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("Beware, I live!")
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Awesome Sinistar reference. Heh. [[User:Stillfresh|Stillfresh]] 19:11, 27 July 2007 (UTC)
 
Awesome Sinistar reference. Heh. [[User:Stillfresh|Stillfresh]] 19:11, 27 July 2007 (UTC)
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==Stop toying with my emotions!==
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she says that during one phase, sounds like suffering, any ideas?
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also seethe is not always cast at the pull, if you tab and target the boss before it starts moving, it doesn't have a target so you can taunt / shield slam safely and dps can start sooner (debatable whether this gives more dps overall, ie more time to dps vs more initial threat for the MT when seethe is cast) [[User:jS1006|jS1006]] 00:19, 07 January 08 (GMT)

Revision as of 00:19, 7 January 2008

Additional reference for encounter name - http://elitistjerks.com/showpost.php?p=375941&postcount=130


If the article is right, in phase 1, the healers should get far away from the Boss in order to heal the tank(s)

In Phase 2, if there's a shadow priest in the raid, and a druid or 2, it's recommended the healers get closer so they can heal easier.

In Phase 3, there should be a tank rotation, and other melees should also get away from the boss, so they don't die of the aura.

Ranged DD's should stay away anyway--Frosti 11:03, 27 June 2007 (UTC)


Just a curiosity... anyone seen any lore about this bizarre thing? --User:Fizzwidget/Signature 08:12, 9 July 2007 (UTC)

"Beware, I live!"

Awesome Sinistar reference. Heh. Stillfresh 19:11, 27 July 2007 (UTC)

Stop toying with my emotions!

she says that during one phase, sounds like suffering, any ideas?

also seethe is not always cast at the pull, if you tab and target the boss before it starts moving, it doesn't have a target so you can taunt / shield slam safely and dps can start sooner (debatable whether this gives more dps overall, ie more time to dps vs more initial threat for the MT when seethe is cast) jS1006 00:19, 07 January 08 (GMT)