I'd like to add a section on Mouseover macros. - Trimble
Furthermore, isnt /stopcasting obsolete? - Merargoren
- In patch 2.3, which isn't out yet. --Azaram 07:39, 22 October 2007 (UTC)
- It is now... so, which macros are now obsolete? - Cowlinator
The /stopcasting macros are now obsolete (they will still work but to reduce the characters in your macros to keep it under the 255 character limit you can remove the /stopcasting line) as of patch 2.3. Also any macro's that do not specifically have a key modifier ([modifier:shift] or similar) for the druid caster form will not put u back into the caster form unless you either have a /cancelaura line in your macro or u click on the animal form you are in to cancel the form to get you back to caster form.
As of patch 2.3 blizzard made it so a druid (who has enough mana while in caster form) can switch forms without having to go into caster form. example, cat form will now immediately take you into bear form without you having to either cancel the form or go into the caster form before you enter bear form, as long as you have enough mana while in caster form.
- need to double check on the /cancelaura line, i didnt have time as of yet to check the command line yet. Grifter
- Does /stopcasting actually stop the casting still? There have been problems with lag and casting things quickly... Rogues and cat druids that depend on split-second timing had developed the habit of quickly frobbing the attack button so as soon as you got enough energy it would go off... apparently, this now can cause problems because the GCD is on the client instead of the server... /stopcasting would help that. Or is it just wasted space entirely now? --Azaram 04:42, 3 December 2007 (UTC)
- Yes, /stopcasting will interrupt whatever cast you have if it hasn't made it to the server yet. You should only use /stopcasting in situations where you need an emergency cast, like an NS+heal macro:
/cast Nature's Swiftness
/cast Some Heal
- or an "oh crap, Ice Block!" macro:
/cast Ice Block
- Otherwise, you're just wasting space. Also, it's advised to not spam macros (see , the "What are the /stopcasting changes mentioned in the patch notes?" section), as if you hit the macro/attempt to cast a spell too early you're penalized the amount of time it takes to send a message to and get the response from the server. But that's still better than the pre-2.3 version where you'd lose the spellcast and have to start over from 0 if you hit it too early. --User:Kaydeethree/Sig 04:53, 3 December 2007 (UTC)
- Ah, so desu. So it should still work in the original bearpot, but would be rather pointless as everything in it is instant with no cooldown... Thanks. --Azaram 04:57, 3 December 2007 (UTC)
BearPot Not Functional
I tried to use the BearPot macro, and it didn't work. I got an error message saying I couldn't use items in bear form. Well, I made a new macro that worked better for me:
#show Super Healing Potion /cancelaura Dire Bear Form /use Super Healing Potion /cast Dire Bear Form
This one had the same effect the BearPot claims to have, which is that the druid drinks the potion and only lets out a puff os smoke because of it. You can test out the two for yourself.
Gamer am i 01:10, 20 November 2007 (UTC)
- You don't need the 'dire bear form' after cancelaura, that's an overall thing. I've modified the bearpot macro myself, and should update it. I'll try and remember to nab it later. The reason for the 'castsequence' bit in the original one was to allow spamming so that you'd go from bear to caster, healthstone, potion, caster to bear, then try and cast lifebloom. And because you can't cast in bear, it stops there so you can just spaz it instead of having to count. --Azaram 06:22, 2 December 2007 (UTC)
- Addition; I think I see why you had the 'cancelaura dire bear form', so it'd only work in bear... but I think removing that and making it just cancelform is more generally useful. Spam it and shift from whatever form you're in, hit the potion, then shift to bear. Most often you'd want to do that if you were in cat and needed a potion in a hurry anyway... --Azaram 04:33, 5 December 2007 (UTC)
- Ok, this is the one I use now:
#show Super Healing Potion /cancelform /use Master Healthstone /use Super Healing Potion /cast [nostance] Dire Bear Form
I'm having some trouble with one that is otherwise identical but uses Mad Alchemist's Potion in place of the healing potion... get 'you can't use items when shapeshifted'... I just yanked out all the stopcasting business...--Azaram 18:23, 3 December 2007 (UTC)
- One problem these versions have that the older one didn't is that it doesn't stop when it hits bear form again. I keep going right back into caster form, getting 'you can't do that yet' since the potion cooldown is in effect, and getting pwnt because I'm standing there all naked and pink. Anyone have an idea how to fix that? --Azaram 09:10, 6 January 2008 (UTC)
- The solution should be that it shouldn't happen - I've been using this macro myself and never once gone back to caster form... Thus, I think that you might be spamming it - It's meant to be a single press.
- Mm. The original version was designed for spamming, which is why it had the 'lifebloom' thing in it. I'll have to try it the other way... --Azaram 06:00, 9 January 2008 (UTC)
I developed this macro for my druid, solely because i got annoyed with having to hit so many buttons for when certain creatures started to run away while i was in form. Basically, if you're not hitting the alt key, it just casts the universal Attack command. if you hold the alt key, it casts the highest rank Wrath spell you've got.
/cast [mod:alt] Wrath; Attack - Jhecht
- (I added a header...) Cool... I'd use moonfire, though, as it's instant... less chance of them managing to get to someone else. May want to add that into the main page, too... --Azaram 13:03, 14 January 2008 (UTC)
'One step stance switching' now unnecessary.
I'm going to remove the 'one step stance switching' macro, as with the 2.3 direct shifts it isn't necessary anymore. Just the first one; the 'all forms on one button' things are still useful, I think.
By the way, can someone explain how the Instant shifting with weapons 2.3 macro works?
/equip [stance:1] Terestian's Stranglestaff; [stance:3] Earthwarden /cast [stance:1] Cat Form; [stance:3] Dire Bear Form
With my small macro-fu, it looks to me like 'if I'm in cat, wield Earthwarden and switch to bear. If I'm in bear, wield the Calamari-on-a-Stick and switch to cat'. --Azaram 11:40, 17 February 2008 (UTC)
Castsequence on Anzu?
For the " Healing against Anzu [Epic Flight Form quest]" macro, would it be possible to put in a castsequence to let you spam the button three times and cast it on all of them? --Azaram 23:24, 26 February 2008 (UTC)
For druids especially it seems to hold true: Some people have a poor idea of what a useful macro is! On this page, I have found:
- TWO castsequences that include both Entangling Roots and Faerie Fire. (Note to Moonkin: you either want to stay the hell away, or you're plinking with the staff - decide!)
- an "Anything" button that had an arbitrary ability for each form (e.g.: Demoralizing Roar? Dash?).
- at least five ways to go into Prowl and then attack something.
Given that the druid has a wide range of powers that are categorically divided into forms, many macros fail to acknowledge that the action bars do the work of form:-conditionals. Many others are guilty of building a crutch that strips away control under the veneer of "convenience".
In the optimal macro listing, every macro would address a general problem, given the philosophy of solving it, and then solve it in general terms, or fix a very specific problem with a compartmentalized solution. In my revisions, I hope to reduce the drivel into the practical tools it could be. JIM the Inventor (talk) 04:14, 27 May 2008 (UTC)
- You're getting carried away, I think. Whether you like the macros or not is irrelevant; some people do, and this isn't a general reference thing. It's a list of macros people use that others might like to. Replacing or modifying obsolete ones and removing redundant ones is one thing, but removing entire sections because you think people shouldn't use that type of macro is overboard. --Azaram (talk) 23:49, 28 May 2008 (UTC)
'Advanced' raider bearpot
Why does the advanced raider thing use low level potions before the higher ones? If you're in enough trouble to use a potion, would you not want to use the best you had?
It uses in this order: Bottled nethergon vapor 1500-2500, red ogre brew 1050-1750, Volatile healing potion 1050-1750 (A level 55 potion), Then the super healing at 1500-2500. I would put the super healing second to the bottled nethergon vapor, as they're 'free', then the super healing if I didn't happen to have any of those, or not be in any of the TK instances. Same with the red ogre brew and volatile healing potions, except I wouldn't even bother with those, they're equivalent to level 55 potions, and (in my opinion, of course) a waste of a potion cooldown (not to mention a bag space, for perennially space-challenged druids) when you could be getting another 500 health or more out of them. They all run on the same cooldown, so you're not getting extra potion uses out of it. --Azaram (talk) 05:28, 16 June 2008 (UTC)
- I believe the macro is built on cost/usefullness. Bottled Nethergon is TK only, so yes, it would be a waste to use any pot before that if ur in TK. Then, ogre brew for the same reason. Volatile healing potion is from Sharai Skyguard quest i believe, so if not in BEM/TK this would be cheapest. And only then, the most expensive, super healing potion. This way you should be saving gold on potting. I hope this clarifies why the creator made it like it is, but i do understand your questionning. When going through the druid macro thread (atm doing rogues, done shamans), i'll put a not with that macro. Dranesis (talk) 14:47, 18 June 2008 (UTC)
- That makes a little sense, I guess... I usually just pitch the volatile healing potions, they're not worth even bank alt bagspace for me now. I have tons of super healing just from my normal running around, entirely aside from my being an alchemist; I think I've made like two stacks.. --Azaram (talk) 16:22, 18 June 2008 (UTC)
/use [swimming] Aquatic Form;[noform:2, flyable, nocombat] Flight Form;[noform:2/4/5, nocombat, nomounted] item:18902
/use [noform:2/4, nomounted, noflyable, nocombat] [combat, noform:2]Travel Form
/cancelaura [nocombat] Travel Form
more details can be found where i originally posted the macro http://wowmacros.com/forums/macro-talk/twistdshades-all-one-druid-speed-button-perfected-469.html
- Mainly that you missed. :) This is the talk page, not the macro page, you may want to move it to the main... and rather than use the 'code' tag, if you leave a space at the beginning of the line, it puts the text into a box that's more easily copied from
- Is there a discussion somewhere about changes to druid macros for 3.0.2? I know the standard tank macro no longer works. - Omikayaan
- (Moved your question; new items go at the bottom. Please sign your messages with four tildes in the future. --Azaram (talk) 12:34, 19 October 2008 (UTC)) I haven't seen one yet... --Azaram (talk) 12:34, 19 October 2008 (UTC)
Force of Nature Macro
- I just stuck a macro on the page that I use myself. I don't know if it is possible to get it down to 1 button click or to refine it in any way, but if anyone can, please do. MagusCie (talk) 01:27, 26 October 2008 (UTC)
Page name beef
If it walks like a duck, quacks like a duck and swims like a duck, why call it a "Useful duck-like animal" - just call it a duck! A macro shouldn't be on this site unless it's useful. Naming pages should be done as simply and intuitively as possible. Druid macros. General macros. Parl2001 (talk) 20:47, January 10, 2010 (UTC)