Between Tanaris and Silithus at the southern end of Kalimdor is the Un'Goro Crater. Though almost completely isolated from the rest of the world and sandwiched between two deserts, the region is filled with exotic plant life and even more exotic creatures. Ranging from peaceful earth elementals to raging Devilsaurs, the locals are not to be trifled with.

The pylons and stone giants which walk around the crater have no explanation, and when clicked upon the pylons tooltip says that they were placed here for unknown reasons. These pylons could mark where the Titans might re-appear, as there is information about the Titans making a second visit to Azeroth available from either the hologram in-front of Uldum, or in Uldaman.


From Geologist Larksbane in Silithus:

...The night elf army was pushed back through Un'Goro Crater, to the borders of the Tanaris desert. Something in Un'Goro prevented the Qiraji from being able to take the land. I do not quite understand this word but I believe it to mean 'God Lands'. It is stated that they could not 'take the God Lands'.
Fascinating, this coincides with theories of Un'Goro being the home of the Titans when they inhabited Kalimdor. Perhaps Aman'Thul himself watched over 'The God Lands'. Hrm, curious...

Getting There

Slithering Scar

The Slithering Scar

Alliance 15Horde 15Alliance and Horde:Un'Goro can be reached either from Tanaris to the east or Silithus to the west. In some places it is possible to jump into the crater in stages, avoiding death. However, those who don't want to take the chance can use the ramps leading down to the crater floor, found in southwestern Tanaris and northeastern Silithus. The flight path for the zone is in the center of the northern crater wall, known as Marshal's Refuge.


Un'Goro is a massive crater full of amazingly lush jungle and teeming with life. Dinosaurs roam freely here, the land is wild and unpredictable. At the center of the crater a volcano rises, and fire elementals prowl. In addition, many strange and beautiful crystals dot the landscape, their purpose unknown to most but an object of research for some of the adventurous scientists camped in the area.

There are no instanced dungeons in Un'Goro, nor Battlegrounds. However, the micro dungeon Terror Run can be found here.


File:Map Un'Goro Crater.jpg
Fire Plume RidgeFungal RockGolakka Hot SpringsIronstone Plateau
Lakkari Tar PitsMarshal's RefugeThe MarshlandsThe Slithering Scar
Terror Run

Topographic map of Un'Goro Crater

Micro dungeons

Marshals Refuge

Marshal's Refuge

Travel hubs

There exist two Neutral 15 flight paths from Marshal's Refuge: One to Gadgetzan, Tanaris, and one to Cenarion Hold, Silithus.

Regions adjacent to Un'Goro Crater

Zone Name Faction Level Range Direction Access
Tanaris Horde 15 Alliance 15 40-50 East By foot or flightpaths from Marshal's Refuge to Gadgetzan
Silithus Horde 15 Alliance 15 55-60 West By foot or flightpaths from Marshal's Refuge to Cenarion Hold

Notable Characters

Fire Plume Ridge

Fire Plume Ridge

Main article: List of Un'Goro Crater NPCs

Un'Goro Crater is home to several characters of note. At Marshal's Refuge, Williden Marshal has led a team of explorers and biologists to take refuge from the crater's monstrous wildlife. Near the entrance to Tanaris, Torwa Pathfinder attempts to hunt down the elusive Lar'korwi. And at Fire Plume Ridge, poor Ringo desperately awaits the help of bold adventurers to guide him to safety from the powerful fire elementals that roam the crags, led by the terrible Blazerunner.


Main article: Un'Goro Crater quests

Quests in the crater range between level 50 and 55. Most quests in this area involve performing tasks for the scientists studying the life, history, and crystals of the crater, found in Marshal's Refuge. There is also a chain in which players help to identify and deal with the silithid menace which has appeared in southern Un'Goro.


Golakka Hot Springs

Golakka Hot Springs

Un'goro Crater is a region largely untouched by the advances of modern society, and as such boasts a large variety of natural minerals, plants, soil and crystals.

Miners will find Thorium ore located throughout the crater, particularly around the walls and Fire Plume ridge, in the middle of the crater, with Rich Thorium Veins in the South West part, as well as some dispersed Mithril Deposit.

Herbalists will find a variety of herbs growing throughout the crater. Blindweed is commonly found near the northern tar pits. Sungrass and, more commonly, Dreamfoil are available on grassy areas. Liferoot is found by the water. Firebloom and Mountain Silversage grow on the hot rocks of Fire Plume Ridge.

For Skinners, Un'goro is the only source of Devilsaur Leather and the the leatherworking patterns that use it. You will not, however, find any cloth; Un'goro is the only major zone with no humanoid mobs to fight.

Soil may be found in numerous piles around the crater. Harvesting this is available regardless of profession, and usually nets 1-4 Un'goro soil samples. This is used together with Tharlendris seeds and an Evergreen Pouch to produce Morrowgrain, used in repeatable reputation quests for Thunder Bluff/Cenarion Circle and Darnassus/Cenarion Circle, depending on your faction. It can be sold to vendors for 1Silver 46Copper.

Ironstone Plateau

Ironstone Plateau

Also available are the power crystals: blue, red, green and yellow. These can be used with the power pylons in exchange for temporary buffs. These are accessed after completing a quest for J.D. Collie, a gnome located at the back of the crystal cave in Marshal's Refuge, who gives a manual instructing which crystals are used with what pylon. They are also used in limited quantities with some blacksmithing recipes as well as a few Arcanum quests. They cannot be sold to vendors but can be auctioned or traded.

List of Un'Goro resources:

Wild creatures

Terror Run

Terror Run

Crystals and pylons

Fungal Rock

Fungal Rock

In Un'Goro there are 3 Pylons: a Northern, Western, and Eastern Pylon (coordinates 56,12; 23,59; and 77,50 respectively). Scattered throughout Un'Goro are crystals colored either red, yellow, blue, or green. The crystals can used on Pylons providing you have the right combination of crystals. Each pylon requires 2x10 crystals (10 of 2 different colors). Below is a detailed list of those powers.

The pylons require all three quests given from J.D. Collie at Marshal's Refuge to be complete before they will accept your crystals.

Crystal Power Description Pylon Required Crystals Amount Awarded
Crystal Force Increases the target's Spirit by 30 for 30 min . Eastern Blue+Green 6
Crystal Spire A crystal shield surrounds the friendly target, doing 12 damage to anyone who hits him. Lasts 10 min. Eastern Blue+Yellow 6
Crystal Charge Inflicts 383 to 517 fire damage to targets in a 3 yard radius. Northern Red+Yellow 6
Crystal Restore Heals the target of 670 damage over 15 sec. Northern Green+Yellow 6
Crystal Yield Decreases an enemy target's Armor by 200 for 2 min. Western Blue+Red 6
Crystal Ward Increases the target's Armor by 200 for 30 min. Western Green+Red 6

The zone and popular culture references

The Marshlands

The Marshlands

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