Not only is Theramore Isle the Alliance's only heavily fortified stronghold in Kalimdor and the capital of the Dustwallow Marsh with a population of 9,500 people,[3] (LoM 36) it is also the official home of the newer, western Alliance in Kalimdor.[4] (WoWRPG 12)

The main human settlement on Kalimdor is not actually on mainland Kalimdor. Theramore is a rocky island east of Dustwallow; the humans’ walled city bears the same name as the island. It was originally settled with the sole purpose of survival. Yet the time since the Third War has seen the city prosper, making for a natural progression from mere subsistence to a desire to restore the glory of old. This large island is the Alliance's stronghold upon Southern Kalimdor.

It was built primarily as a military fortress, but has grown somewhat to serve as a trading port. Approach from the sea is extremely difficult due to the jagged rocks jutting out of Dustwallow Bay, leaving travelers to journey on foot through the marsh to one of the villages that run ferries out to the island. Fearful of pirates from Ratchet and elsewhere, the cannons of Theramore will fire without warning on any ship approaching the island unannounced.[5] (WRPG 199)

The importance of Theramore is emphasized by the fact that many class trainers reside here. A mage with sufficient skill can even use teleport and open portals into this city.


Inside the thick walls of Theramore, the people have labored hard to recreate a piece of Lordaeron. Graceful towers rise high above clean, cobblestone streets lined with shops and homes. At the eastern part of the city lies the Foothold Citadel, a squat keep housing the chambers of the Alliance Assembly.

People and culture

Though the streets recall the quiet serenity of the Alliance of Lordaeron, the meetings of the Assembly reveal the considerable strain among the city's residents. After years of near-paternal guidance of the humans of Lordaeron, the high elves resent being forced to rely on the hospitality of the younger race since arriving on Kalimdor. As humans hold five of the seven seats on the Alliance Assembly, both the elves (with two seats) and the dwarves (with none) feel under-represented in the leadership of both Theramore and the Alliance in general. As the dwarves continue to accumulate more evidence of their Titan heritage that they want to present to their King in Khaz Modan, their protests that the Alliance does little to return across the sea grow louder and louder.[5] (WRPG 199) Also, diplomatic relationship between the humans on Kalimdor and their brethren in the Eastern Kingdoms — especially the people of Stormwind, whose leadership wants to challenge Theramore on its new role as the Alliance's capital — have been getting worse in the past, with each side accusing the other of fatal mistakes during the last war. While the people of Theramore hold a grudge against their relatives for triggering the Horde's counterattack on the city, the humans on the other side of the ocean feel they have a right to get more support from Theramore.

Despite this internal debate, the Alliance places a high value on law and order in Theramore, and city guards make regular patrols to maintain the peace. When skirmishes break out between high elves and night elves or a dwarf gets too rowdy, the guards are quick to round up the offenders for a speedy trial at the Foothold Citadel and imprisonment in Ironclad Prison, the dungeons of which are along tunnels dug deep into the rock of the island. Sentences for fighting and disturbing the peace tend to be light (usually only a few days' incarceration), but sentences for more serious violations of the Alliance's code of law, such as high robbery or murder, can be much more severe.[5] (WRPG 199)



Theramore City at night

Theramore Isle is the Home of Jaina Proudmoore and the remaining Alliance forces who followed Medivh's advice before the Burning Legion's invasion and evacuated to Kalimdor. Theramore soldiers can also be found guarding Northwatch Hold.

Several Knights of the Silver Hand, who travelled to Kalimdor together with Jaina Proudmoore, also have a small paladin lodge in the city.[citation needed]

It appears that despite Jaina's efforts, some people in Theramore continue to desire ill upon the orcs.[4] (WoWRPG 12) They have attacked Balandar Brightscar ships and stolen his cargo and his first mate. Lieutenant Caldwell also displays a hatred for Horde and executed Paval Reethe for alleged involvement with the Horde.

But despite these feelings, the people of Theramore regardless of race are deeply loyal to Jaina Proudmoore especially those who fought under her in the Third War and would not act on their opinions. As seen in the novel, Cycle of Hatred a single comment of speaking ill about the lady would have led to a fight.

The anchor device on Theramore's banner perhaps has a double meaning: most obviously that Theramore is a port city; and that Theramore is a kind of anchor for the Alliance in Kalimdor and will not waver. The banner also displays a solar disk with rays and three stars appear below the anchor. The meaning for those are not certain. Some banners also display the "L"-like symbol of the Alliance of Lordaeron, clearly indicating the city's roots. Jaina Proudmoore - the ruler of Theramore - is the daughter of Lord Admiral Daelin Proudmoore, former leader of the merchant nation of Kul Tiras. The similarity between Theramore's banner and the flag of Kul Tiras stems from this relationship.

The tabard that Theramore guards wear bear the anchor device only. It appears only on the front, and instead of using blue, on the tabard it is gold.

Notable characters

Military Units

Notable amenities

Travel connections


Theramore as seen in World of Warcraft: The Comic.


Alliance 15 Auberdine
Alliance 15 Talrendis Point
Alliance 15 Nijel's Point
Alliance 15 Thalanaar
Neutral 15 Ratchet
Neutral 15 Mudsprocket
Neutral 15 Gadgetzan


Alliance 15 Menethil Harbor

Warcraft III Loading Screens

Reference list

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