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m (Robot: Automated text replacement (-{{elinks-zone\|([0-9]*?)(\|.*?)*}} +{{elinks-zone|\1|armory=1}}))
 
m (→‎Quest progression: Robot: questlong->plain link. Help:DefaultLinks)
 
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{{Removed|patch=4.0.3a}}
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{{infobox instance
 
  +
{{questbox
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|name=Temple of Atal'Hakkar
 
  +
| name = Toxic Test
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|aka=Sunken Temple, Temple, ST
 
  +
| faction = Neutral
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|ss=Atal'Hakkar Graphic.jpg
 
  +
| levelreq = 50
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|caption=Temple of Atal'Hakkar loading graphic
 
  +
| level = 52
−
|loc=[[Pool of Tears]], [[Swamp of Sorrows]]
 
  +
| type = Group
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|race={{Green Dragonflight Race}}<br />{{Jungle Troll Race}}<br />{{Undead Troll Race}}
 
  +
| category = Druid
−
|boss=[[Avatar of Hakkar]]
 
  +
| start = [[Torwa Pathfinder]]
−
|type=
 
  +
| experience = 7350
−
|level=45-53
 
  +
| previous = {{quest|Bloodpetal Poison}}
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|players=5 (10)
 
  +
| next = {{quest|A Better Ingredient}}
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|key=
 
  +
| id = 9051
−
|bosses={{Temple of Atal'Hakkar}}
 
  +
|doc=
 
}}
 
}}
−
[[Image:STbosses.jpg|thumb|300px|Temple of Atal'Hakkar bosses]]
 
−
'''Temple of Atal'Hakkar''' (also known as '''Sunken Temple''' and more rarely, '''Lost Temple''') is a shrine erected by the [[Atal'ai|Atal'ai trolls]], led by their master [[Jammal'an the Prophet]], to the nefarious Blood God — [[Hakkar the Soulflayer]]. Believing that this was the intended site for Hakkar's reentry into [[Azeroth (world)|Azeroth]], the great [[Dragon Aspect]], [[Ysera]], and her [[green dragonflight]] sunk the temple into the depths of the [[Swamp of Sorrows]]...but the dragons did not realize that it was the wrong location until it was too late.
 
   
  +
== Objectives ==
−
Many of the bosses in the instance have some kind of prerequisite in order to encounter them. [[Atal'alarion]] will appear after activation of statues, [[Jammal'an the Prophet]] can only be reached by killing the 6 [[troll]] mini-bosses, [[Avatar of Hakkar]] must be summoned and the [[Shade of Eranikus]] will only be killable after the death of the Prophet.
 
  +
Stab a [[Devilsaur]] with the [[Devilsaur Barb]]. Return to [[Torwa Pathfinder]] in [[Un'Goro Crater]] when you have completed this task.
  +
* Devilsaur stabbed with barb
  +
Provided Item:
  +
* [[Devilsaur Barb]]
   
  +
== Description ==
−
The Temple may be entered by level 35 and previous to patch 3.2.0 the [[Meeting Stone]] was operational from level 45-53. The mob level range is 45-49, with the final boss being 50 with the [[patch 2.3]] changes.
 
  +
The toxin you helped me create is for a special purpose. The great devilsaurs of the crater make it dangerous to hunt and difficult for me to survive. Even if I possessed the necessary strength, killing a devilsaur simply allows another to move into its territory.
   
  +
Take this poisoned barb and stab it deep into a living devilsaur. The toxin should pacify the creature, though I do not know how quickly...
−
== History ==
 
−
{{wow-dungeons}}
 
−
:''Over a thousand years ago, the powerful [[Gurubashi Empire]] was torn apart by a massive civil war. An influential group of troll [[priest]]s, known as the Atal'ai, attempted to bring back an ancient blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar - where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath - and recommitted themselves to the dark service of Hakkar.''
 
   
  +
== Completion ==
−
The name Atal’Hakkar can mean either "Devoted to Hakkar" or "In Honor of Hakkar" in [[Zandali]], the language of the trolls.{{cite|DF|127}}
 
  +
Thank you, <name>. You are brave and wise.
   
  +
Tell me, how did the devilsaur react to the toxin?
−
== Geography ==
 
−
<gallery>
 
−
Image:SunkenTemplePI.jpg|Map showing the way into the instance.
 
−
Image:SunkenTempleDetailedCompressed.jpg|A very detailed map of Temple of Atal'Hakkar.
 
−
Image:tempelofhakkar.jpg|Temple of Atal'Hakkar
 
−
</gallery>
 
   
  +
== Notes ==
−
{| class="darktable"
 
  +
To complete the quest you simply need to stab the Devilsaur with the provided barb. It's not necessary to kill it. This makes the quest easily soloable, despite it being marked as a Group Quest. One trick is to use [[Hibernate]] to make the beast fall sleep, then use the barb, shapeshift into travel form and run away.
−
|-
 
−
| [[Broken Hall|The Broken Hall]] • [[Butchery|The Butchery]] • [[Chamber of Blood]] • [[Chamber of the Dreamer]] • [[Den of the Caller]] • [[Hall of Bones]] • [[Hall of Masks]] • [[Hall of Ritual]] • [[Hall of Serpents]] • [[Hall of the Cursed]] • [[Lair of the Chosen]] • [[Pit of Refuse|The Pit of Refuse]] • [[Pit of Sacrifice|The Pit of Sacrifice]] • [[Sanctum of the Fallen God]]
 
−
|}
 
   
−
==Quest guide==
+
== Quest progression ==
  +
# [[Quest:Torwa Pathfinder]]
−
{| class="darktable"
 
  +
# [[Quest:Bloodpetal Poison]]
−
|-
 
−
! Quest name
+
# Quest:Toxic Test
−
! Quest giver
+
# [[Quest:A Better Ingredient]]
−
! Zone location
 
−
|-
 
−
!colspan="4"|{{Alliance Icon Small}} Alliance quests
 
−
|- class="alt"
 
−
| {{questlong|Alliance|50D|Into The Temple of Atal'Hakkar}}
 
−
:chain start: {{quest|In Search of The Temple}}
 
−
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Brohann Caskbelly}}
 
−
| [[Dwarven District]], [[Stormwind City]]
 
−
|-
 
−
| {{questlong|Alliance|52|Haze of Evil}}
 
−
:chain start: {{quest|Muigin and Larion}}
 
−
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Neutral|Gregan Brewspewer}}
 
−
:[[Muigin]]
 
−
| [[Feralas]]
 
−
: [[Marshal's Refuge]], [[Un'goro Crater]]
 
−
|-
 
−
!colspan="4"|{{Horde Icon Small}} Horde quests
 
−
|- class="alt"
 
−
| {{questlong|Horde|50|The Temple of Atal'Hakkar}}
 
−
:chain starts: {{quest|Pool_of_Tears_(Horde)|Pool of Tears}}
 
−
| {{RaceIcon|Orc|Male|Small}}{{NPC|Horde|Fel'zerul}}
 
−
| [[Stonard]], [[Swamp of Sorrows]]
 
−
|-
 
−
| {{questlong|Horde|52|Zapper Fuel}}
 
−
:chain start: {{quest|Larion and Muigin}}
 
−
| {{RaceIcon|Goblin|Female|Small}}{{NPC|Neutral|Liv Rizzlefix}}
 
−
:[[Larion]]
 
−
| [[Ratchet]], [[The Barrens]]
 
−
: [[Marshal's Refuge]], [[Un'goro Crater]]
 
−
|-
 
−
!colspan="4"|{{Neutral Icon Small}} Neutral quests
 
−
|- class="alt"
 
−
| {{questlong|Neutral|51|Into the Depths}}
 
−
: chain start: {{quest|The Sunken Temple}}
 
−
| {{RaceIcon|Goblin|Male|Small}}{{NPC|Neutral|Marvon Rivetseeker}}
 
−
: {{NPC|Alliance|Angelas Moonbreeze}} /{{NPC|Horde|Witch Doctor Uzer'i}}
 
−
| [[Broken Pillar]], [[Tanaris]]
 
−
: {{FactionIcon|Alliance|small}} [[Feathermoon Stronghold]] / {{FactionIcon|Horde|small}} [[Camp Mojache]]
 
−
|-
 
−
| {{questlong|Neutral|51|Secret of the Circle}}
 
−
: chain start: {{quest|The Sunken Temple}}
 
−
| {{RaceIcon|Goblin|Male|Small}}{{NPC|Neutral|Marvon Rivetseeker}}
 
−
| [[Broken Pillar]], [[Tanaris]]
 
−
|- class="alt"
 
−
| {{questlong|Neutral|53|The God Hakkar}}
 
−
: chain start: {{quest|Screecher_Spirits}}
 
−
| {{RaceIcon|Troll|Male|Small}}{{NPC|Neutral|Yeh'kinya}}
 
−
| [[Steamwheedle Port]], [[Tanaris]]
 
−
|-
 
−
| {{questlong|Neutral|53D|Jammal'an the Prophet}}
 
−
| {{RaceIcon|Troll|Male|Small}}{{NPC|Neutral|Atal'ai Exile}}
 
−
| [[Shadra'Alor]], [[The Hinterlands]]
 
−
|- class="alt"
 
−
|{{questlong|Neutral|55|The Essence of Eranikus}}
 
−
| Drops off [[Shade of Eranikus]], Inside [[Sunken Temple]]
 
−
|-
 
−
!colspan="3"|{{Neutral Icon Small}} Class quests
 
−
|- class="alt"
 
−
| {{questclass|Neutral|Druid|52D|A Better Ingredient}}
 
−
: chain start: {{quest|Torwa_Pathfinder}}
 
−
: &nbsp;
 
−
: &nbsp;
 
−
| {{RaceIcon|Tauren|Male|Small}}{{NPC|Neutral|Torwa Pathfinder}}
 
−
: {{NPC|Alliance|Denatharion}}
 
−
: {{NPC|Horde|Turak Runetotem}}
 
−
: {{NPC|Neutral|Loganaar}}
 
−
| [[Un'Goro Crater]]
 
−
: {{FactionIcon|Alliance|small}} [[Darnassus]]
 
−
: {{FactionIcon|Horde|small}} [[Thunder Bluff]]
 
−
: {{FactionIcon|Neutral|small}} [[Moonglade]]
 
−
|-
 
−
| {{questclass|Neutral|Hunter|52D|The Green Drake}}
 
−
: chain start: {{Quest|The Hunter's Charm}}
 
−
: &nbsp;
 
−
: &nbsp;
 
−
: &nbsp;
 
−
| {{RaceIconExt|Furbolg|Small}}{{NPC|Neutral|Ogtinc}}
 
−
: {{NPC|Horde|Ormak Grimshot}} ([[Orgrimmar]])
 
−
: {{NPC|Horde|Oninath}} ([[Silvermoon City]])
 
−
: {{NPC|Alliance|Olmin Burningbeard}} ([[Ironforge]])
 
−
: {{NPC|Alliance|Ulfir Ironbeard}} ([[Stormwind]])
 
−
| [[Timbermaw Hold]], [[Azshara]]
 
−
:&nbsp;
 
−
:&nbsp;
 
−
: &nbsp;
 
−
: &nbsp;
 
−
|- class="alt"
 
−
| {{questclass|Neutral|Shaman|52D|Da Voodoo}}
 
−
: chain start: {{quest|Elemental Mastery}}
 
−
| {{RaceIcon|Troll|Male|Small}}{{NPC|Neutral|Bath'rah the Windwatcher}}
 
−
: {{NPC|Alliance|Farseer Umbrua}} / {{NPC|Horde|Searn Firewarder}}
 
−
| [[Chillwind Point]] ruins, [[Alterac Mountains]]
 
−
: {{FactionIcon|Alliance|small}} [[Stormwind City]] / {{FactionIcon|Horde|small}} [[Orgrimmar]]
 
−
|-
 
−
| {{questclass|Alliance|Paladin|52D|Forging the Mightstone}}
 
−
: chain start: {{quest|Chillwind_Camp}}
 
−
| {{RaceIcon|Human|Male|Small}}{{NPC|Alliance|Commander Ashlam Valorfist}}
 
−
: [[Lord Grayson Shadowbreaker]]
 
−
| [[Chillwind Camp]], [[Western Plaguelands]]
 
−
:[[Stormwind City]]
 
−
|-
 
−
| {{questclass|Horde|Paladin|52D|Ancient Evil}}
 
−
: chain start: {{quest|To_The_Bulwark}}
 
−
| {{RaceIcon|Undead|Female|Small}}{{NPC|Horde|Lady Sylvanas Windrunner}}
 
−
: [[Champion Bachi]] / [[Champion Cyssa Dawnrose]]
 
−
| [[Royal Quarter]], [[Undercity]]
 
−
: [[Silvermoon]] / [[Undercity]]
 
−
|- class="alt"
 
−
| {{questclass|Neutral|Priest|52D|Blood of Morphaz}}
 
−
: chain start: {{quest|Cenarion_Aid}}
 
−
| {{RaceIconExt|Furbolg|Small}}{{NPC|Neutral|Ogtinc}}
 
−
: {{NPC|Alliance|High Priest Rohan}} / {{NPC|Horde|Ur'kyo}}
 
−
| [[Timbermaw Hold]], [[Azshara]]
 
−
: {{FactionIcon|Alliance|small}} [[Ironforge]] / {{FactionIcon|Horde|small}} [[Orgrimmar]]
 
−
|-
 
−
| {{questclass|Neutral|Rogue|52D|The Azure Key}}
 
−
: chain start: {{quest|A Simple Request}}
 
−
| {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Archmage Xylem}}
 
−
: various rogue trainers
 
−
| [[Azshara Tower]], [[Azshara]]
 
−
: &nbsp;
 
−
|- class="alt"
 
−
| {{questclass|Neutral|Mage|52D|Destroy Morphaz}}
 
−
:chain start: {{quest|Magic Dust}}
 
−
| {{RaceIcon|Human|Male|Small}}{{NPC|Neutral|Archmage Xylem}}
 
−
| [[Azshara Tower]], [[Azshara]]
 
−
|-
 
−
| {{questclass|Neutral|Warrior|52D|Voodoo Feathers}}
 
−
: chain start: {{quest|A Troubled Spirit}}
 
−
| {{RaceIcon|Orc|Male|Small}}{{NPC|Neutral|Fallen Hero of the Horde}}
 
−
: various Warrior trainers
 
−
| On the border between [[Swamp of Sorrow]] & [[Blasted Lands]]
 
−
:&nbsp;
 
−
|- class="alt"
 
−
| {{questclass|Neutral|Warlock|52D|Trolls of a Feather}}
 
−
: chain start: {{quest|An Imp's Request}} or {{quest|Hot and Itchy}}
 
−
| {{RaceIconExt|Imp|Small}}{{NPC|Neutral|Impsy}}
 
−
: [[Impsy]] or any of several warlock trainers
 
−
| [[Shatter Scar Vale]], [[Felwood]]
 
−
:&nbsp;
 
   
  +
== External links ==
−
|}
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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−
== Group info ==
 
−
A good group to have for this instance would consist of a [[tank]], a [[healer]], and three [[damage dealer]]s, preferably one with good [[AoE]]. AoE's are very helpful, as there are many packs with non-elites. The instance offers a lot of opportunity for [[crowd control]] (specifically [[rogue]] [[sap]]s and [[Priest]] [[Shackle Undead|shackle undeads]], and magic dispels (from priests, paladins, and Resto shamans) make it a lot easier, as there a various negative effects (Fear and Sleep being the most dangerous). One of the three damage dealers should be able to tank, or have a pet that can tank, for the [[Shade of Eranikus]] fight.
 
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−
Each class brings something useful to this instance, and as much depends on player skill and character levels as does group composition. That said, it's very nice to have reliable [[Crowd Control]], good healing from a suitably geared and/or spec'd [[healer]], as well as some form of [[out of combat]] [[Resurrection]] and [[Wipe Recovery]].
 
−  
−
One of the most important things to bring to this instance is knowledge of the layout or a good guide/map, as it's very easy to get lost here!
 
−  
−
== Walkthrough ==
 
−
The temple is split up into two main sections, separated by staircases (or the deadly hole in the middle of the upper pit), the first is mandatory for completing the main run of the dungeon (where you defeat the [[Shade of Eranikus]]), whereas the second section is the basement - a completely optional section, however there are two enemies there that have good drops ([[Spawn of Hakkar]] and [[Atal'alarion]]). Each of these two main sections contains a few floors - the main section has a top floor, a middle section (balconies), and a bottom (the dragon pit area). The basement also has a top and a bottom.
 
−  
−
If you don't have a lot of time to spare, stick with the main section and focus on the related quests or loot you are looking for (for experience, just explore wherever). However, if you do have time to take on the basement, you'll want to go there first.
 
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−
=== Optional: The Basement ===
 
−
From the start of the instance, head forward and to the left. Run down to the bottom of one of the stairwells (not the two spiral staircases available from the entrance of the instance). The hallway area you reach is a giant ring around the main floor of the basement; this hallway contains [[Murk Worm]]s (aggressive) and [[maggot]]s ({{reputation|neutral}}), however, the maggots will aggro if you get in a fight so if there are any you can pick off, it's better to be safe than sorry. Note that there is sometimes a rare spawn that patrols this hallway, [[Spawn of Hakkar]] (it looks like a [[wind serpent]]).
 
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−
Inside the circular hallway there are tunnels that lead to balconies in the inner chamber. Each balcony contains a serpent statue - by activating the statues in a specific pattern (south, north, south west, south east, north west, north east) you will summon [[Atal'alarion]]. If you want to save time here, you'll have to try and minimize the number of groups you take on in the circular hallway (although the running distance to avoid mobs may be just as burdensome).
 
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−
After summoning [[Atal'alarion]], jump down to the left of the balcony you are standing on and clear the mob and any patrols around you. Heal up, and hop down into the shallow water. Wait for Atal'alarion to move away from the Murk Worms and try to pull them without aggroing him - fighting them together can be painful. He hits hard, so try to stun or CC him and keep your tank over healed (if you have someone with additional healing abilities you may want to use them; potions are also recommended).
 
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−
From the pit of water, head straight up the stairs, down the hall, and up the spiral staircase back to the entrance of the instance.
 
−  
−
=== Main area ===
 
−
This is the primary section of the temple, and the place where the boss for the achievement is located. There are many bosses you have to go through before you reach the final one ([[Zul'Lor]], [[Gasher]], [[Loro]], [[Zolo]], [[Mijan]], [[Hukku]], [[Zekkis]], [[Veyzhak the Cannibal]], [[Kazkaz the Unholy]], [[Jammal'an the Prophet]], and [[Ogom the Wretched]], [[Dreamscythe]] and [[Weaver]], [[Hazzas]] and [[Morphaz]], [[Shade of Eranikus]], and the optional [[Avatar of Hakkar]]), and trash mobs that vary in difficulty (some can CC you with sleep or fear, both magic debuffs that can be dispelled by priests, paladins, or Resto shamans).
 
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−
From the entrance to the instance there are two passage ways (facing away from the portal, take either passage ahead of you), either one is fine as they both lead to the same place (just remember to go up the stairs first). Once up the stairs you can either go left or right, it doesn't matter, just stick to one direction. Along this circular hallway there will be several mobs, most commonly consisting of a large troll zombie (tank), a priest and/or bloodrinker (healer), and two imps (non-elites). Send an off-tank to attack the healer and the main tank to their tank (remember that you can probably CC one or more of the enemies in each group). At intervals you will see stone blocks with masks on them; these masks mean that if you go down it will lead you to a Protector (one of the six that protect the final bosses of the instance). Most of the protectors are very easy to kill, and will on occasion give some loot (BOP greens). When a mask leads you down stairs on the outside of the ring, clear the mobs at the landing, and then take the hallway on that floor (do not continue down the stairs). After defeating a protector in a location like that, head back up the way you came and continue around the circular hallway in the direct you previously were. Once you have cleared all six protectors, [[Jammal'an the Prophet]] will yell that the shield is broken. This begins the second part of the main instance.
 
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−
Once you kill the final troll protector, '''jump''' off of the balcony as a group, preferably tank first. Be ready to fight a group of dragons immediately. Leaving ranged AOE and heals on top of the balcony while fighting is not a good idea, because if anyone pulls aggro, the mobs may rush off towards the stairs and pull additional enemies. Once down, you'll notice that in the center of the room there is a hole. This hole is directly above the shallow pool of water where [[Atal'alarion]] appears. '''Do not fall into the hole.''' You will end up taking a lot of time trying to get back up, but you will probably die (especially if you are not a Mage or Priest with the ability to float). If you ever want to go through the hole, make sure you have a party member cast [[Slow Fall]] or [[Levitate]] on you before you fall (note that you will probably float to one side of the ring, and potentially pull aggro from whatever mob is standing there).
 
−  
−
Before seeking out [[Jammal'an the Prophet]], you should understand that if you do not kill every dragon welp and dragon kin in the instance (the guys on this floor), they will attack you during the fight with [[Shade of Eranikus]]. It is possible to kill the boss before they arrive to help, however your group will definitely be killed when they arrive.
 
−  
−
==== Jammal'an the Prophet ====
 
−
From this point, there are three major and four minor bosses left to be killed. One of the three majors, [[Avatar of Hakkar]], is completely optional and requires a chain quest to be completed (starting with {{questlong|Neutral|44|Screecher Spirits}}). The boss order is pretty linear, with [[Avatar of Hakkar]] available to be defeated at any time. Linearly, first you should start with [[Jammal'an the Prophet]]. You can reach him by heading through the southeastern passage of the room (it curves northward into a room of pews). There are at least 7 groups of mobs in the area that you must eliminate. Each group primarily consists of a healer and two undead warriors (CC-able) that must be pulled back to the corner because they can fear you into other groups. This fear is a magic debuff and can be dispelled, and Undead can use [[Will of the Forsaken]] to get out of it quickly. Each of these mobs, when killed, will create an aggressive spirit that is immune to all damage and abilities; however each will die automatically after about 30 seconds.
 
−  
−
After you have cleared the entire room of mobs, you can take on [[Jammal'an the Prophet]] (level 50) and [[Ogom the Wretched]] (level 49). Jammal'an is pretty simple to kill but will take a while. Melee DPS or an off-tank should pick of Ogom while the main tank keeps Jammal'an on them the entire time. Kill Jammal'an first, as he has the ability to turn one party member against the rest. After killing both of them, go back out to the center ring and you will see [[Dreamscythe]] and [[Weaver]] flying around.
 
−  
−
==== The Dreamer ====
 
−
To awaken the final boss, you'll have to defeat his children, four large green dragons. First, take out [[Dreamscythe]] and [[Weaver]], pulling them back to a spot away from other dragonkin and safely away from the center hole. Keep these drakes turned away from the group, as they have acid spit that can spread across all five members. If you off-tank one drake, keep it turned to one side, away from the main tank and the rest of the group. Kill Dreamscythe first, and then Weaver. These mobs only sometimes drop loot, but can be skinned 100% of the time.
 
−  
−
[[Shade of Eranikus]] is located in the hallway to the south, protected by two more large drakes. Before you head that way, make sure you kill all of the mobs in the center area, and the ones hidden in the small tunnel in front of the staircase back to the entrance (located to the north). There are no dragonkin located in the western hallways, only wind serpents.
 
−  
−
Head to the southern tunnel, and clear out the mobs until you can see [[Hazzas]] and [[Morphaz]] flying around. Once ready, pull them back into the hallway, and once again split the dragons up and turn them. These two have the ability to knockback players, so tank them with your back to the wall.
 
−  
−
You've finally made it to the [[Shade of Eranikus]], who is sitting alone in a large room. If you didn't clear the entire floor of dragonkin, they will begin running to attack you once you pull Shade. Simply tank Shade like any other dragon, to one side so melee DPS is standing at his stomach and ranged is safely away from his face and tail. This is a long fight so have buffs and heals ready. A Priest's Lightwell is extremly useful here. Once Eranikus dies he will give the Essence of Eranikus which begins and finishes a quest in the room, rewarding everyone with the [[Chained Essence of Eranikus]]. After finishing Shade, unless you can face the [[Avatar of Hakkar]], your only choice is to go somewhere else. You can either run back to the center area and up the stairs to the north, fall down the pit in the center safely (with slow fall or levitate), or hearth.
 
−  
−
==== Optional: Avatar of Hakkar ====
 
−
If someone in your group has completed the quest chain beginning with {{questlong|Neutral|44|Screecher Spirits}}, they will either have the egg of Hakkar or a special scroll that will allow them to summon him in the room to the west.
 
−  
−
----
 
−
[http://wow.allakhazam.com/db/zone.html?wzone=73;mid=1176658842206791823;page=1;howmany=50#1176658842206791823 Sunken Temple guide on Allakhazam]
 
−  
−
== Resources ==
 
−
Skinning
 
−
* [[Heavy Leather]]
 
−
* [[Thick Leather]]
 
−
* [[Rugged Leather]]
 
−
* [[Heavy Hide]]
 
−
* [[Worn Dragonscale]]
 
−
* [[Green Dragonscale]]
 
−  
−
== Dungeon denizens ==
 
−
* {{RaceIconExt|BogBeast|Small}} [[Bog beast]]s
 
−
* {{RaceIconExt|DireTroll|Small}} [[Dire troll]]s
 
−
* {{RaceIconExt|DragonGreen|Small}} [[Green dragonflight|Green]] [[dragon]] (one, [[Shade of Eranikus]])
 
−
* {{RaceIconExt|DrakeGreen|Small}} [[Green dragonflight|Green]] [[drake]]s
 
−
* {{RaceIconExt|SpawnGreen|Small}} [[Green dragonflight|Green]] [[dragonspawn]]
 
−
* {{RaceIconExt|WhelpGreen|Small}} [[Green dragonflight|Green]] [[dragon whelp]]s
 
−
* {{RaceIconExt|Grell|Small}} [[Grell]]s
 
−
* {{RaceIconExt|Larva|Small}} [[Larva]]e
 
−
* {{RaceIconExt|Ooze|Small}} [[Ooze]]s
 
−
* {{RaceIconExt|Serpent|Small}} [[Serpent]]s
 
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* {{RaceIconExt|SkeletalWindSerpent|Small}} [[Skeletal wind serpent]] (one, [[Avatar of Hakkar]])
 
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* {{RaceIconExt|Snake|Small}} [[Snake]]s
 
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* {{RaceIcon|Troll|Male|Small}}{{RaceIcon|Troll|Female|Small}} [[Troll]]s
 
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* {{RaceIconExt|WindSerpent|Small}} [[Wind serpent]]s
 
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* {{RaceIconExt|Worm|Small}} [[Worm]]s
 
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* {{RaceIcon|UndeadTroll|Male|Small}}{{RaceIcon|UndeadTroll|Female|Small}} [[Scourge troll]]s
 
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== Loot ==
 
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See [[Temple of Atal'Hakkar loot]].
 
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==External links==
 
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{{Elinks-quest|9051}}
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{{elinks-zone|1417|armory=1}}
 
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{{Elink|link=http://www.wowgroupings.com/index.html?instance=14|site=WowGroupings|desc=Group & Raid Scheduler|}}
 
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{{Temple of Atal'Hakkar Subzones}}
 
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{{Green Dragonflight}}
 
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{{Dungeons}}
 
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{{DEFAULTSORT:Temple Of Atal'hakkar}}
 
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[[Category:Instances]]
 
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[[Category:Temple of Atal'Hakkar| ]]
 
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[[Category:Swamp of Sorrows]]
 
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[[Category:Troll territories]]
 
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[[Category:Temples]]
 

Revision as of 07:54, 4 December 2011

NeutralToxic Test
Start Torwa Pathfinder
End Torwa Pathfinder
Level 52 (Requires 50)
Type Group
Category Druid
Experience 7350
Previous Bloodpetal Poison
Next A Better Ingredient

Objectives

Stab a Devilsaur with the Inv spear 02 [Devilsaur Barb]. Return to Torwa Pathfinder in Un'Goro Crater when you have completed this task.

  • Devilsaur stabbed with barb

Provided Item:

Description

The toxin you helped me create is for a special purpose. The great devilsaurs of the crater make it dangerous to hunt and difficult for me to survive. Even if I possessed the necessary strength, killing a devilsaur simply allows another to move into its territory.

Take this poisoned barb and stab it deep into a living devilsaur. The toxin should pacify the creature, though I do not know how quickly...

Completion

Thank you, <name>. You are brave and wise.

Tell me, how did the devilsaur react to the toxin?

Notes

To complete the quest you simply need to stab the Devilsaur with the provided barb. It's not necessary to kill it. This makes the quest easily soloable, despite it being marked as a Group Quest. One trick is to use Spell nature sleep [Hibernate] to make the beast fall sleep, then use the barb, shapeshift into travel form and run away.

Quest progression

  1. Quest:Torwa Pathfinder
  2. Quest:Bloodpetal Poison
  3. Quest:Toxic Test
  4. Quest:A Better Ingredient

External links