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A type of [[ranged]] [[weapon]] that usually causes only physical [[damage]] and doesn't need [[ammo]] to use. Thrown weapons do not have durability.
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A type of [[ranged]] [[weapon]] that usually causes only physical [[damage]] and doesn't need [[ammo]] to use. Thrown weapons do not have durability.
   
All [[Rogues]] start with the throw ability, and later gain the ability [[Deadly Throw]], which requires a thrown weapon to be equipped. [[Hunters]] and [[Warriors]] can learn the throw skill from some trainers (see [[Weapon master|weapon trainers]] for details), though 'throwing' differs from 'shooting'; hunters in particular, have little use for them given their shooting-weapon oriented skills. By contrast, Warriors and Rogues prefer throwing weapons for itemization simplicity (i.e., a single item, no ammo required), and sparingly use them to pull specific mobs into melee range. Rogues also have a skill that requires a Thrown weapon: [[Deadly Throw]].
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All [[Rogues]] start with the Throw ability, and later gain the ability {{ability|Deadly Throw}}, which requires an equipped thrown weapon. [[Hunters]] and [[Warriors]] can learn the Throw skill (see [[Weapon master]] for details). Note that Throwing differs from {{ability|Shoot|Shooting}}; Hunters have little use for thrown items as they occupy the same equipment slot as their primary, ranged weapons. By contrast, Warriors and Rogues prefer throwing weapons because no ammo is required, and use them to pull mobs and for their stat boosts.
   
 
[[Darkspear|Trolls]] have a [[Darkspear#Racial_Traits|Throwing Weapon Specialization]] (+1 % crit bonus).
 
[[Darkspear|Trolls]] have a [[Darkspear#Racial_Traits|Throwing Weapon Specialization]] (+1 % crit bonus).
   
 
==Patch history==
 
==Patch history==
{{construction}}<!-- could specify when these changes were made -->
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Although Thrown weapons do not use ammo, there have been attempts to impose limits on thrown weapons, similar to how ranged weapons are limited by ammo:
Although Thrown weapons do not use ammo, there has been different attempts at making thrown weapons "limited" just like how a gun is limited to the number of bullets the player has. Among the ways Throw-weapons have functioned are:
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*Charges: Thrown weapons would have 200 charges, losing one charge each time the player threw it.
*Charges: Often, a purchased common-quality weapon would have 200 charges, losing one charge each time the player threw it.
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*Durability: Thrown weapons had durability, losing one point of durability each time the player threw it.
*Durability: The weapon would use its own durability as "charges", losing one point of durability each time the player threw it. It could thus be "recharged" by repairing it.
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Both charges and durability could be restored by repairing the weapon.
*Invulnerability: Newer weapons (possible all, after a recent patch) have no durability, no charges, and does not suffer any kind of reduction or damage when being used.
 
   
 
{{equipment}}
 
{{equipment}}

Revision as of 12:58, July 1, 2010

A type of ranged weapon that usually causes only physical damage and doesn't need ammo to use. Thrown weapons do not have durability.

All Rogues start with the Throw ability, and later gain the ability [Deadly Throw], which requires an equipped thrown weapon. Hunters and Warriors can learn the Throw skill (see Weapon master for details). Note that Throwing differs from [Shooting]; Hunters have little use for thrown items as they occupy the same equipment slot as their primary, ranged weapons. By contrast, Warriors and Rogues prefer throwing weapons because no ammo is required, and use them to pull mobs and for their stat boosts.

Trolls have a Throwing Weapon Specialization (+1 % crit bonus).

Patch history

Although Thrown weapons do not use ammo, there have been attempts to impose limits on thrown weapons, similar to how ranged weapons are limited by ammo:

  • Charges: Thrown weapons would have 200 charges, losing one charge each time the player threw it.
  • Durability: Thrown weapons had durability, losing one point of durability each time the player threw it.

Both charges and durability could be restored by repairing the weapon.

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