Core races | |||
Allied races | |||
- For the subrace of trolls, see jungle troll. For the polearm, see [Darkspear].
Darkspear tribe | |
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Main leader | Vol'jin |
Race(s) | Template:Jungle Troll Race |
Character classes | Warrior, Hunter, Mage, Priest, Rogue, Shaman, Death knight |
Capital | Orgrimmar (shared with orcs), Echo Isles (former capital) |
Theater of operations | Durotar primarily, but also in many other places throughout the world |
Language(s) | Zandali, Common, Low Common |
Affiliation | Horde, Darkspear Trolls |
Reputation | |
Notable reward(s) | Template:MountIcon Raptor mounts (rare and epic) |
The trolls of the Darkspear tribe is the faction of playable trolls (jungle trolls) of the Darkspear tribe. They are members of the Horde.
Background
As tribal rivalries erupted throughout the former Gurubashi Empire, the Darkspear tribe found themselves driven from their homeland in Stranglethorn Vale. Having settled in what are believed today to be the Broken Isles, the tribe soon found themselves entangled in a conflict with a band of murlocs. Their fate seemed sealed until the orcish Warchief Thrall and his band of newly freed orcs took shelter on their island home. Controlled by a Sea Witch, a group of rampaging murlocs captured the Darkspears' leader Sen'jin, along with Thrall and several other orcs and trolls. Thrall managed to free himself and others, but was ultimately unable to save the trolls' leader. Although Sen'jin was sacrificed to the Sea Witch, he was able to reveal a vision he had in which Thrall would lead the Darkspear from the island.
After returning to the island, Thrall and his followers managed to fend off further attacks by the Sea Witch and her murloc minions, and set sail for Kalimdor once again. Under the new leadership of Vol'jin, the Darkspear swore allegiance to Thrall's Horde and followed him to Kalimdor. Now considered enemies by all other trolls except the Revantusk and the Zandalari, the Darkspear are held in contempt to this day. Yet, the Darkspear have not forgotten being driven from their ancestral homes and this animosity is eagerly returned, especially towards the other jungle trolls. Having reached the orc's new homeland, Durotar, the trolls carved out another home for themselves — this time among the Echo Isles on the eastern shores of the new orc kingdom.
However, with the coming of Kul Tiras and its navy, the Darkspear were forced to retreat inland under the onslaught of the misguided commander Daelin Proudmoore. The trolls, fighting alongside their Horde brethren, defeated the enemy and reclaimed their new homeland. Shortly thereafter, a witch doctor by the name of Zalazane began using dark magic to take the minds of his fellow Darkspear. As his army of mindless followers grew, Vol'jin ordered the free trolls to evacuate, and Zalazane took control of the Echo Isles. The Darkspear have since settled on the nearby shore, naming their new village after their old leader, Sen'jin. From Sen'jin Village they, along with their allies, send forces to battle Zalazane and his enslaved army.[1]
Notable Darkspears
- Shadow Hunter Vol'jin: Leader of the Darkspear tribe, successor to Sen'jin, ally to Thrall.
- Witch Doctor Sen'jin: Former leader of the Darkspear tribe, killed while defending the Broken Isles from invasion. Vol'jin's father.
- Shadow Hunter Rokhan: Lead scout of the Darkspear tribe and the Horde. Expert in many areas of troll society.
- Master Gadrin: Trusted advisor to Vol'jin. Mystic guide of the Darkpear tribe formerly along with Zalazane.
- Zalazane: Deranged rebel leader of the troll rebels inhabiting the Echo Isles. He is a former pupil of Master Gadrin.
- Master Vornal - A prominent figure in the Darkspear tribe.
- Zilzibin Drumlore - Darkspear tribe historian and ecologist. As a scholar he is an expert in many mysterious aspects of troll history, and has studied the native life of Kalimdor, making him a valuable resource of knowledge about the Insectoids.
Darkspear trolls
One tribe of jungle trolls was forced to overcome its prejudices when it encountered the orc Warchief Thrall, and his mighty Horde. The trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic murlocs, but Thrall and the Horde managed to save them. In return the grateful trolls swore an oath of eternal allegiance to the Horde.
Led by the cunning shadow hunter, Vol'jin, the Darkspear trolls now make their home in Durotar along with their orcish allies. Their village, named after their fallen tribal elder Sen'jin, lies along the eastern coast of the harsh, rocky land. The Darkspear tribe also occupies tracks within the nearby jungles of the Echo Isles.
As part of the Horde, the trolls have extended their loyalty to the mighty Tauren, but they have little trust for the manipulative undead, whom they believe will visit only misery and strife upon their allies. It is not explicitly known what they think of the blood elves, but since the elves are addicted to and freely practice demonic magic, it is likely that the trolls do not think much higher of them than they do of the Forsaken.
Appearance
Darkspear trolls have skin colors that range from pale, ghostly blue to bruised purple to sickly green. Their skin color is usually just one of those three colors, although sometimes there are trolls with mixed skin pigments but this is not so popular. Male trolls are hunched over and have long, protruding tusks that grow from under their upper lip. Male trolls also have rather large noses and very messy, matted hair. Female trolls, on the other hand, stand up straight and erect, have rather small or squashed-in noses, and usually have hair in a wild updo or strewn across their breasts in thick braids.
Darkspear troll cities and outposts
- Capital city: Orgrimmar in Durotar (shared with the orcs), by way of a small, former capital in the Echo Isles.
- Sen'jin Village in Durotar.
- Shadowprey Village in Desolace.
- Malaka'jin in Stonetalon Mountains.
- Zoram'gar Outpost in Ashenvale.
- Zabra'jin in Zangarmarsh.
- Swamprat Post in Zangarmarsh.
Playable faction
Starting attributes
Base | Hunter | Mage | Priest | Rogue | Shaman | Warrior | |
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Strength | 21 | 21 | 21 | 21 | 22 | 22 | 24 |
Agility | 22 | 25 | 22 | 22 | 25 | 22 | 22 |
Stamina | 21 | 22 | 21 | 21 | 22 | 22 | 23 |
Intellect | 16 | 16 | 19 | 18 | 16 | 17 | 16 |
Spirit | 21 | 22 | 23 | 24 | 21 | 23 | 21 |
Racial traits
- [Berserking]
- Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown.
- Regeneration
- Increase health regeneration bonus by 10%. Also allows 10% of normal health regenerate during combat.
- Beast Slaying
- 5% damage bonus to Beasts.
- Throwing Weapon Specialization
- Increase Throwing Weapon crit chance by 1%.
- Bow Specialization
- Increase Bow crit chance by 1%.
- Da Voodoo Shuffle
- Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
Reasons for racial traits
When fighting, trolls are often driven by instinct to a state of [Berserking], causing them to attack and cast spells more quickly. This state is even stronger if the troll is injured, making a cornered and wounded troll very dangerous.
Though usually exaggerated in tales, trolls' powers of Regeneration are still very strong. Provided a wound doesn't kill them outright, they can usually recover from it with little to no medical attention.
Trolls are excellent hunters and have developed skills in [Beast Slaying] over thousands of years. This has made bows and throwing weapons the iconic arms of the troll race, and has led to troll headhunters being one of the main forms of ranged support for the Horde.
Trolls' natural agility allows them to escape impediments to their mobility a bit more quickly than other races. The movements to do so resemble dancing and the trolls have termed them ' [Da Voodoo Shuffle]'.
Classes
Troll characters can play as a Priest, Rogue, Warrior, Mage, Hunter, or Shaman.
Reputation
Trivia
- Darkspear trolls are often found in the company of reptiles. Their mount are raptors, they sell snakes as pets, and their shadow hunters summon cobras. According to Seer Janidi in Zabra'jin (who gives the quest Spirits of the Feralfen), the Darkspear consider the serpent to be a powerful spirit, but they disdain bird spirits as "weak, capricious, and best left to the Amani".
- According to WarcraftRealms, trolls are the least played race in WoW.[2]
- Not all trolls have tusks (although this may be a model limitation).[1]
- When approached or attacked by members of the Alliance, both orc and troll NPCs say: "[Orcish]: Grunts! Attack!"; causing additional guards for that town or city to summon in the aid of that NPC. Troll and orc NPCs are the only two races that share a common language when making such calls-to-arms, reflecting their close loyalty and friendship.
- The Darkspear troll dance comes from a Brazilian martial art, Capoeira.
- Troll warriors, when created, are equipped with a thrown axe, making them the only warrior race to have a ranged skill when created.
- One of the random jokes that players of the troll race can say is "New troll here", which is an allusion to Warcraft II: Tides of Darkness. Whenever a troll axethrower or troll berserker was created, they would sometimes say "New troll here!"
See also
- Darkspear trolls controversy
- Troll technology
References
External links
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