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{{infobox instance
{{Racename|tauren|Tauren}}
 
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|name=Karazhan
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|aka=Medivh's Tower, KZ, Kara
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|ss=Karazhan loading screen.jpg
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|caption=The Karazhan loading graphic
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|loc=[[Deadwind Pass]]
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|race={{Race|Ethereal }}<br />{{Race|Man'ari eredar }}<br />{{Race|Satyr }}<br />{{Race|Undead }}
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|boss=[[Prince Malchezaar]]
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|type=Raid
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|level=70+
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|players=10
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|lockout=7 days
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|key={{loot|common|The Master's Key}} (needed to open front and side gates)
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|bosses={{Karazhan}}
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}}
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'''Karazhan''' {{coords|54|78|Deadwind Pass}} (a.k.a. '''Medivh's Tower''', '''Ivory Tower of Karazhan''', or '''Ivory Spire of Karazhan''')<ref name="LoC 44">''[[Lands of Conflict]]'', 44.</ref> is an abandoned citadel (or castle)<ref name="LG 195, 250">''[[The Last Guardian]]'', 195, 250.</ref> located on a nexus of [[ley line]]s in southern [[Deadwind Pass]]. The tower is best known for its last known occupant — [[Medivh]], the last [[Guardian of Tirisfal]]. After Medivh was killed by [[Khadgar]], [[Lothar]] and [[Garona]], the tower sealed itself off from the rest of the world. But recently, Karazhan has reawakened — an evil presence has taken the tower as its own, its halls crawling with spirits and demons, and Medivh's presence is still alive and well, even decades after his death.
   
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Karazhan, as a level 70 ten-man raid instance, was opened in ''[[World of Warcraft: The Burning Crusade]]''. The instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs. The bosses [[Moroes]], the [[Opera Event]], [[The Curator]], and the [[Chess Event]] must be defeated in order, but all other bosses are optional. Anyone above 80 will find Karazhan easily soloable by [[Paladin]]s, [[Druid]]s and [[Death Knight]]s, save the [[Opera Event]] and [[Chess Event]].
   
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== General information ==
----
 
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[[File:Karazhan bosses.jpg|thumb|320px|The Karazhan bosses]]
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[[File:Karazhan.jpg|thumb|Karazhan — Medivh's Tower]]
   
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* The first door after the instance gate is locked. It can be opened with {{loot|common|The Master's Key}} (acquired via a quest chain), a rogue, a skeleton key, or a seaforium charge.
== Don't put fan fiction in WoW info pages ==
 
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* Killing the [[Shade of Aran]] makes a teleport to his room available from [[Berthold]] the Doorman.
Please don't put [[fan fiction]] in WoW info pages. Please see [[Help:Fan fiction]] for advice on how to add fan fiction into [[WoWWiki]]. --[[User:Fandyllic|Fandyllic]] 5:47 PM PDT 21 Jun 2006
 
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* Karazhan has a side entrance. When climbing the tower to the right of the main entrance (across the small creek), the stairs lead to a bridge and to a door which can be unlocked from the inside once the [[Opera Event]] has been cleared.
  +
* Medivh's staff — {{Loot|Legendary|Atiesh, Greatstaff of the Guardian}} can be used to teleport players to the front gate of Karazhan.
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* There is a servants' entrance from the mezzanine above the ballroom that leads to the broken stairway. This door must be opened from the stairway side. While this doesn't help for initial clearing, it can later shorten some paths e.g. from the blacksmith to the Curator, or from Nightbane to Berthold (in order to get to Aran).
   
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=== Vendors and repair ===
:Speaking of [[fan fiction]] - what is this "Shadowhoof Tribe" anyways? Aside from the one NPC, where I don't see a connection to any tribe, I only found two tauren player characters by the names of the other two survivors as mentioned in the Shadowhoof "tribe" article. Both on the same realm (US The Scryers) and both in the same guild. Coincidence? Anyone has a real source on whether this tribe exists in the lore for real or not? --[[User:Tulon|Tulon]] 11:00, 24 Mar 2008
 
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* {{NPC||Koren|The Blacksmith}}, next to Attumen the Huntsman, will repair gear for players who are [[Honored]] with [[The Violet Eye|Violet Eye]]. He also sells some epic Blacksmithing recipes (frost resistance gear). Near him is [[Calliard]] who wanders around, babbling how evil Midnight and her owner are.
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* Outside of the Gamesman's Hall (before the Chess Event) is [[Ythyar]], a reagent and [[The Consortium]] reputation reward vendor, who can repair gear (however it is worthy to note that [[Ythyar]] has no faction attached to him, so no reputation discounts are available — whether this is a bug or intentional is unclear).
   
== Tauren as Minotaurs ==
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== History ==
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[[File:Karazhan-banquethall.jpg|thumb|right|250px|The Banquet Hall]]
   
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Karazhan is located in [[Deadwind Pass]] on the sub-continent of [[Azeroth (continent)|Azeroth]] in the [[Eastern Kingdoms]]. Existing long before [[Medivh]] inhabited it, it is unknown who originally built Karazhan or who now resides within its walls. The land it sits on "was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property's owner".<ref name="LG 2">''The Last Guardian, 2.</ref>
I can't help but always refer to the Tauren as the Minotaurs. They're so alike in appearence that Blizzard should've reconsidered before naming them. "Tauren" just doesn't fully define these powerful beasts of the Warcraft Universe. -- TheOneCalledRed - 2nd of December 06'
 
   
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Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region.<ref name="LG 89">''The Last Guardian, 89.</ref> Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.<ref name="LG 91-2">''The Last Guardian, 91-2.</ref>
Yes I agree they look like them but Tauren is an anagram of Nature, so maybe that was why [[User:Lord loss210|Lord loss210]] ([[User talk:Lord loss210|talk]]) 15:57, 2 May 2009 (UTC)
 
   
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During the [[First War]], the tower was inhabited by Medivh, his steward [[Moroes]], his cook named Cook, and his then-apprentice [[Khadgar]]. [[Garona]] also resided here as an emissary in the same time of Khadgar's apprenticeship. [[Sargeras]] allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet.<ref name="LG 306-8">''The Last Guardian, 306-8.</ref>
:So, you maintain that the Tauren aren't based on the Minotaur? I know I'm going to regret asking this, but what do you suggest?--[[User:Ragestorm|Ragestorm]] 16:06, 2 December 2006 (EST)
 
   
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Recently, despite Medivh's absence and the draining of magic, a new power seems to have made its home in Karazhan. The [[Black Rider]]s of [[Deadwind Pass]], though rarely seen, have a connection to Karazhan. However, no one knows who their master is. [[Jitters' Completed Journal|One recent sighting]] is cause for concern &mdash; the Black Riders seek the [[Scythe of Elune]], a powerful artifact with the ability to summon the vile [[Worgen]] into this world.
:No i do agree that they are based on Minotaur, but that's maybe why they called it that, because Tauren are so close to nature.
 
   
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It is believed that all [[ley line]]s on Azeroth lead to a location under Karazhan.
The name "Tauren" is obviously derived from the term "Minotaur". Blizzard just didn't want to completely blatent about it. But they certainly mention that hte race was inspired by minotaurs in various places.[[User:Baggins|Baggins]] 16:09, 2 December 2006
 
(EST)
 
   
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Worldofwarcraft.com says the following about Karazhan:
I'm aware that the Tauren are based on the Mythical Minotaur, thats not at all what I meant to say. I was just suggesting that Blizzard should've just went ahead and named them so...maybe even come up with another name? -- TheOnecalledRed - 2nd of December 06'
 
   
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''The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in [[Deadwind Pass]] &mdash; but be warned that only those who have achieved level 70 should dare enter.''
::Um, well I personally wouldn't mind the use of the term minotaur thrown around occasionally, and who knows it could be used a nickname for them in a future source (I wouldn't mind). However, going by the name minotaur which means[http://www.etymonline.com/index.php?term=Minotaur], Minos King of Crete, and Taur "Bull", so in reality it wouldn't fit into lore entirely as there is no King Minos in Azeroth. By just calling them tauren they avoid an earth legend refrence[[User:Baggins|Baggins]] 16:42, 2 December 2006 (EST)
 
   
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== Contradictions ==
::: I highly disagree on calling taurens as minotaurus, for basic reasons. 1. The taurens are humanoids, meaning they have mroe humanoidic than the beastiary in them. 2. They are also lawfull good as a genre. Minotaurs instead are demonic beasts that has humanoid in them, but mostly they resamble the beast. Theyr int is also much lower by standard. So taurens are humanoids and minotaurs are demonic. This arguement was taken 3 years back on blizzard forums and blue posters stated that taurens are not minotaurs.[[User:JHawx|JHawx]] ([[User talk:JHawx|talk]]) 12:35, 8 April 2009 (UTC)
 
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In ''[[The Last Guardian]]'', Karazhan is described as being an isolated tower, no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in ''World of Warcraft'', it seems he held a banquet with many, many guests who, at some point, became undead. It also seems contrary to Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him in order to keep Moroes busy and unaware of what was going on, but it seems an odd thing to do. Another possibility is that an unknown tenant of Karazhan, or even the original builder or owner, made use of these features as there is a vision mentioned in the book of drunk people sitting around a table. Also, Karazhan included a bailey which may have had enough room for a small village.{{Citation needed}}<!-- Cited as LG - but what page? -->
   
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== Instance layout ==
:::: Are you talking about D&D minotaurs now? It basically comes down to this: the name ultimately stems from the Greek word taurus, meaning bull. The myth of the minotaur helped to bequeath that term to modern times, either the actual term for a car, or the myth for a fantasy creature. While all those might contribute to Blizzard's tauren, I think the importance increases with age. So they wanted a bull/cow race, its name comes from the Greek word, while the appearance is probably more inspired by newer interpretations of the minotaur. But in the end, they created a new and unique race with its own traits. ~ [[User:Nathanyel|Nathanyel]] ([[User talk:Nathanyel|talk]]) 16:21, 8 April 2009 (UTC)
 
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[[File:KarazhanInstanceMap.jpg|thumb|Detailed layout of Karazhan]]
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{| class="darktable nowraplinks"
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|-
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| [[The Banquet Hall]]{{·}} [[The Broken Stair]]{{·}} [[Gamesman's Hall]]{{·}} [[The Gatehouse]]{{·}} [[The Grand Ballroom]]{{·}} [[The Guardhouse]]{{·}} [[Guardian's Library]]{{·}} [[The Guest Chambers]]{{·}} [[Livery Stables]]{{·}} [[Master's Terrace]]{{·}} [[The Menagerie]]{{·}} [[Netherspace]]{{·}} [[The Opera Hall]]{{·}} [[The Repository]]{{·}} [[The Scullery]]{{·}} [[Servants' Quarters]]
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|}
   
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The following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.
::::: Errm kinda, The minotaur by the greek epos is a creature cursed by god, not a race of taurens. As the game goes on, we got also little diffirent race of taurens, the taunka. They have more human facesand little more beast to lower parts, again theyr diffirent type of "kinda tauren", yet humanoid. In the D&D, wich somewhat also wow takes a rules but with modified stems to it, the minotaurus is more of the evil than the race of people. And by the naming of Tauren, i think blizzard intended clear separation of minotaurs, kinda like Tau-(bull) -Ren(people)...[[User:JHawx|JHawx]] ([[User talk:JHawx|talk]]) 08:50, 9 April 2009 (UTC)
 
   
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A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.'''
I put this up a while ago on some page but couldn't find a source. I found one of my sources in the game on Elder rise in Thuder bluff. It says that tauren and anouther race were the first to be drawn from the water by the earth mother. The other race obey and they were called the dark ones. The Dark ones turned into night elves and took cenarious's blessing.
 
  +
;The main entrance
I interpreted it as the tauren and trolls were the first race to appear on Azeroth.
 
  +
* The Gatehouse &ndash; leads to A1, A2, A3
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* '''A1''': The Livery Stable &ndash; [[Attumen the Huntsman]], links to A1+
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** '''A1+''': The Guardhouse and Scullery &ndash; links to B2
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* '''A2''': The Servant's Quarters &ndash; one of three random animal bosses, leads to B1
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* '''A3''': The Grand Ballroom &ndash; leads to B1, B2, and B3
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** '''B1''': The Guest Chambers &ndash; the [[Maiden of Virtue]] stands watch here
  +
** '''B2''': The Banquet Hall &ndash; [[Moroes]]
  +
** '''B3''': The Opera House &ndash; the [[Opera Event]], one of three random stage productions
   
  +
;All paths lead into the Broken Stair
Eh, thats true, I haven't really given that thought. I was just saying I liked the name better than tauren for all the matter it means. -- TheOneCalled - 2nd of December 06'
 
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* '''AA''': The Broken Stair &ndash; side entrance unlocked by opera event, leads to AA+, BA
  +
** '''AA+''': The Master's Terrace &ndash; One may summon [[Nightbane (Boss)|Nightbane]] should the need arise... (dead end)
  +
** '''BA''': The Menagerie &ndash; [[The Curator]], leads to CA, CB, CC, ??
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*** '''CA''': The Repository &ndash; [[Terestian Illhoof]]
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*** '''CB''': The Guardian's Library &ndash; [[Shade of Aran]]
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*** '''CC''': The Celestial Watch &ndash; [[Netherspite]]
  +
**** '''??''': The Gamesman's Hall &ndash; [[Chess event]], a side event encounter of epic proportions
  +
**** Medivh's Chambers &ndash; leads to D
  +
**** '''D''': The Topmost &ndash; onward to X
  +
**** '''X''': Netherspace &ndash; [[Prince Malchezaar]] lurks within
   
  +
* '''Random Servant's Quarters Bosses''' include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:
Actually i do believe that what you saw was mere folk lore/religious to the Tauren. The Dwarves and the mountain/sea giants were one of the first. Just look up Titan and read through it.<small>—The preceding [[WoWWiki:Signature|unsigned]] comment was added by {{User|Milcon}}.</small>
 
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** [[Hyakiss the Lurker]] &ndash; spider boss
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** [[Rokad the Ravager]] &ndash; darkhound boss
  +
** [[Shadikith the Glider]] &ndash; bat boss
   
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You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room.
"Minotaur" is a singular, not a race name. There was only one Minotaur. A similar thing is calling all women with snakes for hair that turn people to stone by looking at them 'medusas'. "Medusa" is an individual name, the racial name was 'Gorgon', sort of. Calling Tauren 'minotaurs' would be like making the racial name of humans 'George'. As in "That stupid George paladin just bubblehearthed again". Besides, Tauren is a lot cooler. --[[User:Azaram|Azaram]] 23:41, 11 March 2007 (EDT)
 
  +
NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a [[Raid timer|raid ID]] to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).
   
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* '''Random Opera House Bosses''' include:
:Not really. It's an annoying misconception that people assume, because the Minotaur's given name is ''Asterion'', and the ancient sources are unclear as to whether Minotaur is used as a species name or as a given name. Other fantasy whole races of Minotaurs and Medusae. You're right about Medusa, that is blatantly incorrect, but it's not the same thing as callings humans "the georges." --[[User:Ragestorm|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Ragestorm</span>]] <small>([[User talk:Ragestorm|talk]] &middot; [[Special:Contributions/Ragestorm|contr]])</small> 23:55, 11 March 2007 (EDT)
 
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** [[Dorothee]], [[Tito]], [[Roar]], [[Strawman]], [[Tinhead]], & [[The Crone]]
  +
** [[Romulo]] & [[Julianne]]
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** [[The Big Bad Wolf]]
   
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To check the week's event without making a real attempt, start it with [[Barnes]], then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event can sometimes lock up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die. This can also be accomplished by sending a [[Hunter]] to start the event, and then [[Feign Death]] once the event is started.
::From Wikipedia http://en.wikipedia.org/wiki/Minotaur: ""Minotaur" is Greek for "Bull of Minos". The bull was known in Crete as Asterion, a name shared with Minos's foster father." Everything with a bull's head on a human's body isn't a 'Minotaur', as Minos doesn't even exist in Azeroth, likewise Crete...Just because it was misused other places doesn't make it correct. And Tauren is still cooler. :-p --[[User:Azaram|Azaram]] 01:44, 13 March 2007 (EDT)
 
   
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Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.
:::I'm not saying they should be called minotaurs, I'm just saying that they're allowed to do so given the conventions set by previous fantasy. The name "Minotaur" doesn't work with the image of the Tauren, so a more harmonious name was developed. --[[User:Ragestorm|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Ragestorm</span>]] <small>([[User talk:Ragestorm|talk]] &middot; [[Special:Contributions/Ragestorm|contr]])</small> 08:15, 13 March 2007 (EDT)
 
   
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You must kill Moroes before Barnes will allow you to try the Opera Event.
::::I think it would be wholly inappropriate to call the Tauren by the name of Minotaur. For one thing, a Tauren really isn't "part man and part bull" [http://en.wikipedia.org/wiki/Minotaur]. A Tauren is really more like bipedally favoring cow/bull humanoid. By the classical definition, a Minotaur is a human body, with a bull head and tail, whereas a Tauren has human-like hands (albeit with only 3 or four thick "fingers"), but otherwise shares only a hairy, human-like body with a human. Tauren have cloven hooves for "feet", unlike the Minotaur (as far as is described in myth). While they are similar, similar doesn't equate same. If you were to call a Tauren a Minotaur, you might as well call a Night Elf a Troll. They share about the same amount of features. --[[User:Fandyllic|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Fandyllic</span>]] <small>([[User talk:Fandyllic|talk]] &middot; [[Special:Contributions/Fandyllic|contr]])</small> 5:33 PM PST 13 Mar 2007
 
:::I agree it still wouldn't be proper to call them minotaur... However the artwork, statuary, etc, for minotaur made throughout the centuries have interpreted the minotaur in different ways. Some are more tauren like than others, that is having cloven feet, and fuzzy bodies. I've seen some that gave minotaur a bull lower body, and a torso like a centaur coming from the 4 legged body, with a bull's head. Not only that I've read at least three greek versions of the minotaur story, and the minotaur isn't always described exactly the same in each one. The tauren design is actually quite unoriginal in design, its a minotaur concept design that predates warcraft by many years. Back in warcraft 3, tauren are called "bull-men" by ingame characters that didn't know who their proper name, as races see them as having elements of human and bull physical nature. Plus, its been stated by the designers that tauren are based on the minotaur design, although as far as culture they went their own direction.[[User:Baggins|Baggins]]
 
   
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* Kings for each side of the [[Chess event]] are [[King Llane]] piece and [[Warchief Blackhand]] piece.
:::::That's True. My only point was that you can't cite Earth-specific origins as a reason for naming something; if that were the case, then high fantasy wouldn't exist. That Asterion was the core inspiration cannot be questioned, however. --[[User:Ragestorm|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Ragestorm</span>]] <small>([[User talk:Ragestorm|talk]] &middot; [[Special:Contributions/Ragestorm|contr]])</small> 21:51, 13 March 2007 (EDT)
 
::I agree, completely.[[User:Baggins|Baggins]] 21:57, 13 March 2007 (EDT)
 
   
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* '''How to reach [[Chess event]]''': After having defeated the Curator, head to the Library, clean your way up the upper part of library until you arrive at Shade door, and continue your way and go down on the first crossroad you encounter.
I am surprised nobody considered the fact that the word tauren is closer to the 'Taurus' than the word 'Minotaur'
 
, you ''might'' (''might'') also consider that the ancient Greeks were pagans like the tauren, although it is obvious tauren beliefs are more representative of Native Americans. [[User:C00n3y|C00n3y]]
 
   
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===Built-in zone maps===
idk if im wrong here i may be but the tauren are fully covered in fur, but as far as i know (which isnt that far) dont the minatur only have a bull head?
 
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Karazhan's map was added in [[patch 4.1.0]]. It by far and away has the most floors of any instance with ''seventeen'' floors (The next highest is [[Icecrown Citadel]] with eight, and a few others with seven).
   
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<gallery>
Now, correct me if i'm wrong, but Minotauros in Greek myth was a wild beast, slaying everything/one that got in his way, while tauren in WoW are more peacefull spiritual creatures. [[User:Stopa|Stopa]] 12:35, 16 September 2007 (UTC)
 
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File:WorldMap-Karazhan1.jpg|Servant's Quarters
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File:WorldMap-Karazhan2.jpg|Upper Livery Stables
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File:WorldMap-Karazhan3.jpg|The Banquet Hall
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File:WorldMap-Karazhan4.jpg|The Guest Chambers
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File:WorldMap-Karazhan5.jpg|Opera Hall Balcony
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File:WorldMap-Karazhan6.jpg|Master's Terrace
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File:WorldMap-Karazhan7.jpg|Lower Broken Stair
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File:WorldMap-Karazhan8.jpg|Upper Broken Stair
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File:WorldMap-Karazhan9.jpg|The Menagerie
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File:WorldMap-Karazhan10.jpg|Guardian's Library
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File:WorldMap-Karazhan11.jpg|The Repository
  +
File:WorldMap-Karazhan12.jpg|Upper Library
  +
File:WorldMap-Karazhan13.jpg|The Celestial Watch
  +
File:WorldMap-Karazhan14.jpg|Gamesman's Hall
  +
File:WorldMap-Karazhan15.jpg|Medivh's Chambers
  +
File:WorldMap-Karazhan16.jpg|The Power Station
  +
File:WorldMap-Karazhan17.jpg|Netherspace
  +
</gallery>
   
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== Encounters ==
-----------------------------------------------------------------------------------------------
 
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[[File:Oprah house.jpg|thumb|Karazhan Opera House — note the curtains and pipe organ.]]
Maybe Blizzard did that on purpose. They made these huge monsterish things that resemble a generic idea of the Minotaur (I know it's not the true representation, but many people picture it that way from briefly reading about the Minotaur and not going into details) and to top it off, they make them Horde. People are expecting them to be murderous killing machines, right? Then they make them spiritual, shamanistic peace-pipe smokers (no offence) in order to surprise people. Blizzard likes to do unexpected things. ;)
 
   
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{| class="darktable"
Oh, and as the "User Page"-less (ahem) user C00n3y stated, Tauren culture does bear an uncanny resemblence to that of many Native American tribes. Interesting. Gotta think about that one and write some big theory about it now. :P
 
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|-
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! Bosses || Monsters
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|- class="alt"
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|
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* '''The Stables
  +
**[[Attumen the Huntsman]] & [[Midnight]] (optional)
  +
|
  +
*[[Spectral Charger]]
  +
*[[Spectral Stallion]]
  +
*[[Spectral Stable Hand]]
  +
*[[Spectral Apprentice]]
  +
|-
  +
|
  +
* '''The Scullery
  +
|
  +
*[[Spectral Chef]]
  +
*[[Ghostly Baker]]
  +
|- class="alt"
  +
|
  +
* '''The Grand Ballroom
  +
**The Banquet Hall: [[Moroes]] (required)
  +
|
  +
*[[Spectral Servant]]
  +
*[[Skeletal Waiter]]
  +
*[[Phantom Guest]]
  +
*[[Ghostly Steward]]
  +
*[[Phantom Valet]]
  +
*[[Phantom Attendant]]
  +
*[[Spectral Retainer]]
  +
|-
  +
|
  +
* '''The Guest Quarters
  +
**[[Maiden of Virtue]] (optional)
  +
|
  +
*[[Phantom Guardsman]]
  +
*[[Spectral Sentry]]
  +
*[[Night Mistress]]
  +
*[[Concubine]]
  +
*[[Wanton Hostess]]
  +
|- class="alt"
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|
  +
* '''Servant's Quarters
  +
**one random optional boss:
  +
***[[Hyakiss the Lurker]]
  +
***[[Rokad the Ravager]]
  +
***[[Shadikith the Glider]]
  +
|
  +
*[[Coldmist Widow]]
  +
*[[Coldmist Stalker]]
  +
*[[Shadowbat]]
  +
*[[Vampiric Shadowbat]]
  +
*[[Greater Shadowbat]]
  +
*[[Dreadbeast]]
  +
*[[Shadowbeast]]
  +
*[[Phase Hound]]
  +
*[[Shadowbeast]]
  +
|-
  +
|
  +
* '''Opera House
  +
** [[Opera Event]] (required) — one of three random encounters:
  +
***[[Wizard of Oz]]
  +
***[[Big Bad Wolf]]
  +
***[[Romulo and Julianne]]
  +
|
  +
*[[Phantom Stagehand]]
  +
*[[Skeletal Usher]]
  +
*[[Spectral Performer]]
  +
*[[Spectral Patron]]
  +
*[[Ghostly Philanthropist]]
  +
|- class="alt"
  +
|
  +
* '''The Broken Stair
  +
|
  +
*[[Ghastly Haunt]]
  +
*[[Trapped Soul]]
  +
|-
  +
|
  +
* '''The Menagerie
  +
**[[The Curator]] (required)
  +
|
  +
*[[Arcane Watchman]]
  +
*[[Arcane Anomaly]]
  +
*[[Syphoner]]
  +
|- class="alt"
  +
|
  +
* '''Guardian's Library
  +
**[[Shade of Aran]] (optional but recommended because of the shortcut)
  +
**The Repository: [[Terestian Illhoof]] (optional, but recommended because his death stops the spawning of demons in the library)
  +
**The Celestial Watch: [[Netherspite]] (optional)
  +
|
  +
*[[Arcane Watchman]]
  +
*[[Arcane Protector]]
  +
*[[Chaotic Sentience]]
  +
*[[Mana Feeder]]
  +
*[[Mana Warp]]
  +
*[[Magical Horror]]
  +
*[[Spell Shade]]
  +
*[[Homunculus]]
  +
*[[Shadow Pillager]]
  +
*[[Sorcerous Shade]]
  +
*[[Ethereal Thief]]
  +
*[[Ethereal Spellfilcher]]
  +
|-
  +
|
  +
* '''Gamesman's Hall
  +
**[[Chess Event]] (required)
  +
|
  +
* [[Chess_Event#Chess_Piece_Abilities|Various chess pieces]]
  +
|- class="alt"
  +
|
  +
* '''The Topmost
  +
**Netherspace: [[Prince Malchezaar]] (required)
  +
|
  +
* [[Fleshbeast]]
  +
* [[Greater Fleshbeast]]
  +
|-
  +
|
  +
* '''The Master's Terrace
  +
**[[Nightbane (Boss)|Nightbane]]
  +
|
  +
|- class="alt"
  +
|}
   
  +
== Related quests ==
[[User:Wakata|Wakata]] 23:13, 22 April 2008 (UTC)Wakata
 
  +
For a description of the entire Karazhan quest chain see: [[Karazhan Quest Progression]]
-----------------------------------------------------------------------------------------------
 
tauren could also be derived from the star sign 'Taurus' (no idea if i spelt that right) which is also depicted as a bull.
 
Minotaur is a single beast, if you think it would be a cool name for a tauren, then just make a tauren named minotaur (if it isnt already taken).
 
If you want to be really pedantic, you could always call a tauren 'Bovine Erectus' which yould be the scientific name for a biped cow (at least that is my guess).
 
Of course, these are all my own opinion. so it is of no relevence whether you accept these statements or not.
 
   
  +
Getting {{loot|Common|The Master's Key}} opens the following follow-up quests:
Graham Thunderhammer- professional nutter.
 
  +
{{Arcane Disturbances}}
   
  +
(Must be [[Honored]] with the [[Violet Eye]])
== Double History ==
 
  +
{{Medivh's Journal}}
   
  +
For the old Serpentshrine Cavern attunement:
There are currently two sub chapters called history which have a lot in common. I'll try to rework it into one story. -- [[User:Sander|Sander]] 12:27, 27 December 2006
 
  +
* {{questlong|Neutral|70|The Cudgel of Kar'desh}}
(CET)
 
   
== Bulls or Bison ==
+
== Loot ==
  +
{{main|Karazhan loot}}
Do you think that the Tauren are more like Buffulo or Bulls. I know that there is a bunch of cow jokes, but them being bison fits in with the "native american" thing. So I think they are Buffulo-People, not Man-Cows. What do you think? ~[[User:Nicholas|Nicholas]]
 
   
  +
=== Tier 4 ===
Yeah, they are probably supposed to represent buffalos. They certainly doesn't look like tame cattle at least :P --[[User:Odolwa|Odolwa]] 00:50, 1 January 2007 (EST)
 
  +
Tier 4 parts dropped by [[The Curator]] (Glove tokens):
  +
*{{loot|epic|Gloves of the Fallen Champion}}
  +
*{{loot|epic|Gloves of the Fallen Hero}}
  +
*{{loot|epic|Gloves of the Fallen Defender}}
   
  +
Tier 4 parts dropped by [[Prince Malchezaar]] (Helm tokens):
::Does the word '''''Minotaur''''' mean anything to you?--[[User:Ragestorm|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Ragestorm</span>]] <small>([[User talk:Ragestorm|talk]] · [[Special:Contributions/Ragestorm|contr]])</small> 20:16, 31 December 2006 (EST)
 
  +
*{{loot|epic|Helm of the Fallen Champion}}
  +
*{{loot|epic|Helm of the Fallen Defender}}
  +
*{{loot|epic|Helm of the Fallen Hero}}
   
  +
=== Badges ===
Indeed Minotaurs are the main-source of inspiration for the Tauren-race, but that doesn't mean Tauren can't have other sources (such as buffalos of North America).--[[User:Odolwa|Odolwa]] 02:30, 1 January 2007 (EST)
 
  +
The bosses of Karazhan used to drop {{loot|epic|Badges of Justice}} in addition to their normal loot. In Karazhan, all bosses dropped two Badges each, except for the animal bosses (zero), [[Attumen the Huntsman]] (one) and [[Prince Malchezaar]] (three). Since the chest at the [[Chess Event]] also contained two badges, a total of 22 Badges could be obtained from clearing the entire instance. Since [[Patch 4.0.1]], all bosses now award [[Justice point]]s instead.
   
  +
== Dungeon denizens ==
::Fair enough, but I don;t think it matters, since neither species has any culture to speak of, and they're both bovine.
 
  +
* {{RaceIconExt|ArcaneGuardian|Small}} [[Arcane guardian]]s
::Actually, Knaak uses the word "bullish" instead of "bovine", though most other sources use the latter.--[[User:Ragestorm|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Ragestorm</span>]] <small>([[User talk:Ragestorm|talk]] · [[Special:Contributions/Ragestorm|contr]])</small> 23:03, 31 December 2006 (EST)
 
  +
* {{RaceIconExt|Banshee|Small}} [[Banshee]]s
  +
* {{RaceIconExt|Bat|Small}} [[Bat]]s
  +
* {{RaceIconExt|DragonBlue|Small}} [[Blue dragon]] (one, [[Arcanagos]])
  +
* {{RaceIconExt|BoneGolem|Small}} [[Bone golem]]s
  +
* {{RaceIcon|Darkfallen|Male|Small}} [[Darkfallen]] (one, [[Prince Tenris Mirkblood]], only during the pre-Wotlk event)
  +
* {{RaceIconExt|Darkhound|Small}} [[Darkhound]]s
  +
* {{RaceIconExt|Attumen|Small}} [[Death knight]] (one, [[Attumen the Huntsman]])
  +
* {{RaceIconExt|Doomguard|Small}} [[Doomguard]]s
  +
* {{RaceIconExt|Midnight|Small}} [[Dreadsteed]] (one, [[Midnight]])
  +
* {{RaceIconExt|Emberwyrm|Small}} [[Emberwyrm]] (one, [[Nightbane]])
  +
* {{RaceIconExt|Archimonde|Small}} [[Eredar]] (one, [[Prince Malchezaar]])
  +
* {{RaceIconExt|Ethereal|Small}} [[Ethereal]]s
  +
* {{RaceIconExt|Fleshbeast|Small}} [[Fleshbeast]]s
  +
* {{RaceIcon|Undead|Male|Small}}{{RaceIcon|Undead|Female|Small}} [[Forsaken]]
  +
* {{RaceIconExt|Ghost|Small}} [[Ghost]]s
  +
* {{RaceIconExt|Grell|Small}} [[Grell]]s
  +
* {{RaceIconExt|HarvestGolem|Small}} [[Harvest golem]]s (one, [[Strawman]])
  +
* {{RaceIconExt|Horse|Small}} [[Horse]]s
  +
* {{RaceIcon|Human|Male|Small}}{{RaceIcon|Human|Female|Small}} [[Human]]s
  +
** {{RaceIconExt|Medivh|Small}} [[Medivh]]
  +
* {{RaceIconExt|Imp|Small}} [[Imp]]s
  +
* {{RaceIconExt|ArcaneWraith|Small}} [[Arcane wraith]]s
  +
* {{RaceIconExt|Mana|Small}} [[Mana surge]]s
  +
* {{RaceIconExt|ManaWyrm|Small}} [[Mana wyrm]]s
  +
* {{RaceIconExt|DragonNether|Small}} [[Nether dragon]] (one, [[Netherspite]])
  +
* {{RaceIcon|Orc|Male|Small}}{{RaceIcon|Orc|Female|Small}} [[Orc]]s
  +
* {{RaceIconExt|Rat|Small}} [[Rat]]s (critters)
  +
* {{RaceIconExt|Satyr|Small}} [[Satyr]]s (one, [[Terestian Illhoof]])
  +
* {{RaceIconExt|SkeletalGryphon|Small}} [[Skeletal gryphon]]s
  +
* {{RaceIconExt|SkeletalHorse|Small}} [[Skeletal horse]]s
  +
* {{RaceIconExt|SkeletalMage|Small}} [[Skeletal mage]]s
  +
* {{RaceIconExt|Skeleton|Small}} [[Skeleton]]s
  +
* {{RaceIconExt|Spark|Small}} [[Spark]]s
  +
* {{RaceIconExt|Spider|Small}} [[Spider]]s
  +
* {{RaceIconExt|Succubus|Small}} [[Succubus|Succubi]]
  +
* {{RaceIcon|Titan|Female|Small}} [[Titan]] (one, [[Maiden of Virtue]])
  +
* {{RaceIcon|Troll|Female|Small}} [[Troll]]s (one, [[The Crone]])
  +
* {{RaceIconExt|Water|Small}} [[Water elemental]]s
  +
* {{RaceIconExt|Wisp|Small}} [[Wisp]]s (only during the pre-Wotlk event)
  +
* {{RaceIconExt|Wolf|Small}} [[Wolves]]
  +
* {{RaceIconExt|Worgen|Small}} [[Worgen]] (one, [[The Big Bad Wolf]])
  +
* {{RaceIconExt|Wraith|Small}} [[Wraith]]s
   
  +
== Trivia ==
:::Maybe they're more like water buffalo or [[wikipedia:zebu|zebu]]? They're all bovine, I guess. --[[User:Fandyllic|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Fandyllic</span>]] <small>([[User talk:Fandyllic|talk]] · [[Special:Contributions/Fandyllic|contr]])</small> 11:47 AM PST 1 Jan 2007
 
  +
[[File:Khar2.jpg|thumb|Looking towards the sky.]]
   
  +
*There was some discussion as to who is the final boss of Karazhan, [[Prince Malchezaar]] or [[Nightbane (boss)|Nightbane]]. The Prince drops higher level loot (125 vs. 115) and yields three heroic tokens, the most in the entire instance. On the other hand, Nightbane drops the [[Serpentshrine Cavern|SSC]] attunement quest item. The difficulty of the two fights is very similar. With the release of the achievements system, Prince Malchezaar is listed as the boss required for the Karazhan achievement, which is evidence that Blizzard considers him the final boss of the raid instance.
::::I would describe Tauren as bull-people with society based on native american (obvious). But their looks (head, and especially horns) show that they're more bulls (or african buffalo) than bison. --[[User:Sul'jin|Sul&#39;jin]] 14:58, 1 January 2007 (EST)
 
  +
*In the [[Opera House]], certain mobs will have a spotlight effect, increasing your damage while in the spotlight (for friend and foe) by 20%. On these mobs, it's considered a good strategy for tanks to move the mob out, and run into the spotlight. "stealing the spotlight"
  +
*In the Opera House, you will meet [[Barnes the Stage Manager]] on the stage, addressing his ghostly audience. Barnes will then announce the night's presentation. One of three (currently) boss presentations will appear, each based on famous stories or tales. "Tonight, things are not what they seem, for tonight, your eyes may not be trusted."
  +
** The [[Little Red Riding Hood]] - Starring the hungry [[Wolf]] himself.
  +
** The Wizard of Oz - Starring [[Dorothee]] and her dog [[Tito]], [[Tinhead]], [[Strawman]], the lion [[Roar]], and the evil [[Crone]] that tries to stop them on their way home!
  +
** [[Romulo]] and [[Julianne]] - A tale of forbidden love...
  +
*After defeating Moroes, and all mobs up to the Opera Event, a mage could use [[Invisibility]] to stealth past everything to get up there and see what this is.
  +
*When Karazhan was first announced, there were rumors that an upside-down version of the tower existed, extending down from the bottom floor, deep underground. Whether or not Blizzard actually plans to implement this "[[Lower Karazhan]]" remains unknown.
  +
**It is likely that this is a reference to ''[[The Last Guardian]]'' by [[Jeff Grubb]], a novel which details the last weeks of (living) activity within the tower. Several references are made to an "inverse" of Karazhan which begins at the lowest level and works its way downward, with Medivh's secret chambers lying at the very bottom.
  +
**It is also possible that this rumor was a nod to the Konami game Castlevania: Symphony of the Night, wherein players could fight through an upside-down version of Dracula's Castle after completing the regular version.
  +
**There exists a building behind the nearby graveyard in which there is a stair downward towards a locked gate. One could (but no longer) go through this gate as a ghost and explore the large area beyond. This is likely to play a part in the future of Karazhan.
  +
**Karazhan could be based on The Dark Tower from the Stephen King novels.
  +
*In the first room in the Guest Rooms there is a bed with two skeletons lying in it. Dead roses lay between them, and one has a knife stuck in it, while the other is holding a bottle. This is a reference to Romeo and Juliet.
  +
*A curious easter egg is hidden below the tower outside the instance. If you can get under it, you can find a Smiley face on the ground.
  +
[[File:Underkarasmiley.jpg|thumb|The smiley under Karazhan]]
   
  +
==Karazhan gryphon roost==
Both/either. If you look at their horn selection it could be either. <small>—The preceding [[WoWWiki:Signature|unsigned]] comment was added by {{User|Milcon}}.</small>
 
  +
[[File:Aa-karazhan-roost-425.jpg|thumb|Screenshot taken by Natala.<ref>[http://www.wowinsider.com/2008/02/17/around-azeroth-the-karazhan-gryphon-roost/]</ref>]]
::The term "Bull-man" gets thrown around in WC3 by various characters.[[User:Baggins|Baggins]] 21:48, 13 March 2007 (EDT)
 
   
  +
The Karazhan gryphon roost is leftover from the planning phase of Karazhan. Before the teleport to Aran's room was implemented, the original plan was to have a flightpath that connected to the top of Karazhan for the convenience of groups who had already cleared most of the instance.{{Citation needed}} With the release of Cataclysm, the ledge is still there, along with the gryphon nests. The portal, however, still is blocked.
:::It has been officially confirmed that Tauren represent bulls, and [[Taunka]] represent buffalos. [[User:Stopa|Stopa]] 12:38, 16 September 2007 (UTC)
 
   
  +
== References ==
== Native American Influence ==
 
  +
<references />
The Native American influence comes from more than just the plains tribes of the United States and Canada. The dreamcatchers and some of the rug weavings are influenced from tribes of the Southwestern United States; the longhouses and totem poles come from tribes of the Northwestern United States/Southwestern Canada. I have edited the More Info section of the article to reflect this. [[User:Mingonashoba|Mingonashoba]] 13:42, 1 March 2007 (EST)
 
   
  +
==External links==
Cool. :P
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
[[User:Wakata|Wakata]] 23:20, 22 April 2008 (UTC)Wakata
 
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elinks-zone|2562|al=127|armory=1}}
  +
{{elink|link=http://www.gsdkp.com/index.php?s=items&z=21|site=gsDKP|desc=Loot table (164 epic drops, including Tier 4 gloves and head set tokens)}}
  +
{{elink|link=http://www.uber.com/karazhan|site=Pillage Karazhan Guide|desc=Instance Guide}}
  +
{{elink|site=AlmostGaming|link=http://www.almostgaming.com/wowguides/karazhan-raid-guide-karazhan-strategy-guide|desc=Karazhan Raid Guide}}
  +
{{elink|link=http://feeds.feedburner.com/BossSlayersPresentedBySolarShockPictures|site=Boss Slayers|desc=Instructional videos on all the KZ bosses.}}
  +
{{elink|link=http://wow.mmosite.com/content/2006-08-31/20060831232531715.shtml|site=MMOsite|desc=Chess event preview}}
  +
{{elink|link=http://www.nytimes.com/2005/02/10/technology/circuits/10warr.html?pagewanted=1&ei=5088&en=ba733bc96ee82182&ex=1265691600&adxnnl=1&partner=rssnyt&adxnnlx=1114026478-0Sboc1TDiT0hJvx/02XDHg |site=New York Times|desc=First preview}}
  +
{{elink|link=http://www.worldofwarcraft.com/burningcrusade/townhall/karazhan.html|site=Official World of Warcraft: Burning Crusade|desc=Introduction}}
  +
{{elink|site=RealmHistory|link=http://www.realmhistory.net/guild-ranking/karazhan.html|desc=Guild Progression}}
  +
{{elink|link=http://www.wowguru.com/previews/karazhan/|site=WoW Guru|desc=Preview on the nearby [[crypt]]}}
  +
{{elink|link=http://www.askapadwe.com/46/how-do-i-get-keyed-for-karazhan/|site=Ask Apadwe|desc=Get Keyed For Karazhan Guide}}
  +
{{elink|link=http://www.wowinsider.com/2008/02/17/around-azeroth-the-karazhan-gryphon-roost|site=World of Warcraft Insider|desc=Roost Article}}
  +
{{Karazhan Subzones}}
  +
{{Deadwind Pass}}
  +
{{Dungeons|The Burning Crusade}}
   
  +
[[Category:Ruins]]
== Size and measurements ==
 
  +
[[Category:Towers]]
  +
[[Category:Raids]]
  +
[[Category:Instances]]
  +
[[Category:Karazhan| ]]
  +
[[Category:Deadwind Pass]]
  +
[[Category:Burning Crusade]]
  +
[[Category:Forts]]
   
  +
[[es:Karazhan]]
The article says 'six and a half to nine feet tall'...Tauren females, maybe, but tauren males seem to be twice the height of Forsaken or human males (assuming their heights as 6 feet...[[Forsaken]] may be somewhat smaller, from the process of going from beefcake to beef jerky...) and around 8-12 times the volume at a rough estimate (= S.W-A.G.).
 
  +
[[fr:Karazhan]]
 
  +
[[pl:Karazhan]]
[[Troll|Trolls]] are just about the same height as Tauren males, but spend most of their time hunched over; if you stand one next to the other, though, when the troll does his idle animation of standing up straight, you can see he's about the same height, but much thinner than the tauren.
 
 
Measurements of length/distance seem to be odd in the game...there's no way a human wielding a normal sword has a reach of 15 feet (5 yard melee range) while standing in one place, much less so a [[gnome|pink-haired football]]. Conversely, a Tauren, whose arms are each easily as long or longer than a George (see above) is tall, should have a much longer melee range. (and yes, I understand that it's done for reasons of fairness and ease of coding in the game...) --[[User:Azaram|Azaram]] 00:06, 12 March 2007 (EDT)
 
 
Haha "pink-haired football" gotta save that one [[User:Wakata|Wakata]] 02:45, 28 April 2008 (UTC)Wakata
 
 
Hi, I'm Hoofu, and my measurements are 68FF-48-68... Hoofu, tauren shaman, Argent Dawn (EU)
 
 
==Tauren and guns?==
 
I think its really weird the tuaren start out with guns. We can all tell theyre based of the Native Americans and though they used them, they hated guns. What Im saying is its weird a nature loving race would use guns tools of expansion. But I realize just like the Alliance used to have one race with a bow and one with a gun, the Horde needed a race that starts with a gun and the orcs and trolls dont really "look" like theyd use guns either.
 
[[User:Mr.X8|Mr.X8]] 00:15, 9 June 2007 (UTC)
 
 
::Actually its a bit stranger from the fact that lore pegs tauren to be actually the least likely members of the horde to use technology (well perhaps with exception of trolls). And that the full extent of their technology know how is in the pully system used for the elevator systems in their cities, but they have no interest to pursue technology further. In some cases seeing it as affront to nature.[[User:Baggins|Baggins]] 07:49, 9 June 2007 (UTC)
 
 
::Bounty hunter dude in orgrimmar says no tauren would be caught dead using a flimsy bow (except me maybe). Do you notice how they don't shoot a bow right? Maybe tauren are afraid they'll break the bow, and it's just a weak piece of wood and string. That or they don't like to cut down trees.[[User:Midgardsormr|Midgardsormr]]
 
 
::In the end I think they did it just because it "looks" better. Think about it. Big hulking people carrying big noisy weapons. [[User:Mingonashoba|Mingonashoba]] 21:31, 9 August 2007 (UTC)
 
 
According to the horde player's guide the Tauren are more accepting of technology then Orcs and Trolls, they just dislike how goblins and dwarves and such use technology. [[User:Hordesupporter|Hordesupporter]] 03:20, 10 August 2007 (UTC)
 
 
i beleve even the native americans used guns that they got through trade. they may not like how they work but they can still use them [[User:Stormrage1313666|Stormrage1313666]]
 
 
No, no most Western Tribes of the Native Americans used guns since they traded with the "cowboys" of the west. Also someone said they don't use bows because they need trees to make them. Night Elves always use them in lore and they love nature as mush if not more then the Tauren and guns are also made out of wood and metal, which needs to be mined.
 
[[User:Mr.X8|Mr.X8]] 04:03, 15 September 2007 (UTC)
 
 
What made you think American Indians hated guns? It's not even correct by stereotype. The Plains Indians and the Iroquois Nation made ample use of firearms -- they just didn't have the resources or developed sedentary society to produce their own. Indians were using guns as far back as the French and Indian Wars. Just because someone loves nature doesn't mean they hold technology in contempt. Tools are part of nature too. Wood, steel, sulfur, etc. These all come from nature. --- [[User:Zexx|Zexx]] 05:56, 15 September 2007 (UTC)
 
 
Who said the Iriquouis didn't like guns?
 
[[User:Mr.X8|Mr.X8]] 21:53, 28 September 2007 (UTC)
 
 
: You said in the first part "We can all tell theyre based of the Native Americans and though they used them, they hated guns." the Iroquois are Native Americans so in other words you said they didn't.
 
 
It doesn't matter if the Native Americans used guns, it's still not part of their original culture (which is what the Tauren-culture is based on). On our world, there are still some tribes living in the South American rainforest who has never encountered civilization. If we would visit them, and give them bazookas and machine guns, would that make the weapons part of their culture? No. --[[User:Odolwa|Odolwa]] 13:03, 8 November 2007 (UTC)
 
 
How are weapons predisposed to people's cultures? If you gave someone deep in the Amazon a rifle, it doesn't suddenly revert the culture he's from. Also, this isn't about cultural disposition for weapons. It was about firearms being considered unnatural. --- [[User:Zexx|Zexx]] 22:36, 9 November 2007 (UTC)
 
 
No, I meant when the Brits came to the New World for the first time and started maiing Jamestown, the Iroqouis were afraid of them, and it doesn't make too much sense if someone's afraid of something, but not hate it.
 
&nbsp;[[Image:IconSmall HighElf Male.gif]]<span
 
style="padding:0px; margin-left:0px; font-size:85%;">'''[[User:Mr.X8|<span style="color:#FF0000; cursor:hand" title="Welcome to My Nightmare..."> Mr.X8</span>]]'''</span><span style="padding:1px; font-size:85%;">&nbsp;[[User talk:Mr.X8|<font color="#DEB887" title="If you're going to bother me, you better have a good reason...">Talk</font>]] [[Special:Contributions/Mr.X8|<font color="#000000" title="Don't think of it as spam, think of it as me spreading my teachings">Contribs</font>]]</span> 20:02, 18 November 2007 (UTC)
 
 
The HPG says straight out that Tauren + gun = no. --[[User:Xavius|Xavius]] 15:44, 2 January 2008 (UTC)
 
 
Three words: [http://www.cowswithguns.com/cowmovie.html Cows with guns]. --[[User:Rct3twins|Rct3twins]] 18:52, 24 December 2008 (UTC)
 
 
: I think it's mostly the absurdity of a nature-bound race using a technology-based ranged weapon (kinda backed up by the [[Tauren Marine]] prank) and the mentioned "flimsiness" of bows - larger ones might not work in practice, or a Tauren might prefer a javelin or other thrown weapon. Another reason might be, they already associated orcs with axes (can only be learned in Orgrimmar) so also giving them guns (based on the horde-affiliated goblins living in Orgrimmar) was out of the question. Might also be a reference to another (occasionally) 'biped' - ok, that is the wrong word, let's call it "upright walking" - and hooved creature with a gun: [http://commons.wikimedia.org/wiki/Image:Thirty_Thirty_Bravestarr.jpg Thirty-Thirty]. ~ [[User:Nathanyel|Nathanyel]] ([[User talk:Nathanyel|talk]]) 16:54, 25 December 2008 (UTC)
 
 
== Tauren and Forsaken. ==
 
 
Though I really hate to bring this up. Some tauren seen in World of Warcraft do wish to cure the Forsaken. Thinking of them like leper victims. Others think their allying is a good chance to cure undeath,the guards reflect this too. A big example being Mani Winterhoof,elder council,they have a small spot in Thunder bluff as well.
 
 
Not all tauren like Forsaken,a major example is Sage Truthseeker who feels the Forsaken are exploiting the tauren's sympathy for them.
 
[[User:Zarnks|Zarnks]] 05:34, 14 August 2007 (UTC)
 
 
::"have a small spot in Thunder bluff as well."
 
 
:Not because the "tauren want them there", however it is said that they are "grudingly allowed there", according to Brann and Cairne in Lands of Mystery.[[User:Baggins|Baggins]] 05:36, 14 August 2007 (UTC)
 
 
Well obviously not all want them but some do. The tauren guards speak of them with pity rather then disdain. Obviously though,their presence is controversial.
 
[[User:Zarnks|Zarnks]] 05:38, 14 August 2007 (UTC)
 
 
Sure, there are few, even the grimtotem mutually need them.[[User:Baggins|Baggins]] 05:50, 14 August 2007 (UTC)
 
 
Well theres powerful higher ups who pity them. Most of the Tauren elder council(Minus Magatha,who has her bad reasons) seem to generally want to help the forsaken. I'd say we should say that the Elder council,some alchemists support it,but many of the regulars aren't too fond of it.
 
[[User:Zarnks|Zarnks]] 05:58, 14 August 2007 (UTC)
 
 
::Well, for a moment here, just think what you would think of a rotting dead human walking around in your town. Dunno about you, but i wouldn't really welcome then =/ [[User:Stopa|Stopa]] 12:44, 16 September 2007 (UTC)
 
 
== Nomads ==
 
 
The article states the tauren are nomadic, though the game world and commentator for the character creation of the tauren says they 'were' nomads. Maybe this could be changed? To anyone who doesn't know... nomads are people who do not settle or create towns. (pas les chomeurs...)
 
 
well if they were still nomads during a time of war like thisthen it would be much harder to organise an army and fight. think if everyone wer allways moving it would suck. also i think they were nomads when they were fighting the centaur before the orcs were ever on kalimdor. that war was much less organised as far as i know (which again is not to far) because they were kinda loseing before the orcs steped in. [[User:Stormrage1313666|Stormrage1313666]]
 
 
::The taurens of the Thunder Bluff Nation, who are the tribes that chose to consolidate and live together in Mulgore under the leadership of Cairne Bloodhoof, are no longer nomadic. This does not necessarily apply to the other independent tribes, but since the article is basically about Mulgore taurens anyway, I don't see a reason why this change cannot be made. --- [[User:Zexx|Zexx]] 09:05, 13 September 2007 (UTC)
 
 
:Well actually they are still semi-nomadic;
 
 
::"Mulgore is the tauren’s ancestral homeland. Centaur often send raiding parties into Mulgore, and the tauren, now with the help of their Horde allies, beat them back. Tauren are naturally a nomadic people, and their tent cities are scattered across the landscape and change with the seasons and the weather. Now that they are members of the Horde, the tauren have constructed several permanent settlements."{{Cite|WoWRPG|19}}
 
 
:Unfortuantely the world in WoW is not to scale and is static, and doesn't allow the ability to see the towns that are moved from location to location.[[User:Baggins|Baggins]] 09:17, 13 September 2007 (UTC)
 
 
::I'm pretty sure they were nomads before they met the Orcs, because then they could not beat the Centaur, who would lay siege on their settlements all the time, but now, when they don't have to fear the Centaur anymore, they've settled. [[User:Stopa|Stopa]] 12:47, 16 September 2007 (UTC)
 
 
Tauren were merely nomads because the centaurs harassed them. Now however, they have built a city though most keep their nomadic tradicion. [[User:Baldr|Baldr]] 00:17, 26 September 2007 (UTC)
 
 
== Taurens worships Cenarius? ==
 
 
Why Taurens are apart of Horde, but worships Cenarius, a Night Elf that belongs to the Alliance? You can see Tauren questgivers talking good about Cenarius. Why is this?
 
:Cenarius is a demi-god, not a night elf. Specifically, he's the demi-god that taught druidism to Malfurion and is thus indirectly responsible for tauren druids. -- [[User:Dark T Zeratul|Dark T Zeratul]] 05:24, 13 February 2008 (UTC)
 
 
==Opening title==
 
Where does "guided by the Earthmother" come from? It seems to just be made up. [[User:Saimdusan|Saimdusan]] 23:25, 14 March 2008 (UTC)
 
 
:It is made up, just fun 'flavour text'.--{{User:Sandwichman2448/Sig}} 02:04, 17 March 2008 (UTC)
 
 
::Most infobox titles are like that. They're all researched and considered. --[[User:Ragestorm|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Ragestorm</span>]] <small>([[User talk:Ragestorm|talk]] &middot; [[Special:Contributions/Ragestorm|contr]])</small> 03:27, 17 March 2008 (UTC)
 
 
== History (game-wise) ==
 
 
Did Tauren appear in any of the other Warcraft games?
 
 
Tauren first appeared in Warcraft III, and thus also it's expansion.{{User:Warthok/Sig}} 19:32, 7 June 2008 (UTC)
 
 
== Tauren and Blood elves ==
 
Whats a taurens relation to blood elves? it isnt mentioned on the info page, and its bugging me, do they mistrust each other, do they hug and kiss when they meet, or do they stick a spear in each others faces?
 
 
Graham Thunderhammer- professional nutter.
 
 
:They're both members of the horde, so they probably work together quite easily. This is not a forum. --[[User:Ragestorm|<span style="border-bottom:1px dotted; cursor:help;" title="Admin">Ragestorm</span>]] <small>([[User talk:Ragestorm|talk]] &middot; [[Special:Contributions/Ragestorm|contr]])</small> 12:51, 9 June 2008 (UTC)
 
 
::Well, blood elves do think of the tauren as food. Just a joke, you say? Suuure it is... [[User:WoWWiki-Xavius|Xavius, the Satyr Lord]] ([[User talk:WoWWiki-Xavius|talk]]) 13:17, 14 August 2008 (UTC)
 
 
: To the Blood elves, Forsaken are dead humans, but at least lead by a (albeit also dead) high elf of noble origin, orcs are suspicious because they ravaged through Azeroth not that long ago, especially for an elf, but they probably have a better understanding of demons and their ways of corruption, so they might not see the orcs as responsible for those wars, but rather as "tools" used by the opposite side, as they "cultivated" the humans. Those two races easily fit into the official statement of the Sin'dorei seeing the Horde as necessary ally. But they always had troubles with trolls, and the Tauren are too foreign, non-humanoid/elfoid to accept them as "intelligent beings with feelings". So while there won't be outright animosities, most Blood elfs (paladins, mages, warlocks) will probably be pretty arrogant lore-wise (the similarity to cows might surely inspire jokes like that ingame /silly) but might warm up after a few adventures (hunters might have experience with other 'bestial' races, and a generally more open mind for nature-related things) ~ [[User:Nathanyel|Nathanyel]] ([[User talk:Nathanyel|talk]]) 17:28, 25 December 2008 (UTC)
 
 
== "Primary languages, common"? ==
 
 
Tauren don't speak Common, at least in WoW. I dunno if that came from the RPG or whatever, but the in-WoW languages are Taurahe and Orcish... --[[User:Azaram|Azaram]] ([[User talk:Azaram|talk]]) 02:03, 8 December 2008 (UTC)
 
 
Came from the rpg, where most races get common as a primary language. In wow; well that doesn't count as lore.[[User:Tweak the Whacked|Tweak the Whacked]] ([[User talk:Tweak the Whacked|talk]]) 02:15, 8 December 2008 (UTC)
 
 
:Interestingly enough, if you were to go by WoW languages, orcish would be primary language, and tauren would be secondary. Which makes little sense.[[User:Baggins|Baggins]] ([[User talk:Baggins|talk]]) 22:02, 22 February 2009 (UTC)
 
 
=="Reason for Racial Abilities"==
 
I suspect these "reasons for racial abilities" are pure fanon, but they are generally nautral enough. However, the "reason" for War Stomp sounds weird, I've always assumed they could do that because of their massive build, not their connection with the spirits. [[Image:INV Misc Orb 04.png|20px]]<span style="background:indigo; border:1px solid lime; padding:1px 3px 1px 3px; margin-left:4px; font-size:90%; font-variant: small-caps">'''''[[User:Xavius|<span style="color:lime; cursor:normal" title="All hail the Satyr Lord!"><u>Xavius, the Satyr Lord</u></span>]]'''''</span> 21:56, 22 February 2009 (UTC)
 

Revision as of 07:20, 28 April 2011

Karazhan
Medivh's Tower, KZ, Kara
Karazhan loading screen
The Karazhan loading graphic
Location Deadwind Pass
Race(s) Ethereal Ethereal
Man'ari eredarMan'ari eredar Man'ari eredar
Satyr Satyr
UndeadUndead Undead
End boss Prince Malchezaar
Instance info
Type Raid
Advised level 70+
Player limit 10
Key [The Master's Key] (needed to open front and side gates)
Lockout timer 7 days
Bosses

Template:Karazhan

Karazhan [54, 78]VZ-Deadwind PassBlip (a.k.a. Medivh's Tower, Ivory Tower of Karazhan, or Ivory Spire of Karazhan)[1] is an abandoned citadel (or castle)[2] located on a nexus of ley lines in southern Deadwind Pass. The tower is best known for its last known occupant — Medivh, the last Guardian of Tirisfal. After Medivh was killed by Khadgar, Lothar and Garona, the tower sealed itself off from the rest of the world. But recently, Karazhan has reawakened — an evil presence has taken the tower as its own, its halls crawling with spirits and demons, and Medivh's presence is still alive and well, even decades after his death.

Karazhan, as a level 70 ten-man raid instance, was opened in World of Warcraft: The Burning Crusade. The instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs. The bosses Moroes, the Opera Event, The Curator, and the Chess Event must be defeated in order, but all other bosses are optional. Anyone above 80 will find Karazhan easily soloable by Paladins, Druids and Death Knights, save the Opera Event and Chess Event.

General information

Karazhan bosses

The Karazhan bosses

Karazhan

Karazhan — Medivh's Tower

  • The first door after the instance gate is locked. It can be opened with [The Master's Key] (acquired via a quest chain), a rogue, a skeleton key, or a seaforium charge.
  • Killing the Shade of Aran makes a teleport to his room available from Berthold the Doorman.
  • Karazhan has a side entrance. When climbing the tower to the right of the main entrance (across the small creek), the stairs lead to a bridge and to a door which can be unlocked from the inside once the Opera Event has been cleared.
  • Medivh's staff — [Atiesh, Greatstaff of the Guardian] can be used to teleport players to the front gate of Karazhan.
  • There is a servants' entrance from the mezzanine above the ballroom that leads to the broken stairway. This door must be opened from the stairway side. While this doesn't help for initial clearing, it can later shorten some paths e.g. from the blacksmith to the Curator, or from Nightbane to Berthold (in order to get to Aran).

Vendors and repair

  • Koren <The Blacksmith>, next to Attumen the Huntsman, will repair gear for players who are Honored with Violet Eye. He also sells some epic Blacksmithing recipes (frost resistance gear). Near him is Calliard who wanders around, babbling how evil Midnight and her owner are.
  • Outside of the Gamesman's Hall (before the Chess Event) is Ythyar, a reagent and The Consortium reputation reward vendor, who can repair gear (however it is worthy to note that Ythyar has no faction attached to him, so no reputation discounts are available — whether this is a bug or intentional is unclear).

History

Karazhan-banquethall

The Banquet Hall

Karazhan is located in Deadwind Pass on the sub-continent of Azeroth in the Eastern Kingdoms. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls. The land it sits on "was similar in shape to a human skull. Many had noted it over the years, though only a few had been sufficiently brave, or powerful, or tactless to mention it to the property's owner".[3]

Karazhan's history begins with an explosion that carved out Deadwind Pass and weakened the fabric of reality in the region.[4] Someone then built the tower, probably to take advantage of this weakened reality and heightened magic. Medivh eventually took up residence there, but mused that the explosion and the construction only happened because he would eventually arrive.[5]

During the First War, the tower was inhabited by Medivh, his steward Moroes, his cook named Cook, and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. As a result of the region's weakened reality, many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. The visions were ultimately ended when most of Karazhan's ambient magical power was absorbed by the resurrected Medivh, reducing it to "a pile of stone in the remote reaches", its power taken to serve the Prophet.[6]

Recently, despite Medivh's absence and the draining of magic, a new power seems to have made its home in Karazhan. The Black Riders of Deadwind Pass, though rarely seen, have a connection to Karazhan. However, no one knows who their master is. One recent sighting is cause for concern — the Black Riders seek the Scythe of Elune, a powerful artifact with the ability to summon the vile Worgen into this world.

It is believed that all ley lines on Azeroth lead to a location under Karazhan.

Worldofwarcraft.com says the following about Karazhan:

The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in Deadwind Pass — but be warned that only those who have achieved level 70 should dare enter.

Contradictions

In The Last Guardian, Karazhan is described as being an isolated tower, no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in World of Warcraft, it seems he held a banquet with many, many guests who, at some point, became undead. It also seems contrary to Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him in order to keep Moroes busy and unaware of what was going on, but it seems an odd thing to do. Another possibility is that an unknown tenant of Karazhan, or even the original builder or owner, made use of these features as there is a vision mentioned in the book of drunk people sitting around a table. Also, Karazhan included a bailey which may have had enough room for a small village.[citation needed] 

Instance layout

KarazhanInstanceMap

Detailed layout of Karazhan

The following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.

A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.

The main entrance
  • The Gatehouse – leads to A1, A2, A3
  • A1: The Livery Stable – Attumen the Huntsman, links to A1+
    • A1+: The Guardhouse and Scullery – links to B2
  • A2: The Servant's Quarters – one of three random animal bosses, leads to B1
  • A3: The Grand Ballroom – leads to B1, B2, and B3
    • B1: The Guest Chambers – the Maiden of Virtue stands watch here
    • B2: The Banquet Hall – Moroes
    • B3: The Opera House – the Opera Event, one of three random stage productions
All paths lead into the Broken Stair
  • AA: The Broken Stair – side entrance unlocked by opera event, leads to AA+, BA
    • AA+: The Master's Terrace – One may summon Nightbane should the need arise... (dead end)
    • BA: The Menagerie – The Curator, leads to CA, CB, CC, ??
  • Random Servant's Quarters Bosses include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:

You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room. NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a raid ID to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).

To check the week's event without making a real attempt, start it with Barnes, then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event can sometimes lock up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die. This can also be accomplished by sending a Hunter to start the event, and then Ability rogue feigndeath [Feign Death] once the event is started.

Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.

You must kill Moroes before Barnes will allow you to try the Opera Event.

  • How to reach Chess event: After having defeated the Curator, head to the Library, clean your way up the upper part of library until you arrive at Shade door, and continue your way and go down on the first crossroad you encounter.

Built-in zone maps

Karazhan's map was added in patch 4.1.0. It by far and away has the most floors of any instance with seventeen floors (The next highest is Icecrown Citadel with eight, and a few others with seven).

Encounters

File:Oprah house.jpg

Karazhan Opera House — note the curtains and pipe organ.

Bosses Monsters
  • The Scullery
  • The Grand Ballroom
    • The Banquet Hall: Moroes (required)
  • The Broken Stair
  • Guardian's Library
    • Shade of Aran (optional but recommended because of the shortcut)
    • The Repository: Terestian Illhoof (optional, but recommended because his death stops the spawning of demons in the library)
    • The Celestial Watch: Netherspite (optional)
  • The Master's Terrace
    • Nightbane

Related quests

For a description of the entire Karazhan quest chain see: Karazhan Quest Progression

Getting [The Master's Key] opens the following follow-up quests:

  1. N [70] Archmage Alturus
  2. N [70] The Contact from Dalaran
  3. N [70] Khadgar
  4. N [70D] Entry Into Karazhan
  5. N [70D] The Second and Third Fragments
  6. N [70D] The Master's Touch
  7. N [70] Return to Khadgar
  8. N [70] The Violet Eye
  9. N [70R] Assessing the Situation
  10. N [70R] Keanna's Log
  11. N [70R] A Demonic Presence
  12. N [70R] The New Directive

(Must be Honored with the Violet Eye) This is part of the Nightbane quest chain:

  1. N [70R] Medivh's Journal
  2. N [70] In Good Hands
  3. N [70] Kamsis
  4. N [70R] The Shade of Aran
  5. N [70R] The Master's Terrace
  6. N [70] Digging Up the Past
  7. N [70] A Colleague's Aid
  8. N [70D] Kalynna's Request
  9. N [70R] Nightbane

For the old Serpentshrine Cavern attunement:

Loot

Main article: Karazhan loot

Tier 4

Tier 4 parts dropped by The Curator (Glove tokens):

Tier 4 parts dropped by Prince Malchezaar (Helm tokens):

Badges

The bosses of Karazhan used to drop [Badges of Justice] in addition to their normal loot. In Karazhan, all bosses dropped two Badges each, except for the animal bosses (zero), Attumen the Huntsman (one) and Prince Malchezaar (three). Since the chest at the Chess Event also contained two badges, a total of 22 Badges could be obtained from clearing the entire instance. Since Patch 4.0.1, all bosses now award Justice points instead.

Dungeon denizens

Trivia

Khar2

Looking towards the sky.

  • There was some discussion as to who is the final boss of Karazhan, Prince Malchezaar or Nightbane. The Prince drops higher level loot (125 vs. 115) and yields three heroic tokens, the most in the entire instance. On the other hand, Nightbane drops the SSC attunement quest item. The difficulty of the two fights is very similar. With the release of the achievements system, Prince Malchezaar is listed as the boss required for the Karazhan achievement, which is evidence that Blizzard considers him the final boss of the raid instance.
  • In the Opera House, certain mobs will have a spotlight effect, increasing your damage while in the spotlight (for friend and foe) by 20%. On these mobs, it's considered a good strategy for tanks to move the mob out, and run into the spotlight. "stealing the spotlight"
  • In the Opera House, you will meet Barnes the Stage Manager on the stage, addressing his ghostly audience. Barnes will then announce the night's presentation. One of three (currently) boss presentations will appear, each based on famous stories or tales. "Tonight, things are not what they seem, for tonight, your eyes may not be trusted."
  • After defeating Moroes, and all mobs up to the Opera Event, a mage could use Ability mage invisibility [Invisibility] to stealth past everything to get up there and see what this is.
  • When Karazhan was first announced, there were rumors that an upside-down version of the tower existed, extending down from the bottom floor, deep underground. Whether or not Blizzard actually plans to implement this "Lower Karazhan" remains unknown.
    • It is likely that this is a reference to The Last Guardian by Jeff Grubb, a novel which details the last weeks of (living) activity within the tower. Several references are made to an "inverse" of Karazhan which begins at the lowest level and works its way downward, with Medivh's secret chambers lying at the very bottom.
    • It is also possible that this rumor was a nod to the Konami game Castlevania: Symphony of the Night, wherein players could fight through an upside-down version of Dracula's Castle after completing the regular version.
    • There exists a building behind the nearby graveyard in which there is a stair downward towards a locked gate. One could (but no longer) go through this gate as a ghost and explore the large area beyond. This is likely to play a part in the future of Karazhan.
    • Karazhan could be based on The Dark Tower from the Stephen King novels.
  • In the first room in the Guest Rooms there is a bed with two skeletons lying in it. Dead roses lay between them, and one has a knife stuck in it, while the other is holding a bottle. This is a reference to Romeo and Juliet.
  • A curious easter egg is hidden below the tower outside the instance. If you can get under it, you can find a Smiley face on the ground.
Underkarasmiley

The smiley under Karazhan

Karazhan gryphon roost

Aa-karazhan-roost-425

Screenshot taken by Natala.[7]

The Karazhan gryphon roost is leftover from the planning phase of Karazhan. Before the teleport to Aran's room was implemented, the original plan was to have a flightpath that connected to the top of Karazhan for the convenience of groups who had already cleared most of the instance.[citation needed]  With the release of Cataclysm, the ledge is still there, along with the gryphon nests. The portal, however, still is blocked.

References

  1. ^ Lands of Conflict, 44.
  2. ^ The Last Guardian, 195, 250.
  3. ^ The Last Guardian, 2.
  4. ^ The Last Guardian, 89.
  5. ^ The Last Guardian, 91-2.
  6. ^ The Last Guardian, 306-8.
  7. ^ [1]

External links