We need to get Shadow magic on here. There isn't a whole lot of information on it around, though. :/ --Kakwakas 23:09, 21 Jan 2006 (EST)
We already have necromacy, and warlocks have an understanding of shadow as well. Baldr 03:54, 13 October 2007 (UTC)
Had to salvage it
I thought the listing of the different types of magic on the old Unanswered Lore page was too good to scrap, so I posted a redux of it here, where it is more fitting. --Anticrash 15:58, 5 Dec 2005 (EST)
- Sorry - totally didn't mean to scrap that 0-: read more on fandy's talk page
- Moved to WoWWiki talk:Reference desk/Lore....
- Thank god for history! /sigh
No biggie.. I think this is a more suitable place for this information anyways. --Anticrash 09:30, 6 Dec 2005 (EST)
In Warcraft I there was a human unit called a Conjurer. They could summon water elementals and rain fire. Is conjuring its own magical field or is it a combination of Holy and/or Shamanism or something? --Dark Tichondrias 4:11, 21 Jan 2006 (EST)
Answering to Dark Tichondrias, Conjurers use arcane magic. On another note, I suggest we divide magic in two types - the religious ones and the ones not associated with any belief. In my opinion, it should be divided as following:
Holy/Light: The units in the Warcraft strategy series that use this type of magic always are trained in religious structures, such as the Church. When in Warcraft III, the 'Church' and the 'Mage Tower' were condensed into one, the Arcane Sanctum, it still had the 'Sanctum' in it's name, which denotes the religious-related spellcasters built there, the (elven) Priests.
Necromancy: Same as above, often built in 'temples' and are told by the lore to have practiced religious rituals. In Warcraft III, Kel'thuzad's Cult of the Damned also was religious, meaning to replace the Holy Light.
Shamanism: Shamans and Spirit Walkers are the spiritual guides of their people, 'nuff said.
Arcane: No need for an explanation in this one, right?
Druidic: This one isn't as easily identifiable as non-religious, but I believe it to be so. Sure, the druidic magics were given by a demi-god,(demi-gods?) Cenarius, but while that is true, the Druids are not worshippers of Cenarius - they just use the magic he teached to them, but he is not adored by them like ancestor spirits are in by Shamans.
Fel Magic: Well, most of the non-demons who use it made a pact with the demons, but do not actually worship them. For the demons, they don't believe in any religion.
As for Voodoo magic, would guess it would be a religious one, but I am not as certain in this case. --Andrelvis 17:59, 15 Feb 2006 (EST)
I added the rune magic, and I'm adding geomancy. Shadow magic would be good to add, too. I will also add class types that use the types of magic in the table.
And I have a question: how can we decribe the type of magic that is used by the night elven priests? Dakovski 16:00, 25 August 2007 (UTC)
Can someone clarify why the titans "created" the spirits? Sure the spirits are of magic in the worlds WHICH the titans created but... if so, why did the titans give arcane to the mortals? Baldr 03:53, 13 October 2007 (UTC)
Citations and cleanup
This whole page needs a general cleanup, to make sure its consistent with articles such as divine, arcane, nature, fel, Shamanism and Nature Worship, all the religions, etc. All the information needs to be cited, innaccuracies removed. It probably should be merged with Magic schools as well.Baggins 03:00, 30 October 2007 (UTC)
Looking over it, nearly half of this article is speculation. Malygos creating the Well, the Nathrezim creating necromancy, the titans creating the spirits and so on. I'll see what I can do.--Austin P (talk) 18:29, 22 June 2008 (UTC)
Can I add Gnomes to the chart on the Necromancy section because there are plenty of Gnome Necromancers in-game. --