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{{main|Swimming}}
 
{{main|Swimming}}
   
Swimming is by far the slowest way of getting anywhere since it subtracts your speed by 50% and speed buffs do not work while swimming save for one alchemy potion. It can also be dangerous, as you have a [[breath]] meter while underwater, and if you go deep enough (meaning far enough away from land), a [[fatigue]] meter. When a [[breath]] or [[fatigue]] meter reaches 0, the player takes damage every few seconds, until they surface or leave the high pressure area.
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Swimming is by far the slowest way of getting anywhere since it subtracts your speed by 50% and speed buffs do not work while swimming save for one alchemy potion It can also be dangerous, as you have a [[breath]] meter while underwater, and if you go deep enough (meaning far enough away from land), a [[fatigue]] meter. When a [[breath]] or [[fatigue]] meter reaches 0, the player takes damage every few seconds, until they surface or leave the high pressure area.
   
 
[[Druid]]s have an [[Aquatic Form]] that protects them from drowning, and increases their swimming speed by 50%, raising their swim speed to be level with normal run speed. In addition, [[warlock]] and [[shaman]] spells and Elixirs of (Greater) Water Breathing allow you to breathe underwater, and [[shaman]]s and [[priest]]s may also cast a spell to allows them to walk on water. [[Rogue]]s can now use a minor [[Rogue]] [[Glyph]]s: [[Glyph of Blurred Speed]] that allows them to walk on water during [[Sprint]]. [[Forsaken]] have a racial ability which helps them last longer underwater, increasing their breath by 300%. In addition, [[engineer]]s at level 230 can create [[Deepdive Helmet]]s to breath permanently underwater.
 
[[Druid]]s have an [[Aquatic Form]] that protects them from drowning, and increases their swimming speed by 50%, raising their swim speed to be level with normal run speed. In addition, [[warlock]] and [[shaman]] spells and Elixirs of (Greater) Water Breathing allow you to breathe underwater, and [[shaman]]s and [[priest]]s may also cast a spell to allows them to walk on water. [[Rogue]]s can now use a minor [[Rogue]] [[Glyph]]s: [[Glyph of Blurred Speed]] that allows them to walk on water during [[Sprint]]. [[Forsaken]] have a racial ability which helps them last longer underwater, increasing their breath by 300%. In addition, [[engineer]]s at level 230 can create [[Deepdive Helmet]]s to breath permanently underwater.
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