After Kil'jaeden broke out from the Sunwell, Tyrande and Malfurion discovered a way to turn Naga into ordinary Night elves.

Night elf players will start as the Naga where they are been held as prisoners in Shadowglen. As a male Night elf Priest meets the player, he will turn them into a pure Night elf of the Alliance.

Starting attributes

Base IconSmall Druid Druid IconSmall Hunter Hunter IconSmall Priest Priest IconSmall Rogue Rogue IconSmall Warrior Warrior IconSmall Deathknight Death Knight IconSmall Mage Mage Monk
Strength 17 18 17 17 18 20 104 17  ??
Agility 25 25 28 25 28 25 77 25  ??
Stamina 19 19 20 19 20 21 99 19  ??
Intellect 20 22 20 22 20 20 29 23  ??
Spirit 20 22 21 23 20 20 42 22  ??

Racial traits

Shadowmeld - instant - 2 min cooldown
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. (Stealth)
Elusiveness - passive (rogue/druid only)
Reduces the chance enemies have to detect you while shadowmelded or stealthed.
Quickness - passive
Reduces the chance that melee and ranged attackers will hit you by 2%.
Wisp Spirit - passive
Transform into a wisp upon death, increasing speed by 75% (instead of 50%).
Nature Resistance - passive
Reduces the chance you will be hit by Nature spells by 2%.

Reasons for racial traits

Surprise is at the heart of kaldorei battle tactics. A typical attack consists of a group of Sentinels staying hidden, melding with the shadows around them, making a rapid strike, and then disappearing before the enemy can respond. This Elusiveness makes rogues and Druids of the Claw even more stealthy than their counterparts of other races. When an enemy does strike at a night elf they will find that her natural reflexes and Quickness make her difficult to hit.

Night elves live alongside nature rather than pushing it away. This way of life gives them a slight resistance to the elements and to chemical attacks like poisons.

Wisp Spirits wander the forests of Kalimdor and sometimes aid the night elves in construction and gathering. According to legend, these forest lights are the ghosts of dead kal'dorei.

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