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This series of quests leads the character to discover the Cult of the Dark Strand and its leader, .
The Tower of Althalaxx Edit
In Auberdine, asks you to travel north to the Tower of Althalaxx, to check up on , an agent she sent to check out the tower. Balthule is late checking in, and Elissa is concerned that he may have run afoul of something.
Balthule found something, alright, and it doesn't look good. It seems that a cult of warlocks has moved into the tower. He doesn't know anything about them, really, but ... warlocks... cult... can't be good. He has had some scraps of parchment fall into his hands, but needs more in order to assess the threat they pose. And he asks you to secure them for him.
You relieve some of the fanatics of their parchments and return to Balthule, who is able to put together something more about them. Specifically, they are part of the Cult of the Dark Strand. ... About which Balthule has no real information. However, he knows someone who might: .
Delgren takes the threat of the Dark Strand cultists seriously, as he has already been battling them near Ordil'Aran. It seems that somewhere among the cultists is a that he believes holds the secret to the cult's power. You volunteer to go retrieve it for him.
You kill a lot of cultists in the process of finding the gem, but find it you do. Soul gems, as it sounds like, contain a trapped soul. Delgren shatters the gem, freeing the ghost of , who explains the situation to Delgren.
The freed spirit gives you the name . Delgren knows this name. He's a warlock in southwestern Ashenvale, at Fire Scar Shrine. He's up to his little eyeballs in this Dark Strand cult. He's got to go. And you're just the person to do it.
Those things one values, one protects. The Satyrs defend the soul gems quite stoutly, but you are still able to free the souls and thus weaken the chief of the Dark Strand cultists, and do other Good in the process.
You do, and you find that yes, your work has been ... noticed. Out of the blue, as it were, there was a blinding flash from the top of the tower, followed by a lot of lightning and screams.
Good work, that.
You relate what you've been up to since you last talked to him, and Balthule agrees that will never be weaker. He cautions you, though, that there are many warlocks surrounding him, more powerful than those you've faced before.
And he was right. You fight (or perhaps sneak) your way to the top of the tower and find a veritable cloud of warlocks guarding Athrikus. The fighting is savage, but you prevail! For proof, you use the time-honored method of returning with .
Balthule directs you to return to and tell him of your deeds: lies dead, and the Cult of the Dark Strand is scattered!
Delgren tells you he senses that you are destined for greatness, and that you will right many wrongs plaguing the lands. He offers you a gift, as well, in thanks for your courageous deeds.
For bringing Ilkrud Magthrull's Tome to Delgren, you get your choice of
From the final quest, your choice of
Patch 1.2.0 (18-Dec-2004): Fixed a bug with the Tower of Althalaxx quest line that allowed you to skip the step that leads into Fire Scar Shrine.
See also Edit
- The Bashal'Aran quest chain quest chain - an alliance quest chain wherein the character frees , a highborne imprisoned by Athrikus before the Great Sundering.