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{{Stub/Ability}}
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{{Gates of Ahn'Qiraj|quest}}
 
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<onlyinclude>{{Infobox ability
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{{npcbox
 
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|name=Twilight Corrupter
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|name=Raptor Strike
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|icon=Ability_MeleeDamage
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|image= Twilight Corrupter.jpg
 
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|description=A strong attack that increases melee damage by X.
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|location=[[Twilight Grove]], [[Duskwood]] {{coords|48|33|Duskwood}}
 
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|class=[[Hunter]]
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|status=Killable
 
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|type=Offensive
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|level=??
 
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|school=Physical
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|type=Boss
 
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|cost=120 Mana
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|health = 832,750
 
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|range=5 yd
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|race=Satyr
 
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|cast_time=Instant
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|creature=Demon
 
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|cooldown=6 seconds
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|faction=Combat
 
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|improvement=[[Savage Strikes]]
}}
 
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|ranks=9
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|requirements=Melee Weapon
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}}</onlyinclude>
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{{AbilityFlavor|A good hunter isn't afraid to put down her bow.|TCG Scourgewar|47}}
   
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'''Raptor Strike''' is a strong melee ability that a [[Hunter]] can use to deal damage. The initial ability is acquired at level 1 and is a Hunter's only melee style for a few levels. Usually [[Mongoose Bite]] is preferred, since it is instant, and Raptor Strike is "Next strike". Especially in PvP, where it can be matter of seconds.
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'''Twilight Corrupter''' is [[satyr]] [[boss]] and part of the [[The Scepter of the Shifting Sands quest chain|Scepter of the Shifting Sands quest line]]. He will spawn next to the [[moonwell]] in the back corner of [[Twilight Grove]] in [[Duskwood]].
 
   
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==Abilities==
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== Rank table ==
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{| class="darktable zebra" style="text-align: center;"
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*[[File:Spell Shadow Fumble.png|32px]]&nbsp;&nbsp;'''[http://www.wowhead.com/?spell=25805 Soul Corruption]''' &ndash; All stats reduced by 100. 740 to 860 Shadow damage inflicted every 5 seconds for 15 seconds. Also does a knockback. Not resistable/dispellable.
 
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|-
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*[[File:Spell Shadow ShadowWordDominate.png|32px]]&nbsp;&nbsp;'''[http://www.wowhead.com/?spell=25806 Creature of Nightmare]''' &ndash; Takes control of a humanoid enemy up to level 65 for 30 seconds. (Contrary to the debuff description, this ability works on level 80 characters)
 
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! Rank !! Level !! Mana Cost !! Damage !! Cost
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*If a player on his threat list dies, he will gain experience and eventually level up, similar to the fight with [[Bloodlord Mandokir]] in [[Zul'Gurub]].
 
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|-
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| 1 || 1 || 15 || 5 || Inherent
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|-
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| 2 || 8 || 25 || 11 || {{Cost||1|80}}
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|-
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| 3 || 16 || 35 || 21 || {{Cost||16|20}}
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|-
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| 4 || 24 || 45 || 34 || {{Cost||63}}
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|-
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| 5 || 32 || 55 || 50 || {{Cost||90}}
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|-
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| 6 || 40 || 70 || 80 || {{Cost|1|62}}
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|-
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| 7 || 48 || 85 || 110 || {{Cost|2|88}}
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|-
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| 8 || 53 || 100 || 140 || {{Cost|4|14}}
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|-
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| 9 || 63 || 120 || 170 || {{Cost|7|83}} {{bc-inline}}
 
|}
   
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== Cataclysm table ==
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==Strategy==
 
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{| class="darktable zebra" style="text-align: center;"
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It is recommended that you bring at least 30 players and they should be experienced raiders.
 
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|-
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! Level !! +Damage
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|-
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| 6 || 4
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|}
   
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== Tips and tactics ==
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Soul Corruption is applied every few seconds, at irregular intervals. Soul Corruption is an area of effect spell, and it hits everyone within line of sight (360°, seems to have 40 yards range), and also knocks the person back.
 
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*Use as often as possible when you cannot get out of melee.
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*When an enemy runs in to attack you, activate raptor strike as they approach. The spell will wait for your "next swing", so when the enemy reaches melee range, you will immediately hit them with a raptor strike.
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*[[Savage Strikes]] is a two point talent in the [[Survival]] tree, which provides a +20% bonus to the hunter's chance to crit with both raptor strike and [[Mongoose Bite]]. For mongoose bite, this is a relatively trivial improvement; however, raptor strike is an "on next swing" spell. It is attached to a melee strike, so when a raptor strike crits, the entire attack crits. This gives hunters an incentive to carry slow, hard-hitting two-handed weapons, especially for PvP. Also remember that your first swing occurs 0.5 seconds after you have started to attack an ennemy, so it does not matter if your weapon is slow.
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*Raptor Strike and Wing Clip can be used at the same time, since "Instant Cast" abilities and "Next Melee Attack" abilities have seperate global cooldowns. A Raptor Strike/Wing Clip macro can be useful for doing some damage and snaring the enemy so you can get to a more suitable range.
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*Use this whenever your enemy is in melee range and cannot be hit by ranged attacks. Remember that Raptor Strike is meant to give you a short damage boost, but cannot be relied upon to inflict sustained damage. Once you have hit an enemy with this strike, get out of melee range as soon as possible.
   
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==References==
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To counter soul corruption, the entire raid needs to stay out of line of sight of the Twilight Corrupter. This fight is similiar to the [[Firemaw]] fight in [[Blackwing Lair]]. The pillar on the right side of the ramp to the portal to the Emerald Dream can be used for the raid to hide behind. Healers position themselves so that they are within line of sight with the tank(s) while staying out of line of sight with the Twilight Corrupter. Main damage done on this fight is done by ranged DPS, primarily damage over time spells. Melee DPS is somewhat dangerous as they can easily be killed if they take too much damage and you want to have 0 deaths if possible. If the raid is all healed up the melee can run in and dps between AoEs but be careful as the AoE does direct damage as well as a DoT. Ranged classes should run in to apply damage over time spells right after Soul Corruption ticks, and hide behind the pillar until the next Soul Corruption.
 
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{{reflist}}
   
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{{Classfooter|Hunter}}
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Alternatively, sufficient healing and some shadow resistance will help with the DoT damage. At level 70, it is more convenient to utilize buffs, gear, and healing to endure the damage over time.
 
 
[[Category:Hunter abilities]]
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Main Tank positioning is very important. The MT should put his back up against the side of the ramp so that the AoE knockback doesn't knock him out of position. Do not position too close to the bottom of the ramp either as the AoE can actually knock the MT up on to the ramp which will cause the Twilight Corrupter to head towards the bottom of the ramp in pursuit which also puts everyone that was behind the pillar into line of sight. This can easily be a raid wiper. Also be aware that the line of sight of the pillar does not perfectly match the shape of the pillar model. Its actually a little smaller so stand right in the middle just to be safe.
 
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He will also mind control random players on his aggro list for 30 seconds, increasing damage done by 100% and attack speed by 100%. Players that get mind controlled need to be polymorphed until mind control runs out. With a smaller level 70 group it is crucial that the MC'd players be crowd controlled.
 
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Double tanks are advisable, perhaps required for smaller groups, as the targetting for mind control seems to be random. However, the more people are on his threat list, the smaller the chance that Twilight Corrupter will mind control one of the tanks.
 
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===Beyond level 60===
 
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*10 SSC-geared level 70 players will suffice if the MC is handled properly. Players that are prone to getting themselves killed are a liability in this fight.
 
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*He can be solo'd by a level 80, and has little or no chance to MC if there is only 1 on his threat meter. (Though he will still MC the owner of a pet, and you must wait till the MC expires to die)
 
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==Quests==
 
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*{{Questlong|Neutral|60R|The Nightmare's Corruption}}
 
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==Loot==
 
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*{{item|Fragment of the Nightmare's Corruption (Duskwood)|Fragment of the Nightmare's Corruption|icon=}} ''(Quest Item)''
 
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==Quotes==
 
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When the quest bearer enters the Twilight Grove:
 
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*{{text|whisper|Come, <name>. See what the Nightmare brings...}}
 
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Aggro:
 
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*{{text|say|The Nightmare cannot be stopped!}}
 
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Killing a player:
 
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*{{text|emote|Twilight Corrupter squeezes the last bit of life out of <player> and swallows their soul.}}
 
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==Patches and hotfixes==
 
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{{Patch 1.9.0|note=Added}}
 
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==External links==
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{elinks-NPC|15625|armory=1}}
 
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*http://www.youtube.com/watch?v=Card9VV7J7Y Movie of a guild using the above strategy
 
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{{Raid encounters}}
 
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[[Category:Satyrs]]
 
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[[Category:Bosses]]
 
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[[Category:World raid encounters]]
 
[[Category:Duskwood mobs]]
 
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[[Category:Gates of Ahn'Qiraj]]
 

Revision as of 11:02, 10 October 2010

Raptor Strike
Ability meleedamage
  • Raptor Strike (9 ranks)
  • Hunter ability
  • 5 yd range
  • 120 Mana
  • 6 sec cooldown
  • Instant
  • A strong attack that increases melee damage by X.
Properties
Class Hunter
School Physical
Cooldown 6 seconds
Other information
Requirements Melee Weapon
Improvements Ability racial bloodrage [Savage Strikes]

[[Category:hunter abilities]][[Category:hunter abilities]]

A good hunter isn't afraid to put down her bow.[1]

Raptor Strike is a strong melee ability that a Hunter can use to deal damage. The initial ability is acquired at level 1 and is a Hunter's only melee style for a few levels. Usually Ability hunter mongoosebite [Mongoose Bite] is preferred, since it is instant, and Raptor Strike is "Next strike". Especially in PvP, where it can be matter of seconds.

Rank table

Rank Level Mana Cost Damage Cost
1 1 15 5 Inherent
2 8 25 11 1s 80c
3 16 35 21 16s 20c
4 24 45 34 63s
5 32 55 50 90s
6 40 70 80 1g 62s
7 48 85 110 2g 88s
8 53 100 140 4g 14s
9 63 120 170 7g 83s Bc icon

Cataclysm table

Level +Damage
6 4

Tips and tactics

  • Use as often as possible when you cannot get out of melee.
  • When an enemy runs in to attack you, activate raptor strike as they approach. The spell will wait for your "next swing", so when the enemy reaches melee range, you will immediately hit them with a raptor strike.
  • Ability racial bloodrage [Savage Strikes] is a two point talent in the Survival tree, which provides a +20% bonus to the hunter's chance to crit with both raptor strike and Ability hunter mongoosebite [Mongoose Bite]. For mongoose bite, this is a relatively trivial improvement; however, raptor strike is an "on next swing" spell. It is attached to a melee strike, so when a raptor strike crits, the entire attack crits. This gives hunters an incentive to carry slow, hard-hitting two-handed weapons, especially for PvP. Also remember that your first swing occurs 0.5 seconds after you have started to attack an ennemy, so it does not matter if your weapon is slow.
  • Raptor Strike and Wing Clip can be used at the same time, since "Instant Cast" abilities and "Next Melee Attack" abilities have seperate global cooldowns. A Raptor Strike/Wing Clip macro can be useful for doing some damage and snaring the enemy so you can get to a more suitable range.
  • Use this whenever your enemy is in melee range and cannot be hit by ranged attacks. Remember that Raptor Strike is meant to give you a short damage boost, but cannot be relied upon to inflict sustained damage. Once you have hit an enemy with this strike, get out of melee range as soon as possible.

References

 
  1. ^ TCG Scourgewar, #47