D. F. Schmidt@legacy41533021 (talk | contribs) (can you stable it?) Â |
 |
||
Line 1: | Line 1: | ||
+ | {{WC3UnitBox |
||
− | i am a human mage, Lv 40 , and i bought one horse , but i want change the mount tiger when my repuation of Darnassus going to exalted, is that ok? and can i sell my mount? |
||
+ | |name=Acolyte |
||
+ | |bgcolor=#26a700 |
||
+ | |fgcolor= |
||
+ | |race=[[Human]] |
||
+ | |image=BTNAcolyte.png |
||
+ | |imgsize= |
||
+ | |role= |
||
+ | |base_unit= |
||
+ | |faction=Undead |
||
+ | |armorname= |
||
+ | |hp=220 |
||
+ | |hpregentype=Blight |
||
+ | |hpregenrate=.25 |
||
+ | |mana= |
||
+ | |manaregen= |
||
+ | |type= |
||
+ | |armortype=Medium |
||
+ | |transport=1 |
||
+ | |level=1 |
||
+ | |gold=75 |
||
+ | |food=1 |
||
+ | |buildtime=15 |
||
+ | |produced=Necropolis |
||
+ | |req=None |
||
+ | |hotkey=C |
||
+ | |weapon= |
||
+ | |weapontype=Normal |
||
+ | |groundattack=9.5 avg |
||
+ | |airattack=None |
||
+ | |attacktype=Normal |
||
+ | |armor=0 |
||
+ | |range=Melee |
||
+ | |sight=80 (day), 60 (night) |
||
+ | |cooldown=2.5 |
||
+ | |speed=Slow (220) |
||
+ | }} |
||
+ | '''Acolytes''' are [[human]] beings who have given themselves over to the power of [[Ner'zhul]] and the [[Scourge]]. These bitter, fanatical men and women will stop at nothing to promote the [[Lich King]]'s will and maintain the secrecy and dominance of the [[Cult of the Damned]]. They view their own deaths and the possibility of becoming undead as the ultimate rewards for their service to Ner'zhul. |
||
+ | == Information == |
||
− | Yes, that's fine. Since mounts are soulbound, you can't sell or give them to anybody, and actually I'm pretty sure you can't even vendor them. Good luck with that Exalted rep though. You need it. |
||
+ | Acolytes can be Sacrificed at the Sacrificial Pit to create [[Shade (Warcraft III)|Shade]]s. |
||
− | :--[[User:FeldmanSkitzoid|FeldmanSkitzoid]] 23:22, 12 Oct 2005 (EDT) |
||
+ | Acolytes do not need to maintain buildings under construction. Buildings will continue construction on their own (like StarCraft [http://starcraft.wikia.com/wiki/Protoss Protoss]). |
||
− | :I was under the impression that you could take your mount to the stable and drop it off there so you can pick it up later on. Is that wrong? (I'm not 40, so I wouldn't know, and I plan to just have the warhorse anyways--I play a paladin.) [[User:D. F. Schmidt|Schmidt]] [[user talk:D. F. Schmidt|talk]] 00:24, 13 Oct 2005 (EDT) |
||
− | ---- |
||
+ | Acolytes summon a [[Haunted Gold Mine]]. They can then collect Gold using their magical powers. Acolytes do not need to carry Gold from the Haunted Gold mine to the Necropolis. You can place up to 5 Acolytes on a Haunted Gold Mine. Haunted Gold Mines do not need to be placed on [[Blight]]. Acolytes Unsummon Haunted Gold Mines after they are empty. |
||
+ | == Spells and Abilities == |
||
− | I had previously heard somewhere (probably in Thottbot's comments, argh) that the maximum speed a player could go under their own power was 200%. Since then, I've gotten an epic mount, and I can also confirm that speed boosters work. I think with all 3 you can get up to 218%. |
||
+ | === <span style="color:yellow">R</span>epair (Autocast) === |
||
+ | [[File:BTNRepairOff.png|left]] |
||
+ | :Acolytes can repair Buildings and Mechanical Units automatically when Repair is enabled. Repairing costs Gold and Lumber. If you do not have enough Gold or Lumber you will not be able to repair. |
||
+ | |||
+ | {{clrl}} |
||
+ | {| |
||
+ | | |
||
+ | {| class="darktable" style="text-align:center; width:100%;" |
||
+ | ! Research Cost !! Researched At !! Requirements |
||
+ | |- class="alt" |
||
+ | | None || Always Available || None |
||
+ | |} |
||
+ | |} |
||
+ | |||
+ | === <span style="color:yellow">G</span>ather === |
||
+ | [[File:BTNGatherGold.png|left]] |
||
+ | :Mines gold from gold mines. |
||
+ | |||
+ | {{clrl}} |
||
+ | |||
+ | === Summon <span style="color:yellow">B</span>uilding === |
||
+ | [[File:BTNScourgeBuild.png|left]] |
||
+ | :Brings up a list of the available buildings that you may choose to summon. |
||
+ | |||
+ | {{clrl}} |
||
+ | |||
+ | === <span style="color:yellow">U</span>nsummon === |
||
+ | [[File:BTNUnsummonBuilding.png|left]] |
||
+ | :Unsummons a building, destroying it and refunding half the cost. |
||
+ | |||
+ | {{clrl}} |
||
+ | Acolytes automatically Unsummon Haunted Gold mines after they are empty. |
||
+ | |||
+ | If you have run out of money and do not have enough to summon a new Haunted Gold Mine, use Unsummon on some of your non essential buildings to gain enough resources to summon a Haunted Gold Mine. |
||
+ | |||
+ | If you are low on resources and have a town that is under attack and that also cannot be saved, Unsummon the buildings. |
||
+ | |||
+ | === Sa<span style="color:yellow">c</span>rifice === |
||
+ | [[File:BTNSacrifice.png|left]] |
||
+ | :Target an Acolyte to sacrifice it and turn it into a [[Shade (Warcraft III)|Shade]]. Shades are invisible spirits that can see invisible units. Shades cannot attack. |
||
+ | |||
+ | {{clrl}} |
||
+ | {| |
||
+ | | |
||
+ | {| class="darktable" style="text-align:center; width:100%;" |
||
+ | ! Research Cost !! Researched At !! Requirements |
||
+ | |- class="alt" |
||
+ | | None || N/A || Sacrificial Pit |
||
+ | |} |
||
+ | |} |
||
+ | |||
+ | == External links == |
||
+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
||
+ | Links that do not conform to the rules will be DELETED. |
||
+ | Repeat violations may result in a BAN. |
||
+ | Have a nice day. :) --> |
||
+ | {{Elink|icon=blizzard|site=battle.net|link=http://classic.battle.net/war3/undead/units/acolyte.shtml|desc=Warcraft III - Undead -> Units -> Acolyte}} |
||
+ | |||
+ | {{Warcraft III units|u}} |
||
+ | |||
+ | [[Category:Humans]] |
Revision as of 16:45, 18 February 2011
Acolyte | |
---|---|
Race | Human |
Faction | Undead |
Statistics | |
Hit points | 220 |
Hit point regeneration | Blight |
Hit point regeneration rate | .25 HP/sec. |
Level | 1 |
Gold | 75 |
Food | 1 |
Produced at | Necropolis |
Build time | 15 sec. |
Requires | None |
Transport slots | 1 |
Hotkey | C |
Combat | |
Range | Melee |
Cooldown | 2.5 sec. |
Weapon type | Normal |
Armor Type | Medium |
Armor | 0 |
Movement Speed | Slow (220) |
Acolytes are human beings who have given themselves over to the power of Ner'zhul and the Scourge. These bitter, fanatical men and women will stop at nothing to promote the Lich King's will and maintain the secrecy and dominance of the Cult of the Damned. They view their own deaths and the possibility of becoming undead as the ultimate rewards for their service to Ner'zhul.
Information
Acolytes can be Sacrificed at the Sacrificial Pit to create Shades.
Acolytes do not need to maintain buildings under construction. Buildings will continue construction on their own (like StarCraft Protoss).
Acolytes summon a Haunted Gold Mine. They can then collect Gold using their magical powers. Acolytes do not need to carry Gold from the Haunted Gold mine to the Necropolis. You can place up to 5 Acolytes on a Haunted Gold Mine. Haunted Gold Mines do not need to be placed on Blight. Acolytes Unsummon Haunted Gold Mines after they are empty.
Spells and Abilities
Repair (Autocast)
- Acolytes can repair Buildings and Mechanical Units automatically when Repair is enabled. Repairing costs Gold and Lumber. If you do not have enough Gold or Lumber you will not be able to repair.
|
Gather
- Mines gold from gold mines.
Summon Building
- Brings up a list of the available buildings that you may choose to summon.
Unsummon
- Unsummons a building, destroying it and refunding half the cost.
Acolytes automatically Unsummon Haunted Gold mines after they are empty.
If you have run out of money and do not have enough to summon a new Haunted Gold Mine, use Unsummon on some of your non essential buildings to gain enough resources to summon a Haunted Gold Mine.
If you are low on resources and have a town that is under attack and that also cannot be saved, Unsummon the buildings.
Sacrifice
- Target an Acolyte to sacrifice it and turn it into a Shade. Shades are invisible spirits that can see invisible units. Shades cannot attack.
|
External links
|