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<onlyinclude>{{Infobox ability
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{{#data:itemtip
 
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|name=Tiny Abomination in a Jar
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|name=Wild Mushroom
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|image=Druid_ability_wildmushroom_a
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|quality=epic
 
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|description=Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When detonated by the Druid, all Mushrooms will explode dealing 650 to 786 damage to all nearby enemies within 0 yards. Only 3 Mushrooms can be placed at one time.
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|icon=inv_alchemy_enchantedvial
 
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|bind=BoP
 
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|unique=1
 
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|slot=Trinket
 
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|equip=Your melee attacks have a chance to grant you a Mote of Anger. When you reach 8 Motes of Anger, they will release, causing you to instantly attack for 50% weapon damage with one of your melee weapons.
 
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|hit=85
 
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|level=80
 
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|ilvl=264
 
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|sellprice=113940
 
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|itemid=50351}}
 
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{{heroic}}
 
   
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Use [[Wild Mushroom: Detonate]] to detonate all Mushrooms.
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==Source==
 
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|cost=11% of base mana
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This item drops from [[Professor Putricide]] in the 25-man version of [[Icecrown Citadel (instance)|Icecrown Citadel]].
 
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|class=[[Druid]]
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|type=Damage
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|school=[[Nature]]
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|range=40 yd
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}}</onlyinclude>
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{{AbilityFlavor|Dude, did you see that wild mushroom? Wait, is it invisible? What if it explodes? I think it's magic!}}
   
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'''Wild Mushroom''' is a [[Druid]] spell that creates up to three mushrooms anywhere of the druid's choice within range. After a few seconds, if they have not been destroyed, those mushrooms become invisible. They last for five minutes or until detonated. When they are detonated they deal area of effect damage to everyone around them.
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== Patch changes ==
 
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* {{Patch 3.3.0|note=Added.}}
 
   
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== Extra Info ==
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==Notes==
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* This ability only does anything useful in combination with the [[Wild Mushroom: Detonate]] ability.
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This may be based off of the Episode/Manga Chapter of Full Metal Alchemist: Brotherhood "[http://fma.wikia.com/wiki/Episode_40:_The_Dwarf_in_the_Flask_%282009_series%29 The Dwarf in the Flask]". The original Japanese text for this episode's title is written as "The Little One in the Flask".
 
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* The [[Fungal Growth]] talent makes your mushrooms create a Fungal Growth that slows down all enemies near them.
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* Mushrooms can be placed in advance, which will probably make them ideal for defending chokepoints in battlegrounds.
   
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==External links==
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== External links ==
 
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{{Elinks-item|50351}}
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{{elinks-spell|88747}}
   
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{{Classfooter|Druid}}
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[[Category:World of Warcraft epic trinkets]]
 
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[[Category:World of Warcraft epic items]]
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[[Category:Druid abilities]]
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[[Category:Icecrown Citadel items]]
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[[Category:Nature spells]]

Revision as of 00:19, 23 February 2011

Wild Mushroom
Druid ability wildmushroom a
  • Wild Mushroom
  • Druid ability
  • 40 yd range
  • 11% of base mana
  • sec cast
  • Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When detonated by the Druid, all Mushrooms will explode dealing 650 to 786 damage to all nearby enemies within 0 yards. Only 3 Mushrooms can be placed at one time. Use Druid ability wildmushroom b [Wild Mushroom: Detonate] to detonate all Mushrooms.
Properties
Class Druid
School Nature
Cooldown None/Global Cooldown

[[Category:druid abilities]]

Dude, did you see that wild mushroom? Wait, is it invisible? What if it explodes? I think it's magic!

Wild Mushroom is a Druid spell that creates up to three mushrooms anywhere of the druid's choice within range. After a few seconds, if they have not been destroyed, those mushrooms become invisible. They last for five minutes or until detonated. When they are detonated they deal area of effect damage to everyone around them.

Notes

  • This ability only does anything useful in combination with the Druid ability wildmushroom b [Wild Mushroom: Detonate] ability.
  • The Druid ability wildmushroom b [Fungal Growth] talent makes your mushrooms create a Fungal Growth that slows down all enemies near them.
  • Mushrooms can be placed in advance, which will probably make them ideal for defending chokepoints in battlegrounds.

External links