Characters Edit

Status Server Faction Name Gender Race Class Level Profession / Profession Guild Mount
Main Stormreaver US Alliance 15 Gankutsuou M Night Elf
IconSmall NightElf Male
IconSmall Rogue
70 Herbalist / Skinner Leet Crew Swift Mistsaber Swift Red Gryphon
Alt Stormreaver US Alliance 15 Ichida M Gnome
IconSmall Gnome Male
IconSmall Mage
51 Miner / Skinner <none> Unpainted Mechanostrider
Alt Stormreaver US Alliance 15 Kitsuki M Human
IconSmall Human Male
IconSmall Warrior
48 Herbalist / Alchemist Team Asia Chestnut Mare
Alt Stormreaver US Alliance 15 Contramundi M Dwarf
IconSmall Dwarf Male
IconSmall Priest
41 Herbalist / Alchemist <none> Gray Ram
Alt Stormreaver US Alliance 15 Ayunee F Human
IconSmall Human Female
IconSmall Warlock
33 Herbalist / Skinner Happy Adventure Club <none>
Alt Stormreaver US Alliance 15 Honoka F Draenei
IconSmall Draenei Female
IconSmall Shaman
25 Herbalist / Skinner <none> <none>

Alt / Bank Stormreaver US Alliance 15 Haruhi F Night Elf
IconSmall NightElf Female
IconSmall Hunter
21 Miner / Engineer <none> <none>
Bank Stormreaver US Alliance 15 ------ M Gnome
IconSmall Gnome Male
IconSmall Warrior
1 <none> / <none> <none> <none>
Bank Stormreaver US Alliance 15 ------ M Gnome
IconSmall Gnome Male
IconSmall Warrior
1 <none> / <none> <none> <none>
Bank Stormreaver US Alliance 15 ------ M Gnome
IconSmall Gnome Male
IconSmall Warrior
1 <none> / <none> <none> <none>
Bank Stormreaver US Alliance 15 ------ M Gnome
IconSmall Gnome Male
IconSmall Warrior
1 <none> / <none> <none> <none>

Rogue Assassination Tree TableEdit

Talent Description
Improved Eviscerate Increases the damage caused by your Eviscerate ability by 5/10/15%.
Remorseless Attacks After killing an opponent that yields experience or honor, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice Increases Critical Strike chance by 1/2/3/4/5%.
Ruthlessness Gives your finishing moves a 20/40/60% chance to add a combo point to your target.
Murder Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin by 1/2%.
Improved Backstab Increases the critical strike chance of your Backstab ability by 10/20/30%.
Relentless Strikes Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor Increases the armor reduced by your Expose Armor ability by 25/50%.
Lethality Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, Mutilate, Shiv, or Hemorrhage abilities by 6/12/18/24/30%.
Vile Poisons Increases the damage dealt by your Poisons and Envenom ability by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist Dispel effects. Note: As of the BC release, there is a bug with Vile Poisons making poisons 100% resistant to dispells. [1]
Improved Poisons Increases the chance to apply poisons to your target by 2/4/6/8/10%.
Fleet Footed Increases your chance to resist movement impairing effects by 5/10% and increases your movement speed by 4/8%. This does not stack with other movement speed increasing effects.
Cold Blood When activated, increases the critical strike chance of your next offensive ability by 100%.
Improved Kidney Shot While affected by your Kidney Shot ability, the target recieves an additional 3/6/9% damage from all sources.
Quick Recovery All healing effects on you are increased by 10/20%. In addition, your finishing moves cost 40/80% less energy when they fail to hit.
Seal Fate Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
Master Poisoner Reduces the chance your poisons will be resisted by 2/4% and increases your chance to resist poison effects by an additional 15/30%.
Vigor Increases your maximum Energy by 10.
Deadened Nerves Decreases all physical damage taken by 1/2/3/4/5%.
Find Weakness Your finishing moves increase the damage of all offensive abilities by 2/4/6/8/10% for 10 seconds.
Mutilate Instantly attacks with both weapons for an additional 101 for each weapon. Damage is increased by 50% against poisoned targets. Must be behind the target. Awards 2 combo points.

Rogue Combat Tree TableEdit

Talent Description
Improved Gouge Increases the effect duration of your Gouge ability by .5/1/1.5 seconds.
Improved Sinister Strike Reduces the Energy cost of your Sinister Strike ability by 3/5.
Lightning Reflexes Increases your Dodge chance by 1/2/3/4/5%.
Improved Slice and Dice Increases the duration of your Slice and Dice ability by 15/30/45%.
Deflection Increases your Parry chance by 1/2/3/4/5%.
Precision Increases your chance to hit with melee weapons by 1/2/3/4/5%.
Endurance Reduces the cooldown of your Sprint and Evasion abilities by 45/90 sec.
Riposte A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Improved Sprint Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick Gives your Kick ability a 50-100% chance to silence the target for 2 seconds.
Dagger Specialization Increases your chance to get a critical strike with Daggers by 1/2/3/4/5%.
Dual Wield Spec. Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Mace Specialization Increases your skill with Maces by 1/2/3/4/5, and gives you a 1/2/3/4/5% chance to stun your target for 3 seconds with a mace.
Blade Flurry Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Sword Specialization Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.
Fist Weapon Spec. Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.
Blade Twisting Gives your Sinister Strike, Backstab, Gouge and Shiv Abilities a 10/20% chance to Daze the target for 8 Seconds.
Weapon Expertise Increases your skill with Swords, Fist, and Dagger weapons by 5/10.
Aggression Increases the damage of your Sinister Strike and Eviscerate abilities by 2/4/6%.
Adrenaline Rush Increases your Energy regeneration rate by 100% for 15 seconds.
Vitality Increases your total Stamina by 2/4%, and your total Agility by 1-2%.
Nerves of Steel Increases your chance to resist Stun and Fear effects by an additional 5/10%.
Combat Potency Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.
Surprise Attacks Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, and Gouge abilities is increased by 10%.

Rogue Subtlety Tree TableEdit

Talent Description
Master of Deception Reduces the chance enemies have to detect you while in Stealth mode. Master of Deception (Rank 5) improves your Stealth to that of a character three levels higher.
Opportunity Increases the damage dealt when striking from behind with your Backstab, Mutiliate, Garrote, and Ambush abilities by 4/8/12/16/20%.
Sleight of Hand Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduced by your Feint ability by 10/20%.
Improved Sap Gives you a 50/100% chance to return to Stealth after using your Sap ability.
Camouflage Increases your speed while stealthed by 3/6/9/12/15% and reduces the cooldown of your Stealth ability by 1/2/3/4/5 seconds.
Initiative Gives you a 25/50/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike (Active) A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Improved Ambush Increases the critical strike chance of your Ambush ability by 15/30/45%.
Setup Gives you a 15/30/45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Elusiveness Reduces the cooldown of your Vanish and Blind abilities by 45/90 seconds.
Serrated Blades Causes your attacks to ignore 1.67/3.34/5 armor/level of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. The amount of Armor reduced increases with your level.
Heightened Senses Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2/4%.
Preparation (Active) When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush, and Premeditation abilities.
Dirty Deeds Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20 Energy.
Hemorrhage (Active) An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3/5/7/10. Lasts 30 charges or 15 sec. Awards 1 combo point.
Master of Subtlety Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4/7/10% damage.
Deadliness Increases your Attack Power by 2/4/6/8/10%.
Enveloping Shadows Increases your chance to avoid area of effect attacks by an additional 5/10/15%.
Premeditation (Active) When used, adds 2 combo points to your target. You muss add to or use those combo points within 10 seconds or the combo points are lost.
Cheat Death You have a 10/20/30% chance to completely avoid any damaging attack that would otherwise kill you.
Sinister Calling Increases your total Agility by 3/6/9/12/15%.
Shadowstep (Active) Attempts to step through the shadows and reappear behind your enemy. The damage of your next Ambush, Backstab or Garrote ability is increased by 20%. Lasts 10 seconds.
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