Rogue Assassination Tree Table Edit
Increases the damage caused by your Eviscerate ability by 5/10/15%.
After killing an opponent that yields experience or honor, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Increases Critical Strike chance by 1/2/3/4/5%.
Gives your finishing moves a 20/40/60% chance to add a combo point to your target.
Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin by 1/2%.
Increases the critical strike chance of your Backstab ability by 10/20/30%.
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor
Increases the armor reduced by your Expose Armor ability by 25/50%.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, Mutilate, Shiv, or Hemorrhage abilities by 6/12/18/24/30%.
Increases the damage dealt by your Poisons and Envenom ability by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist Dispel effects. Note: As of the BC release, there is a bug with Vile Poisons making poisons 100% resistant to dispells. 
Increases the chance to apply poisons to your target by 2/4/6/8/10%.
Increases your chance to resist movement impairing effects by 5/10% and increases your movement speed by 4/8%. This does not stack with other movement speed increasing effects.
When activated, increases the critical strike chance of your next offensive ability by 100%.
Improved Kidney Shot
While affected by your Kidney Shot ability, the target recieves an additional 3/6/9% damage from all sources.
All healing effects on you are increased by 10/20%. In addition, your finishing moves cost 40/80% less energy when they fail to hit.
Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
Reduces the chance your poisons will be resisted by 2/4% and increases your chance to resist poison effects by an additional 15/30%.
Increases your maximum Energy by 10.
Decreases all physical damage taken by 1/2/3/4/5%.
Your finishing moves increase the damage of all offensive abilities by 2/4/6/8/10% for 10 seconds.
Instantly attacks with both weapons for an additional 101 for each weapon. Damage is increased by 50% against poisoned targets. Must be behind the target. Awards 2 combo points.
Rogue Combat Tree Table Edit
Increases the effect duration of your Gouge ability by .5/1/1.5 seconds.
Improved Sinister Strike
Reduces the Energy cost of your Sinister Strike ability by 3/5.
Increases your Dodge chance by 1/2/3/4/5%.
Improved Slice and Dice
Increases the duration of your Slice and Dice ability by 15/30/45%.
Increases your Parry chance by 1/2/3/4/5%.
Increases your chance to hit with melee weapons by 1/2/3/4/5%.
Reduces the cooldown of your Sprint and Evasion abilities by 45/90 sec.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives your Kick ability a 50-100% chance to silence the target for 2 seconds.
Increases your chance to get a critical strike with Daggers by 1/2/3/4/5%.
Dual Wield Spec.
Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Increases your skill with Maces by 1/2/3/4/5, and gives you a 1/2/3/4/5% chance to stun your target for 3 seconds with a mace.
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.
Fist Weapon Spec.
Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.
Gives your Sinister Strike, Backstab, Gouge and Shiv Abilities a 10/20% chance to Daze the target for 8 Seconds.
Increases your skill with Swords, Fist, and Dagger weapons by 5/10.
Increases the damage of your Sinister Strike and Eviscerate abilities by 2/4/6%.
Increases your Energy regeneration rate by 100% for 15 seconds.
Increases your total Stamina by 2/4%, and your total Agility by 1-2%.
Nerves of Steel
Increases your chance to resist Stun and Fear effects by an additional 5/10%.
Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, and Gouge abilities is increased by 10%.
Rogue Subtlety Tree Table Edit
Master of Deception
Reduces the chance enemies have to detect you while in Stealth mode. Master of Deception (Rank 5) improves your Stealth to that of a character three levels higher.
Increases the damage dealt when striking from behind with your Backstab, Mutiliate, Garrote, and Ambush abilities by 4/8/12/16/20%.
Sleight of Hand
Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduced by your Feint ability by 10/20%.
Gives you a 50/100% chance to return to Stealth after using your Sap ability.
Increases your speed while stealthed by 3/6/9/12/15% and reduces the cooldown of your Stealth ability by 1/2/3/4/5 seconds.
Gives you a 25/50/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
Increases the critical strike chance of your Ambush ability by 15/30/45%.
Gives you a 15/30/45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Reduces the cooldown of your Vanish and Blind abilities by 45/90 seconds.
Causes your attacks to ignore 1.67/3.34/5 armor/level of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. The amount of Armor reduced increases with your level.
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2/4%.
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush, and Premeditation abilities.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20 Energy.
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to (Active) 3/5/7/10. Lasts 30 charges or 15 sec. Awards 1 combo point.
Master of Subtlety
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4/7/10% damage.
Increases your Attack Power by 2/4/6/8/10%.
Increases your chance to avoid area of effect attacks by an additional 5/10/15%.
When used, adds 2 combo points to your target. You muss add to or use those combo points within 10 seconds or the combo points are lost.
You have a 10/20/30% chance to completely avoid any damaging attack that would otherwise kill you.
Increases your total Agility by 3/6/9/12/15%.
Attempts to step through the shadows and reappear behind your enemy. The damage of your next Ambush, Backstab or Garrote ability is increased by 20%. Lasts 10 seconds.
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