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Tom Chilton's tenure as a World of Warcraft designer has not been without controversy. Some players have suggested that he uses an unfair bias when assessing class balance. See [[Tom Chilton/"Kalganism" Controversy|"Kalganism" Controversy]]. |
Tom Chilton's tenure as a World of Warcraft designer has not been without controversy. Some players have suggested that he uses an unfair bias when assessing class balance. See [[Tom Chilton/"Kalganism" Controversy|"Kalganism" Controversy]]. |
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− | Also important to note that kalgan sucks ballz deluxe. |
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== References == |
== References == |
Revision as of 00:46, 10 March 2008
Template:Wikipedia
Kalgan | |
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Role | Lead Game Designer (Game Systems) |
"Personally I intend the average guild be |---------------------------------| organized (but no more or less than that)" |
Tom Chilton (aliases Kalgan and Evocare[1]) is a Lead Game Designer at Blizzard Entertainment. He is responsible for "game systems and balance in World of Warcraft, including character classes, combat, items, pvp, auctions, mail system, and world events."[2]
He was previously a lead designer for Origin Systems, the developers of the MMORPG Ultima Online, between its third and fifth add-ons, ending in 2003.[citation needed] He holds a degree from the University of Arizona.[3]
Tom Chilton's tenure as a World of Warcraft designer has not been without controversy. Some players have suggested that he uses an unfair bias when assessing class balance. See "Kalganism" Controversy.
References
- ^ Tom Chilton Bio. Retrieved on 2008-02-27.
- ^ Dev Chat 2005 (2005-12-19). Retrieved on 2008-02-27.
- ^ LinkedIn: Tom Chilton. Retrieved on 2008-02-28.