The high elves, or quel'dorei ("Children of Noble Birth" in Darnassian and "high elves" in Thalassian), are a race descended from the Highborne night elves who left Kalimdor and settled in the Eastern Kingdoms, founding Quel'Thalas.
The high elves were once a significant force on the continent, but in recent times their numbers have been dramatically reduced, 90% of their race having being slaughtered in the Third War. ( Following this, another 90% of the survivors changed their name to " )blood elves" in remembrance of their fallen brethren, and no longer consider themselves high elven. Only tens of thousands of high elves remain, and those who do cling to the Alliance, trying to restore the glory of their once great people.
The ancient origins of the high elves are a legacy of tragedy and conflict, a series of events that has profoundly affected the development of the Quel’dorei. The high elves are a stark contrast to their nocturnal cousins, the night elves (or Kaldorei). Embracing the light of the sun and forsaking the night, the high elves are the descendants of the very elves who served Azshara in the time of the Well of Eternity. The Kaldorei regard the high elven penchant for using arcane magic as careless, akin to a foolish child playing with fire. The schism that separates the Highborne elves and the night elves is rather ancient, one so ancient that no amount of diplomacy or offerings of peace can soothe the scars of history. The high elves, however, have had generations separating them from the night elves, and no longer care for the past. Problems between the two races are usually clashes of personality, as neither tries overly hard to interact. The arrogance of the high elves led to the War of the Ancients and ultimately to the downfall of the golden age of elven civilization. Through the reckless use of arcane magic, the high elves allowed darkness to seep into the world and corrupt Azeroth. They use the genetic phenomenon that modern elves face as testament to their views.
Arcane magic is a powerful drug to the high elves, and it can be a lure to a dark and perilous path. Yet too many wield it as if they were doing no harm, and few but the oldest and most sage can recall the true reasons why the use of such magic is a dangerous and potentially damning practice. Regardless of the risks, some high elves press onwards to revel in the euphoria and power that the use of magic brings them. The high elves are a tragic example of a race in decline. Their centuries of arcane practice have led them into an ever-tightening downward spiral. Now there are few true Quel’dorei left. Most have gone with Kael'thas Sunstrider to become the blood elves, and in doing so have allied with the sworn enemies of elvenkind, the naga. Now the scant remaining Quel’dorei are typically those who have embraced the Light and seen past the powers of arcane magic and darkness. Distrusted by almost all of the races, the remaining high elves are pariahs in an age when there is little left for them but a life of mistrust and woe. ( )
Exile of the Highborne
When the night elves adopted druidism, they outlawed the practice of arcane magic. The use of its dangerous powers would be punishable by death. However, many Highborne loyalists of Queen Azshara survived the Sundering and grew restless. They suffered from magical withdrawal, and 7,300 years before the invasion of the Horde through the Dark Portal, they spoke against Malfurion Stormrage and the Druids.
Dath'Remar Sunstrider, the leader of this movement, declared the druids cowards for refusing to wield the arcane. Furion and the druids warned the Highborne that any use of magic would be punishable by death. Yet in an attempt to protest the druid’s law, Dath'Remar and his followers unleashed a terrible magical storm upon Ashenvale.
The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Sunstrider and his followers boarded a number of specially crafted ships and set sail upon the seas. By now the Highborne were glad to be rid of their conservative cousins and free to practice the arcane with impunity.
None knew what lay beyond the Maelstrom, but they eventually found the Eastern Kingdoms and formed their own magical realm. They abandoned the concepts of Elune and nocturnal activity, embracing the sun instead. They would soon become known as the high elves.
Foundation of Quel’Thalas
Sunstrider led the high elven fleets across the world for many long years. Their goal was to find places of considerable ley power for them to build their new homeland. After landing on the Lordaeron continent, they moved inland and formed a settlement in the Tirisfal Glades. After a few years, however, many were driven insane. The belief at the time was that something evil slept beneath the Glades, so the high elves abandoned the region and moved northwards.
Around this time, they had become completely severed from the life-giving energy of the Well of Eternity. This meant that they were vulnerable to the elements and had not recieved immortality from Nozdormu and the World Tree. They had shrunk in height and their skin had become a peach hue similar to most dwarves and humans. The high elves soon discovered primitive humans, but associated little with them. The forest trolls of Zul'Aman, under the Amani Empire, posed the greater threat to their society. The elves soon grew to hate the forest trolls and they fought each other whenever they met.
After many more years, the high elves discovered a land in the northern forests which suited them, and founded the kingdom of Quel'Thalas. Unfortunately, they would learn that Quel’Thalas was founded on a sacred and ancient troll city. The trolls began to attack the elven settlements en masse in retaliation. Although the Amani outnumbered them ten to one, the elves utilized magic to its fullest effect and defeated the trolls.
Some elves, wary of the Kaldorei’s warnings, created a protective barrier around Quel’Thalas which allowed them to continue their magic without attracting the Burning Legion’s attention. To do this, they employed a series of monolithic Runestones.
Soon, Quel’Thalas became a shining monument to high elven prowess. It was crafted in the same style as the halls of Kalimdor, with the addition of integrated magic and a brighter colour scheme. Although they did not worship it, a great respect was maintained for nature. The high elves were careful to interweave their cities and architecture with their natural surroundings, creating a truly beautiful and tranquil land.
To sate their hunger for great magical power, the high elves created the Sunwell. It became the source of their power as the Well of Eternity had been in Kalimdor, although the Sunwell was much weaker, and the elves were forewarned of the dangers. As the high elves became more powerful, they cast an enchantment on the forests that bathed Quel'Thalas in eternal springtime, in defiance of the kingdom's location on the extreme north of the continent. From that point on, all high elves had access to the Sunwell's powers from anywhere on Azeroth. Over time, the high elves came to regard the Sunwell's waters as holy. Magic became part of their genes centuries before, but the Sunwell's unique energies became part of them acutely.
New world patterns and the Thalassian kingdom
For nearly four thousand years, the high elves remained relatively at peace. But while the elves established their nation, the Amani plotted their next assault. 2,800 years before the First War, they unleashed it upon the high elves. The Troll Wars ignited. Suffering loss after loss, the high elves turned to the humans of Arathor for support. The two formed a military alliance in exchange for the instruction of 100 humans in arcane magic. Together, they crushed the Amani; an empire that had endured for more than twenty thousand years. Humans and high elves have cultivated this alliance ever since.
The high elves also established relations with the Ironforge Dwarves to the far south, when the human nations of Gilneas and Alterac encountered them more than a thousand years later. The two races had no special bond and tended to distrust one another. When allied, it was through their common ties to the humans.
Yet 230 years before the First War, the dwarven race split into three factions (See War of the Three Hammers). The Wildhammers desired to open up trade with the high elves, considered taboo at the time, and would serve as one of the catalysts for their war. ( When it ended, the clan became close allies to the high elves. The two races were united through a mutual appreciation for nature and other cultural similarities. ) ( They would soon become each other’s closest friends within )the alliance.
War and the fall of Quel’Thalas
The high elves only helped out on a small level in the First War, when the Horde first attacked and took Stormwind Keep. After the humans were defeated and fled north through Khaz Modan, the dwarves sent emissaries to meet with the high elves and humans to discuss the threat of the Horde. ( )
Peace in Quel’Thalas continued for almost three thousand years until the Second War. The orcish Horde came through a portal from the world of Draenor at the advent of the First War, and defeated the Kingdom of Stormwind. They then brought ogres into Azeroth, and allied with the goblins and forest trolls, turning their sights on the north.
When the humans proposed an alliance of their seven nations, the Wildhammer and Ironforge dwarves, the gnomes and the high elves, the elves were honour-bound to join it due to their ancestral connection with Arathi, of whom Anduin Lothar was the last pure-blooded scion. Under Anasterian Sunstrider, they were the least enthusiastic of the alliance and put forth only a token army.
However, the orcs' northern campaign managed to burn down the borderlands of Quel’Thalas, slaughtering many high elves in the process, and corrupting the Runestone at Caer Darrow. This enraged Silvermoon, which promptly pledged its full support to the war. The Horde eventually splintered under internal political pressure, and the Alliance charged southwards to crush it. The Second War was won.
In the aftermath, some high elves blamed the humans' poor leadership for the burning of their forests. King Terenas of Lordaeron reminded them that nothing of Quel'Thalas would have remained if not for the hundreds of humans that gave their lives to defend it, but nevertheless, the high elves largely abandoned the Alliance. Alleria Windrunner, sister to Sylvanas, and a cadre of her elven rangers remained loyal to Alliance High Command, but they were eventually lost on the other side of the Dark Portal. Her sister Vereesa also advocated continued support to the Alliance after the Grim Batol incident, but Anasterian was not swayed.
It should be noted that although the high elves retreated from the Alliance, a large number of them remained in Dalaran and were loyal to the Alliance through the Kirin Tor.
Years later, the Scourge came forth. Its commander, Arthas Menethil, obliterated the leading nation of Lordaeron and then turned their sights on Quel’Thalas. Their goal was to revive a human man named Kel'Thuzad, who could summon the demon-lord Archimonde into Azeroth. To do this, they required a source of considerable ley magic, and chose the Sunwell.
The high elves were still recovering from their grievous injuries at the hands of the Horde, but faced the Scourge in battle regardless. This time, there would be no human army to rescue them. The high elven army, lead by the Ranger General Sylvanas Windrunner, was eradicated.
The Sunwell was used to resurrect Kel'Thuzad, and fouled with evil in the process. The Scourge then set about to commit genocide on a massive scale. Only about ten percent of the entire race survived. Some of them were lucky enough to be away from their home at the time (many were housed at Dalaran), but the majority of them survived only by defending themselves or hiding.
Soon, Dalaran, with the second greatest concentration of high elves, was destroyed as well. Although this defeat was swift and no genocide would occur here, outside the original battle. Many elves died afterward from bandits that came to sift through the wreckage.
The remaining elves throughout the continent were scattered and clung to the Alliance for protection until Kael'Thas began to organize them, reclaiming every last elf on the Eastern Continent. Some had left with Jaina Proudmoore to form the state of Theramore in Kalimdor, before the destruction of Quel'Thalas. These elves had mostly severed ties with Quel'Thalas prior to its fall, and keep the name of High Elf today. They take two out of the seven seats on the ruling council that advises Lady Jaina and play a key role in the governing of the city-state. Occasionally, ships have come from Lordaeron bringing more of their people to the diverse city, although some have begun to migrate back to Quel'Thalas, as the Alliance is incapable of healing their addiction and ending their agony. All high ranking high elves in the Alliance have ready access to arcane currents to feed upon, which keeps them from feeling the same level of agony as their bretheren. For example, a large Moon Well, a fount of mystical energies, sits in the park of Stormwind, open for all to observe and bathe. The elven body automatically absorbs energy from the area around it, and such a high saturation as the Well of Eternity's waters supplies their demand nicely.
Also, a small unit of high elven rangers under command of Ranger Captain Fellari Swiftarrow battled against the undead under command of the zealous Scarlet Crusade, and a large statue in honor of their capable leader has been erected in the Scarlet Monastery.
Some high elves live in the Hinterlands, and some high elves took refuge in Zul'aman. Several bands of high elves, survivors from Quel’Thalas, fled south and now wander throughout the forest. Those who stay one step ahead of the trolls survive; those who do not are dead (and probably eaten by the cannibalistic trolls). Scourge patrols, hunting the elven refugees, also stalk through the land. ( )
The high elves of Quel'Thalas renamed themselves blood elves and have rebuilt the city per the instructions of Prince Kael'thas. Due to the ignorance of the Alliance leader Garithos, they were forced to ally themselves to with the Naga to survive. The racist leader sentenced them to death for this "treason" and the elves were locked in the prison under Dalaran, awaiting execution. Prince Kael'thas and Lady Vashj, Handmaid of the Naga Queen, rescued Kael's people and fled to Outland. There, they joined Illidan, and learned how to sate their hunger for magic from him by feeding on alternative sources (he has suffered this addiction as an immortal for 10,000 years, cut off from the Well of Eternity and Sunwell). The Blood Elves began to use and hunt Demons to steal their powers, although they do not worship them. They merely use them as tools. The blood elves have situate themselves in Outland and Quel'Thalas, and account for the vast majority of high elves. Those few elves of the Alliance have become enemies to their once brothers in arms. The Alliance high elves are known as the Silvermoon Remnant. The Blood Elves have allied themselves with the Horde through their connections to The Banshee Queen Sylvanas Windrunner, leader of the Forsaken and once the Ranger General of Quel'thalas. They harbor very little trust for the Horde, but have come to hate much of the Alliance, Humans (and to a lesser extent Dwarves) in particular. While their relationship with Night Elves isn't flourishing, they aren't dire enemies either, as location doesn't force them to fight. Although, recent excursions by both Night Elf Druids into the Ghostlands for its healing and Sentinels to spy on the Blood Elves (due to their association with Illidan) is causing much conflict.
It is important to note that most Draenei are on bad terms with the blood elves after Illidan's attack on Shattrath City.
The high elves are a people without a home, now dwelling in the lands of humans after the forces of Prince Arthas and the lich Kel'Thuzad destroyed the city of Silvermoon. Now, most of the remaining true high elves dwell among humans, living in small communities and villages. Many of the high elves journeyed with Prince Kael’thas, the last leader of the Sunstrider dynasty, to join with Illidan and the naga.These elves eschewed their high elven ancestry in search for some way to placate their magical addiction and became the blood elves, and now use alternative magical sources to safeguard their lives. The destruction of the Sunwell has forced the high elves into decline, causing them to doubt the future of their once-proud race and drawing animosity toward them from other races who feel that the high elves have betrayed the Alliance. Most of the high elves have placed themselves under a self-imposed exile, ashamed of the damage that they have wrought upon the world of Lordaeron with their abuse of arcane magic. While humans still accept the high elves because of the aid that both races provided each other during the most recent attacks of the Burning Legion, many of the other races will only deal with the high elves if absolutely necessary. This is especially true after the acts of Kael’thas Sunstrider. The night elves in particular do not care for the company of high elves (as they have personal memories of the war that spawned them) and in some cases can be openly hostile toward their sun-blessed brethren. The passing of time may heal these wounds, but the use of arcane magic will always draw a rift between these two breeds of elf. ( )
The Lands of Conflict RPG book (which takes place before World of Warcraft (), states that the high elven population is approximately 24,810 and the half-elven population is approximately 9,550, not including Theramore, Dalaran, and several less significant cities. Stormwind (pop. 200,000) ) () ( alone has the most, with a total of 20,000 high elves, and 8,000 half elves. )
When Kael'Thas founded the blood elves, approximately 90% of the surviving high elven population left and joined his cause. Since then the blood elves have presumably converted more to their side, reducing high elven power to an extreme low.
High elves and goblins are two of the playable races in the Warcraft RPG, but not in World of Warcraft MMO.
High elves stand slightly taller than humans do. A high elf is usually a little over 6 feet in height and weighs between 100 to 175 pounds, depending on gender. The elves are slim, with sharp symmetrical features, often an exaggeration of perfect beauty. The high elves are uniformly fair in complexion, with white to flaxen colored hair. Their eyes are incredibly intense in color, seeming to glow with an inner light. While many high elves have blue or green eyes (ex. Alleria  (), violet and red are not unheard of. ) ( The structure of high elven eyes (based on artwork) shows that they are generally like humans with a pupil and iris surrounded by "white", but tend to be able to see much farther than humans are capable. The )life span of high elves is several hundred years. They reach adulthood at 110 years, a "venerable" age at roughly 350 years, and most dying of old age between 354 and 390 years. ( A few may live as long as two thousand years. ) ( Most high elves (especially those of the Alliance) do not wear red or black for fear of being mistaken as blood elves. ) ( They have shorter ears and much smaller, lighter bodies than )night elves. As well, their ears usually point upwards whereas those of the night elves do not.
High elves have white, red, orange brown, black, and blonde colored hair and fair skin, most have brilliantly intense sapphire coloured eyes that glow (at least in World of Warcraft). In World of Warcraft high elves have blue, sapphire glowing eyes (but have more variation according to lore, including green eyes () (). The )blood elves have only green, emerald glowing eyes to show their magic addiction and their newly aquired addiction to fel magic.
Blood elves and high elves were for the most part the same race in terms of underlying physical biology. However, blood elves have recently been evolving beyond or into something different than high elves due to use of fel magic, and may evolve even further in time (some of these changes include glowing green eyes, and paler or ruddier skin). ( For the most part however, they are considered separate due to cultural differences more so than because of physical ones ) (. )
In World of Warcraft, the high elves closely resemble blood elves appearance-wise (they seem to be the exact same except for the lack of glowing green eyes), but their voices are those of night elves. Taela Everstride at Allerian Stronghold even says, somewhat bemusedly, "I get that a lot... I'm a high elf, not a blood elf. Don't worry, I won't suck the magic out of you."
It would not quite be correct to say that the high elves rejoined the Alliance. To many high elves, they never left.
Nevertheless, they are often aloof and distant from their allies. They keep to themselves and enjoy wandering forests alone or in small groups. They also maintain the Quel'Danil lodge, an outpost in the Hinterlands which pursues their diplomatic interests and Quel'Lithien in the Eastern Plaguelands near the gateway to ruined Quel'Thalas.
High elves in Stormwind copy the humans' style of long-sleeved tunics, billowy trousers and leather boots. Many High elves avoid wearing red clothing, as to dissociate themselves from blood elves. They have also set aside a day of mourning for high elves to remember the destruction of Dalaran with their human friends.High elves were once strong worshipers of the Holy Light, but this has died down as many have rejected it in favour of arcane magic. Although after the invasion of the Scourge and the break off from the blood elves, many have looked to the The Light, they do so loosely and are much less devout than humanity. High elven Priests are common. The high elves have made significant contributions to this evolving religion, which originated from human cults. Even a few high elves have become paladins, without the help of magic like the blood elves. (.Not interested in demonic magic,High Elves refuse to be warlocks(except some mobs in Darkshore),and embrace the path of nature and became )elven druid.Lore sais that the runestones were build by high elf druids..
Natural Torent:Earth Shock's a target dealing 10-11 nature damage and intrerupting any spell casting for 10 mana.
Sun Blessing:Heals 10-20 damage from a friendley target.
Masters of Experiments:+ 10 Alchemy
Power of the Highborne:+ 15 Armour and +10 resistance to all type of spell damage.