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Overview

Tremor Totem

Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 1.50 min.

Functionality

The Tremor totem has the ability to remove some harmful effects from the caster and her/his party group: in this case, sleep. The totem works by dispersing within its radius the effect that adds sleep once it is put into the ground, and it will disperse again after 4 seconds. Another effect that this totem removes is fear; it is unclear though how efficient this totem is in removing fear compared to the Spell nature groundingtotem [Grounding Totem]. Unlike the sleep effect, a feared player has the unfortunate tendency to get out of the the totem's radius, so it makes it difficult for the totem to remove the fear effect. For the totem to remove the fear effect, any shaman player will say back to you, "it's [usually] just by luck."

Other probable effects that the totem could remove have come out inconclusive or no results (like Priest's Spell shadow shadowworddominate [Mind Control] or any related spells, stun, Rogue's Spell shadow mindsteal [Blind] or any related abilities, Succubus's Mesmerize or any related spells, and Warlock's Spell shadow unholystrength [Curse of Recklessness] or any related spell). Most likely, the latter conclusion is more probable: no removal effect toward those spells/abilities.


(Click here to know when to use the Tremor totem vs. Grounding totem and for the debate between their usefulness)

Use

  • Casting Time: Instant Cast
  • Range: Not Applicable
  • Duration: 110 seconds (1.50 minutes)
  • Cooldown: Global Totem Cooldown

Limitations

  • Must be within 20yd radius of the totem.
  • The totem of any rank has only 5 hp; it is easily destroyed by mobs and players.

Rank Table

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Talents

Talents that can improve the totem: Template:GenericHeader Template:GenericRow1 |}

Tips

The usefulness of this totem is specific in PvE but invaluable for those situations. It is excellent versus the corrupted [Druids]] in Wailing Caverns, since they can sleep party members. It has no effect on any other Charm effects mobs use.

Against mobs that have an AoE Spell shadow possession [Fear], this totem should be placed immediately, and in a central location to the fight. Pterrordax (Un'goro Crater), Gurubashi Berserkers (Zul Gurub), and Rockwing Shrieker (Undead Stratholme) should all be treated with this totem.


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