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{{partying}}
 
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'''Aggro Dumping''' (or an aggro dump) is the act in which a player uses an ability to remove some or all threat from a target or targets.
'''Aggro Dumping''' (or an aggro dump) is when a player aggros a mob, or multiple mobs, and then runs up to another player(s) and then uses a skill to loose the aggro on themselves, but in turn redirecting the mob's aggro onto the other player(s), thus forcing the other player(s) to fight these new mobs. This can usually be fatal if the aggro dumper has pulled a large train of mobs, or an elite mob.
 
   
== examples ==
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== Aggro Dumping Abilities ==
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[[Priest]]: [[Fade]] will reduce threat on all targets.
*[[Hunters]] have an ability named [[Feign Death]] that when used, the hunter appears to die and looses all aggro. This can be used effectively to drop a train of mobs on an unsuspecting player.
 
*[[Rogues]] have an ability named [[Vanish]] that when used, the rogue turns invisible in a puff of smoke. This can not be used to dump aggro on other players unless the players were in the mobs' aggro range to begin with, as the mobs immediately run back to their original position when rogues use vanish. '''HOWEVER''', if a rogue is in combat with a mob in its origin and another player(s) tries to run past them, the rogue can vanish there and drop the aggro onto the unsuspecting player(s).
 
   
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[[Mage]]: [[Ice Block]] will remove threat for the duration of Ice Block. When Ice Block wears off, some threat is restored.
== Motives ==
 
*Griefing aka Harassing players
 
*Off handed [[ganking]] aka player killing. Also known as Monster player killing.
 
*Anti [[Ninja Looting]]. Example: a rogue wanted to mine an ore vein that was guarded by mobs, and then goes and starts a battle with them while a sneaky ninja looter tries to run up and "steal" the mining node, the rogue can vanish, effectively aggro dumping the mobs onto the ninja miner and then reclaim mining the ore vein while the ninja miner has his hands full with the mobs the rogue was originally dealing with. Same deal with anything lootable such as a chest, herb, or even quest items such as a [[Netherwing Egg]].
 
   
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[[Warlock]]: [[Soulshatter]] will reduce threat on all targets within range by 50%.
== Also See ==
 
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*[[Monster player kill]]
 
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[[Rogue]]: [[Feint]] will reduce threat on the current target. [[Vanish]] will totally remove threat from all targets and place the rogue in stealth mode.
*[[Train]]
 
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*[[Kite]]
 
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[[Druid]]: [[Cower]] will reduce threat on the current target.
*[[Griefing]]
 
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[[Hunter]]: [[Feign Death]] will remove all threat on all targets for the duration of Feign Death (six minutes). Hunter's pets can Cower, reducing threat.
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Paladins, Shaman, Warriors, and Death Knights do not have any threat-lowering abilities.
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'''Note''': Fade, Feint, and Cower will not be useful in solo situations. Soulshatter will only work if the warlock's minion has accumulated sufficient threat.
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 13:32, 28 April 2009

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Aggro Dumping (or an aggro dump) is the act in which a player uses an ability to remove some or all threat from a target or targets.

Aggro Dumping Abilities

Priest: Spell magic lesserinvisibilty [Fade] will reduce threat on all targets.

Mage: Spell frost frost [Ice Block] will remove threat for the duration of Ice Block. When Ice Block wears off, some threat is restored.

Warlock: Spell arcane arcane01 [Soulshatter] will reduce threat on all targets within range by 50%.

Rogue: Ability rogue feint [Feint] will reduce threat on the current target. Ability vanish [Vanish] will totally remove threat from all targets and place the rogue in stealth mode.

Druid: Ability druid cower [Cower] will reduce threat on the current target.

Hunter: Ability rogue feigndeath [Feign Death] will remove all threat on all targets for the duration of Feign Death (six minutes). Hunter's pets can Cower, reducing threat.

Paladins, Shaman, Warriors, and Death Knights do not have any threat-lowering abilities.

Note: Fade, Feint, and Cower will not be useful in solo situations. Soulshatter will only work if the warlock's minion has accumulated sufficient threat.