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{{Infobox zone
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[[Image:Theridran.jpg|thumb|[[{{PAGENAME}}]]]]
 
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|ss=spider kingdom.jpg
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[[Theridran]] is a level 50 [[druid trainer]] located in [[the Park]] in the [[human]] city of [[Stormwind]].
 
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|name=Shadow Web Caverns
   
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|loc=Beneath [[Northrend]]
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He starts the quest [[Image:Alliance_15.gif]] [10] [[Quest:Heeding the Call|Heeding the Call]].
 
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|level=90-93
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<br><br>
 
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}}
โˆ’
See [[List of Stormwind NPCs]].
 
   
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'''''UNDER CONSTRUCTION''''' related to [[User:GoldenYak/Spider_Kingdom_Expansion_Concept|Spider Kingdom Expansion Concept]]
[[Category:Night Elves]]
 
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โˆ’
[[Category:Druid Trainers]]
 
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โˆ’
[[Category:Quest Givers]]
 
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The Upper Kingdom is a zone of the Spider Kingdom located beneath the surface of Northrend. The entrance to the underworld region is the Pit of Narjun in western Dragonblight. This portion of the Spider Kingdom was devastated by the Scourge in their war years ago, and still lies in ruin. The fortress of Doorward is one of the few sanctuaries of light against the encroaching darkness of the underworld.
โˆ’
[[Category:City:Stormwind]]
 
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  +
  +
== History ==
  +
  +
The Spider Kingdom is vast, stretching across several regions. The portion that lies closest to the surface is the Upper Kingdom. This city complex is built into the stone and ice of the underworld, and is thousands of years old. Dark caves give way to nerubian architecture, stretching out far across the underworld and becoming lost in the distance. The Upper Kingdom was ravaged by the Scourge and many portions of it lie is disrepair. The new generation of living nerubians have barely begun to reclaim it, and their allies in Twilight cult have arrived in force to secure it.
  +
  +
Located in the Upper Kingdom is the fortress of Doorward, built by Baelgun Flamebeard and his dwarven explorers. The original expedition has been joined by members of all of Azeroth's races to form a new army, the '''Warders of the Dark''', who have vowed to stand against the evil rising from the depths of the underworld.
  +
  +
==Geography==
  +
[[Image:upperkingdom_zone.jpg|thumb|Shadow Web Caverns map.]]
  +
  +
The outer regions of the zone are dark and cavernous, filled with twisting natural tunnels. Groves of giant mushrooms sprout along the banks of icy underground rivers, and walls of solid ice have sealed off many passages. The underground wilderness gradually gives way to the underground temple cities of Azjol-Nerub, which fill the western regions.
  +
  +
=== Subzones ===
  +
  +
A more detailed overview of the Shadow Web Caverns' subzones can be read [[User:GoldenYak/Shadow Web Caverns_Subregions|here.]]
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{| class="darktable" width=50%
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|-
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|[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Ahn.27Vekir.2C_the_First_City|Ahn'Vekir, the First City]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions##Azj.27Aqir_Worldgate|Azj'Aqir Worldgate]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Blacksand_Beach|Black Sand Beach]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Drak.27Tharon_Catacombs|Drak'Tharon Catacombs]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Edge_of_the_Pit|Edge of the Pit]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#The_Gate_of_Mists|The Gate of Mists]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions##The_Hanging_Tower_of_Naz.27Zuraq|The Hanging Tower]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#The_Maw_of_Mists|The Maw of Mists]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Nidhogg.27s_Lair|Nidhogg's Lair]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Roots_of_Vordrassil|Roots of Vordrassil]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Naz'Amun, the Crawling City|Naz'Amun, the Crawling City]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Pit of Narjun|Pit of Narjun]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#The Scourgewall|The Scourgewall]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Shadowgrasp Cavern|Shadowgrasp Cavern]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Shadowfrost Falls|Shadowfrost Falls]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Shadowgrove|Shadowgrove]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Shadow Web Gate|Shadow Web Gate]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#The Shattered Quarter|The Shattered Quarter]]{{ยท}}[[User:GoldenYak/Shadow_Web_Caverns_Subregions#Wintergrasp Fortress Undervault|Wintergrasp Fortress Undervault]]
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|}
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===Rare Mobs===
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  +
*'''Loronoak of the Third Blade''' - An '''arach'layn''' swordsman who wanders the underwoods, searching for worthy adversaries. The blade he wields was forged in the image of two other legendary blades.
  +
*'''Zith-Yig the Mind Flayer''' - A powerful '''Faceless One''' who can be found at the '''Edge of the Pit''', attended by other lesser Faceless.
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*'''Drak'Urok, Hammer of Malakk''' - This frost troll berserker protects the underground portions of '''Zul-Drak'''' that extend into the Shadow Web Caverns.
  +
*'''Reinead the Canopy Weaver''' - An enormous spider whose webs form much of the '''Shadow Web Canopy''', casting the cavern floor into utter darkness beneath thick veils of spider silk.
  +
*'''Fafnir, Spawn of Nidhogg''' - This giant protodragon prowls the caverns above the '''Roots of Vordrassil'''. For all its size and power, it is merely the offspring of the mighty '''Nidhogg.'''
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==Instances==
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{{portal|-|wotlk}} [[User:GoldenYak/Hanging Tower|Hanging Tower of Naz'Zuraq]] - This ancient nerubian sanctum has been claimed by the enigmatic '''Arach'layn.'''.
  +
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{| class="darktable"
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! Level Range
  +
! Group Size
  +
! Approximate Run Time
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|-
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|| 91 || 5 || 45 min - 1 hour
  +
|-
  +
|}
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  +
{{portal|-|wotlk}} [[User:GoldenYak/Ahn'Vekir|Ahn'Vekir, the First City]] - This ancient temple-complex dates back to the very founding of Azjol-Nerub.
  +
  +
{| class="darktable"
  +
! Level Range
  +
! Group Size
  +
! Approximate Run Time
  +
|-
  +
|| 92 || 5 || 1 hour - 1 1/2 hours
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|-
  +
|}
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  +
{{portal|-|wotlk}} [[User:GoldenYak/Terrormaw Hold|Terrormaw Hold]] - Beneath the roots of the failed world tree, Vordrassil, the Terrormaw Furbolg plot to release an unspeakable evil.
  +
  +
{| class="darktable"
  +
! Level Range
  +
! Group Size
  +
! Approximate Run Time
  +
|-
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|| 93 || 5 || 45 min - 1 hour
  +
|-
  +
|}
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  +
{{portal|-|raid}} [[User:GoldenYak/Nidhogg's Lair|Nidhogg's Lair]] - A colossal protodragon has made its lair in the twisted roots of the fallen world tree, Vordrassil.
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{| class="darktable"
  +
! Level Range
  +
! Group Size
  +
! Approximate Run Time
  +
|-
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|| 93 || 10-25 || 45 min - 1 hour
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|-
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|}
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  +
==Quests and Storylines==
  +
  +
The Shadow Web Caverns provides a wider range of quests for players to complete. Players arriving from the Upper Kingdom are likely to still be at level 90, but will soon find themselves at level 91, prepared to meet greater challenges. Lower level players will be restricted by the higher difficulty in some areas of the zone, but are free to return when at higher levels to complete the challenges.
  +
  +
====The Shadow Web Caverns at Level 90====
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  +
* '''Into the Shadow Web Caverns''' - Past the '''Shadow Web Gate''', players will find themselves in the hostile and alien wilderness of Azeroth's underworld. The wildlife is dangerous enough, but greater perils lurk in the dark forests of the '''Spider Kingdom'''.
  +
* '''The Arach'layn''' - The sinister spider-elves have risen up, and are after their piece of the surface world. These diabolical fiends will stop at nothing to secure their power for their inevitable campaign against the races of the world above.
  +
* '''The Hanging Tower of Naz'Zuraq''' - This imposing nerubian edifice has been conquered by the '''Arach'layn''' as their stronghold in the Shadow Web Caverns. Only by braving the dangerous of this alien structure can the Arach'layn be thwarted.
  +
*'''Heretics of the Spider Kingdom''' - Not all of the nerubians have pledged themselves to the banner of the '''Newbreed'''. Seek out aid in the unlikeliest of allies with the help of the renowned [[Brann Bronzebeard]].
  +
  +
====The Shadow Web Caverns at Level 91====
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  +
*'''The Sundered Monolith''' - The final stronghold of the nerubians who defy the Spider Queen, '''Nezar-Kali.''' Defend this outpost against the marauding Newbreed and their most monstrous warriors.
  +
*'''Legacy of the Azj'Aqir''' - An eternity ago, the underworld of Northrend was settled by the insect race known as the '''Aqir'''. Some of their ruined cities still exist today, waiting to be explored. The Newbreed stand poised to exploit the remnants of their ancient heritage in a final bid to eliminate all opposition to their rule.
  +
*'''The First City - Ahn'Vekir''' - Explore the very first city of the nerubians, constructed by their ancient ancestors, the '''Aqir'''. Within these ruins lie the forgotten history of the seemingly extinct race. But though the Aqir are gone, the ruins still hold great power, and danger. '''Brann Bronzebeard''' must make a seemingly ultimate sacrifice in order to stop them.
  +
*'''To The Inner Kingdom''' - The path to the heart of the '''Spider Kingdom''' stands revealed. What horrors await in '''Ahn'Saron, the Inner Kingdom?'''
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====The Shadow Web Caverns at Level 92====
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  +
At level 92, players will return to the Shadow Web Caverns and explore regions such as Scylagarde Keep, Kvaldir Cove, the Maw of Mists, and the Drak'Tharon Catacombs.
  +
  +
====The Shadow Web Caverns at Level 93====
  +
  +
At level 93, players will be up to challenge of exploring regions such as the Saron Crevasse and the Roots of Vordrassil. The deadliest dungeons of the Shadow Web Caverns will also be available.
  +
  +
==World PvP Regions==
  +
While flagged for PvP, the following regions will be phased into alternate, PvP related versions. Each region has different PvP objectives that periodically become available. Players in the Upper Kingdom can also queue for '''World PvP''', which will teleport them randomly to any region where PvP activity is underway.
  +
  +
*Shadowgrasp Cavern - Secure the three Stategic Locations in Shadowfrost Cavern - '''Shadowfrost Hill''', the '''Wreckage Field''', and a cavern called the '''Revenant's Rest.'''
  +
*The Scourgewall - Push through the enemy lines at the opposite end of the Scourge Wall and destroy the enemy's '''Supply Caches''' with fire bombs. Destroy all three to attain victory.
  +
*Ruins of Icemist Village - Secure the three strategic objectives in the Ruins of Icemist - the '''Totem of Roanauk Icemist''', the '''Husk of Anub'et'kan''', and the '''Grave of Tundra Coldhoof.'''
  +
*Library of Ancient Weavers - '''Nerubian Relic Caches''' will be periodically uncovered throughout the area. Players must defend their finds from the enemy while preventing the enemy from finding ancient lore.
  +
*The Ley Line Fracture - Cap '''Ley Line Geysers''' to siphon arcane energy back to your faction's base camp. Prevent the enemy from doing the same by assaulting their positions.
  +
*The Shattered Precinct - '''Nerubian Relic Caches''' will be periodically uncovered throughout the area. Players must defend their finds from the enemy while preventing the enemy from finding ancient lore.
  +
  +
== Gallery ==
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<gallery>
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Image:shadowwebcaverns_concept.jpg| Original concept of Shadow Web Caverns.
  +
</gallery>
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[[Category:Fan fiction| ]]

Revision as of 08:55, 14 January 2012

NeutralShadow Web Caverns
Level: 90-93
Spider kingdom
Location Beneath Northrend

UNDER CONSTRUCTION related to Spider Kingdom Expansion Concept


The Upper Kingdom is a zone of the Spider Kingdom located beneath the surface of Northrend. The entrance to the underworld region is the Pit of Narjun in western Dragonblight. This portion of the Spider Kingdom was devastated by the Scourge in their war years ago, and still lies in ruin. The fortress of Doorward is one of the few sanctuaries of light against the encroaching darkness of the underworld.


History

The Spider Kingdom is vast, stretching across several regions. The portion that lies closest to the surface is the Upper Kingdom. This city complex is built into the stone and ice of the underworld, and is thousands of years old. Dark caves give way to nerubian architecture, stretching out far across the underworld and becoming lost in the distance. The Upper Kingdom was ravaged by the Scourge and many portions of it lie is disrepair. The new generation of living nerubians have barely begun to reclaim it, and their allies in Twilight cult have arrived in force to secure it.

Located in the Upper Kingdom is the fortress of Doorward, built by Baelgun Flamebeard and his dwarven explorers. The original expedition has been joined by members of all of Azeroth's races to form a new army, the Warders of the Dark, who have vowed to stand against the evil rising from the depths of the underworld.

Geography

Upperkingdom zone

Shadow Web Caverns map.

The outer regions of the zone are dark and cavernous, filled with twisting natural tunnels. Groves of giant mushrooms sprout along the banks of icy underground rivers, and walls of solid ice have sealed off many passages. The underground wilderness gradually gives way to the underground temple cities of Azjol-Nerub, which fill the western regions.

Subzones

A more detailed overview of the Shadow Web Caverns' subzones can be read here.

Ahn'Vekir, the First City ยท Azj'Aqir Worldgate ยท Black Sand Beach ยท Drak'Tharon Catacombs ยท Edge of the Pit ยท The Gate of Mists ยท The Hanging Tower ยท The Maw of Mists ยท Nidhogg's Lair ยท Roots of Vordrassil ยท Naz'Amun, the Crawling City ยท Pit of Narjun ยท The Scourgewall ยท Shadowgrasp Cavern ยท Shadowfrost Falls ยท Shadowgrove ยท Shadow Web Gate ยท The Shattered Quarter ยท Wintergrasp Fortress Undervault

Rare Mobs

  • Loronoak of the Third Blade - An arach'layn swordsman who wanders the underwoods, searching for worthy adversaries. The blade he wields was forged in the image of two other legendary blades.
  • Zith-Yig the Mind Flayer - A powerful Faceless One who can be found at the Edge of the Pit, attended by other lesser Faceless.
  • Drak'Urok, Hammer of Malakk - This frost troll berserker protects the underground portions of Zul-Drak' that extend into the Shadow Web Caverns.
  • Reinead the Canopy Weaver - An enormous spider whose webs form much of the Shadow Web Canopy, casting the cavern floor into utter darkness beneath thick veils of spider silk.
  • Fafnir, Spawn of Nidhogg - This giant protodragon prowls the caverns above the Roots of Vordrassil. For all its size and power, it is merely the offspring of the mighty Nidhogg.

Instances

Instance portal - Hanging Tower of Naz'Zuraq - This ancient nerubian sanctum has been claimed by the enigmatic Arach'layn..

Level Range Group Size Approximate Run Time
91 5 45 min - 1 hour

Instance portal - Ahn'Vekir, the First City - This ancient temple-complex dates back to the very founding of Azjol-Nerub.

Level Range Group Size Approximate Run Time
92 5 1 hour - 1 1/2 hours

Instance portal - Terrormaw Hold - Beneath the roots of the failed world tree, Vordrassil, the Terrormaw Furbolg plot to release an unspeakable evil.

Level Range Group Size Approximate Run Time
93 5 45 min - 1 hour

Instance portal - Nidhogg's Lair - A colossal protodragon has made its lair in the twisted roots of the fallen world tree, Vordrassil.

Level Range Group Size Approximate Run Time
93 10-25 45 min - 1 hour

Quests and Storylines

The Shadow Web Caverns provides a wider range of quests for players to complete. Players arriving from the Upper Kingdom are likely to still be at level 90, but will soon find themselves at level 91, prepared to meet greater challenges. Lower level players will be restricted by the higher difficulty in some areas of the zone, but are free to return when at higher levels to complete the challenges.

The Shadow Web Caverns at Level 90

  • Into the Shadow Web Caverns - Past the Shadow Web Gate, players will find themselves in the hostile and alien wilderness of Azeroth's underworld. The wildlife is dangerous enough, but greater perils lurk in the dark forests of the Spider Kingdom.
  • The Arach'layn - The sinister spider-elves have risen up, and are after their piece of the surface world. These diabolical fiends will stop at nothing to secure their power for their inevitable campaign against the races of the world above.
  • The Hanging Tower of Naz'Zuraq - This imposing nerubian edifice has been conquered by the Arach'layn as their stronghold in the Shadow Web Caverns. Only by braving the dangerous of this alien structure can the Arach'layn be thwarted.
  • Heretics of the Spider Kingdom - Not all of the nerubians have pledged themselves to the banner of the Newbreed. Seek out aid in the unlikeliest of allies with the help of the renowned Brann Bronzebeard.

The Shadow Web Caverns at Level 91

  • The Sundered Monolith - The final stronghold of the nerubians who defy the Spider Queen, Nezar-Kali. Defend this outpost against the marauding Newbreed and their most monstrous warriors.
  • Legacy of the Azj'Aqir - An eternity ago, the underworld of Northrend was settled by the insect race known as the Aqir. Some of their ruined cities still exist today, waiting to be explored. The Newbreed stand poised to exploit the remnants of their ancient heritage in a final bid to eliminate all opposition to their rule.
  • The First City - Ahn'Vekir - Explore the very first city of the nerubians, constructed by their ancient ancestors, the Aqir. Within these ruins lie the forgotten history of the seemingly extinct race. But though the Aqir are gone, the ruins still hold great power, and danger. Brann Bronzebeard must make a seemingly ultimate sacrifice in order to stop them.
  • To The Inner Kingdom - The path to the heart of the Spider Kingdom stands revealed. What horrors await in Ahn'Saron, the Inner Kingdom?

The Shadow Web Caverns at Level 92

At level 92, players will return to the Shadow Web Caverns and explore regions such as Scylagarde Keep, Kvaldir Cove, the Maw of Mists, and the Drak'Tharon Catacombs.

The Shadow Web Caverns at Level 93

At level 93, players will be up to challenge of exploring regions such as the Saron Crevasse and the Roots of Vordrassil. The deadliest dungeons of the Shadow Web Caverns will also be available.

World PvP Regions

While flagged for PvP, the following regions will be phased into alternate, PvP related versions. Each region has different PvP objectives that periodically become available. Players in the Upper Kingdom can also queue for World PvP, which will teleport them randomly to any region where PvP activity is underway.

  • Shadowgrasp Cavern - Secure the three Stategic Locations in Shadowfrost Cavern - Shadowfrost Hill, the Wreckage Field, and a cavern called the Revenant's Rest.
  • The Scourgewall - Push through the enemy lines at the opposite end of the Scourge Wall and destroy the enemy's Supply Caches with fire bombs. Destroy all three to attain victory.
  • Ruins of Icemist Village - Secure the three strategic objectives in the Ruins of Icemist - the Totem of Roanauk Icemist, the Husk of Anub'et'kan, and the Grave of Tundra Coldhoof.
  • Library of Ancient Weavers - Nerubian Relic Caches will be periodically uncovered throughout the area. Players must defend their finds from the enemy while preventing the enemy from finding ancient lore.
  • The Ley Line Fracture - Cap Ley Line Geysers to siphon arcane energy back to your faction's base camp. Prevent the enemy from doing the same by assaulting their positions.
  • The Shattered Precinct - Nerubian Relic Caches will be periodically uncovered throughout the area. Players must defend their finds from the enemy while preventing the enemy from finding ancient lore.

Gallery