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{{questbox
{{for|the raid dungeon of the same name|Ulduar (instance)}}
 
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| name= What We Know...
{{infobox instance
 
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| faction= Alliance
|name=Ulduar
 
 
| level= 20
|aka=Several instances
 
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| levelreq = 18
|ss=Ulduarconcept2.jpg
 
 
| type= Group
|caption=Ulduar concept
 
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| category = Bloodmyst Isle
|loc=[[Storm Peaks]]
 
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| start = [[Vindicator Aesom]]
|race=[[Iron dwarf|Iron dwarves]]<br />[[Iron vrykul]] (current)<br /> [[Earthen]]<br />[[Crystalline golem]]s<br />[[Storm giant]]s (former)
 
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| end = [[Exarch Admetius]]
|boss=
 
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| experience = 160 EXP (or {{cost|||90}} at level 70)
|type=Raid
 
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| rewards =
|pop=Unknown population; perhaps 150<ref>''[[Lands of Mystery]]'', pg. 110</ref>
 
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| next = [[Quest:What We Don't Know...]]
|level=77-80+
 
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| id = 9753
|players=5-25
 
 
}}
 
}}
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== Objectives ==
{{Ulduar wings}}
 
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Speak to [[Exarch Admetius]] at [[Blood Watch]].
  +
== Description ==
  +
We've learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O'ros and regain control of the [[Exodar]].
   
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Light be praised, we have stopped their supply line by destroying the sun gate. Unfortunately, they continue to use the contaminant of the Vector Coil to poison the land, using the mutagenic properties of the fallout to their advantage.
'''Ulduar''' ({{pron|'əlduːɑr}})<ref name="pronounce">{{ref web
 
|url=http://forums.worldofwarcraft.com/thread.html?topicId=14990442612&pageNo=2&sid=1#20
 
|archiveurl=http://blue.mmo-champion.com/1/14990442612-how-to-pronounce-ulduar.html
 
|archivedate=2009-02-10
 
|title=Re: How to pronounce Ulduar?
 
|author={{Blizz}} [[Nethaera]]
 
|date=2009-02-10
 
|accessdate=2009-05-24 }}</ref> is a [[titan]] complex in the [[Storm Peaks]], and encompasses two dungeons — the [[Halls of Stone]] and the [[Halls of Lightning]] — and a raid dungeon simply named [[Ulduar (instance)|Ulduar]].
 
   
  +
With this knowledge, Admetius has devised a plan. Seek him out.
== Lore ==
 
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== Completion ==
{{RPG-section}}
 
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I am in need of your services, &lt;name&gt;. I have a plan to topple the entire Sunhawk army, but before we can progress, we need to gather some vital information.
Along with [[Uldum]] and [[Uldaman]], there exists a third base of the [[titan]]s called Ulduar. A fourth base, [[Maraudon]], is the location of [[Terramok]], an ancient titan vault. A fifth base is located under [[Bael Modan]]. Ulduar is located in [[The Storm Peaks]] of [[Northrend]].
 
   
  +
We need to identify the weaknesses in their primary defense. Unfortunately, we have been unable to get close enough to the Vector Coil to gauge their defenses. If we could get the prisoner to talk, we could get the information that we needed to break through the line and destroy the Vector Coil.
Ulduar is a mysterious subterranean realm of ice and stone. This was once the [[storm giant]]s' stronghold, but they didn't build it. Brann Bronzebeard believes it to be a titan city (it is also a production facility and prison), as it matched the design of the two temples in Northrend and other ruins [[dwarves]] found elsewhere (and because it contained the word "Uld"). Massive buildings protrude from the tops and sides of mountains, many hundreds of times taller than a human. When Brann Bronzebeard first explored the area, a section he discovered was covered in rock and ice. He thought it was an amazing place but couldn't tell from outside, because it was completely hidden to him. The exterior he saw looked like the other peaks to him: a jumble of rock and ice cut at angles only nature would have produced. The entrance he discovered was well-hidden and heavily guarded by [[crystal golem]]s.<ref name="LoM110">''[[Lands of Mystery]]'', pg. 110</ref> However large sections of the facility are now visible aboveground.
 
   
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You heard me, I want to blow the damned thing up.
Inside, Ulduar is a profusion of tunnels and stairs and balconies. The entire place appears to be carved out of a massive cave, and many of the levels are natural ledges. It has the feeling, as if nature were improved upon rather than replaced or recreated. The surfaces are a strange mix of smooth and unaltered stone and ice, as when a master sculptor works in stone and lets the material’s natural texture add depth and beauty. It shows where the dwarves got their skill in stonework, but judging by Ulduar they're still a long way from matching their creators.
 
 
== Gains ==
 
  +
Upon completion of this quest you will gain:
When Brann was exploring the place, the storm giants themselves were so few in number that one could wander the halls without ever meeting one — he believed this was probably for the best, since no one was supposed to gain entrance. The giants are a dying race desperately avoiding their fate. They seem to think another race will vanquish them some day, and so they hide in Ulduar rather than girding for battle. They are too frightened to battle the [[Scourge]], but apparently they hate it. Ulduar is likely a treasure trove of information on the Titans and their activities.<ref name="LoM110"/> Since then the storm giants have moved to the Howling Fjord.
 
  +
*160 [[XP]] (or {{cost|||90}} at level 70)
 
  +
*10 [[reputation]] with [[Exodar]]
:''In the RPG depending on the reference it is described as being a city, a titan research facility, a titan vault, or a combination of the above (in [[Lands of Mystery]] and other books). The text below reveals further information.''
 
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== Progression ==
 
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As of a recent patch, this quest and those into which it chains are only available to Draenei.
=== Official Blizzard intro ===
 
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# Quest:What We Know...
''For millennia, [[Ulduar]] has remained undisturbed by mortals, far away from their concerns and their struggles. Yet since its recent discovery, many have wondered what the structure's original purpose may have been. Some thought it a city, built to herald the glory of its [[maker]]s; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty [[Titan]]s themselves. Such speculations were wrong. Beyond Ulduar's gates lies no city, no treasure vault, no final answer to the Titan's mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely... contained. ''
 
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# [[Quest:What We Don't Know...]]
 
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# [[Quest:Vindicator's Rest]]
''Beneath ancient Ulduar, the [[Old God]] of death lies, whispering.... Tread carefully, or its prison will become your tomb.''<ref name="millennia">{{Ref web
 
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# {{questlong|Alliance|20|Clearing the Way (Alliance)|Clearing the Way}}
|url=http://www.wow-europe.com/en/info/underdev/3p1/ulduar.xml
 
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==External links==
|accessdate=2009-06-14
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
|publisher={{Blizz}} Blizzard
 
  +
Links that do not conform to the rules will be DELETED.
|title=Ulduar}}</ref>
 
  +
Repeat violations may result in a BAN.
 
  +
Have a nice day. :) -->
:''Note that this refers to the [[Ulduar raid|raid]] and may or may not encompass the [[Halls of Stone]] and [[Halls of Lightning]] as well. Quests in-game refer to Ulduar as a "titan city" for example, {{quest|Loken's Orders}} adding further confusion.''
 
  +
{{Elinks-quest|9753}}
 
== In World of Warcraft ==
 
{{wotlk-section}}
 
Ulduar is located at the very northern end of the [[Storm Peaks]], making it the most northern location in all of Azeroth. After various quests it is revealed that Loken attacked the city with his iron dwarves and took it from the resident [[earthen]].
 
 
The [[Halls of Stone]] can be found on the western edge of the "island", the Ulduar raid to the northwest, and the [[Halls of Lightning]] to the northeast.
 
 
The small [[Alliance]] and [[Horde]] camps were replaced with a medium-sized camp named [[Copperpot Camp]], run by human [[Chester Copperpot]] and guarded by [[Copperpot Goon]]s — all level 80 elite humanoids of various races. A meeting stone is located just nearby.
 
 
To the southwest of the Halls of Stone lies the [[Temple of Wisdom]].
 
 
It is possible to uncover this map segment without the use of [[flying]] by swimming along the coastline very closely to the shore.
 
 
=== Flight path connections ===
 
*{{Alliance}} [[Frosthold]]
 
*{{Horde}} [[Camp Tunka'lo]]
 
*{{Horde}} [[Grom'arsh Crash-Site]]
 
*{{Neutral Icon Small}} [[Bouldercrag's Refuge]]
 
*{{Neutral Icon Small}} [[Zim'Torga]]
 
 
== Dungeon denizens ==
 
*{{RaceIconExt|Air|Small}} [[Air elemental]]s
 
*{{RaceIconExt|RevenantAir|Small}} [[Revenant|Air revenant]]s
 
*{{RaceIconExt|Beetle|Small}} [[Beetle]]s (critters)
 
*{{RaceIconExt|ClockworkGiant|Small}} [[Clockwork giant]] (one, [[XT-002 Deconstructor]])
 
*{{RaceIconExt|Colossus|Small}} [[Colossi]]
 
*{{RaceIconExt|Algalon|Small}} "Constellation" (one, [[Algalon the Observer]])
 
*{{RaceIconExt|Dust|Small}} [[Dust elemental]]s
 
*{{RaceIcon|Dwarf|Male|Small}} [[Dwarf]] (one, [[Brann Bronzebeard]])
 
*{{RaceIconExt|EarthenNorth|Small}} [[Earthen]]
 
*{{RaceIconExt|FacelessOne|Small}}{{RaceIconExt|FacelessGeneral|Small}} [[Faceless one]]s
 
*{{RaceIconExt|FireGiant|Small}} [[Fire giant]]
 
*{{RaceIconExt|RevenantFire|Small}} [[Revenant|Fire revenant]]s
 
*{{RaceIconExt|FlameLeviathan|Small}} "Flame leviathan" (one, [[Flame Leviathan]])
 
*{{RaceIconExt|Golem|Small}} [[Golem]]s
 
*{{RaceIconExt|IronDwarf|Small}} [[Iron dwarves]]
 
*{{RaceIconExt|IronGiant|Small}} [[Iron giant]]s
 
*{{RaceIcon|IronVrykul|Male|Small}} [[Iron vrykul]]
 
*{{RaceIconExt|Lava|Small}} [[Lava elemental]]s
 
*{{RaceIconExt|Mechagnome|Small}} [[Mechagnome]] (one, [[Mimiron]])
 
*{{RaceIconExt|MoltenGiant|Small}} [[Molten giant]]s
 
*{{RaceIconExt|Yogg-Saron|Small}} [[Old God]] (one, [[Yogg-Saron]])
 
*{{RaceIconExt|Ooze|Small}} [[Ooze]]s
 
*{{RaceIconExt|Oozeling|Small}} [[Oozeling]]s
 
*{{RaceIconExt|ProtoPlated|Small}} [[Plated proto-drake]] (one, [[Razorscale]])
 
*{{RaceIconExt|Rat|Small}} [[Rat]]s (critters)
 
*{{RaceIconExt|Spark|Small}} [[Spark]]s
 
*{{RaceIconExt|Steam|Small}} [[Steam elemental]]s
 
*{{RaceIcon|Titan|Male|Small}}{{RaceIcon|Titan|Female|Small}} [[Titanic watcher]]s
 
**{{RaceIcon|Titan|Female|Small}} [[Auriaya]]
 
**{{RaceIconExt|Freya|Small}} [[Freya]]
 
**{{RaceIconExt|Hodir|Small}} [[Hodir]]
 
**{{RaceIconExt|Kologarn|Small}} [[Kologarn]]
 
**{{RaceIconExt|Thorim|Small}} [[Thorim]]
 
*{{RaceIconExt|Trogg|Small}} [[Trogg]]s
 
 
== Videos ==
 
{| class="darktable" style="text-align:center; float:left;"
 
|-
 
! [[Ulduar]] preview
 
|-
 
| <youtube>AJzs0raifXI</youtube>
 
|}
 
{{Clr}}
 
 
== Trivia ==
 
 
*Ulduar is possibly a reference to the god [http://en.wikipedia.org/wiki/Ulthar Uldar/Ulthar] from H.P. Lovecraft's Cthuhlu mythos. Uldar was an "[http://en.wikipedia.org/wiki/Elder_God_%28Cthulhu_Mythos%29 Elder God]" (much like World of Warcraft's Titans) sent to Earth to keep vigil over the "[http://en.wikipedia.org/wiki/Great_Old_One Great Old Ones]" (which World of Warcraft's Old Gods are based upon), much like how Ulduar is a prison for an Old God.
 
 
*As of yet, Ulduar is the only Titan location beginning with ''Uld'' to not be located in a Desert or Barren area.
 
 
== Gallery ==
 
<gallery>
 
Image:Ulduar City.jpg|Ulduar in-game
 
Image:Ulduarconcept.jpg|Concept art
 
Image:Ulduar.jpg|Ulduar raid
 
</gallery>
 
 
== References ==
 
{{Reflist}}
 
 
 
{{Storm Peaks}}
 
{{dungeons}}
 
{{titans}}
 
 
 
[[es:Ulduar]]
 
[[fr:Ulduar]]
 
[[Category:Ulduar| ]]
 
[[Category:Lands of Mystery]]
 

Revision as of 08:02, 4 December 2011

AllianceWhat We Know...
Start Vindicator Aesom
End Exarch Admetius
Level 20 (Requires 18)
Type Group
Category Bloodmyst Isle
Experience 160 EXP (or 90c at level 70)
Next Quest:What We Don't Know...

Objectives

Speak to Exarch Admetius at Blood Watch.

Description

We've learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O'ros and regain control of the Exodar.

Light be praised, we have stopped their supply line by destroying the sun gate. Unfortunately, they continue to use the contaminant of the Vector Coil to poison the land, using the mutagenic properties of the fallout to their advantage.

With this knowledge, Admetius has devised a plan. Seek him out.

Completion

I am in need of your services, <name>. I have a plan to topple the entire Sunhawk army, but before we can progress, we need to gather some vital information.

We need to identify the weaknesses in their primary defense. Unfortunately, we have been unable to get close enough to the Vector Coil to gauge their defenses. If we could get the prisoner to talk, we could get the information that we needed to break through the line and destroy the Vector Coil.

You heard me, I want to blow the damned thing up.

Gains

Upon completion of this quest you will gain:

Progression

As of a recent patch, this quest and those into which it chains are only available to Draenei.

  1. Quest:What We Know...
  2. Quest:What We Don't Know...
  3. Quest:Vindicator's Rest
  4. A [20] Clearing the Way

External links