Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
 
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|-
 
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![[File:inv_jewelry_ring_60.png|32px]]!![[Holy Radiance]]
 
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|Align="Center"| Holy 83 || Heals all friendly targets within 10 yards for X every sec. Lasts 10 sec.
 
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|-
 
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![[File:spell_holy_heroism.png|32px]]!![[Guardian of Ancient Kings]]
 
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|Align="Center"| Protection 85 || Select a talent specialization in order to activate Guardian of Ancient Kings.
 
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|}
 
   
  +
*'''A Clash of Flame and Twilight'''
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== Specialization Abilities ==
 
  +
**The red dragon [[Caelen]] comes to the party's aid and engages in a magical duel with Sinestra. The duelist with the most mana gains the upper hand.
−
These abilities are granted to a paladin when selecting a primary talent tree. The paladin gains only the abilities associated with the talent tree selected as the primary tree. Placing talent points in either other tree (once the primary tree has had at least 31 points assigned) does not provide access to that tree's associated specialization abilities.
 
  +
**{{abilities|Pyrrhic Focus|Calen burns his own health reserves to restore his mana. His focus also increases healing done to Calen by 500%.|type=healer|id=87323|image=spell_fire_immolation}}
  +
**{{abilities|Mana Barrier|A powerful barrier envelops Sinestra, continually replenishing any lost health at the expense of her mana.|type=dps|id=70842|image=spell_shadow_detectlesserinvisibility}}
   
  +
*[[Pulsing Twilight Egg]] – Sinestra has stored vast reserves of twilight energy in these massive eggs.
−
==== Holy ====
 
  +
**{{abilities|Twilight Carapace|The Pulsing Twilight Eggs are normally impervious to all damage. In moments of dire need, Sinestra directly siphons from the eggs and causes their Twilight Carapace to drop temporarily.|type=dps|id=87654|image=spell_fire_twilightfireward}}
  +
*[[Twilight Spitecaller]] – These twilight dragonkin periodically stream into the room during the clash between Calen and Sinestra.
  +
**{{abilities|Unleash Essence|The Twilight Spitecaller releases a torrent of twilight energy that afflicts all nearby enemies, inflicting damage equal to 10% of each target's maximum health every 1 sec. Conventional interrupts cannot prevent the casting of the spell, but other effects that cause loss of control may be effective.|type=deadly|id=90028|image=spell_fire_twilightnova}}
  +
**{{abilities|EnrageIndomitable|If a Twilight Spitecaller is incapacitated for more than a brief period of time, it regains control through a surge of sheer will. The Spitecaller becomes immune to all bonds and restraints until a player removes this effect, and inflicts 40000 Shadow damage and knocks back players within 8 yards.|type=enrage|id=90045|image=spell_shaman_improvedreincarnation}}
   
  +
*[[Twilight Drake]] – Twilight Drakes swoop in from the sides of the cavern during the clash between Calen and Sinestra.
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{| class="darktable zebra sortable"
 
  +
**{{abilities|Twilight Breath|The Drake's breath inflicts 38400 to 41600 Shadow damage in a 25 yard 60 degree cone in front of it.|id=76817|image=spell_fire_twilightflamebreath}}
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!Width="34px" | Icon !! Width="100px" | Ability !!width="700px" | Description
 
  +
**{{abilities|Absorb Essence|If a Twilight Drake comes into contact with a pool of Twilight Essence, it siphons that energy and causes the pool to shrink and eventually vanish entirely. Each charge of Essence absorbed increases the Drake's damage by 10%, and its health by 10%. This effect stacks.|type=tank|id=90107|image=spell_shadow_shadowpower}}
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|-
 
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! [[Image:Spell_holy_searinglight.png|32px]] !! [[Holy Shock]]
 
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| Blasts the target with Holy energy, causing 1399 to 1515 Holy damage to an enemy, or 3943 to 4271 healing to an ally, and grants a charge of Holy Power.
 
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|-
 
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! [[Image:Spell_nature_sleep.png|32px]] !! [[Meditation]]<br />(Passive)
 
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| Allows 50% of your mana regeneration from Spirit to continue while in combat.
 
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|-
 
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! [[Image:Spell_holy_championsgrace.png|32px]] !! [[Walk in the Light]]<br />(Passive)
 
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| Increases the effectiveness of your healing spells by 15%.
 
−
|}
 
   
−
==== Protection ====
+
===Stage Three: Now Die!===
  +
Once the players destroy the [[Pulsing Twilight Eggs]], Sinestra brings her magical duel with Calen to an end and attacks the players with her full fury. Empowered by the twilight eggs from which she reclaims her siphoned energy, Sinestra no longer deals reduced damage.
   
  +
*{{abilities|Essence of the Red|Calen bestows a blessing of Alexstrasza upon the raid, granting all players 100% melee, ranged, and spell haste, and causing them to regain 5% of their maximum mana per second. Essence of the Red lasts for 3 min.|id=95401|image=spell_fire_lavaspawn}}
−
{| class="darktable zebra sortable"
 
  +
*{{abilities|Wrack|Sinestra causes a random player to suffer Shadow damage every 2 sec. for 1 min. with the damage taken increasing rapidly. When a player dispels Wrack, it bounces to two nearby allies of the afflicted player. Wrack retains its remaining duration but returns to its original damage values.|type=healer|type2=magic|id=89421|image=ability_creature_cursed_03}}
−
!Width="34px" | Icon !! Width="100px" | Ability !!width="700px" | Description
 
  +
*{{abilities|Flame Breath|Sinestra unleashes a torrent of flame that sweeps across her platform, dealing 95000 to 105000 Fire damage to all enemies.|id=18435|image=spell_fire_fire}}
−
|-
 
  +
*{{abilities|Twilight Slicer|Sinestra summons two shadowy orbs, each of which fixates on a player and begins to pursue that player. These spheres are linked together by a cutting beam of pure twilight energy that inflicts 46250 to 53750 Shadow damage per 5 sec. to any player who comes into contact with the beam.Each sphere also pulses twilight energy, inflicting 27000 to 33000 Shadow damage every 0.5 sec in a 5 yard radius. The orbs dissipate after 15 sec.|type=deadly|id=92852|image=spell_shadow_shadowmend}}
−
! [[Image:Spell_holy_avengersshield.png|32px]] !! [[Avenger's Shield]]
 
  +
*{{abilities|Twilight Blast|When Sinestra cannot reach anyone in melee range, she blasts an enemy for 166250 to 183750 Shadow damage.|id=87947|image=spell_fire_twilightpyroblast}}
−
| Hurls a holy shield at the enemy, dealing 2802 to 3424 Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets.
 
−
|-
 
−
! [[Image:Ability_paladin_shieldofvengeance.png|32px]] !! [[Vengeance_(tanking_bonus)|Vengence]]<br />(Passive)
 
−
| Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 
−
|-
 
−
! [[Image:Ability_paladin_touchedbylight.png|32px]] !! [[Touched by the Light]]<br />(Passive)
 
−
| Increases your total Stamina by 15%, increases your spell hit by 8%, and increases your spell power by an amount equal to 60% of your Strength.
 
−
|-
 
−
! [[Image:Ability_paladin_judgementofthewise.png|32px]] !! [[Judgements of the Wise]]<br />(Passive)
 
−
| Your Judgement grants you 30% of your base mana over 10 sec.
 
−
|}
 
   
  +
*[[Twilight Whelp]]s – Sinestra periodically calls forth a set of five Twilight Whelps to attack intruders.
−
==== Retribution ====
 
  +
**{{abilities|Twilight Spit|The Twilight Whelps spit shadowy bile on their target, inflicting 3800 to 4200 Shadow damage and increasing the target's Shadow damage taken by 10%. This effect stacks.|type=tank|id=89299|image=spell_fire_twilightflamebreath}}
  +
**{{abilities|Twilight Essence|When a Twilight Whelp dies, the essence instilled in it by Sinestra leaks out, forming a bubbling puddle beneath its corpse. If this essence touches any other dead Twilight Whelp, that Whelp reanimates. Each pool of Twilight Essence expands over time. The pools inflict 9250 to 10750 Shadow damage every 2 sec.|type=tank|id=88146|image=spell_fire_twilightnova}}
   
  +
==Strategy==
−
{| class="darktable zebra sortable"
 
  +
===Phase 1===
−
!Width="34px" | Icon !! Width="100px" | Ability !!width="700px" | Description
 
−
|-
 
−
! [[Image:Spell_paladin_templarsverdict.png|32px]] !! [[Templar's Verdict]]
 
−
| An instant weapon attack that causes a percentage of weapon damage. Consumes all charges of Holy Power to increase damage dealt:
 
−
1 Holy Power: 30% Weapon Damage
 
−
2 Holy Power: 90% Weapon Damage
 
−
3 Holy Power: 235% Weapon Damage
 
−
|-
 
−
! [[Image:Ability_paladin_sheathoflight.png|32px]] !! [[Sheath of Light]]<br />(Passive)
 
−
| Increases your spell power by an amount equal to 30% of your attack power and increases your chance to hit with spells by 8%.
 
−
|-
 
−
! [[Image:Inv_hammer_04.png|32px]] !! [[Two-Handed Weapon Specialization]]<br />(Passive)
 
−
| Increases the damage you deal with two-handed melee weapons by 20%.
 
−
|-
 
−
! [[Image:Ability_paladin_judgementofthewise.png|32px]] !! [[Judgements of the Bold]]<br />(Passive)
 
−
| Your Judgement grants you 25% of your base mana over 10 sec.
 
−
|}
 
   
  +
The entire fight is a severe dps check, but phase 1 may be the most important. The boss has a somewhat significant aggro radius and you’ll want to have your whole raid within about 10 or 15 yards of the boss. Have your tank give a 5 second countdown while the raid times their most powerful spells and abilities to hit the boss simultaneously. You’ll need to do all you can to maximize your raid’s dps in this phase. Use raid wide movement increase buffs like Stampeding Roar to help DPSers move in close to the boss faster after the pull. The raid should maintain an even spread in front of the boss without being too stacked up. Do not stand too close to the boss, but try to stay within 10 or 15 yards. You’ll want to assign your healing as follows:
−
==Talent Granted Abilities==
 
   
  +
1 healer for the main tank as well as a beacon if available.
−
===Holy===
 
−
{| class="darktable sortable"
 
   
  +
1 healer for the offtank as well as a second beacon if available.
−
!width="34px" | Icon !! width="100px" | Ability !!width="80px" | Reqs !!width="700px" | Description
 
−
|-
 
−
![[File:Spell holy divineillumination.png|32px]]!! [[Divine Favor]]
 
−
|Align="Center"| Holy 10 || Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
 
−
|- class="alt"
 
−
![[File:Ability Paladin BeaconofLight.png|32px]] !! [[Beacon of Light]]
 
−
|Align="Center"| Holy 15|| The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
 
−
|-
 
−
![[File:Spell Holy AuraMastery.png|32px]]!! [[Aura Mastery]]
 
−
|Align="Center"| Holy 20|| Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
 
−
|- class="alt"
 
−
![[File:Spell holy holynova.png|32px]]!! [[Light of Dawn]]
 
−
|Align="Center"| Holy 30|| Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away.
 
−
|-
 
   
  +
3 healers with Wrack > Raid > Tanks priority. This means that these healers make sure to top of players with the Wrack debuff first, then other non-tanks, then tanks.
−
|}
 
   
  +
You’ll need to train a primary and secondary dispeller for wrack as well. The primary dispeller should be a dps class like a shadow priest. The secondary or backup dispeller can be a healer. The general rule of thumb for wrack is that it should be dispelled after being on its target for 10 seconds. If wrack is on a player for longer than 10 seconds, the player risks being killed by the damage. If it is dispelled long before 10 seconds, the raid may end up with too many wracks out at one time and being overwhelmed. The easiest and best way to gain an advantage on wrack, is to extend the duration or time of the first application of wrack each time it goes out. This means if Sinestra casts wrack on a warrior, at around 10 seconds that warrior should use shield wall to keep the debuff longer. This will result in a much easier time dispelling the wrack when it has split multiple times. This goes for any class with abilities that will lower the damage for wrack. It is additionally helpful to have holy priests guardian spirit the first wrack victim so that they can hold the debuff for even one more tick. Raid healers should make sure to keep players with Wrack topped off as much as possible. The number one ability players need to keep their eyes open for are the Twilight Orbs. When these spawn, it is important that players don’t immediately panic and scatter away from them. A small purple beam will form between the orb and player it is fixated on. Recognizing which player is fixated is key to reacting properly to these orbs. Players who are not targeted by the orb must not only get away from the orb, but also make sure they are not between the two orbs. There is around a 3 second grace period between when the beam forms and when the Orbs begin to pulse and slicer between them forms. The players who are fixated should run away from the raid and kite the orbs to the back of the room. In order to increase dps these players should kite around each other halfway through their path and begin returning to the raid. When done properly the orbs will despawn before coming back into the raid and the players can start dpsing again quickly. The whelps that spawn in this phase should be picked up by the offtank and held in the raid. It is ok to dps these, but do not kill them yet. Healers should stand closer to the offtank so that the whelps are easier to pick up and keep off of the healers. The goal of phase 1 is to bring Sinestra to 30% health and start phase 2 before a third set of whelps and before a second Wrack debuff go out. This may require a bit of practice to achieve, but will soon become easily repeatable.
−
===Protection===
 
−
{| class="darktable sortable"
 
   
  +
===Phase 2===
−
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !!width="700px" | Description
 
−
|-
 
−
![[File:Ability Paladin HammeroftheRighteous.png‎|32px]]!! [[Hammer of the Righteous]]
 
−
|Align="Center"| Protection 10 || Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for Holy damage. Grants a charge of Holy Power.
 
−
|- class="alt"
 
−
![[File:Ability paladin shieldofvengeance.png|32px]]!![[Shield of the Righteous]]
 
−
|Align="Center"| Protection 15<br />{{ability|Sanctuary (paladin talent)|Sanctuary}} 3 || Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt.
 
−
|-
 
−
![[File:Spell holy powerwordbarrier.png|32px]]!! [[Divine Guardian]]
 
−
|Align="Center"| Protection 20 || All party or raid members, excluding the Paladin, take 20% reduced damage for 6 sec.
 
−
|- class="alt"
 
−
![[File:Spell holy ardentdefender.png|32px]]!![[Ardent Defender]]
 
−
|Align="Center"| Protection 30 || Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
 
−
|}
 
   
  +
Phase 2 is an add phase. Start it off by having the raid move to the back of the room. This is where Calen will spawn his Fiery Barrier and the raid must be underneath it to survive Twilight Extinction. The offtank should bring the whelps to the very back of the shield. Once under the bubble, ranged dps should begin to attack Sinestra. She will be invulnerable to damage, but attacking her is necessary to bring down the Twilight Carapace buff on the Pulsing Twilight Eggs. While ranged are doing this, Melee should be AoEing down the Twilight Whelps in one pile. Each time a Twilight Whelp dies, it will turn into a pool of Twilight Essence. If a whelp dies in another whelp’s Twilight Essence, both will respawn. Because of this, all of the whelps that you aoe here will respawn later, but that will not be an issue. The raid will need to split up during this phase and it’s important for each player to know where they need to be. Once twilight extinction has gone out and the whelps are mostly AoE’d down, the tank should move to the middle of the room and prepare to pick up Twilight Drakes. Melee will stay in the back of the room and prepare to dps and stun Twilight Spitecallers. Ranged will split into two groups and move to the walkways to DPS the Pulsing Twilight Eggs. Make sure the split is even so that ranged can hopefully kill each egg in one add wave. Place a healer with each ranged group in case Unleash Essence is cast on the raid. The rest of the healers should be in the back of the room healing melee, the tank, and Calen. If Calen is being healed and Sinestra is being dpsed, the eggs will lose their Twilight Carapace buff for 30 seconds. With very good dps, the ranged groups can kill both eggs in this time. If successful, phase 3 will begin and the raid can move into positions. If unsuccessful in killing both eggs, ranged should begin dpsing Sinestra again while the raid contends with more adds and waits for the Twilight Carapace buff to fall again. During this phase the Twilight Drakes can simply be tanked, but the Spitecallers in the back have an extremely harmful ability called Unleash Essence that must not be allowed to cast. Melee will need to set up a stun rotation to keep these mobs from using this ability. In addition, spitecallers can spawn quite fast making it difficult to keep up with killing them if dps is low. Once both Twilight Eggs have been killed, there will be a 30 second grace period to finish killing any adds left alive before phase 3 starts. Use this time to quickly kill off the remaining Spitecallers and Twilight Drakes. Remember that the whelps will respawn and must be picked up by the offtank again.
−
===Retribution===
 
−
{| class="darktable sortable"
 
   
  +
===Phase 3===
−
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !!width="700px" | Description
 
−
|-
 
−
! [[File:Ability Paladin DivineStorm.png|32px]]!! [[Divine Storm]]
 
−
|Align="Center"| Retribution 10 || An instant attack that causes weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all Holy Power to increase damage dealt.
 
−
|- class="alt"
 
−
![[File:Spell holy fistofjustice.png|32px]]!! [[Rebuke]]
 
−
|Align="Center"| Retribution 15 || Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
 
−
|-
 
−
![[File:Spell Holy PrayerOfHealing.png|32px]]!! [[Repentance]]
 
−
|Align="Center"| Retribution 20 || Puts the enemy target in a state of meditation, incapacitating them for up to 1 min (6 seconds for PvP). Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
 
−
|- class="alt"
 
−
![[File:Spell holy proclaimchampion 02.png|32px]]!! [[Zealotry]]
 
−
|Align="Center"| Retribution 30 || Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power.
 
−
|}
 
   
  +
Phase 3 is Identical to phase 1, but much longer. The raid will begin this phase by being granted with the Essence of the Red buff. This will increase all haste by 100% and give casters infinite mana. The buff is necessary to heal through the damage in this phase and to meet the soft enrage timer. At the start of phase 3, have the raid move back into their phase 1 positions. Wrack, Orbs, and Flame Breath should all be handled just as they were in phase 1. The whelps however, will be treated differently. The offtank will pick these up and tank them in the back of the room. In order to keep the whelps from being killed on top of each other and resurrecting in this phase, they will be pulled off the tank by pre-assigned dpsers and killed off solo in their own areas. Ideally, the whelps should be killed in as compact an area as possible. This is because the void zones that the whelps create upon death will grow indefinitely throughout the fight. Eventually, this can severely limit the safe size of the room and make it quite difficult to move with Twilight Orbs. After three minutes, the Essence of the Red buff will fade and your raid will want to have the boss as low as possible when this happens. The last few percent of the fight without the buff will be extremely brutal. Make sure to use raid cooldowns such as Aura Mastery or Barrier for Flame Breath as healing after it will be difficult. Set up a Tranquility and Hymn rotation to top the raid off after each Flame Breath. It is a good idea to offtank the last two set of whelps in order to maximize dps on the boss. Unless the offtank is a pally, and can bubble off debuffs, they will likely have very high Twilight Spit stacks. Between the third and fourth wave of whelps, the Offtank should taunt Sinestra off of the maintank and allow the maintank to pick up the the rest of the Twilight Whelps. Simply hold these in melee range while the raid focuses on burning down the boss.
−
== Abilities by Type ==
 
   
  +
This fight will not be easy. The damage is high, the coordination is rigid, and the mechanics are very unforgiving. It’s no wonder Sinestra was tough enough to survive Deathwing. It may take your raid quite some time to down this boss, but don’t let frustration get the better of you. It is overall a fun fight that will really test your skills. Thanks for checking us out here at L2R. We hope this guide was helpful and we’ll see you at the next boss.
−
=== Auras ===
 
−
Auras are buffs that benefit the Paladin as well as raid and party members within 40 yards. There are a wide variety of Auras, but only one Aura can be activated on the Paladin at any one time. If there are other Paladins in the group, the same Aura's effects do not stack, but different Auras can be used to further strengthen the group. Changing Auras does not cost mana, but does trigger the global cooldown. Therefore it is not feasible to change Auras just to absorb a certain magic school (such as Devotion Aura to Resistance Aura to absorb a single [[Shadowbolt]]), then reverting back to the previous one. These Auras are very much support buffs that make grouping easier, but they are not so vital that they are the key factor in determining whether the group will succeed or fail.
 
−
:''The range of your Auras can be increased by an additional 10 yards with the 3-piece bonus from [[Judgement Armor]].''
 
   
−
For more information see {{main|Paladin auras}}
 
   
  +
Source - http://www.learntoraid.com
−
=== Blessings ===
 
−
Paladins have 2 powerful Blessings, which provide 60 minute buffs. Like Auras, only one Blessing can affect a target per Paladin. This means two Paladins cannot cast the same Blessing on a target, but two different Blessings on a target is possible.
 
   
  +
==Quotes==
  +
;Aggro
  +
*{{text|yell|We were fools to entrust an imbecile like Cho'gall with such a sacred duty. I will deal with you intruders myself!}}
   
  +
;Summoning Adds
−
For more information see {{main|Blessing}}
 
  +
*{{text|yell|Feed, children! Take your fill from their meaty husks!}}
   
  +
;Special
−
=== Hands ===
 
  +
*{{text|yell|The energy infuse within my clutch is mine to reclaim!}}
−
Hand spells are used in very situational events. When used correctly, these Hand spell effects are very powerful, especially in a Player versus Player environment. Only one Hand spell can be cast per Paladin on a target at any one time.
 
  +
*{{text|yell|SUFFER!}}
  +
*{{text|yell|FEEL MY HATRED!}}
   
  +
;Phase 2
−
For more information see {{main|Hand (spell)}}
 
  +
:{{text|yell|Sinestra|I tire of this. Do you see this clutch amidst which you stand? I have nurtured the spark within them, but that life-force is and always will be mine. Behold, power beyond your comprehension!}}
  +
:{{text|yell|Calen|Heroes! You are not alone in this dark place!}}
   
  +
;As Calen battles Sintharia
−
=== Judgements ===
 
  +
:{{text|yell|Calen|Sintharia! Your master owes me a great debt... one that I intend to extract from his consort's hide!}}
−
[[File:spell_holy_righteousfury.png|32px]] [[Judgement (ability)|Judgement]] instantly deals damage to an enemy target, and will often trigger secondary effects depending on talent specialization. Judgement cannot be used without an active Seal, and damage dealt is dependent on which seal is active. Judgement has an 8 second cooldown. Since Judgement is a staple of the Paladin's combat system, it is a highly used spell if the Paladin is utilizing melee potential.
 
  +
:{{text|yell|Sinestra|This will be your tomb as well as theirs!}}
−
==== Improvements to Judgement ====
 
−
''Judgement can be improved by talents in the following ways:
 
−
* {{ability|Arbiter of the Light}} - Increased critical strike chance.
 
−
* {{ability|Judgements of the Pure}} - Judging a target grants you increased attack and casting speed.
 
−
* {{ability|Enlightened Judgements}} - Increases Judgement's range, and causes your Judgement to instantly heal you.
 
−
* {{ability|Wrath of the Lightbringer}} - Increases damage.
 
−
* {{ability|Improved Judgement}} - Increases range.
 
−
* {{ability|Long Arm of the Law}} - Judging a far-away target has up to a 100% chance to increase your run speed.
 
−
* {{ability|Communion}} - Judging a target causes {{ability|Replenishment}}.
 
−
* {{ability|Divine Purpose}} - Your Judgement has a chance to grant you [[Holy Power]].
 
   
  +
;Recharging
−
=== Seals ===
 
  +
*{{text|yell|Calen|Flame of life, burn within me and renew my vigor!}}
−
Seals are Paladin self-buffs that trigger upon melee attacks. They are instant cast and last 30 minutes; only one Seal can be used by the Paladin at a time.
 
   
  +
;Winning
−
{| class="darktable" style="text-align: center;"
 
  +
:{{text|yell|Calen|You are weakening, Sintharia! Accept the inevitable!}}
−
|-
 
  +
:{{text|yell|Sinestra|You mistake this for weakness? Fool!}}
−
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !! width="700px" | Description
 
−
|- class="alt"
 
−
! [[File:Spell Holy RighteousnessAura.png|32px]]!!
 
−
'''[[Seal of Righteousness]]'''
 
−
| Protection 3
 
−
| style="text-align: left;" | Adds constant Holy damage per swing. ''The Holy damage dealt by this spell can be increased by up to 12% with {{ability|Seals of the Pure}}. <br />
 
−
Note: The additional Holy damage cannot be estimated as it varies depending on weapon speed, [[attack power]] and [[spell power]]. The in-game tooltip values will change immediately as the Paladin changes weapon. <br />
 
−
Adds a constant amount of Holy damage per melee hit on the target. The extra damage may be small at lower levels, but a generous +spell damage coefficient can add a significant amount of damage per melee hit, often doubling melee damage output. This is a standard Seal to use for damage, and is commonly used for tanking at lower levels. Holy damage added by the Seal is normalised across all weapon speeds, with slower weapons adding more Holy damage per hit than faster ones. The benefit from [[spell power]] is not constant, but increases with slower weapon speed. Therefore slower weapons gain extra spell damage than fast ones, with a further bonus if the weapon is two-handed instead of one. The extra holy damage cannot crit. Can be superior to [[Seal of Truth]] for shorter fights or PvP, but if given time to stack, Truth will outperform Righteousness.
 
−
|-
 
−
! [[File:spell_holy_healingaura.png|32px]]!!
 
−
'''[[Seal of Insight]]'''
 
−
| Holy 32
 
−
| style="text-align: left;" | Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's base mana. Only one Seal can be active on the Paladin at any one time. <br />
 
−
Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
 
−
|- class="alt"
 
−
! [[File:Spell Holy SealOfVengeance.png|32px]]!!
 
−
'''[[Seal of Truth]]'''
 
−
| Retribution 44
 
−
| style="text-align: left;" | Leaves a stacking [[Damage_over_Time|DoT]] debuff that deals holy damage and stacks to 5. In addition, deals 16% additional weapon damage as Holy after 5 stacks of the debuff with critical strikes dealling double damage. <br />
 
−
This Seal is for PvE Retribution and Protection. It is ideal for tanking, but takes extra time to generate high levels of threat compared to [[Seal of Righteousness|Righteousness]]. In most fights longer than a few seconds, [[Seal of Truth|''SoT'']] will deal more damage than [[Seal of Righteousness|''SoR'']]. The additional 16% Holy damage from a melee hit on a 5-stack [[Censure]]-inflicted target can critically hit at melee critical damage, with critical rate equal to the Paladin's melee critical chance.
 
−
|-
 
−
! [[File:Spell Holy SealOfWrath.png|32px]]!!
 
−
'''[[Seal of Justice]]'''
 
−
| Protection 64
 
−
| style="text-align: left;" | Causes each melee hit to limit target's move speed to 100% for 5 seconds and cause a minor amount of Holy damage. Seal of Justice is effective in PvP against classes capable of increasing their movement speed through abilities such as {{ability|Sprint}} or {{ability|Travel Form}}.
 
−
|}
 
   
  +
;Losing
−
=== Threat Modifiers ===
 
  +
:{{text|yell|Calen|Heroes! My power wanes....}}
  +
:{{text|yell|Sinestra|My brood will feast upon your essence!}}
   
  +
;Calen dies prematurely
−
{| class="darktable" style="text-align: center;"
 
  +
*{{text|yell|Calen|All is lost.... Forgive me, my Queen....}}
−
|-
 
−
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !! width="700px" | Description
 
−
|- class="alt"
 
−
! [[File:Spell Holy SealOfFury.png|32px]]!!
 
−
'''[[Righteous Fury]]'''
 
−
| Protection 12
 
−
| style="text-align: left;" | A self-[[buff]] that lasts until cancelled and increases all threat generated by 200%.
 
−
|-
 
−
! [[File:Spell Holy_UnyieldingFaith.png|32px]]!!
 
−
'''[[Hand of Reckoning]]'''
 
−
| Protection 14
 
−
| style="text-align: left;" | Cast it on an enemy, forcing it to attack you for three seconds.
 
−
A very useful tool for pulling due to its 30 yard range, and a paladin's only single-target taunt that does not rely on the enemy targeting something else.
 
−
|- class="alt"
 
−
! [[File:INV Shoulder 37.png‎|32px]]!!
 
−
'''[[Righteous Defense]]'''
 
−
| Protection 36
 
−
| style="text-align: left;" | Cast it on a friendly target, commanding up to 3 enemies to attack you instead.
 
−
Righteous Defense is a cost-free, long-range taunt. Similar to warriors' [[Taunt]], Righteous Defense force the mobs to attack you for three seconds regardless of their threat list, at the same time give you the same threat level as the one with the highest threat on their threat list. You can also cast Righteous Defense on an enemy mob, which will taunt the target mob plus two more mobs that are attacking target mob's target.
 
−
|}
 
   
  +
;Phase 3
−
==Abilities by Function==
 
  +
:{{text|yell|Sinestra|Enough! Drawing upon this source will set us back months. You should feel honored to be worthy of its expenditure. Now... die!}}
−
This section is under review for removal.
 
  +
:{{text|yell|Calen|The fires dim, champions.... Take this, the last of my power. Succeed where I have failed. Avenge me. Avenge the world....}}
   
  +
;Killing a player
−
=== Protection ===
 
  +
*{{text|yell|My brood will feed on your bones!}}
−
Paladins have several protective blessings at their disposal for use on group members: Hand of Protection, which will temporarily protect a member from all physical damage; Hand of Sacrifice, which will send a small part of damage taken from the target player and send it to the paladin unmitigated; Hand of Freedom, which will make the target player immune to movement hampering effects; and Hand of Salvation, which will reduce the threat of the target player.
 
  +
*{{text|yell|Powerless...}}
   
  +
;Death
−
=== Tanking ===
 
  +
*{{text|yell|Deathwing! I have fallen.... The brood... is lost.}}
−
[[Seal of Truth]] is the preferred seal to use when tanking. It takes a slightly longer time to build up threat than [[Seal of Righteousness]] but will eventually deal more Holy damage.
 
   
−
=== Debuffs ===
+
==Loot==
  +
{{lootbox|Heroic
−
* [[Judgement of Light]], [[Judgement of Wisdom]] and [[Judgement of Justice]]) are the primary debuffs.
 
  +
|Belt of the Fallen Brood
−
* [[Holy Vengeance]] is a damage-over-time debuff that causes Holy damage on the target every 3 seconds, and its effect can be stacked up to 5 times. It is applied while attacking with [[Seal of Vengeance]]/[[Seal of Corruption]] active.
 
  +
|Bindings of Bleak Betrayal
−
* [[Vindication]] is a passive ability talent obtained in the Paladin's [[Paladin_talents#Retribution|Retribution tree]]. It reduces the target's attack power by 23/46 for 10 seconds.
 
  +
|Boots of Az'galada
  +
|Bracers of the Dark Mother
  +
|Bracers of the Mat'redor
  +
|Caelestrasz's Will
  +
|Crown of the Twilight Queen
  +
|Dargonax's Signet
  +
|Nightmare Rider's Boots
  +
|Shard of Woe
  +
|Shroud of Endless Grief
  +
|Twilight Scale Leggings
  +
|War-Torn Crushers
  +
}}
   
  +
==Related Achievements==
−
=== Area of Effect & Damage over Time ===
 
  +
*{{achievement|Heroic: Sinestra}}
−
Paladins have one universal AoE ability: [[Consecration]]. [[Holy Wrath]] is another paladin AoE ability (very effective against Undead and Demons). Consecration is also one of two of the Paladin's damage-over-time spells - the other being [[Holy Vengeance]] (from [[Seal of Truth]]).
 
  +
*{{achievement|I Can't Hear You Over the Sound of How Awesome I Am}}
  +
*{{achievement|Realm First! Sinestra}}
   
  +
==Trivia==
−
=== Direct Damage ===
 
  +
She uses the same animation set as [[Kil'jaeden]].
−
Paladins are a [[melee]] [[Hybrid]] [[class]], with no ability to use ranged weapons. They deal direct damage with weapons and also have damaging spells such as Exorcism, Holy Wrath and Holy Shock. There are various Seals, which deals holy damage with melee strike. When a Seal is active, Judgement spells can be used to do an amount of direct damage and apply a specific debuff to the mobs. Hammer of Wrath is a ranged spell usable on targets under 20% health and is instant cast; if the target heals or regenerates above 20% health at any time - even if the projectile is in flight - the spell will be cancelled.
 
   
  +
==Videos==
−
Most of the paladin's damage is done within melee range. There are four paladin ranged attacks: [[Holy Shock]] (31-point Holy talent), [[Avenger's Shield]] (41-point Protection talent), [[Hammer of Wrath]] (only usable against targets under 20% health) and [[Exorcism]]. [[Enlightened Judgements]] increases the range of the Judgement spells by up to 30 yards.
 
   
  +
===10-man Heroic===
−
{{Classfooter|Paladin}}
 
  +
{{Youtubelink|gFSCT8QRjdU|desc=[http://www.vagrantcorps.com/ Vagrant Corps] - 1080p}}
−
[[Category:Paladin abilities| ]]
 
  +
  +
===25-man Heroic===
  +
{{Youtubelink|ncOTyhI-H7o|desc=Blood Legion}}
  +
{{Youtubelink|ZCjUYMSNq5Y|desc=Vodka}}
  +
{{Youtubelink|k41MEXva_gM|desc=EG}}
  +
  +
== Patch changes ==
  +
*{{Patch 4.1.0|note=
  +
** Twilight Slicer is now less likely to target two healers at once.
  +
** Wrack will avoid jumping to tanks.}}
  +
*{{Patched|date=2011-01-18|bluenote=Many adjustments to the behavior of various mechanics in the Sinesetra encounter have been made.}}
  +
*{{Patch 4.0.3a|note=Added.}}
  +
  +
== External links ==
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{{Elinks-NPC|45213}}
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{{elink|icon=L2R|site=Learntoraid.com|link=http://www.learntoraid.com/2011/02/22/lady-sinestra-video-strategy-guide-heroic|desc=Lady Sinestra Strategy Guide}}
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[[Category:Black dragons]]
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[[Category:Bosses]]
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[[Category:The Bastion of Twilight mobs]]

Revision as of 21:56, 15 November 2011

For her character biography, see Sintharia.
MobSinestra
Image of Sinestra
Title <Consort of Deathwing>
Gender Female
Race Black wyrm (Dragonkin)
Level ?? Boss
Reaction Alliance Horde
Location Twilight Caverns, Bastion of Twilight

Sinestra is a heroic-mode only boss in the Bastion of Twilight, described as similar to Algalon the Observer in Ulduar. She is only accessible after Cho'gall is defeated.

The world first kill was made by Paragon of Lightning's Blade-EU on January 20, 2011.

Originally Deathwing's Prime Consort, Sinestra created the first twilight dragons, but was later obliterated by one of her terrifying creations. Now a ravaged husk reanimated by insidious magic, Sinestra oversees the creation of new twilight clutches. [1]

Attacks and abilities

Stage One: I Will Deal With You Myself!

At the outset of the battle, Sinestra is weakened from past battles and from nurturing the Twilight brood. She begins with only 60% of her maximum health, and her damage dealt is reduced by by 40%.

  • Ability creature cursed 03 Wrack Healer Alert Magic Effect — Sinestra causes a random player to suffer Shadow damage every 2 sec. for 1 min. with the damage taken increasing rapidly. When a player dispels Wrack, it bounces to two nearby allies of the afflicted player. Wrack retains its remaining duration but returns to its original damage values.
  • Spell fire fire Flame Breath — Sinestra unleashes a torrent of flame that sweeps across her platform, inflicting 95000 to 105000 Fire damage to all enemies.
  • Spell shadow shadowmend Twilight Slicer Deadly — Sinestra summons two shadowy orbs, each of which fixates on a player and begins to pursue that player. These spheres are linked together by a cutting beam of pure twilight energy that inflicts 46250 to 53750 Shadow damage per 5 sec. to any player who comes into contact with the beam.Each sphere also pulses twilight energy, inflicting 27000 to 33000 Shadow damage every 0.5 sec in a 5 yard radius. The orbs dissipate after 15 sec.
  • Spell fire twilightpyroblast Twilight Blast — When Sinestra cannot reach anyone in melee range, she blasts an enemy for 166250 to 183750 Shadow damage.
  • Twilight Whelps – Sinestra periodically calls forth a set of five Twilight Whelps to attack intruders.
    • Spell fire twilightflamebreath Twilight Spit Tank Alert — The Twilight Whelps spit shadowy bile on their target, inflicting 3800 to 4200 Shadow damage and increasing the target's Shadow damage taken by 10%. This effect stacks.
    • Spell fire twilightnova Twilight Essence Tank Alert — When a Twilight Whelp dies, the essence instilled in it by Sinestra leaks out, forming a bubbling puddle beneath its corpse. If this essence touches any other dead Twilight Whelp, that Whelp reanimates. Each pool of Twilight Essence expands over time. The pools inflict 9250 to 10750 Shadow damage every 2 sec.

Stage Two: I Tire of This!

When Sinestra is brought to 30% health, she draws upon ambient energy to restore her power and erects a shield to protect herself.

  • A Clash of Flame and Twilight
    • The red dragon Caelen comes to the party's aid and engages in a magical duel with Sinestra. The duelist with the most mana gains the upper hand.
    • Spell fire immolation Pyrrhic Focus Healer Alert — Calen burns his own health reserves to restore his mana. His focus also increases healing done to Calen by 500%.
    • Spell shadow detectlesserinvisibility Mana Barrier Damage Dealer Alert — A powerful barrier envelops Sinestra, continually replenishing any lost health at the expense of her mana.
  • Pulsing Twilight Egg – Sinestra has stored vast reserves of twilight energy in these massive eggs.
    • Spell fire twilightfireward Twilight Carapace Damage Dealer Alert — The Pulsing Twilight Eggs are normally impervious to all damage. In moments of dire need, Sinestra directly siphons from the eggs and causes their Twilight Carapace to drop temporarily.
  • Twilight Spitecaller – These twilight dragonkin periodically stream into the room during the clash between Calen and Sinestra.
    • Spell fire twilightnova Unleash Essence Deadly — The Twilight Spitecaller releases a torrent of twilight energy that afflicts all nearby enemies, inflicting damage equal to 10% of each target's maximum health every 1 sec. Conventional interrupts cannot prevent the casting of the spell, but other effects that cause loss of control may be effective.
    • Spell shaman improvedreincarnation EnrageIndomitable enrage — If a Twilight Spitecaller is incapacitated for more than a brief period of time, it regains control through a surge of sheer will. The Spitecaller becomes immune to all bonds and restraints until a player removes this effect, and inflicts 40000 Shadow damage and knocks back players within 8 yards.
  • Twilight Drake – Twilight Drakes swoop in from the sides of the cavern during the clash between Calen and Sinestra.
    • Spell fire twilightflamebreath Twilight Breath — The Drake's breath inflicts 38400 to 41600 Shadow damage in a 25 yard 60 degree cone in front of it.
    • Spell shadow shadowpower Absorb Essence Tank Alert — If a Twilight Drake comes into contact with a pool of Twilight Essence, it siphons that energy and causes the pool to shrink and eventually vanish entirely. Each charge of Essence absorbed increases the Drake's damage by 10%, and its health by 10%. This effect stacks.

Stage Three: Now Die!

Once the players destroy the Pulsing Twilight Eggs, Sinestra brings her magical duel with Calen to an end and attacks the players with her full fury. Empowered by the twilight eggs from which she reclaims her siphoned energy, Sinestra no longer deals reduced damage.

  • Spell fire lavaspawn Essence of the Red — Calen bestows a blessing of Alexstrasza upon the raid, granting all players 100% melee, ranged, and spell haste, and causing them to regain 5% of their maximum mana per second. Essence of the Red lasts for 3 min.
  • Ability creature cursed 03 Wrack Healer Alert Magic Effect — Sinestra causes a random player to suffer Shadow damage every 2 sec. for 1 min. with the damage taken increasing rapidly. When a player dispels Wrack, it bounces to two nearby allies of the afflicted player. Wrack retains its remaining duration but returns to its original damage values.
  • Spell fire fire Flame Breath — Sinestra unleashes a torrent of flame that sweeps across her platform, dealing 95000 to 105000 Fire damage to all enemies.
  • Spell shadow shadowmend Twilight Slicer Deadly — Sinestra summons two shadowy orbs, each of which fixates on a player and begins to pursue that player. These spheres are linked together by a cutting beam of pure twilight energy that inflicts 46250 to 53750 Shadow damage per 5 sec. to any player who comes into contact with the beam.Each sphere also pulses twilight energy, inflicting 27000 to 33000 Shadow damage every 0.5 sec in a 5 yard radius. The orbs dissipate after 15 sec.
  • Spell fire twilightpyroblast Twilight Blast — When Sinestra cannot reach anyone in melee range, she blasts an enemy for 166250 to 183750 Shadow damage.
  • Twilight Whelps – Sinestra periodically calls forth a set of five Twilight Whelps to attack intruders.
    • Spell fire twilightflamebreath Twilight Spit Tank Alert — The Twilight Whelps spit shadowy bile on their target, inflicting 3800 to 4200 Shadow damage and increasing the target's Shadow damage taken by 10%. This effect stacks.
    • Spell fire twilightnova Twilight Essence Tank Alert — When a Twilight Whelp dies, the essence instilled in it by Sinestra leaks out, forming a bubbling puddle beneath its corpse. If this essence touches any other dead Twilight Whelp, that Whelp reanimates. Each pool of Twilight Essence expands over time. The pools inflict 9250 to 10750 Shadow damage every 2 sec.

Strategy

Phase 1

The entire fight is a severe dps check, but phase 1 may be the most important. The boss has a somewhat significant aggro radius and you’ll want to have your whole raid within about 10 or 15 yards of the boss. Have your tank give a 5 second countdown while the raid times their most powerful spells and abilities to hit the boss simultaneously. You’ll need to do all you can to maximize your raid’s dps in this phase. Use raid wide movement increase buffs like Stampeding Roar to help DPSers move in close to the boss faster after the pull. The raid should maintain an even spread in front of the boss without being too stacked up. Do not stand too close to the boss, but try to stay within 10 or 15 yards. You’ll want to assign your healing as follows:

1 healer for the main tank as well as a beacon if available.

1 healer for the offtank as well as a second beacon if available.

3 healers with Wrack > Raid > Tanks priority. This means that these healers make sure to top of players with the Wrack debuff first, then other non-tanks, then tanks.

You’ll need to train a primary and secondary dispeller for wrack as well. The primary dispeller should be a dps class like a shadow priest. The secondary or backup dispeller can be a healer. The general rule of thumb for wrack is that it should be dispelled after being on its target for 10 seconds. If wrack is on a player for longer than 10 seconds, the player risks being killed by the damage. If it is dispelled long before 10 seconds, the raid may end up with too many wracks out at one time and being overwhelmed. The easiest and best way to gain an advantage on wrack, is to extend the duration or time of the first application of wrack each time it goes out. This means if Sinestra casts wrack on a warrior, at around 10 seconds that warrior should use shield wall to keep the debuff longer. This will result in a much easier time dispelling the wrack when it has split multiple times. This goes for any class with abilities that will lower the damage for wrack. It is additionally helpful to have holy priests guardian spirit the first wrack victim so that they can hold the debuff for even one more tick. Raid healers should make sure to keep players with Wrack topped off as much as possible. The number one ability players need to keep their eyes open for are the Twilight Orbs. When these spawn, it is important that players don’t immediately panic and scatter away from them. A small purple beam will form between the orb and player it is fixated on. Recognizing which player is fixated is key to reacting properly to these orbs. Players who are not targeted by the orb must not only get away from the orb, but also make sure they are not between the two orbs. There is around a 3 second grace period between when the beam forms and when the Orbs begin to pulse and slicer between them forms. The players who are fixated should run away from the raid and kite the orbs to the back of the room. In order to increase dps these players should kite around each other halfway through their path and begin returning to the raid. When done properly the orbs will despawn before coming back into the raid and the players can start dpsing again quickly. The whelps that spawn in this phase should be picked up by the offtank and held in the raid. It is ok to dps these, but do not kill them yet. Healers should stand closer to the offtank so that the whelps are easier to pick up and keep off of the healers. The goal of phase 1 is to bring Sinestra to 30% health and start phase 2 before a third set of whelps and before a second Wrack debuff go out. This may require a bit of practice to achieve, but will soon become easily repeatable.

Phase 2

Phase 2 is an add phase. Start it off by having the raid move to the back of the room. This is where Calen will spawn his Fiery Barrier and the raid must be underneath it to survive Twilight Extinction. The offtank should bring the whelps to the very back of the shield. Once under the bubble, ranged dps should begin to attack Sinestra. She will be invulnerable to damage, but attacking her is necessary to bring down the Twilight Carapace buff on the Pulsing Twilight Eggs. While ranged are doing this, Melee should be AoEing down the Twilight Whelps in one pile. Each time a Twilight Whelp dies, it will turn into a pool of Twilight Essence. If a whelp dies in another whelp’s Twilight Essence, both will respawn. Because of this, all of the whelps that you aoe here will respawn later, but that will not be an issue. The raid will need to split up during this phase and it’s important for each player to know where they need to be. Once twilight extinction has gone out and the whelps are mostly AoE’d down, the tank should move to the middle of the room and prepare to pick up Twilight Drakes. Melee will stay in the back of the room and prepare to dps and stun Twilight Spitecallers. Ranged will split into two groups and move to the walkways to DPS the Pulsing Twilight Eggs. Make sure the split is even so that ranged can hopefully kill each egg in one add wave. Place a healer with each ranged group in case Unleash Essence is cast on the raid. The rest of the healers should be in the back of the room healing melee, the tank, and Calen. If Calen is being healed and Sinestra is being dpsed, the eggs will lose their Twilight Carapace buff for 30 seconds. With very good dps, the ranged groups can kill both eggs in this time. If successful, phase 3 will begin and the raid can move into positions. If unsuccessful in killing both eggs, ranged should begin dpsing Sinestra again while the raid contends with more adds and waits for the Twilight Carapace buff to fall again. During this phase the Twilight Drakes can simply be tanked, but the Spitecallers in the back have an extremely harmful ability called Unleash Essence that must not be allowed to cast. Melee will need to set up a stun rotation to keep these mobs from using this ability. In addition, spitecallers can spawn quite fast making it difficult to keep up with killing them if dps is low. Once both Twilight Eggs have been killed, there will be a 30 second grace period to finish killing any adds left alive before phase 3 starts. Use this time to quickly kill off the remaining Spitecallers and Twilight Drakes. Remember that the whelps will respawn and must be picked up by the offtank again.

Phase 3

Phase 3 is Identical to phase 1, but much longer. The raid will begin this phase by being granted with the Essence of the Red buff. This will increase all haste by 100% and give casters infinite mana. The buff is necessary to heal through the damage in this phase and to meet the soft enrage timer. At the start of phase 3, have the raid move back into their phase 1 positions. Wrack, Orbs, and Flame Breath should all be handled just as they were in phase 1. The whelps however, will be treated differently. The offtank will pick these up and tank them in the back of the room. In order to keep the whelps from being killed on top of each other and resurrecting in this phase, they will be pulled off the tank by pre-assigned dpsers and killed off solo in their own areas. Ideally, the whelps should be killed in as compact an area as possible. This is because the void zones that the whelps create upon death will grow indefinitely throughout the fight. Eventually, this can severely limit the safe size of the room and make it quite difficult to move with Twilight Orbs. After three minutes, the Essence of the Red buff will fade and your raid will want to have the boss as low as possible when this happens. The last few percent of the fight without the buff will be extremely brutal. Make sure to use raid cooldowns such as Aura Mastery or Barrier for Flame Breath as healing after it will be difficult. Set up a Tranquility and Hymn rotation to top the raid off after each Flame Breath. It is a good idea to offtank the last two set of whelps in order to maximize dps on the boss. Unless the offtank is a pally, and can bubble off debuffs, they will likely have very high Twilight Spit stacks. Between the third and fourth wave of whelps, the Offtank should taunt Sinestra off of the maintank and allow the maintank to pick up the the rest of the Twilight Whelps. Simply hold these in melee range while the raid focuses on burning down the boss.

This fight will not be easy. The damage is high, the coordination is rigid, and the mechanics are very unforgiving. It’s no wonder Sinestra was tough enough to survive Deathwing. It may take your raid quite some time to down this boss, but don’t let frustration get the better of you. It is overall a fun fight that will really test your skills. Thanks for checking us out here at L2R. We hope this guide was helpful and we’ll see you at the next boss.


Source - http://www.learntoraid.com

Quotes

Aggro
  • We were fools to entrust an imbecile like Cho'gall with such a sacred duty. I will deal with you intruders myself!
Summoning Adds
  • Feed, children! Take your fill from their meaty husks!
Special
  • The energy infuse within my clutch is mine to reclaim!
  • SUFFER!
  • FEEL MY HATRED!
Phase 2
Sinestra yells: I tire of this. Do you see this clutch amidst which you stand? I have nurtured the spark within them, but that life-force is and always will be mine. Behold, power beyond your comprehension!
Calen yells: Heroes! You are not alone in this dark place!
As Calen battles Sintharia
Calen yells: Sintharia! Your master owes me a great debt... one that I intend to extract from his consort's hide!
Sinestra yells: This will be your tomb as well as theirs!
Recharging
  • Calen yells: Flame of life, burn within me and renew my vigor!
Winning
Calen yells: You are weakening, Sintharia! Accept the inevitable!
Sinestra yells: You mistake this for weakness? Fool!
Losing
Calen yells: Heroes! My power wanes....
Sinestra yells: My brood will feast upon your essence!
Calen dies prematurely
  • Calen yells: All is lost.... Forgive me, my Queen....
Phase 3
Sinestra yells: Enough! Drawing upon this source will set us back months. You should feel honored to be worthy of its expenditure. Now... die!
Calen yells: The fires dim, champions.... Take this, the last of my power. Succeed where I have failed. Avenge me. Avenge the world....
Killing a player
  • My brood will feed on your bones!
  • Powerless...
Death
  • Deathwing! I have fallen.... The brood... is lost.

Loot

Heroic

Related Achievements

Trivia

She uses the same animation set as Kil'jaeden.

Videos

10-man Heroic

Template:Youtubelink

25-man Heroic

Template:Youtubelink Template:Youtubelink Template:Youtubelink

Patch changes

  • Cataclysm Patch 4.1.0 (2011-04-26):
    • Twilight Slicer is now less likely to target two healers at once.
    • Wrack will avoid jumping to tanks.
  • Template:Patched
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

External links