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{{removedfromgame|patch=3.0.2}}
 
{{questchainbox
 
{{questchainbox
 
| name=The Great Masquerade
 
| name=The Great Masquerade
 
| faction = Alliance
 
| faction = Alliance
 
| level = 54-60
 
| level = 54-60
| zones = [[Blackrock Depths]], [[Blackrock Spire]]<br>[[Stormwind City]], [[Burning Steppes]]
+
| zones = [[Blackrock Depths]], [[Blackrock Spire]]<br />[[Stormwind City]], [[Burning Steppes]]
 
}}
 
}}
This is the alliance quest chain that leads to obtaining the [[Drakefire Amulet]],
+
'''The Great Masquerade''' was the alliance quest chain that leads to obtaining the [[Drakefire Amulet]], the key to [[Onyxia's Lair]]. This is one of the most arduous quest chains in the game, involving multiple trips into [[Blackrock Depths]], a major event in [[Stormwind City]], and a raid in [[Upper Blackrock Spire]]. It may require several [[Lower Blackrock Spire]] runs as well, to acquire the key to the raid area.
the key to [[Onyxia's Lair]]. This is one of the most arduous quest chains in the game,
 
involving multiple trips into [[Blackrock Depths]], a major event in [[Stormwind City]],
 
and a raid in [[Upper Blackrock Spire]]. It may require several [[Lower Blackrock Spire]] runs
 
as well, to acquire the key to the raid area.
 
   
 
== The Great Masquerade ==
 
== The Great Masquerade ==
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* '''{{questlong|Alliance|54|Dragonkin Menace}}'''
 
* '''{{questlong|Alliance|54|Dragonkin Menace}}'''
 
[[Morgan's Vigil]] struggles to survive against the pressure of the
 
[[Morgan's Vigil]] struggles to survive against the pressure of the
[[Black Dragonflight|Black Flight]]. [[Helendis Riverhorn]] asks you
+
[[Black dragonflight|Black Flight]]. [[Helendis Riverhorn]] asks you
 
for help pushing back their forces.
 
for help pushing back their forces.
   
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fearsome [[Black Drake]].
 
fearsome [[Black Drake]].
   
As have other people elsewhere on [[Azeroth]], Helendis has other problems,
+
As have other people elsewhere on [[Azeroth (world)|Azeroth]], Helendis has other problems,
 
and used this task to see if you would be up to challenges greater yet...
 
and used this task to see if you would be up to challenges greater yet...
   
 
=== Act 1: The True Masters ===
 
=== Act 1: The True Masters ===
* '''{{questlong|Alliance|54|The True Masters (1)}}'''
+
* '''{{questlong|Alliance|54|The True Masters}}'''
 
Helendis tells you of the outpost's findings: that they believe the
 
Helendis tells you of the outpost's findings: that they believe the
 
[[Blackrock Clan|Blackrock orcs]] are under the control of the
 
[[Blackrock Clan|Blackrock orcs]] are under the control of the
[[Black Dragonflight|black dragonflight]]. Helendis has decided to
+
[[black dragonflight]]. Helendis has decided to
 
"kick the issue upstairs", and wants you to take a letter to
 
"kick the issue upstairs", and wants you to take a letter to
 
[[Magistrate Solomon]], in [[Lakeshire]], in the [[Redridge Mountains]].
 
[[Magistrate Solomon]], in [[Lakeshire]], in the [[Redridge Mountains]].
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''{{questchain|Defense of Lakeshire}} quest chain.)
 
''{{questchain|Defense of Lakeshire}} quest chain.)
   
Bolvar asks you to speak to [[Lady Prestor]], who downplays the situation.
+
Bolvar asks you to speak to [[Katrana Prestor|Lady Prestor]], who downplays the situation.
   
 
* '''{{questlong|Alliance|54|The True Masters (4)}}'''
 
* '''{{questlong|Alliance|54|The True Masters (4)}}'''
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You travel north to [[Flame Crest]], and locate Ragged John, and tease the
 
You travel north to [[Flame Crest]], and locate Ragged John, and tease the
story out of him. It seems that the orcs captured Marshal Windsor alive!
+
story out of him. It seems that the orcs failed their assault, and instead the [[Dark Iron Dwarves]] captured Marshal Windsor alive!
   
 
=== Act 2: The Search for Marshal Windsor ===
 
=== Act 2: The Search for Marshal Windsor ===
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You gather a small group of adventurers, and venture into the depths.
 
You gather a small group of adventurers, and venture into the depths.
 
You manage to defeat a number of the [[Anvilrage]] guards, including
 
You manage to defeat a number of the [[Anvilrage]] guards, including
an [[High Interrogator Gerstahn|interrogator]] who has the key to Winsor's
+
an [[High Interrogator Gerstahn|interrogator]] who has the key to Windsor's
 
prison cell.
 
prison cell.
   
* '''{{questlong|Alliance|54|Marshal Windsor}}'''
+
* '''{{questlong|Alliance|54|Abandoned Hope}}'''
 
Marshal Windsor is furious with Bolvar. (Join the club, mate. They've got
 
Marshal Windsor is furious with Bolvar. (Join the club, mate. They've got
 
truncheons and inscribed breastplates...) But without his notes, and
 
truncheons and inscribed breastplates...) But without his notes, and
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* '''{{questlong|Alliance|58|Jail Break!}}'''
 
* '''{{questlong|Alliance|58|Jail Break!}}'''
 
Marshal Windsor seems completely re-energized by the return of the tablets.
 
Marshal Windsor seems completely re-energized by the return of the tablets.
He insists on leaving the dungeon immediately, and asks your aid in excaping.
+
He insists on leaving the dungeon immediately, and asks your aid in escaping.
   
 
First, however, there's some unfinished business that he has to attend to,
 
First, however, there's some unfinished business that he has to attend to,
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You meet up with Windsor at the gates of Stormwind, resplendent in polished
 
You meet up with Windsor at the gates of Stormwind, resplendent in polished
 
armor, white charger and all. The guard at the gate challenges him, and
 
armor, white charger and all. The guard at the gate challenges him, and
[[Lady Prestor]] calls for his head.
+
[[Katrana Prestor|Lady Prestor]] calls for his head.
   
[[Highlord Bolvar]] countermands her, though, insisting Windsor be given
+
[[Bolvar Fordragon|Bolvar]] countermands her, though, commanding that none
free passage.{{fact}}
+
of the guards are to touch him.
   
 
You escort Windsor through the city to the keep, where he presents his
 
You escort Windsor through the city to the keep, where he presents his
 
information to the highlord. The highlord is stirred to action, yes, but
 
information to the highlord. The highlord is stirred to action, yes, but
it is too late for [[Reginald Windsor]] - [[Lady Prestor]] reveals her true
+
it is too late for [[Reginald Windsor]] - [[Katrana Prestor|Lady Prestor]] reveals her true
 
identity as the broodmother [[Onyxia]], slaying the hero and summoning
 
identity as the broodmother [[Onyxia]], slaying the hero and summoning
 
a good portion of the black dragonflight to wreak havoc.
 
a good portion of the black dragonflight to wreak havoc.
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your aid), and forcing Onyxia to retreat.
 
your aid), and forcing Onyxia to retreat.
   
=== Act 4: The [[Drakefire Amulet]] ===
+
=== Act 4: The Drakefire Amulet ===
 
* '''{{questlong|Alliance|60|The Dragon's Eye}}'''
 
* '''{{questlong|Alliance|60|The Dragon's Eye}}'''
 
Breaking [[Bolvar Fordragon|Bolvar]]'s Medallion freed him from [[Onyxia]]'s
 
Breaking [[Bolvar Fordragon|Bolvar]]'s Medallion freed him from [[Onyxia]]'s
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But the medallion is shattered, and must be mended if that is to be attempted.
 
But the medallion is shattered, and must be mended if that is to be attempted.
While he can't direct you to to anyone specific, he can tell you that another
+
While he can't direct you to anyone specific, he can tell you that another
 
of dragonkind might be able to help you rekindle its powers.
 
of dragonkind might be able to help you rekindle its powers.
   
 
You search the world, and after much travail, find yourself in
 
You search the world, and after much travail, find yourself in
 
[[Winterspring]], in the presence
 
[[Winterspring]], in the presence
of the Matron Protectorate of the [[Blue Dragonflight]], [[Haleh]].
+
of the Matron Protectorate of the [[blue dragonflight]], [[Haleh]].
 
   
 
* '''{{questlong|Alliance|60|Drakefire Amulet}}'''
 
* '''{{questlong|Alliance|60|Drakefire Amulet}}'''
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You gather an army, and assault [[Blackrock Spire]], beating back the best
 
You gather an army, and assault [[Blackrock Spire]], beating back the best
 
the black dragonflight can throw at you. You defeat [[Rend Blackhand]] and
 
the black dragonflight can throw at you. You defeat [[Rend Blackhand]] and
his mount [[Gyth]], and the [[Chromatic Dragonflight]] that Gyth is part of.
+
his mount [[Gyth]], and the [[chromatic dragonflight]] that Gyth is part of.
 
And finally, you face and slay the black dragonflight's general himself.
 
And finally, you face and slay the black dragonflight's general himself.
   
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As you leave with the amulet, she wishes you good luck on behalf of
 
As you leave with the amulet, she wishes you good luck on behalf of
the [[Blue Dragonflight]].
+
the [[blue dragonflight]].
   
 
== Rewards ==
 
== Rewards ==
 
{{lootbox|Primarily, you get|Drakefire Amulet}}
 
{{lootbox|Primarily, you get|Drakefire Amulet}}
 
This permits entry into [[Onyxia's Lair]]. Don't lose it!
 
This permits entry into [[Onyxia's Lair]]. Don't lose it!
 
   
 
Reputation awards from this chain:
 
Reputation awards from this chain:
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== Notes ==
 
== Notes ==
  +
Typically this chain requires several trips into dungeons, and at least one raid...
  +
  +
# BRD - to complete {{quest|Marshal Windsor}}.
  +
# BRD - to acquire the crumpled note. With luck, combine this run with {{quest|Jail Break!}}. Otherwise, a third [[BRD]] run
  +
# UBRS - presuming someone has access to a key to [[UBRS]], a raid to get the blood.
   
 
== Summary ==
 
== Summary ==
<onlyinclude>
+
{{Great Masquerade}}
 
#{{questlong|Alliance|54|Dragonkin Menace}}
 
#{{questlong|Alliance|54|The True Masters (1)}}
 
#{{questlong|Alliance|54|The True Masters (2)}}
 
#{{questlong|Alliance|54|The True Masters (3)}}
 
#{{questlong|Alliance|54|The True Masters (4)}}
 
#{{questlong|Alliance|54|The True Masters (5)}}
 
#{{questlong|Alliance|54|The True Masters (6)}}
 
#{{questlong|Alliance|54|Marshal Windsor}}
 
#{{questlong|Alliance|54|Abandoned Hope}}
 
#{{questlong|Alliance|58|A Crumpled Up Note}}
 
#{{questlong|Alliance|58|A Shred of Hope}}
 
#{{questlong|Alliance|58|Jail Break!}}
 
#{{questlong|Alliance|60|Stormwind Rendezvous}}
 
#{{questlong|Alliance|60|The Great Masquerade}}
 
#{{questlong|Alliance|60|The Dragon's Eye}}
 
#{{questlong|Alliance|60|Drakefire Amulet}}
 
</onlyinclude>
 
   
<noinclude>[[Category:Quest_Chains]]</noinclude>
+
== Patches and hotfixes ==
<noinclude>{{DEFAULTSORT:Great Masquerade}}</noinclude>
+
* {{Patch 3.0.2|comment=The mission {{quest|The True Masters}} is no longer offered, though {{quest|Dragonkin Menace}} still may be. As you can't start the chain, you can't complete it either. However, if you were working on the chain and accepted {{quest|The Dragon's Eye}} from Bolvar Fordragon before his removal in 3.0.2, you can continue to the next and final quest, {{quest|Drakefire Amulet}}.}}

Latest revision as of 22:43, July 24, 2010

The Great Masquerade was the alliance quest chain that leads to obtaining the Drakefire Amulet, the key to Onyxia's Lair. This is one of the most arduous quest chains in the game, involving multiple trips into Blackrock Depths, a major event in Stormwind City, and a raid in Upper Blackrock Spire. It may require several Lower Blackrock Spire runs as well, to acquire the key to the raid area.

The Great Masquerade Edit

Monumental events, from such simple beginnings...

Prelude: The Dragonkin Menace Edit

Morgan's Vigil struggles to survive against the pressure of the Black Flight. Helendis Riverhorn asks you for help pushing back their forces.

Showing sympathy for the people of Morgan's Vigil, you combat the Black Flight's forces, slaying a great many of them, including a fearsome Black Drake.

As have other people elsewhere on Azeroth, Helendis has other problems, and used this task to see if you would be up to challenges greater yet...

Act 1: The True Masters Edit

Helendis tells you of the outpost's findings: that they believe the Blackrock orcs are under the control of the black dragonflight. Helendis has decided to "kick the issue upstairs", and wants you to take a letter to Magistrate Solomon, in Lakeshire, in the Redridge Mountains.

Solomon opens the letter, and decides that Stormwind must respond, or all is lost. He directs you to Highlord Bolvar Fordragon, in Stormwind Keep.

Bolvar, though, is reluctant to send troops without having undisputable proof. (You may have learned earlier, that it's hard all over, troops are spread thin, and nobody is getting enough military aid... See the Defense of Lakeshire quest chain quest chain.)

Bolvar asks you to speak to Lady Prestor, who downplays the situation.

Politician that he is, Bolvar determines to make you an acting deputy of Stormwind, and sends you back to Magistrate Solomon.

Understandably, Solomon is not overjoyed to find that instead of an army, he only gets you...

As deputy of Stormwind, Solomon says, you are required to report to Marshal Maxwell, back at Morgan's Vigil.

When you get there, Maxwell just laughs.

It seems you aren't the first to be so deputized. Brave men and true have been lost in this fight.

The former commander, Marshal Windsor, had gathered a great amount of information before being ambushed and taken by the orcs. The only person to win free of the fight was Ragged John, who has retreated to a cave to the north.

You travel north to Flame Crest, and locate Ragged John, and tease the story out of him. It seems that the orcs failed their assault, and instead the Dark Iron Dwarves captured Marshal Windsor alive!

Act 2: The Search for Marshal Windsor Edit

Marshal Maxwell directs you personally to go into the Blackrock Depths and find Windsor.

You gather a small group of adventurers, and venture into the depths. You manage to defeat a number of the Anvilrage guards, including an interrogator who has the key to Windsor's prison cell.

Marshal Windsor is furious with Bolvar. (Join the club, mate. They've got truncheons and inscribed breastplates...) But without his notes, and without Ironfoe (his mace), Windsor is despondent. The situation appears hopeless.

You return to Maxwell, who believes that Windsor has simply gone around the bend. Still, he rewards you for your dangerous work.

Unwilling to completely abandon Marshal Winsor to his fate, you travel back to the depths, and go ... investigating.

On one of the bodies, you discover [a crumpled up note.] The note mentions a couple of high ranking dwarves among the Anvilrage - General Angerforge, and Golem Lord Argelmach.

You take the note to Marshal Windsor, who believes that between them, these two Dark Iron dwarven leaders hold the most of his notes. If you retrieve them, it will be enough to force the issue in Stormwind...

You and your friends venture into the dark places of Blackrock Depths and overcome both the general and the golem lord, retrieving Windsor's plans.

Marshal Windsor seems completely re-energized by the return of the tablets. He insists on leaving the dungeon immediately, and asks your aid in escaping.

First, however, there's some unfinished business that he has to attend to, other members of the patrol he was with, fellow prisoners.

You escort him to a supply closet, where he rearms himself. He may not have Ironfoe with him, but at least he's got good solid steel between him and the world. He leads you across the prison compound to the other cells, where certain people he sets free, and others - treacherous ones - he dispatches rough justice upon.

Eventually, though, you manage your way back out of the depths. Once in the clear, though, even you can't keep up with him. You make your way back to Morgan's Vigil, and talk with Marshal Maxwell. By the time you get there, Windsor has been there and gone again, off to Stormwind.

Act 3: Revelation at Stormwind Keep Edit

Maxwell tells you that Windsor's instructions are for you to meet him at the gates of Stormwind, with as many people as you can gather. (You do recall that Windsor was the post's commander, right? Maxwell was merely standing in for him in absence of direction from the Keep...)

You gather such a force as you are able, and head to Stormwind.

You meet up with Windsor at the gates of Stormwind, resplendent in polished armor, white charger and all. The guard at the gate challenges him, and Lady Prestor calls for his head.

Bolvar countermands her, though, commanding that none of the guards are to touch him.

You escort Windsor through the city to the keep, where he presents his information to the highlord. The highlord is stirred to action, yes, but it is too late for Reginald Windsor - Lady Prestor reveals her true identity as the broodmother Onyxia, slaying the hero and summoning a good portion of the black dragonflight to wreak havoc.

Windsor's act of defiance has broken Onyxia's hold on Bolvar, though, and he makes up for lost time, slaying many of the black dragonflight (with your aid), and forcing Onyxia to retreat.

Act 4: The Drakefire Amulet Edit

Breaking Bolvar's Medallion freed him from Onyxia's control. The amulet also gave him some access to Onyxia's mind, though. With the amulet, you could penetrate the defenses around Onyxia's Lair, and perhaps put an end to her.

But the medallion is shattered, and must be mended if that is to be attempted. While he can't direct you to anyone specific, he can tell you that another of dragonkind might be able to help you rekindle its powers.

You search the world, and after much travail, find yourself in Winterspring, in the presence of the Matron Protectorate of the blue dragonflight, Haleh.

Haleh tells you that the amulet is one of Onyxia's scales, enchanted and transformed. Useless now, she says, but repairable. To repair it, you have to get the blood of a black dragon champion. Haleh directs you to one - General Drakkisath, ruler of the dragonspawn army of Nefarian.

You gather an army, and assault Blackrock Spire, beating back the best the black dragonflight can throw at you. You defeat Rend Blackhand and his mount Gyth, and the chromatic dragonflight that Gyth is part of. And finally, you face and slay the black dragonflight's general himself.

You return to Haleh with a vial of his blood, and watch while she repairs the amulet, restoring its enchantment and effectiveness against Onyxia's wards.

As you leave with the amulet, she wishes you good luck on behalf of the blue dragonflight.

Rewards Edit

Primarily, you get
Inv jewelry talisman 11

This permits entry into Onyxia's Lair. Don't lose it!

Reputation awards from this chain:


One of these from completing Abandoned Hope
Inv pants 13


One of these from completing Jail Break!
Inv sword 26
Inv sword 21
Inv jewelry talisman 02


Notes Edit

Typically this chain requires several trips into dungeons, and at least one raid...

  1. BRD - to complete Marshal Windsor.
  2. BRD - to acquire the crumpled note. With luck, combine this run with Jail Break!. Otherwise, a third BRD run
  3. UBRS - presuming someone has access to a key to UBRS, a raid to get the blood.

Summary Edit

  1. Alliance 15 [54] Dragonkin Menace
  2. Alliance 15 [54] The True Masters
  3. Alliance 15 [54] The True Masters
  4. Alliance 15 [54] The True Masters
  5. Alliance 15 [54] The True Masters
  6. Alliance 15 [54] The True Masters
  7. Alliance 15 [54] The True Masters
  8. Alliance 15 [54] Marshal Windsor
  9. Alliance 15 [54] Abandoned Hope
  10. Alliance 15 [58] A Crumpled Up Note
  11. Alliance 15 [58] A Shred of Hope
  12. Alliance 15 [58] Jail Break!
  13. Alliance 15 [60] Stormwind Rendezvous
  14. Alliance 15 [60] The Great Masquerade
  15. Alliance 15 [60] The Dragon's Eye
  16. Alliance 15 [60] Drakefire Amulet

Patches and hotfixes Edit

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