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(Added some info regarding known ways to "limit" Thrown-weapons.)
m (Removed "Shattering Throw" from page, does not apply.)
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*Durability: The weapon would use its own durability as "charges", losing one point of durability each time the player threw it. It could thus be "recharged" by repairing it.
 
*Durability: The weapon would use its own durability as "charges", losing one point of durability each time the player threw it. It could thus be "recharged" by repairing it.
 
*Invulnerability: Newer weapons (possible all, after a recent patch) have no durability, no charges, and does not suffer any kind of reduction or damage when being used.
 
*Invulnerability: Newer weapons (possible all, after a recent patch) have no durability, no charges, and does not suffer any kind of reduction or damage when being used.
All [[Rogues]] start with the throw ability, and later gain the ability [[Deadly Throw]], which requires a thrown weapon to be equipped. [[Hunters]] and [[Warriors]] can learn the throw skill from some trainers (see [[Weapon master|weapon trainers]] for details), though 'throwing' differs from 'shooting'; hunters in particular, have little use for them given their shooting-weapon oriented skills. By contrast, Warriors and rogues prefer throwing weapons for itemization simplicity (i.e., a single item, no ammo required), and sparingly use them to pull specific mobs into melee range. They also have skills that require Thrown weapon. The early mentioned Deadly Throw and Warriors [[Shattering Throw]].
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All [[Rogues]] start with the throw ability, and later gain the ability [[Deadly Throw]], which requires a thrown weapon to be equipped. [[Hunters]] and [[Warriors]] can learn the throw skill from some trainers (see [[Weapon master|weapon trainers]] for details), though 'throwing' differs from 'shooting'; hunters in particular, have little use for them given their shooting-weapon oriented skills. By contrast, Warriors and Rogues prefer throwing weapons for itemization simplicity (i.e., a single item, no ammo required), and sparingly use them to pull specific mobs into melee range. Rogues also have a skill that requires a Thrown weapon: [[Deadly Throw]].
   
 
[[Darkspear|Trolls]] have a [[Darkspear#Racial_Traits|Throwing Weapon Specialization]] (+1 % crit bonus).
 
[[Darkspear|Trolls]] have a [[Darkspear#Racial_Traits|Throwing Weapon Specialization]] (+1 % crit bonus).

Revision as of 07:06, January 14, 2010

A type of ranged weapon that usually causes only physical damage and doesn't need ammo to use.

Although Thrown weapons do not use ammo, there has been different attempts at making thrown weapons "limited" just like how a gun is limited to the number of bullets the player has. Among the ways Throw-weapons have functioned are:

  • Charges: Often, a purchased common-quality weapon would have 200 charges, losing one charge each time the player threw it.
  • Durability: The weapon would use its own durability as "charges", losing one point of durability each time the player threw it. It could thus be "recharged" by repairing it.
  • Invulnerability: Newer weapons (possible all, after a recent patch) have no durability, no charges, and does not suffer any kind of reduction or damage when being used.

All Rogues start with the throw ability, and later gain the ability Deadly Throw, which requires a thrown weapon to be equipped. Hunters and Warriors can learn the throw skill from some trainers (see weapon trainers for details), though 'throwing' differs from 'shooting'; hunters in particular, have little use for them given their shooting-weapon oriented skills. By contrast, Warriors and Rogues prefer throwing weapons for itemization simplicity (i.e., a single item, no ammo required), and sparingly use them to pull specific mobs into melee range. Rogues also have a skill that requires a Thrown weapon: Deadly Throw.

Trolls have a Throwing Weapon Specialization (+1 % crit bonus).

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