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AlphaMode can take following values:

  • "DISABLE" - opaque texture
  • "BLEND" - normal painting on top of the background, obeying alpha channels if present in the image (uses alpha)
  • "ALPHAKEY" - one-bit alpha
  • "ADD" - additive blend
  • "MOD" - modulating blend

Examples

DISABLE DISABLE: Ignores alpha channel

BLEND BLEND: Uses alpha channel

ALPHAKEY ALPHAKEY: A 1-bit alpha which interprets alpha as either transparent or opaque.

ADD ADD: Uses alpha channel and dodges whites

MOD MOD: Ignores alpha channel and multiplies the image.

Notes

  • alphaMode attribute of Texture widget has type AlphaMode.
  • As of patch 2.2.0, Blizzard uses only BLEND and ADD AlphaModes in their code.
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