Tanaris (aka The Tanaris Desert) is a desert located in Southern Kalimdor, east of Un'Goro Crater and south of Thousand Needles. It is an arid land, covered in sand dunes and frequently exposed to dangerous sandstorms. The Steamwheedle Cartel goblins have established Steamwheedle Port and Gadgetzan as their main centers of operation. The dock in Steamwheedle Port is presumably used for transport to the outer islands of the Undermine, the goblin capital, but so far the goblins have proved unwilling to share the ships with the other races.
Tanaris is one of the easiest regions to travel around, being mostly flat sands with a few rocky outcrops, but it is also monotonus, being sparsely populated due to its harsh environment. There are also no roads (or even well-trodden paths) and heavy reliance is placed on the guiding system.
While mostly populated by Horde factions, the region is so barren that it is fairly safe for Alliance members too.
Tanaris has been an endless sea of sand for aeons. Nozdormu, the great dragon of time, was said to make this land his home since time immemorial, thriving in the solitude of oppressive heat and miles of sand.
Tanaris is the ancestral home of the bronze dragonflight based out of the Caverns of Time. The titans also have a holding here in the form of an entrance to the ancient land of Uldum, Whch was once guarded by elite Stone giants. found in the southern parts of the desert. It was here that Anachronos first discovered the full threat of the silithid, who had been making hives in the remote regions of Tanaris. The War of the Shifting Sands was consequently unleashed upon the western land of Silithus.
With the Cataclysm Steamwheedle Port and many parts of Tanaris were flooded making Gadgetzan a port. Some Tanaris goblins wisely invested in desert real estate and reaped the benefits when it became beach-front property.
Getting there Edit
- Alliance: In Thousand Needles head directly south of Fizzle and Pozzik's Speedbarge to a small inlet on the south edge of Thousand Needles. There is a white sand/salt beach with a path that leads to the pass into Tanaris and Gadgetzan.
- Horde: From Freewind Post travel east into the Shimmering Flats, then head south through the mountain pass to Gadgetzan.
Tanaris covers a vast expanse of Southern Kalimdor, just south of Thousand Needles. It is a blazing hot expanse of rolling sand dunes under a cloudless sky. The southern region is more mountainous, with large cavern networks, with some extending deep beneath the surface. A vast realm, Tanaris holds many secrets. The land is mostly desert, and below ground are gigantic tunnel networks. They remain largely unexplored, for few have the fortitude to venture into such a harsh landscape. Still, rumors tell of all manner of creatures that hide within the tunnels and slaughter trespassers without hesitation. Although the sea of dunes does not look as if it would support a variety of wildlife, humans, Sandfury trolls, hyenas, scorpids, basilisks, and silithid bugs are quite common. Ocasionally, drakes are also seen soaring on the thermals that swirl over the great desert.
Maps and subregionsEdit
|Dungeon Name||Level Range||Group Size||Approximate Run Time|
|Caverns of Time: Escape from Durnholde Keep||66-68||5-man||1 hour 15 minutes|
|Caverns of Time: Opening the Dark Portal||70||5-man||45 minutes|
|Caverns of Time: Battle for Mount Hyjal||70||25-man||1-2 Hours|
|Caverns of Time: Culling of Stratholme||80||5-man||1 hour|
|Caverns of Time: End Time||85||5-Man||30 Mins|
|Caverns of Time: Well of Eternity||85||5-man||45 Mins|
|Caverns of Time: Hour of Twilight||85||5-man||30 Mins|
|Caverns of Time: Dragon Soul||85||10/25-man||2-3 Hours|
Flight Master Locations Edit
Regions adjacent to TanarisEdit
|Zone Name||Faction||Level Range||Direction||Access||Access|
|Thousand Needles||40-45||North||By foot north; from Gadgetzan to Fizzle and Pozzik's Speedbarge||By foot north; from Gadgetzan to Fizzle and Pozzik's Speedbarge or Westreach Summit|
|Uldum||83-84||Southwest||By foot to the southwest||By foot to the southwest|
|Un'Goro Crater||50-55||West||By foot west; from Gadgetzan to Marshal's Stand or Mossy Pile||By foot west; from Gadgetzan to Marshal's Stand or Mossy Pile|
Notable characters Edit
- Main article: Tanaris NPCs
Tanaris is home to several characters of note. At Gadgetzan, Mux Manascrambler seeks aid in obtaining ghostly ectoplasm from undead spirits, and Senior Surveyor Fizzledowser investigates the coming of the silithid. And at Steamwheedle Port, Yeh'kinya attempts to learn more of the essence of an ancient god.
- Main article: Tanaris quests
CataclysmEditThis section concerns content exclusive to Cataclysm.
In World of Warcraft: Cataclysm, Tanaris is going to be retuned as level 45-50 zone. In addition the Steamwheedle Port has been destroyed although its still inhabited by goblins. This will make Gadgetzan a port.
- Dunemaul Compound – to the NE is a small Horde camp, the Dunemaul Recruitment Camp
- Eastmoon Ruins – taken by the Southsea Pirates
- Gadgetzan – both flight masters have been brought inside the city; the lands east of here have been flooded and a dock now sits on that side of the city – the boat is functional but the destination hasn’t been set at this time; Southsea Pirate ships form a blockade further out; out the north gate a ship is being constructed
- The Gaping Chasm – on the northern ridge is a neutral quest hub with flight master called Bootlegger Outpost
- Land's End Beach – east of Uldum the mountains have collapsed, connecting that end of the beach to the remainder of Tanaris; a small Alliance camp sits here, Steelspark Station, manned by Gnomes; further down the beach is a camp of Bilgewater survivors, stranded on the beach
- Lost Rigger Cove – under attack by both Goblin and Gnome forces
- Sandsorrow Watch – cave nearby with large scorpid named Gargantapid; the northernmost part of Sandsorrow is now a neutral quest hub
- Southbreak Shore – the Southsea Pirates have extended their camp down the shoreline with more boats and tents
- Southmoon Ruins – south of here is an Alliance quest hub with flight master, Gunstan's Dig; it appears the Horde and Alliance are fighting over the ruins
- Steamwheedle Port – flooded with survivors clinging to tops of buildings
- Thistleshrub Valley – mobs have vanished, but there is a new quest giver here named Adarrah (level 82), and a large stone pathway that is a secondary entrance to the Uldum zone (it is blocked by invisible walls as of build 12319)
- Uldum – the doors are now open
- Valley of the Watchers – SW of here is a Blood Elf Horde hub with a flight master, Dawnrise Expedition
- Waterspring Field - flooded
- Zalashji's Den – though the name still exists, nothing of the cave can be found
- Other – some new mobs can be found here, including elite Dune Worms, Sand Rattlers, and Sand Lashers; due to the flooding of the coast, other areas no longer above water include: Noonshade Ruins and Wavestrider Beach
- New Hunter Pets – Basking Cobra, Sunburst Adder, Dunemaul Broodlord (Scorpid)
Invaders of ZandalarEdit
In the World of Warcraft: Invaders of Zandalar, the land has received a major change in the expansion. Like the Cataclysm, many areas have changed during the time when the Zandalari Empire had invaded Tanaris. The capital city of Zul'Farrak had been taken by the Shadowtooth Army, the main military force of the Zandalari Empire, and parts of Tanaris have become a war zone. Chief Engineer Bilgewhizzle has led the Gadgetzan Waterworks Company to establish a base called Steamwheedle Base on the left side of Land's End Beach while Kelsey Steelspark and her Gnomeregan Covert Ops built Steelspark Base on the right side.
Wild creatures Edit
- Bog beasts
- Bronze dragons
- Dark trolls
- Earth elementals
- Mountain giants
- Sand trolls
- Sea giants
- Water elementals
- There is an alternative route to get to Tanaris that is much quicker for players in Dustwallow Marsh. By traveling to the Theramore Docks, on the eastern coast of Dustwallow, and swimming south around the mountains that surround the Shimmering Flats, you can easily get to Steamweedle Port, so long as you hug the shoreline; failure to do so will result in death by fatigue. This is made much easier using a Swim Speed Potion, a druid's Aquatic Form, a shaman's Water Walking or a similar ability.
- ^ Dungeons & Dragons Warcraft The Roleplaying Game, pg. 210-211, 230
- ^ a b Dungeons & Dragons Warcraft The Roleplaying Game, pg. 210
- ^ http://static.mmo-champion.com/mmoc/images/news/2009/august/cataclysmpreviewpanel_046.jpg
- ^ http://forums.worldofwarcraft.com/thread.html?topicId=23425524394&sid=1&pageNo=1
- ^ Frejya’s (MVP) Cataclysm Compilation