Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Advertisement

Diminishing returns means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.

When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. Then it diminishes by 50%, then 75%, then the target becomes immune. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.

Some abilities share diminishing returns—that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abilities fall into the same category.

Table

Class Effect PvP PvP
Duration (s)
PvE PvE
Duration (s)
DR Category
Death Knight Gnaw (Pet) Yes 3 Yes 3 Controlled Stun
Inv staff 15 [Hungering Cold] Yes 10 No 10 Disorient
Spell shadow soulleech 3 [Strangulate] Yes 5 No 5 Silence
Druid Peticon-beast Ability druid bash [Bash] Yes 4-5 Yes 4-5 Controlled Stun
Spell nature earthbind [Cyclone] Yes 6 Yes 6 None
Spell nature stranglevines [Entangling Roots] Yes 10 No 27 Controlled Root
Spell nature sleep [Hibernate] Yes 10 No 40 Disorient
Ability druid mangle [Maim] Yes 1-5 Yes 1-5 Controlled Stun
Ability druid supriseattack [Pounce] Yes 3-4 No 3-4 Opener Stun
Hunter Ability hunter chimerashot2 [Chimera Shot] (Scorpid) Yes 10 No 10 Disarm
Ability ensnare [Entrapment] Yes 4 No 4 None
Spell frost chainsofice [Freezing Trap] Yes 10 No 20 Disorient
Ability hunter pet crab [Pin] (Pet) Yes 4 No 4 Controlled Root
Ability druid cower [Scare Beast] Yes 10 No 20 Fear
Ability golemstormbolt [Scatter Shot] Yes 4 No 4 None
Ability devour [Intimidation] Yes 3 Yes 3 Controlled Stun
Ability druid ravage [Ravage] (Pet) Yes 2 Yes 2 Controlled Stun
Ability theblackarrow [Silencing Shot] Yes 3 No 3 Silence
Ability hunter pet bat [Sonic Blast] (Pet) Yes 2 Yes 2 Controlled Stun
Spell nature natureswrath [Snatch] (Pet) Yes 6 No 6 Disarm
Inv spear 02 [Wyvern Sting] Yes 6 No 30 Disorient
Mage Ability mage deepfreeze [Deep Freeze] Yes 5 Yes 5 Controlled Stun
Inv misc head dragon 01 [Dragon's Breath] Yes 5 No 5 Disorient
Freeze (Pet) Yes 8 No 8 Controlled Root
Spell frost frostnova [Frost Nova] Yes 8 No 8 Controlled Root
Spell frost frostarmor [Frostbite] Yes 5 No 5 Random Root
Spell holy greaterheal [Impact] Yes 2 Yes 2 Random Stun
Spell frost iceshock [Improved Counterspell] Yes 4 No 4 Silence
Spell nature polymorph [Polymorph] Yes 10 No 50 Disorient
Ability mage coldasice [Shattered Barrier] Yes 8 No 8 Random Root
Spell nature slow [Slow] No 15 No 15 None
Paladin Spell holy sealofmight [Hammer of Justice] Yes 6 Yes 6 Controlled Stun
Spell holy excorcism [Holy Wrath] Yes 3 Yes 3 Controlled Stun
Spell holy prayerofhealing [Repentance] Yes 6 No 60 Disorient
Spell holy sealofwrath [Seal of Justice] Yes 2 Yes 2 Random Stun
Ability paladin turnevil [Turn Evil] Yes 10 No 20 Fear
Ability paladin shieldofthetemplar [Shield of the Templar] Yes 3 No 3 Silence
Priest Spell shadow psychicscream [Psychic Scream] Yes 8 No 8 Fear
Spell shadow shadowworddominate [Mind Control] Yes 10 No 60 None
Spell shadow psychichorrors [Psychic Horror] Yes 3 No 3 Horror
Spell shadow psychichorrors [Psychic Horror] (Disarm Effect) Yes 10 No 10 Disarm
Spell nature slow [Shackle Undead] Yes 10 No 50 Disorient
Ability priest silence [Silence] Yes 5 No 5 Silence
Rogue Spell shadow mindsteal [Blind] Yes 10 No 10 Fear
Ability cheapshot [Cheap Shot] Yes 4 No 4 Opener Stun
Ability rogue dismantle [Dismantle] Yes 10 No 10 Disarm
Ability rogue garrote [Garrote] Yes 3 No 3 Silence
Ability gouge [Gouge] Yes 4-5.5 No 4 Disorient
Ability kick [Improved Kick] Yes 2 No 2 Silence
Ability rogue kidneyshot [Kidney Shot] Yes 2-6 Yes 6 Controlled Stun
Ability sap [Sap] Yes 10 No 60 Disorient
Shaman Peticon-beast Ability druid bash [Bash] (Pet) Yes 2 Yes 2 Controlled Stun
Storm, Earth and Fire Yes 5 No 5 Controlled Root
Spell frost frostshock [Frost Shock] No 8 No 8 None
Spell nature stoneclawtotem [Stoneclaw Totem] Yes 3 Yes 3 Random Stun
Spell shaman hex [Hex] Yes 10 No 30 Disorient
Warlock Spell shadow cripple [Banish] Yes 6 No 30 None
Spell shadow deathcoil [Death Coil] Yes 3 No 3 Horror
Ability warstomp [Demon Charge] Yes 3 Yes 3 Controlled Stun
Spell shadow possession [Fear] Yes 10 No 20 Fear
Ability warlock howlofterror [Howl of Terror] Yes 8 No 8 Fear
Intercept (Felguard) Yes 3 Yes 3 Controlled Stun
Spell shadow seduction [Seduction] Yes 10 No 15 Fear
Ability warlock shadowfurytga [Shadowfury] Yes 3 Yes 3 Controlled Stun
Spell shadow mindrot [Spell Lock] Yes 3 No 3 Silence
Warrior Ability warrior charge [Charge] No 1.5 No 1.5 None
Ability thunderbolt [Concussion Blow] Yes 5 Yes 5 Controlled Stun
Ability warrior disarm [Disarm] Yes 10 No 10 Disarm
Inv axe 66 [Gag Order] Yes 3 No 3 Silence
Ability warrior victoryrush [Intercept] Yes 3 Yes 3 Controlled Stun
Ability shockwave [Hamstring] No 10 No 15 None
Ability shockwave [Improved Hamstring] Yes 5 No 5 Random Root
Ability golemthunderclap [Intimidating Shout] Yes 8 No 8 Fear
Ability warrior shockwave [Shockwave] Yes 4 Yes 4 Controlled Stun
Racial Spell shadow teleport [Arcane Torrent] Yes 2 No 2 Silence
Ability warstomp [War Stomp] Yes 2 Yes 2 Controlled Stun

Shared Diminishing Return Categories

  • Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)
  • Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp
  • Disarm - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  • Disorient - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  • Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  • Horror - Death Coil, Psychic Horror
  • Opener Stun - Cheap Shot, Pounce
  • Random Root - Frostbite, Improved Hamstring, Shattered Barrier
  • Random Stun - Impact, Revenge Stun, Seal of Justice, Stoneclaw Stun
  • Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  • Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)

Banish, Charge, Cyclone, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.

Diminishing Returns in PvE

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

Patch changes

  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: Spell shadow teleport [Arcane Torrent], Ability rogue garrote [Garrote] silence effect, Spell frost iceshock [Improved Counterspell] effect, Ability kick [Improved Kick] effect, Ability priest silence [Silence], Inv axe 66 [Gag Order], Ability theblackarrow [Silencing Shot], Spell shadow mindrot [Spell Lock], and Spell shadow soulleech 3 [Strangulate].
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Melee mitigation stats also have diminishing returns.
  • Bc icon Patch 2.3.0 (2007-11-13):
    • Spell shadow mindsteal [Blind] is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Spell nature earthbind [Cyclone] and is now diminished in PvE as well as PvP.
    • Riposte is now subject to diminishing returns in PvP.
    • Spell frost frostshock [Frost Shock] is no longer subject to diminishing returns.
    • Spell shadow unstableaffliction 3 [Unstable Affliction]: The silence from this ability is now subject to diminishing returns.
    • Ability warrior disarm [Disarm] is now subject to diminishing returns in PvP.
  • Bc icon Patch 2.1.0 (2007-05-22):
    • Ability ensnare [Entrapment] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    • Spell frost frostarmor [Frostbite] effect is now subject to diminishing returns in PvP.
    • Spell shadow deathcoil [Death Coil] is now is now subject to diminishing returns in the Horror category.
    • Reputation: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • WoW Icon update Patch 1.9.0 (2006-01-03): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • WoW Icon update Patch 1.4.0 (2005-04-19): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
Advertisement