Valithria Dreamwalker | |||||||||
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Gender | Female | ||||||||
Race | Green dragon (Dragonkin) | ||||||||
Level | ?? Boss | ||||||||
Reaction | Alliance Horde | ||||||||
Affiliation(s) | Green dragonflight | ||||||||
Location | Icecrown Citadel | ||||||||
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Valithria Dreamwalker, a captured green dragon, is the first boss of the Frostwing Halls wing of the Icecrown Citadel raid. The fight ends when the raid has succeeded in healing Valithria up to 100%, while adds spawn in decreasing intervals.
This boss is available since February 2, 2010 on US servers and February 3 on EU servers.
Quests
After she is restored to her powerful self she often just disappears, unless the Icecrown Citadel weekly raid quest is Respite for a Tormented Soul. If it is she'll take the form of a high elf and explain a few things about Sindragosa to the players.
- [80 Weekly Raid] Respite for a Tormented Soul
Abilities
Valithria
- Nightmare Portal — Summons a Nightmare Portal to allow players access to the Dreamstate, where Dream Clouds spawn. (8 portals each time on 25-man)
- Emerald Vigor 50,000 yd range — Regenerating 200 Mana every 3 sec. Increases Damage done by 10%. Increases Healing done by 10%. Instant. 10 yd radius. 35 sec duration. Stacks to 100. Cast when a Dream Cloud is killed in Valithria's dream state.
- Dreamwalker's Rage — Deals 10,000,000 Nature damage to all surrounding enemies. 3 sec cast. 50,000 yd radius. Cast after reaching full health. Will not hit players.
Blazing Skeleton
- Fireball — Inflicts 4,713 to 5,287 Fire damage to an enemy.
- Lay Waste — Surrounds the caster in flames for 12 sec, pulsing 3770 to 4230 Fire damage to all enemies every 2 sec. Instant. 50,000 yd radius. 4713-5287 on Heroic
Blistering Zombie
- Acid Burst — The caster explodes, dealing 9425 to 10575 Nature damage instantly and 750 Nature damage per second to all enemies within 15 yards. Lasts 20 sec. 11782-13218+900/sec on Heroic
- Corrosion — Whenever the caster lands a melee swing, the target takes 2000 Nature damage every 3 seconds and their armor is reduced by 10%. This effect can stack up to 5 times. Lasts 6 sec. 2500/3 on Heroic.
Risen Archmage
- Column of Frost — Marks the location under a random player target. After 2 seconds a column of frost erupts from this location, dealing 11310 to 12690 Frost damage to all enemies within 3 yards, knocking them into the air. Instant. 3 yd radius. 14138-15862 on Heroic.
- Frostbolt Volley — Inflicts 8550 to 10450 Frost damage to nearby enemies, reducing their movement speed for 4 sec. 1.5 sec cast. 200 yard radius. 10800-13200 on Heroic (8 sec cooldown) (This can be interrupted, as well as dispelled.)
- Mana Void — Summons a Mana Void at a random enemies location. This Mana Void burns 800 mana per second to all enemies within a 6 yard radius. Lasts 30 seconds. Instant. 1000 mana on Heroic
Glutonous Abomination
- Gut Spray 8 yd range — Deals 2000 Nature damage per second and increases Physical damage taken by 25% for 12 sec. Instant. Disease. 9425-10575 Nature damage initial blast; 11782-13218+2500/sec on Heroic. This is a removable disease.
- Spawn Rot Worms — Spawns 8 to 10 Rot Worms after the abomination dies.
Rot Worm
Rot worms spawn in 7-10 per abomination when it dies.
- Melee — 4,000 to 5,000 damage on their current target.
Suppressor
- Suppression (Channeled) 50,000 yd range — Reduces healing received by the target by 10%. Lasts until cancelled. Cast on Valithria.
Setup
Valithria starts at 50% health and the objective is to heal her up to full. Between half and two-thirds of the healers should concentrate on her, while the other healers keep the raid up. This usually translates to 1/2 (10/25 player) healers on the raid and 1-2/3-4 on Valithria.
Adds spawn from the gates. In 25 player, all four gates spawn adds, in 10 player it's only the front two. The spawn rate increases over time. After 7/? (10/25 player) minutes, Suppressors and Blazing Skeletons start to spawn continuously, which usually leads to a quick wipe.
A basic strategy is to loosely assign one group of tanks and damage dealers per add portal.
Add portal groups
The add portal groups should use the following priority list:
- One raid member per portal should focus on Suppressors (Cat druids are quite effective).
- Everyone else should kill Blazing Skeletons first.
- Zombies should be kited by a predesignated ranged DPS.
- Archmages should be tanked and taken out by melee.
- Abominations should be tanked and taken out by ranged DPS.
Class Specific Tips
- Feral Druids are particularly effective against the Suppressors with Swipe (Cat).
- Paladins are good for tanking the Abominations, as [Consecration] helps to gather up the worms that spawn, allowing casters to quickly AoE them down. [Crusader Aura] works inside the dream, increasing movement speed, making a vast difference on heroic modes.
- A Shaman with [Cleansing Totem] can be useful for the Abomination tank.
- Death Knights are good for tanking the Archmages as Frostbolt Volley can be interrupted.
- Mages should place [Amplify Magic] on Valithria for an extra healing buff.
- Hunters are useful against the Zombies, as they can use [Distracting Shot] to make sure the zombie initially heads to the hunter and then gain aggro normally through regular attacks as well as use Frost Traps and [Concussive Shot] to slow them down.
Dream Portals
Every 30 seconds, Valithria provides portals to the Dream. These portals initially appear as small green orbs on the floor even before they can be entered. The Valithria healers should move close to these orbs and enter the portals as soon as they appear. Only one person can use each portal.
The Dream is a version of the room where only Valithria, several green orbs, and the players who entered exist. The objective is to float through as many green orbs as possible. When a player touches an orb it explodes (no damage) and provides a stacking buff (Emerald Vigor), which increases mana regeneration and healing done. After a few seconds, the players automatically return from the Dream and rejoin the rest of the raid. Now they should spam heal Valithria until the next portals spawn. As the portals spawn every 30 seconds, and Emerald Vigor's timer is 35 sec, it should never run out and stack sizes should gradually increase.
Since Emerald Vigor also increases damage done, it may be possible to have DPS classes enter the portals. Preferably this should be a class with low ramp-up time, namely Warriors, Combat Rogues, Hunters, Shaman or any other class/spec that takes a short amount of time to do a large amount of damage.
Heroic Mode
Although semantically very different, the actual encounter has only a few differences on Heroic mode.
- The Frostbolt Volley cast by the Risen Archmage now burns 2000 mana, meaning that interruptions become crucial to stop more mana-intensive classes from running out of mana.
- Valithria's health decays over time. While she still starts at half health and remains at the same max health as normal mode, the decay means more healing needed as the encounter goes on.
- Instead of opening portals into the Dream, portals instead open into the Nightmare.
- Valithria does not announce these portals opening.
- Players take damage while inside the Nightmare, and the orbs also apply a DoT in addition to their usual effects.
- Orbs do not respawn in the Nightmare.
Loot
Normal mode
Heroic mode
Quotes
- Aggro
- Heroes, lend me your aid! I... I cannot hold them off much longer! You must heal my wounds!
- Opens portal
- I have opened a portal into the Dream. Your salvation lies within, heroes.
- 75% Health
- My strength is returning! Press on, heroes!
- 25% Health
- I will not last much longer!
- 0% Health
- Forgive me for what I do! I... cannot... stop... ONLY NIGHTMARES REMAIN!
- Player dies
- A tragic loss...
- Berserk
- FAILURES!
- Victory
- I am renewed! Ysera grants me the favor to lay these foul creatures to rest!
Related achievements
10-player mode | 25-player mode | Objective |
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[Portal Jockey (10 player)] | [Portal Jockey (25 player)] | Enter every portal spawned by Valithria Dreamwalker before healing her to full health |
[The Frostwing Halls (10 player)] ( Heroic) | [The Frostwing Halls (25 player)] ( Heroic) | Defeat the bosses of The Frostwing Halls |
Video
10-player Normal encounter
10-player Heroic encounter
25-player Normal encounter
Template:Cleanup Video
25-player Heroic encounter
Additional videos
25-Player
Patch changes
- Template:Patched
- Template:Patched
- Patch 3.3.0 (2009-12-08): Added.
Description from official site
Icecrown Citadel: The Frozen Throne | Blizzard Entertainment
External links
Dragon | High elf |
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