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(removed OOD talent 'Shadow Affinity' from list)
 
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{{npcbox
−
{{for|the World of Warcraft #16 comic|Threat!}}
 
  +
|name=Lord Vyletongue
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'''Threat''' is a measure of an NPC's aggression towards a player. Each NPC has a threat table, and the character at the top of the list is usually the target of its aggression. In-game, this is known as having [[aggro]] from that particular NPC. The NPC will attack that character if possible, unless another character manages to change the NPC's target.
 
  +
|image=Lord Vyletongue.jpg
  +
|level=35
  +
|type=Elite
  +
|location=[[Vyletongue Seat]], [[Maraudon]]
  +
|race=Satyr
  +
|creature=Demon
  +
|status=Killable
  +
|faction=Combat
  +
|health = 13,365
  +
|affiliation=[[Putridus]]
  +
|instance=Maraudon
  +
}}
  +
'''Lord Vyletongue''' is head of the [[Putridus]] clan of [[satyr]]s. He has corrupted parts of [[Maraudon]], stunting the growth of many of the plants inside. He also created the elemental [[Noxxion]].
   
  +
==Notes==
−
== Changes to threat levels ==
 
  +
Vyletongue is the first [[mini-boss]] of the "purple side" of Maraudon. He is guarded by four [[stealth]]ed [[Putridus Shadowstalker]]s, two in the doorway, and two in the room with him. The two in the doorway can be [[pull]]ed without [[aggro]]ing Vyletongue. He is linked with the two in his room - but, due to a bizzare bug, both of these demons can be pulled (WITHOUT [[aggro]]ing Vyletongue) by a warlock enslaving them. '''NOTE:''' If the warlock releases the demon however, without it dying whilst enslaved, it will pull the boss and the other add.
−
Several abilities and effects increase a character's threat level against a mob. Note that the effective amount of threat generated can be modified by talents and spells. See the Threat Tables below for details.
 
   
  +
He has a bow so close in on him quickly.
−
Basic NPC attacks on a player do not modify threat; a character being attacked is neither gaining nor losing threat from it. However, some NPCs have special moves that affect threat.
 
   
  +
==Abilities==
−
Damage is the most basic form of threat generation. Threat measurements are normalized so that 1 point of damage generates 1 point of threat.
 
  +
*'''Shoot''' - Shoots at an enemy, inflicting Physical damage.
  +
*'''Multi-Shot''' - Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 100.
  +
*'''Smoke Bomb''' - Casts a smoke bomb, stunning nearby enemies for 4 sec.
  +
*'''Blink''' - Teleports the caster 20 yd. forward unless something is in the way. Also frees the caster from any bonds.
   
  +
==Quests==
−
Many abilities generate additional threat that is not tied to their effect (damage dealt, buffs, debuffs). The bonus threat values are listed below.
 
  +
*{{questlong|Neutral|34D|Corruption in Maraudon}}
   
  +
{{clr}}
−
Threat caused by beneficial effects is divided amongst all NPCs that are aware of the character. This global threat applies to heals, bonus threat from buffs (such as [[Battle Shout]] or [[Arcane Brilliance]]), and power gains (such as a [[Mana Potion]] or [[Rage Potion]]).
 
  +
==Loot==
  +
{{lootbox||Infernal Trickster Leggings|Satyr's Lash|Satyrmane Sash|Celebrian Diamond}}
   
  +
==Patches and hotfixes==
−
Healing threat is global, and is normally .5x of the amount healed. Healing effects cause no threat if the target is already at full health.
 
  +
* {{Patch 4.0.3a|note=Stats changed.}}
  +
* {{Patch 1.2.0|note=Added}}
   
  +
==External links==
−
Example: Player 1 is involved in combat with 5 mobs. Player 2 (priest) heals Player 1 for 1000 health, and has no threat reduction talents. A 1000 heal generates 500 threat, however that 500 threat is split amongst the 5 mobs. Each of the 5 mobs now has 100 threat towards Player 2.
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
  +
{{elinks-NPC|12236|armory=1}}
   
  +
{{DEFAULTSORT:Vyletongue, Lord}}
−
If a power gain (Rage/Mana increase) shows up in the combat log, the effect usually counts as a buff with bonus threat attached to the event. There are no Energy-increasing effects that appear to cause bonus threat. Normal power regen does not generate threat. Normal health regen also does not generate threat.
 
  +
[[Category:Satyrs]]
−  
  +
[[Category:Bosses]]
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For debuffs and attacks, any bonus threat is divided amongst the affected targets. For example, the bonus threat of [[Cleave]] is divided between the 2 targets of the attack, while the bonus threat of [[Sunder Armor]] is applied directly to the target of the attack. Some attacks (such as [[Thunder Clap]] and [[Searing Pain]]) have a threat multiplier instead of a bonus threat value.
 
  +
[[Category:Maraudon mobs]]
−  
−
== Tank threat bonus ==
 
−
Classes that are designed to fulfill a tanking role now gain additional threat when they are in that mode. This mode is triggered by Death Knights with Blood Presence active, Druids in Bear Form, Paladins with Righteous Fury active, and Warriors in Defensive Stance.
 
−  
−
Bear form doesn't specify that it increases threat, but the threat increase is there. Catform also has the same reduced threat that rogues have, however it too is not listed on the tooltip.
 
−  
−
While in tanking mode, the character's threat is further multiplied by 1.43x. This was done in order to simplify threat modifying buffs, and allowed for the removal/change of [[Blessing of Salvation]] and [[Tranquil Air Totem]].
 
−  
−
== In-game threat values ==
 
−
With the release of v3.0, WoW now provides the players with threat values on your target. These values are normalized differently: they are 100x damage done instead of 1-to-1. This is most likely done to optimize for integer calculations, rather than slower floating-point math. For the purposes of this article, all the values shown still use the 1:1 normalization for simplicity.
 
−  
−
== Threat tables per class ==
 
−
{{ood|See the note below. Confirmed that some paladin abilities are missing. Possibly other classes as well.}}
 
−
'''Threat auras''' affect the threat value of all abilities under their jurisdiction of effect that are used while the threat-modifying aura is active (which is always, in the case of passive modifications). '''Threat-modifying abilities''' have a direct effect on the threat level of one or more characters. All damaging abilities generate threat equal to 100% of the damage done (before modifiers), so any threat listed for a damaging ability is assumed to be "bonus" threat on top of the baseline threat from the damage caused.
 
−  
−
An increase in threat by X% is equal to multiplying the current modifier (which begins at 1.0) by (1 + X%/100); for example, a threat increase of 20% would be a multiplier of 1.20. Likewise, a decrease in threat by X% is a multiplier of (1 - X%/100); a threat decrease of 30% would be a multiplier of 0.70.
 
−  
−
Threat modifiers (such as [[Defensive Stance]]; not direct value changes, such as [[Feint]]) stack multiplicatively when calculating the threat for an ability affected by more than one modifier. The final threat modifier for an ability is determined by multiplying all the active modifiers together; if the previous two examples were active simultaneously, the total threat caused would be 1.00 (baseline) * 1.20 * 0.70 = 0.84, or 84% of the threat that you would have caused without multipliers.
 
−  
−
'''NOTE:''' The Threat system was heavily overhauled for [[Wrath of the Lich King]] and [[Patch 3.0.2]]. The numbers in these tables have been updated to the extent of understanding that community research has achieved so far; any pre-Wrath values that have not been verified or updated for the post-3.0 game are currently ''italicized'' to indicate that their values may be incorrect or outdated. Also, be aware that many ability pages have not been properly updated for the post-Wrath values and may contradict the values in this table.
 
−  
−
Finally, note that the in-game threat meter (introduced in Wrath) does not use the decimal notation the table does; instead, the baseline modifier is considered to be 100. For example, causing 100 damage would cause (100 * 1.0) = 100 threat by this page's system. The in-game threat meter, however, would consider 100 damage as causing (100 * 100) = 10000 threat. Likewise, the 80% threat modifier of [[Battle Stance]] would be 0.8x for all threat caused, while the in-game threat meter would consider all threat to be multiplied by 80 while in Battle Stance.
 
−  
−
{| style="background: none"
 
−
| valign="top" |
 
−
{| class="darktable zebra" style="border: none; padding: 0px; cell-spacing: 0px;"
 
−
|-
 
−
! colspan="2" | Threat Auras
 
−
|-
 
−
! Effect !! Threat Multiplier
 
−
|-
 
−
| class="baseNumbers" bgcolor=#434343 colspan="2" style="text-align: center;" | '''Baseline modifiers (all characters)'''
 
−
|-
 
−
| Damage caused || 1.0
 
−
|-
 
−
| Healing caused || 0.5 * healing done (overheal not counted)
 
−
|-
 
−
| class="death knight" bgcolor=#C41F10 colspan="2" style="text-align: center;" | '''Death Knight'''
 
−
|-
 
−
| [[Frost Presence]] || 2.0735
 
−
|-
 
−
| [[Blood Presence]]<br>[[Unholy Presence]] || 0.8
 
−
|-
 
−
| [[Subversion]] (3pt talent) || extra .92/.84/.75<br>(while in Blood or Unholy Presence)
 
−
|-
 
−
| class="druid" colspan="2" style="text-align: center;" | '''Druid'''
 
−
|-
 
−
| [[Bear Form]] || 2.0735
 
−
|-
 
−
| [[Feral Instinct]] (3pt Talent) || No longer affects Bear Form threat.
 
−
|-
 
−
| [[Cat Form]] || 0.71
 
−
|-
 
−
| [[Druid_Talents#Improved_Tranquility|Imp. Tranquility]] (2pt Talent) || 0.5/zero for [[Tranquility]]
 
−
|-
 
−
| [[Druid_Talents#Subtlety|Subtlety]] (3pt Talent) || .90/.80/.70 (Restoration spells)
 
−
|-
 
−
| [[Druid_Talents#Nature's Reach|Nature's Reach]] (2pt Talent) || .85/.70 (Balance spells)
 
−  
−
|-
 
−
| class="hunter" colspan="2" style="text-align: center;" | '''Hunter'''
 
−
|-
 
−
| [[Misdirection]] || Next 3 attacks increase target's threat instead
 
−  
−
|-
 
−
| class="mage" colspan="2" style="text-align: center;" | '''Mage'''
 
−
|-
 
−
| [[Arcane Subtlety]] (2pt Talent) || .80/.60x for offensive Arcane spells
 
−
|-
 
−
| [[Burning Soul]] (2pt Talent) || .95/.90x for offensive Fire spells
 
−
|-
 
−
| [[Frost Channeling]] (3pt Talent) || .96/.93/.90x for offensive Frost spells
 
−  
−
|-
 
−
| class="paladin" colspan="2" style="text-align: center;" | '''Paladin'''
 
−
|-
 
−
| [[Righteous Fury]] || 2.534 (all Holy-[[Magic schools (WoW)|school]] abilities)<br>1.43 (all non-Holy actions)
 
−
|-
 
−
| [[Improved Righteous Fury|Imp. Righteous Fury]] (3pt Talent) || No longer affects Righteous Fury threat.
 
−
|-
 
−
| [[Blessing of Salvation]] || Removed from game.
 
−
|-
 
−
| [[Innate Ability|Passive Reduction (Healing)]] || 0.5 (all healing done)<br>(on top of baseline healing modifier)
 
−
|-
 
−
| [[Fanaticism]] (3pt Talent) || .90/.80/.70 (all actions)<br>
 
−
(disabled when [[Righteous Fury]] is active)
 
−  
−
|-
 
−
| class="priest" colspan="2" style="text-align: center;" | '''Priest'''
 
−
|-
 
−
| [[Silent Resolve]] (3pt Talent) || .93/.86/.80 for Holy and Discipline spells
 
−  
−
|-
 
−
| class="rogue" colspan="2" style="text-align: center;" | '''Rogue'''
 
−
|-
 
−
| [[Rogue#Passive_Threat_Reduction|Passive Reduction]] || 0.71
 
−
|-
 
−
| [[Tricks of the Trade]] || All attacks increase target's threat instead
 
−  
−
|-
 
−
| class="shaman" colspan="2" style="text-align: center;" | '''Shaman'''
 
−
|-
 
−
| [[Elemental Precision]] (3pt Talent) || .90/.80/.70x for Fire, Frost and Nature spells
 
−
|-
 
−
| [[Healing Grace]] (3pt Talent) || .95/.90/.85x for healing spells
 
−
|-
 
−
| [[Spirit Weapons]] (1pt Talent) || .70 (all attacks)
 
−
|-
 
−
| [[Tranquil Air Totem]] || Removed from game.
 
−  
−
|-
 
−
| class="warlock" colspan="2" style="text-align: center;" | '''Warlock'''
 
−
|-
 
−
| [[Destructive Reach]] (2pt Talent) || .90/.80 for Destruction spells
 
−
|-
 
−
| [[Improved Drain Soul|Imp. Drain Soul]] (2pt Talent) || .90/.80 for Affliction spells
 
−
|-
 
−
| [[Master Demonologist]] (5pt Talent) || Imp effect no longer modifies threat.
 
−  
−
|-
 
−
| class="warrior" colspan="2" style="text-align: center;" | '''Warrior'''
 
−
|-
 
−
| [[Defensive Stance]] || 2.0735
 
−
|-
 
−
| [[Defiance]] (3pt Talent) || Removed from game.
 
−
|-
 
−
| [[Tactical Mastery]] (3pt Talent) || 1.21/1.42/1.63 ([[Bloodthirst]] and [[Mortal Strike]])<br>
 
−
(only if used in Defensive Stance)
 
−
|-
 
−
| [[Battle Stance]]<br>[[Berserker Stance]] || 0.8
 
−
|-
 
−
| [[Improved Berserker Stance|Imp. Berserker Stance]] (5pt Talent) || extra .98/.96/.94/.92/.90 in Berserker Stance
 
−
|-
 
−
| [[Vigilance]] (talent) || target: extra 0.9<br>caster: gains remaining 0.1 as own threat
 
−  
−
|}
 
−
| valign="top" |
 
−
{| class="darktable zebra" style="border: none; padding: 0px; cell-spacing: 0px;"
 
−
|-
 
−
! colspan="2" | Threat Modifying Abilities
 
−
|-
 
−
! Ability || Threat Bonus/Reduction
 
−
|-
 
−
| Power Gain (Mana) || Base threat is 0.5x Mana gained (only certain effects)
 
−
|-
 
−
| Power Gain (Rage) || Base threat is 5x Rage gained (only certain effects)
 
−  
−
|-
 
−
| class="death knight" bgcolor=#C41F10 colspan="2" style="text-align: center;" | '''Death Knight'''
 
−
|-
 
−
| [[Rune Strike]] || x1.75 damage
 
−
|-
 
−
| [[Death and Decay (death knight ability)|Death and Decay]] || x1.9 damage
 
−
|-
 
−
| [[Icy Touch]] || x7 damage
 
−
|-
 
−  
−
|-
 
−
| class="druid" colspan="2" style="text-align: center;" | '''Druid'''
 
−
|-
 
−
| [[Cower (Druid)|Cower]] || -3474 (rank 6)
 
−
|-
 
−
| [[Demoralizing Roar]] || +62 - divided amongst targets
 
−
|-
 
−
| [[Faerie Fire]] || +674
 
−
|-
 
−
| [[Growl]] || Sets threat equal to NPC's primary target
 
−
|-
 
−
| [[Lacerate]] || +515 innate; 0.5x threat on initial and periodic damage
 
−
|-
 
−
| [[Mangle|Mangle (Bear)]] || Causes normal threat (1x damage done)
 
−
|-
 
−
| [[Maul (ability)|Maul]] || +422 (rank 10)
 
−
|-
 
−
| [[Swipe (Bear)]] || Base threat is 1.5x damage
 
−  
−
|-
 
−
| class="hunter" colspan="2" style="text-align: center;" | '''Hunter'''
 
−
|-
 
−
| [[Disengage]] || No longer reduces threat.
 
−
|-
 
−
| [[Distracting Shot]] || 110, and functions as a temporary taunt, like [[Challenging Shout]].
 
−
|-
 
−
| [[Feign Death]] || Removed from threat lists of all enemies (resistible)
 
−
|-
 
−
| [[Cower (pet)]] || -360 (rank 6) to pet
 
−
|-
 
−
| [[Growl (pet)]] || +1234 base (rank 9) to pet, scales with pet attack power and level
 
−
|-
 
−
| [[Intimidation]] || ''+580 to pet''
 
−
|-
 
−
| [[Furious Howl]] || ''+?? to pet''
 
−
|-
 
−
| [[Scorpid Poison]] || ''+5 to pet''
 
−
|-
 
−
| [[Screech]] || ''+?? to pet''
 
−
|-
 
−
| [[Thunderstomp]] || ''+?? to pet''
 
−  
−
|-
 
−
| class="mage" colspan="2" style="text-align: center;" | '''Mage'''
 
−
|-
 
−
| [[Polymorph]] || ''+??''
 
−
|-
 
−
| [[Counterspell]] || ''+500 (300 with 2/2 Arcane Subtlety)''
 
−
|-
 
−
| [[Invisibility]] || Reduces threat vs. all enemies by 33% every 1 second for 3s<br/>
 
−
Removed from all threat lists upon becoming invisible
 
−  
−
|-
 
−
| class="paladin" colspan="2" style="text-align: center;" | '''Paladin'''
 
−
|-
 
−
| [[Righteous Defense]] || Sets threat equal to friendly target being attacked<br />
 
−
Affects up to three NPC's attacking the friendly target
 
−
|-
 
−
| [[Hand of Reckoning]] || Sets threat equal to highest threat among all players.
 
−
|-
 
−
| [[Divine Intervention]] || Removed from threat lists of all enemies
 
−
|-
 
−
| [[Hand of Salvation]] || Reduces target's threat by 2% every 1 second for 10s
 
−  
−
|-
 
−
| class="priest" colspan="2" style="text-align: center;" | '''Priest'''
 
−
|-
 
−
| [[Binding Heal]] || ''-??''
 
−
|-
 
−
| [[Fade]] || ''-1500 (rank 7) for all enemies (temporarily)''
 
−
|-
 
−
| [[Holy Nova]] || This ability causes no threat.
 
−
|-
 
−
| [[Mind Control]] || ''+??''
 
−
|-
 
−
| [[Mind Flay]] || ''+??''
 
−
|-
 
−
| [[Power Word: Shield]] || ''+?? (rank 12)''
 
−  
−
|-
 
−
| class="rogue" colspan="2" style="text-align: center;" | '''Rogue'''
 
−
|-
 
−
| [[Feint]] || ''-1050 (rank 6)''
 
−
|-
 
−
| [[Vanish]] || Removed from threat lists of all enemies.
 
−  
−
|-
 
−
| class="shaman" colspan="2" style="text-align: center;" | '''Shaman'''
 
−
|-
 
−
| [[Frost Shock]] || Causes extra threat (amount undetermined)
 
−
|-
 
−
| [[Wind Shear]] || -X threat (amount undetermined)
 
−  
−
|-
 
−
| class="warlock" colspan="2" style="text-align: center;" | '''Warlock'''
 
−
|-
 
−  
−
| [[Searing Pain]] || ''Base threat is 2.0x damage done''
 
−
|-
 
−
| [[Siphon Life]] || ''This effect causes no threat.''
 
−
|-
 
−
| [[Soulshatter]] || Reduces threat by 50% for all enemies within 50 yards (resistible)
 
−
|-
 
−
| [[Anguish]] || ''+632 (rank 3) to pet''
 
−
|-
 
−
| [[Soothing Kiss]] || ''-165 (rank 4) to pet''
 
−
|-
 
−
| [[Suffering]] || ''+885 (rank 6) to pet''
 
−
|-
 
−
| [[Torment]] || ''+632 (rank 7) to pet''
 
−  
−
|-
 
−
| class="warrior" colspan="2" style="text-align: center;" | '''Warrior'''
 
−
|-
 
−
| [[Battle Shout]] || +78 (rank 9) - divided amongst targets
 
−
|-
 
−
| [[Cleave]] || +225 (rank 8) - divided amongst targets
 
−
|-
 
−
| [[Commanding Shout]] || +80 - divided amongst targets
 
−
|-
 
−
| [[Demoralizing Shout]] || +63 (rank 8) - divided amongst targets
 
−
|-
 
−
| [[Devastate]] || +5.0% [[attack power]]<br />
 
−
No longer applies [[Sunder Armor]] threat.
 
−
|-
 
−
| [[Disarm]] || ''+104''
 
−
|-
 
−
| [[Hamstring]] || ''+181 (rank 4)''
 
−
|-
 
−
| [[Heroic Strike]] || +259 (rank 13)
 
−
|-
 
−
| [[Heroic Throw]] || threat = 1.5 * damage caused
 
−
|-
 
−
| [[Revenge]] || +121 (rank 9)
 
−
|-
 
−
| [[Improved Revenge]] || ''+25''
 
−
|-
 
−
| [[Shield Bash]] || +36
 
−
|-
 
−
| [[Improved Shield Bash]] || ''+??''
 
−
|-
 
−
| [[Shield Slam]] || +770 (rank 8)
 
−
|-
 
−
| [[Improved Spell Reflection]] || Reflected damage causes threat for reflecting ally.
 
−
|-
 
−
| [[Sunder Armor]] || +(345 + 5.0% [[attack power]]) (rank 7)
 
−
|-
 
−
| [[Taunt (warrior ability)]] || Sets threat equal to NPC's primary target
 
−
|-
 
−
| [[Thunder Clap]] || threat = 1.85 * damage caused
 
−
|}
 
−
|}
 
−  
−
== Stacked threat auras ==
 
−
Threat auras stack in a multiplicative fashion. A common but wrong assumption is that due to this mechanic, threat reduction effects provide less benefit the more a player has; in fact, threat reduction is always equally powerful, no matter how much a player has.
 
−  
−
Example: You are a Paladin casting a heal (threat is normally .5x healing done). For healing, Paladins also have an innate threat reduction (.5x). Consider that Righteous Fury is active (1.9x threat generated on Holy spells), which also means the game considers you in tanking mode (1.43x on all actions):<br />
 
−
Your healing threat would be: .5 * .5 * 1.9 * 1.43 = .679x healing done.
 
−  
−
== Threat modifying items ==
 
−
=== Items ===
 
−
{| class="darktable"
 
−
|+ {{wotlk-inline}} Northrend items
 
−
! Class || Item || Effect
 
−
|-
 
−
| Warrior || {{item|icon=|Glyph of Barbaric Insults}} || Your [[Mocking Blow]] ability generates 100% additional threat.
 
−
|- class="alt"
 
−
| Warrior || {{item|icon=|Glyph of Vigilance}} || Your [[Vigilance]] ability transfers an additional 5% of your target's threat on you.
 
−
|}
 
−  
−
{| class="darktable"
 
−
|+ {{bc-inline}} Outland items
 
−
! Item || Effect
 
−
|-
 
−
| {{item|icon=|Grace of Earth}} || -640 Threat ~ 30 Yards, 5min cooldown
 
−
|- class="alt"
 
−
| {{item|icon=|Hypnotist's Watch}} || -720 ~ 30 Yards, 5min cooldown
 
−
|-
 
−
| {{item|icon=|Jewel of Charismatic Mystique}} || -1075 ~ 30 Yards, 5min cooldown
 
−
|- class="alt"
 
−
| {{item|icon=|Muck-Covered Drape}} || -473 Threat
 
−
|-
 
−
| {{item|icon=|Prism of Inner Calm}} || Reduces threat from your harmful critical strikes
 
−
|- class="alt"
 
−
| {{item|icon=|Timelapse Shard}} || -901 ~ 30 Yards, 2min cooldown
 
−
|}
 
−  
−
{| class="darktable"
 
−
|+ Classic items
 
−
! Item || Effect
 
−
|-
 
−
| {{loot|epic|Bloodfang Armor}} 5 part set bonus || 25% improved Feint Threat reduction
 
−
|- class="alt"
 
−
| {{loot|epic|Nemesis Raiment}} 8 part set bonus || Reduces the threat generated by your Destruction spells by 20%.
 
−
|-
 
−
| {{loot|epic|Bonescythe Armor}} 6 part set bonus || Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities by 8%
 
−
|- class="alt"
 
−
| {{loot|epic|Vestments of Faith}} 6 Part set bonus || -10%
 
−
|-
 
−
| {{item|icon=|Black Amnesty}} || -540 Threat
 
−
|- class="alt"
 
−
| {{item|icon=|Fetish of the Sand Reaver}} || Reduces the threat you generate by 50% for 20 sec
 
−
|}
 
−  
−
=== Enchantments ===
 
−
{| class="darktable"
 
−
|+ {{wotlk-inline}} Northrend Enchants
 
−
|-
 
−
! Slot || Enchantment || Effects || Source
 
−
|-
 
−
| Back || {{loot|enchant|Enchant Cloak - Wisdom}} || Reduce threat slightly and increase Spirit by 10. || [[Enchanting]] (440)
 
−
|- class="alt"
 
−
| Hands || {{loot|enchant|Enchant Gloves - Armsman}} || Increase threat caused by 2% and increase parry rating by 10. || [[Enchanting]] (435)
 
−
|}
 
−  
−
{| class="darktable"
 
−
|+ {{bc-inline}} Outland Enchants
 
−
|-
 
−
! Slot || Enchantment || Effects || Source
 
−
|-
 
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| Back || {{loot|enchant|Enchant Cloak - Subtlety}} || Decrease threat from all attacks and spells by 2%. || [[Enchanting]] (300)
 
−
|- class="alt"
 
−
| Hands || {{loot|enchant|Enchant Gloves - Threat}} || Increase threat from all attacks and spells by 2%. || [[Enchanting]] (300)
 
−
|}
 
−  
−
=== Potions ===
 
−
{| class="darktable"
 
−
|-
 
−
! Item || Effect
 
−
|- class="alt"
 
−
| {{item|icon=|Shrouding Potion}} || -1500 ~ 30 Yards
 
−
|}
 
−  
−
=== Gems ===
 
−
{{:Threat reduction gems}}
 
−  
−
== Known bugs ==
 
−
Some threat reduction abilities are also affected by threat reducing auras.
 
−  
−
Example: Rogues have .71x threat as an innate ability. Feint reduces threat by -800. However, the innate threat reduction affects feint, which causes it to remove only 568 threat.
 
−  
−
==Videos==
 
−
<youtube>EOIMvEVCtxU</youtube>
 
−  
−
== Additional notes ==
 
−
* Being noticed by an aggressive NPC does not generate any threat. This behavior places that character on the NPC's threat list, but with a threat value of 0.
 
−
* Threat doesn't decay (passively degenerate over time) unless a specific encounter is designed that way.
 
−
* A character's threat level is reset if the character leaves combat with the mob (dies, moves far enough away).
 
−
* A character's threat level cannot be negative.
 
−  
−
== References ==
 
−
* {{blizzEUforumlink|topicid=92309409|sid=1|subject=60-70 Threat values list|datetime=2006-12-06 23:28:25 UTC| author=Lavina {{title|Essence of the Blade}} [[Server:The Venture Co Europe|The Venture Co]]}}
 
−
* Kenco <Unity>. [[Kenco's research on threat|''Some Threat Values and Formulas'']]. [http://elitistjerks.com/f31/t9258-kenco_guide_threat/]
 
−
* Oohla (Frostmane/EU). [[User:Oohla/Spreadsheets|''Actual threat per rage and threat per sec'']].
 
−
*[http://www.tankhard.com/ Tanking Blog]
 
−  
−  
−
[[fr:Menace]]
 
−
[[Category:Formulas and game mechanics]]
 
−
[[Category:Tanking]]
 

Revision as of 08:40, 25 February 2011

MobLord Vyletongue
Image of Lord Vyletongue
Race Satyr (Demon)
Level 35 Elite
Affiliation(s) Putridus
Location Vyletongue Seat, Maraudon
Status Killable
Maraudon
The Wicked Grotto

Tinkerer Gizlock
Lord Vyletongue
Celebras the Cursed
Meshlok the Harvester (rare)

(lore)
(lore)
(lore)
(lore)

Foulspore Cavern

Razorlash
Noxxion

(lore)
(lore)

Earth Song Falls

Landslide
Rotgrip (bonus)
Princess Theradras

(lore)
(lore)
(lore)

Loot

Lord Vyletongue is head of the Putridus clan of satyrs. He has corrupted parts of Maraudon, stunting the growth of many of the plants inside. He also created the elemental Noxxion.

Notes

Vyletongue is the first mini-boss of the "purple side" of Maraudon. He is guarded by four stealthed Putridus Shadowstalkers, two in the doorway, and two in the room with him. The two in the doorway can be pulled without aggroing Vyletongue. He is linked with the two in his room - but, due to a bizzare bug, both of these demons can be pulled (WITHOUT aggroing Vyletongue) by a warlock enslaving them. NOTE: If the warlock releases the demon however, without it dying whilst enslaved, it will pull the boss and the other add.

He has a bow so close in on him quickly.

Abilities

  • Shoot - Shoots at an enemy, inflicting Physical damage.
  • Multi-Shot - Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 100.
  • Smoke Bomb - Casts a smoke bomb, stunning nearby enemies for 4 sec.
  • Blink - Teleports the caster 20 yd. forward unless something is in the way. Also frees the caster from any bonds.

Quests

Loot

Patches and hotfixes

External links