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{{infobox instance
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==Unit Icons==
 
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|name=Halls of Reflection
āˆ’
If you save them as gifs theys stay animated. Try to upload them as anything else they lose the animation.[[User:Baggins|Baggins]] 00:42, 4 January 2007 (EST)
 
  +
|aka=FH3 / HoR
āˆ’
:You want GIFs instead? --[[User:Voidvector|Voidvector]] 00:45, 4 January 2007 (EST)
 
  +
|ss=Halls of Reflection loading screen.jpg
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|caption=Halls of Reflection loading screen
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|loc=[[Icecrown Citadel]], [[Icecrown Glacier]]
  +
|race={{Race|Scourge }}
  +
|boss=[[Lich King (tactics)|The Lich King]]
  +
|type=Dungeon
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|level=80
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|players=5
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|bosses={{Halls of Reflection}}
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|key=
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}}
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{{Icecrown Citadel wings}}
   
  +
'''''UNDER CONSTRUCTION''''' related to [[User:GoldenYak/Spider_Kingdom_Expansion_Concept|Spider Kingdom Expansion Concept]]
āˆ’
::Well animated gifs are fun :). Plus they give you best possible view of the image. Any other non-animated icons are fine as "png".[[User:Baggins|Baggins]] 00:52, 4 January 2007 (EST)
 
   
  +
The '''Halls of Reflection''' is the third and last wing of the [[User:GoldenYak/New_Icecrown|Icecrown Citadel]] instances. Once the private inner sanctum of the former [[Lich King]], it has been almost completely abandoned by the new lord of the Scourge. [[User:GoldenYak/Twilight_Master_Velius|Velius]] and the Twilight's Hammer of Northrend have infiltrated this area, in search of the great [[saronite]] [[necropolis]], Malykriss, the Vile Hold..
   
āˆ’
==Reverts==
 
āˆ’
Dark knight is lowercase, and please do not rearrange the thumbbed images. This is mainly to Theron. --[[User:Zeal|<span title="Zeal Vurte">Zeal</span>]]&nbsp;<small>([[User talk:Zeal|<span title="Zeal's Talk">talk</span>]]&nbsp;-&nbsp;[[Special:Contributions/Zeal|<span title="Zeal's Contributions">contr</span>]]&nbsp;-&nbsp;[http://www.zealvurte.co.uk <span title="Zeal's Website">web</span>])</small> 00:24, 10 January 2007 (EST)
 
   
  +
==Lore==
āˆ’
:I'd like to revert to Zeal's last version of the article, but I'm not going to do so at the moment, since I think that would only inflame the edit war going on.
 
  +
When the [[Knights of the Ebon Blade]] rebelled against the [[Lich King]], they took with them the mighty [[necropolis]] [[Acherus]], the Ebon Hold. In response to the loss of this most potent weapon, the Lich King devised an even more powerful fortress to replace it - [[Malykriss]], the Vile Hold. Constructed completely of the dark metal [[saronite]], the solidified blood of [[Yogg-Saron]] himself, Malykriss was to be the ultimate weapon of the Lich King, a mobile engine of destruction that would carry his will to all the corners of Azeroth.
āˆ’
:Theron, you have reverted the formatting of article five times in the past few days, overriding the contributions of three different editors without contributing a single comment to the talk page, and only providing so much as an edit summary in the last two changes, neither of which addresses the issue of image placement. This approach is not helpful.
 
āˆ’
:Then again, perhaps we haven't been clear either. Placing left-aligned images disrupts the flow of the text, particularly when they are large, as here, and it's further exacerbated by having both right and left aligned images opposite each other. There is currently a [[WoWWiki:Manual of Style|Manual of Style]] under development which provide a guideline for issues such as this, so any discussion as to the aesthetics of formatting should probably occur there.--[[User:Aeleas|Aeleas]] 14:11, 10 January 2007 (EST)
 
   
  +
The Lich King was defeated before he could unleash the power of Malykriss, but the dark structure was actually completed prior to his fall. It has lain dormant within the depths of Icecrown, waiting. Visions of the powerful fortress have filled Velius' mind since he bonded saronite armor to his own flesh. The whispers of the [[Old Gods]] demand that he seize the vessel for the forces of Twilight. And so he shall.
āˆ’
:: I have placed a comment on Theron's talk page, and have reverted back to the proper article version. If he feels we are reverting his changes, I will merely point out to him that, no, actually he started by reverted mine and Zeal's tidying. As Aeleas says, left aligned images = not so good. {{User:Kirkburn/Sig}} 14:46, 10 January 2007 (EST)
 
   
  +
Nearly all of Velius' lieutenants have been sacrificed in order for him to reach the Halls of Reflection. All that stands between the heroes of the Alliance and the Horde is Twilight Lord Xarosan, the last of Velius' subordinates.
āˆ’
Sorry, but I personally find this ridiculous. Placing images on the left is not a problem as far as I can see. Being a long time contributor of Wikipedia I belive that I can say so, since no one has complained about me for placing images on the left. "Vandal" you call me? You are not being really nice to me either when you edit something I did and say "theron stop reverting. your changes were wrong". Regards, --[[User:Theron the Just|Theron the Just]] 07:41, 15 January 2007 (EST)
 
   
  +
==Dungeon denizens==
āˆ’
:Theron, you seemingly still don't get it. You are inciting edit wars, and not even discussing the issues on talk pages. When people have reverted you, it's been more often than not because you didn't read the talk page, which is the case of "theron stop reverting. your changes were wrong" and why this little section here exists. You did not see fit to discuss it, and repeatidly ignore warnings and attempts to get you to discuss. Therefore, you have become a vandal to the wiki because of your poor editing practices and lack of communication with others.
 
  +
===Bosses===
  +
;{{RaceIcon|Highborne|Male}}[[User:GoldenYak/Twilight_Lord_Xarosan|Twilight Lord Xarosan]]: The last of the Twilight's Hammer sub-commanders. He is a night elf highborne who has been gathering power and knowledge since the Great Sundering.
   
  +
;{{RaceIconExt|Thorim|Small}}[[User:GoldenYak/Twilight_Master_Velius|Twilight Master Velius]]: The leader of the Twilight's Hammer. He has thrown the balance of power in Northrend into utter chaos, all for the opportunity to seize the greatest weapon of the Lich King. Who knows what dark plans he will bring to fruition if the mighty Malykriss falls into his hands? For the sake of Northrend, and all of Azeroth, he must be stopped.
āˆ’
:As to the issue at hand, me and Kirkburn cleaned up the image placements, as having them both sides under that section looked horrible squashing the text. i also move the images and changed the size so the Lordearon Knight (from his shield's crest) was under the correct section heading, while the unmarked human knight is free to be in the rest of the article, in this case, under the Azeroth Knight section (which granted this knight more than likely is a member of anyways). You felt fit to undo these changes, without discussion, so they were reverted with a basic explanation and i added the note to the talk page to initiate talk on the matter if you felt you had good cause. This is all your own fault and clearly stubborn attitude, i suggest you sort it out as only you can before an admin has to intervene yet again.. --{{User:Zeal/Sig}} 16:59, 15 January 2007 (EST)
 
  +
  +
===Monsters===
  +
{|class="darktable"
  +
!Mob !! Normal mode notes !! Heroic mode
  +
|-
  +
!colspan=3|Sword's Rest
  +
|-
  +
|{{RaceIcon|HighElf|Male}}{{NPC||Ghostly Priest}}
  +
|High elf. Shadow Word: Pain: 1,200 shadow/2 for 8 sec. Circle of Destruction: 1369-1631 shadow AoE + knockback. Cower in Fear: 4 second fear. Dark Mending: Heal for 32-37k
  +
|SW:P: 2,500/2. CoD: 3,194-3,806. Dark Mending: 51-59k.
  +
|-
  +
|{{RaceIcon|Human|Female}}{{NPC||Phantom Mage}}
  +
|Human. Fireball: 5,225-5,775 fire. Flamestrike: 3,700-4,300 fire + 6k over 8 sec. Frostbolt: 4,750-5,250 frost. Chains of Ice: 6 sec root. Hallucination: Summons in a hallucination with same health as mage.
  +
|Fireball: 6175-6825. Flamestrike: 5625-5375 + 8k/8. Frostbolt: 5225-5775.
  +
|-
  +
|{{RaceIcon|Human|Female}}{{NPC||Phantom Hallucination}}
  +
|Human. Summoned by the mage at ~50% with same health/abilities as mage. Explodes for 6k damage when killed.
  +
|Explodes for 10k when killed.
  +
|-
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|{{RaceIcon|Human|Male}}{{NPC||Shadowy Mercenary}}
  +
|Human rogue. Deadly Poison: 465 nature/3 sec for 12. Shadowstep: 3,000 damage. Envenomed Dagger Throw: 465 nature/3 sec, -15% movement speed for 12 sec. Kidney Shot. 3 sec stun
  +
|Deadly: 1065/3 sec. Shadowstep: 7,000 damage. EDT: 1065/3 sec
  +
|-
  +
|{{RaceIcon|Human|Male}}{{NPC||Spectral Footman}}
  +
|Human warrior. Spectral Strike: 100% weapon damage, ignores armor. Shield Bash: 10% weapon damage, 4 second interrupt. Tortured Enrage: +100% melee attack speed for 8 sec.
  +
|Shield Bash: 20% weapon damage
  +
|-
  +
|{{RaceIcon|Dwarf|Male}}{{NPC||Tortured Rifleman}}
  +
|Dwarf hunter. Shoot: 2775-3225 damage. Cursed Arrow: +50% incoming magical damage for 15 sec. Ice Shot: 4275-4725 damage, 2 sec stun. Frost Trap.
  +
|Shoot: 4163-4837 damage. Ice Shot: 5700-6300 damage.
  +
|-
  +
!colspan=3|Before the Shadow Throne
  +
|-
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|{{RaceIconExt|Skeleton}}{{NPC||Frostsworn General}}
  +
|Bone giant. Throw Shield: 7,400-8,600 damage, 2 sec stun.
  +
|
  +
|-
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|{{NPC||Spiritual Reflection}}
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|Reflections of the party members. Baleful Strike: 2025-2475 damage on tank. Spirit Burst: 3238-3762 shadow within 15 yards
  +
|Baleful Strike: 2925-3575 damage.
  +
|-
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!colspan=3|Hidden Passage
  +
|-
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|{{RaceIconExt|Ghoul}}{{NPC||Raging Ghoul}}
  +
|Ghoul. Leap: 5-30 yd range.
  +
|
  +
|-
  +
|{{RaceIconExt|Vargul}}{{NPC||Risen Witch Doctor}}
  +
|Vargul. Shadow Bolt: 2828-3172 shadow. Shadow Bolt Volley: 2828-3172 shadow. Curse of Doom: 4,000 shadow after 15 sec.
  +
|Shadow Bolt: 4242-4758 shadow. Volley: 4242-4758 shadow. Doom: 6,000 shadow after 15.
  +
|-
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|{{RaceIconExt|Abomination}}{{NPC||Lumbering Abomination}}
  +
|Abomination. Vomit Spray: 6938-8062 nature, +20% incoming damage for 8 sec. Cleave: 110% melee swing to two.
  +
|Vomit Spray: 9250-10750 nature.
  +
|}
  +
  +
== Strategy ==
  +
Halls of Reflection is the hardest heroic 5-man in the game. Most groups will find the most challenging part to be the waves of trash before the first two bosses. The mobs hit very, very hard, and several of them are ranged, making them difficult for tanks to corral.
  +
  +
=== LoS Stategy ===
  +
  +
Before each wave of trash before Falric and Marwyn, everyone except the tank hides in the corner of the left alcove, out of the line of site of all mobs. The four players (healer and 3 DPS) stand on top of each other. The tank stands in the middle of the alcove in plain view.
  +
  +
When the mobs activate, the tank allows the melee mobs to reach him, and uses abilities (e.g., Thunder Clap) to aggro them. The ranged mobs may aggro on the tank immediately, or, having aggrod on a hidden party member, will have to run past the tank to reach their targets. In the latter case, the tank's close-range aggro abilities can be used to take aggro. In this way all of the mobs in the wave will be aggro'd onto the tank.
  +
  +
The tank then runs into the corner (where the other party members are hiding) to force the remaining ranged mobs to run to him. As soon as the tank reaches the corner (but not before), the other party members leave and spread out in the alcove. All mobs are within AoE range of the tank and the fight can proceed on the party's terms.
  +
  +
A similar tactic can be used while fleeing from the Lich King. There is a recess in front of each of the four ice walls raised by the Lich King. These can be used to force attackers into close range, if all party members cluster there as the attack begins.
  +
  +
=== Crowd Control Strategy ===
  +
  +
The other approach fights in the open. Players must dust off long-neglected [[crowd control]] abilities. [[Shackle Undead]], [[Entangling Roots]], [[Repentance]], [[Turn Evil]], [[Frost Trap]] are all very useful. Silencing casters and using [[Misdirection]] or [[Tricks of the Trade]] on melee mobs will help the tank hold aggro. Everyone who can interrupt spells should do so. Mindlessly maximizing DPS will lead to wipes - intelligently controlling the mobs will lead to victory.
  +
  +
==Loot==
  +
{{main|Halls of Reflection loot}}
  +
{{:Halls of Reflection loot}}
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  +
==Gallery==
  +
<gallery>
  +
File:InstanceMap-HallsofReflection.jpg|Map of the Halls of Reflection.
  +
File:HallsofReflection Scene.jpg|Chamber of the [[Frostsworn General]].
  +
File:HallsOfReflection LichKingArrival.jpg|The Lich King arrives to retrieve Frostmourne.
  +
File:HallsOfReflection FrostmourneChamber.jpg|Frostmourne hovering above its altar.
  +
File:The Shadow Throne.jpg|The Lich King's throne room.
  +
File:The Hidden Passage.jpg|The way out.
  +
File:HallsOfReflection AirshipArrives.jpg|Orgrim's Hammer arrives.
  +
</gallery>
  +
  +
== Videos ==
  +
{| class="darktable"
  +
|-
  +
! {{Alliance Icon Small}} All Bosses - Paladin Tanking Perspective -HD1080p
  +
|-
  +
|-
  +
| <youtube>tLmWjDSxo3w</youtube>
  +
|}
  +
  +
<youtube>EIAaiHKgtG8</youtube>
  +
  +
==Patch changes==
  +
*{{Patched|date=2010-01-05|note=The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footmanā€™s shield bash, and the spectral mageā€™s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.}}
  +
*{{Patched|date=2010-01-04|note=Gear requirements for Heroic increased.}}
  +
*{{Patch 3.3.0|note=Added.}}
  +
  +
==External links==
  +
{{elinks-zone|4820|armory=1}}
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  +
{{Halls of Reflection Subzones|=}}
  +
{{Dungeons|Wrath of the Lich King}}
  +
[[es:Halls of Reflection]]
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[[Category:Halls of Reflection| ]]
  +
[[Category:Instances]]

Revision as of 04:10, 14 May 2011

Halls of Reflection
FH3 / HoR
Halls of Reflection loading screen
Halls of Reflection loading screen
Location Icecrown Citadel, Icecrown Glacier
Race(s) ScourgeScourgeScourgeScourge Scourge
End boss The Lich King
Instance info
Type Dungeon
Advised level 80
Player limit 5
Icecrown Citadel
The Frozen Halls
The Forge of Souls (5)
Bronjahm
Devourer of Souls
Pit of Saron (5)
Forgemaster Garfrost
Krick and Ick
Scourgelord Tyrannus
Halls of Reflection (5)
Falric
Marwyn
Escape from Arthas
Icecrown Citadel (10/25)
Lord Marrowgar
Lady Deathwhisper
Icecrown Gunship Battle
Deathbringer Saurfang
Festergut
Rotface
Professor Putricide
Blood Prince Council
Blood-Queen Lana'thel
Valithria Dreamwalker
Sindragosa
The Lich King

UNDER CONSTRUCTION related to Spider Kingdom Expansion Concept

The Halls of Reflection is the third and last wing of the Icecrown Citadel instances. Once the private inner sanctum of the former Lich King, it has been almost completely abandoned by the new lord of the Scourge. Velius and the Twilight's Hammer of Northrend have infiltrated this area, in search of the great saronite necropolis, Malykriss, the Vile Hold..


Lore

When the Knights of the Ebon Blade rebelled against the Lich King, they took with them the mighty necropolis Acherus, the Ebon Hold. In response to the loss of this most potent weapon, the Lich King devised an even more powerful fortress to replace it - Malykriss, the Vile Hold. Constructed completely of the dark metal saronite, the solidified blood of Yogg-Saron himself, Malykriss was to be the ultimate weapon of the Lich King, a mobile engine of destruction that would carry his will to all the corners of Azeroth.

The Lich King was defeated before he could unleash the power of Malykriss, but the dark structure was actually completed prior to his fall. It has lain dormant within the depths of Icecrown, waiting. Visions of the powerful fortress have filled Velius' mind since he bonded saronite armor to his own flesh. The whispers of the Old Gods demand that he seize the vessel for the forces of Twilight. And so he shall.

Nearly all of Velius' lieutenants have been sacrificed in order for him to reach the Halls of Reflection. All that stands between the heroes of the Alliance and the Horde is Twilight Lord Xarosan, the last of Velius' subordinates.

Dungeon denizens

Bosses

IconSmall Highborne MaleTwilight Lord Xarosan
The last of the Twilight's Hammer sub-commanders. He is a night elf highborne who has been gathering power and knowledge since the Great Sundering.
File:IconSmall Thorim Small.gifTwilight Master Velius
The leader of the Twilight's Hammer. He has thrown the balance of power in Northrend into utter chaos, all for the opportunity to seize the greatest weapon of the Lich King. Who knows what dark plans he will bring to fruition if the mighty Malykriss falls into his hands? For the sake of Northrend, and all of Azeroth, he must be stopped.

Monsters

Mob Normal mode notes Heroic mode
Sword's Rest
IconSmall HighElf MaleGhostly Priest High elf. Shadow Word: Pain: 1,200 shadow/2 for 8 sec. Circle of Destruction: 1369-1631 shadow AoE + knockback. Cower in Fear: 4 second fear. Dark Mending: Heal for 32-37k SW:P: 2,500/2. CoD: 3,194-3,806. Dark Mending: 51-59k.
IconSmall Human FemalePhantom Mage Human. Fireball: 5,225-5,775 fire. Flamestrike: 3,700-4,300 fire + 6k over 8 sec. Frostbolt: 4,750-5,250 frost. Chains of Ice: 6 sec root. Hallucination: Summons in a hallucination with same health as mage. Fireball: 6175-6825. Flamestrike: 5625-5375 + 8k/8. Frostbolt: 5225-5775.
IconSmall Human FemalePhantom Hallucination Human. Summoned by the mage at ~50% with same health/abilities as mage. Explodes for 6k damage when killed. Explodes for 10k when killed.
IconSmall Human MaleShadowy Mercenary Human rogue. Deadly Poison: 465 nature/3 sec for 12. Shadowstep: 3,000 damage. Envenomed Dagger Throw: 465 nature/3 sec, -15% movement speed for 12 sec. Kidney Shot. 3 sec stun Deadly: 1065/3 sec. Shadowstep: 7,000 damage. EDT: 1065/3 sec
IconSmall Human MaleSpectral Footman Human warrior. Spectral Strike: 100% weapon damage, ignores armor. Shield Bash: 10% weapon damage, 4 second interrupt. Tortured Enrage: +100% melee attack speed for 8 sec. Shield Bash: 20% weapon damage
IconSmall Dwarf MaleTortured Rifleman Dwarf hunter. Shoot: 2775-3225 damage. Cursed Arrow: +50% incoming magical damage for 15 sec. Ice Shot: 4275-4725 damage, 2 sec stun. Frost Trap. Shoot: 4163-4837 damage. Ice Shot: 5700-6300 damage.
Before the Shadow Throne
IconSmall SkeletonFrostsworn General Bone giant. Throw Shield: 7,400-8,600 damage, 2 sec stun.
Spiritual Reflection Reflections of the party members. Baleful Strike: 2025-2475 damage on tank. Spirit Burst: 3238-3762 shadow within 15 yards Baleful Strike: 2925-3575 damage.
Hidden Passage
IconSmall GhoulRaging Ghoul Ghoul. Leap: 5-30 yd range.
IconSmall VargulRisen Witch Doctor Vargul. Shadow Bolt: 2828-3172 shadow. Shadow Bolt Volley: 2828-3172 shadow. Curse of Doom: 4,000 shadow after 15 sec. Shadow Bolt: 4242-4758 shadow. Volley: 4242-4758 shadow. Doom: 6,000 shadow after 15.
IconSmall AbominationLumbering Abomination Abomination. Vomit Spray: 6938-8062 nature, +20% incoming damage for 8 sec. Cleave: 110% melee swing to two. Vomit Spray: 9250-10750 nature.

Strategy

Halls of Reflection is the hardest heroic 5-man in the game. Most groups will find the most challenging part to be the waves of trash before the first two bosses. The mobs hit very, very hard, and several of them are ranged, making them difficult for tanks to corral.

LoS Stategy

Before each wave of trash before Falric and Marwyn, everyone except the tank hides in the corner of the left alcove, out of the line of site of all mobs. The four players (healer and 3 DPS) stand on top of each other. The tank stands in the middle of the alcove in plain view.

When the mobs activate, the tank allows the melee mobs to reach him, and uses abilities (e.g., Thunder Clap) to aggro them. The ranged mobs may aggro on the tank immediately, or, having aggrod on a hidden party member, will have to run past the tank to reach their targets. In the latter case, the tank's close-range aggro abilities can be used to take aggro. In this way all of the mobs in the wave will be aggro'd onto the tank.

The tank then runs into the corner (where the other party members are hiding) to force the remaining ranged mobs to run to him. As soon as the tank reaches the corner (but not before), the other party members leave and spread out in the alcove. All mobs are within AoE range of the tank and the fight can proceed on the party's terms.

A similar tactic can be used while fleeing from the Lich King. There is a recess in front of each of the four ice walls raised by the Lich King. These can be used to force attackers into close range, if all party members cluster there as the attack begins.

Crowd Control Strategy

The other approach fights in the open. Players must dust off long-neglected crowd control abilities. Spell nature slow [Shackle Undead], Spell nature stranglevines [Entangling Roots], Spell holy prayerofhealing [Repentance], Ability paladin turnevil [Turn Evil], Spell frost freezingbreath [Frost Trap] are all very useful. Silencing casters and using Ability hunter misdirection [Misdirection] or Ability rogue tricksofthetrade [Tricks of the Trade] on melee mobs will help the tank hold aggro. Everyone who can interrupt spells should do so. Mindlessly maximizing DPS will lead to wipes - intelligently controlling the mobs will lead to victory.

Loot

Main article: Halls of Reflection loot

Normal mode

Boss Weapons and Shields Cloth Leather Mail Plate Back Other
Falric Inv sword 119 [Ghoulslicer] Inv gauntlets 91 [Marwyn's Macabre Fingertips] Inv helmet 153 [Fallen Sentry's Hood] Inv boots chain 11 [Muddied Boots of Brill] Inv shoulder 100 [Valonforth's Tarnished Pauldrons] Inv misc cape 11 [Eerie Runeblade Polisher]
Marwyn Inv shield 63 [Splintered Door of the Citadel]
Inv sword 85 [Splintered Icecrown Parapet]
Inv shoulder 118 [Frayed Abomination Stitching Shoulders] Inv gauntlets 62 [Carpal Tunnelers] Inv pants mail 33 [Frostsworn Bone Leggings]
Inv gauntlets 62 [Mitts of Burning Hail]
Escape from Arthas Inv axe 94 [Hate-Forged Cleaver]
Inv weapon bow 44 [Crypt Fiend Slayer]
Inv weapon shortblade 79 [Chilled Heart of the Glacier]
Inv mace 88 [Bone Golem Scapula]
Inv sword 127 [Mourning Malice]
Inv helmet 155 [Tattered Glacial-Woven Hood] Inv chest leather 23 [Blackened Geist Ribs]
Inv shoulder 115 [Grim Lasher Shoulderguards]
Inv pants mail 33 [Legguards of Untimely Demise] Inv helmet 158 [Greathelm of the Silver Hand]
Inv gauntlets 94 [Crystalline Citadel Gauntlets]
Inv misc cape 16 [Tapestry of the Frozen Throne]
Trash mobs Inv wand 1h stratholme d 01 [Coffin Nail] Inv shoulder 118 [Mantle of Tattered Feathers] Inv gauntlets 94 [Plated Grips of Korth'azz]
Inv belt 70 [Titanium Links of Lore]
Boss Weapons and Shields Cloth Leather Mail Plate Back Other

Heroic mode

Boss Weapons and Shields Cloth Leather Mail Plate Back Other
Falric Inv axe 89 [Falric's Wrist-Chopper]
Inv wand 1h stratholme d 02 [Soulsplinter]
Inv bracer 32a [Bracer of Worn Molars] Inv shoulder 115 [Spaulders of Black Betrayal] Inv boots chain 13 [Spiked Toestompers] Inv chest plate22 [Chestpiece of High Treason]
Marwyn Inv weapon halberd 26 [Orca-Hunter's Harpoon] Inv helmet 155 [Sightless Crown of Ulmaas]
Inv gauntlets 91 [Suspiciously Soft Gloves]
Inv chest leather 23 [Choking Hauberk] Inv chest mail 12 [Frostsworn Bone Chestpiece] Inv jewelcrafting empyreansapphire 01 [Ephemeral Snowflake]
Escape from Arthas Inv mace 78 [Black Icicle]
Inv ore feliron 01 [Shriveled Heart]
Inv sword 118 [Liar's Tongue]
Inv belt 67 [Strip of Remorse] Inv boots leather 8 [Blighted Leather Footpads]
Inv chest leather 23 [Chestguard of Broken Branches]
Inv gauntlets 77a [Hoarfrost Gauntlets] Inv helmet 158 [Second Helm of the Executioner]
Inv boots plate 11 [Grinning Skull Boots]
Inv jewelry ring 26 [The Lady's Promise]
Inv jewelry ring 68 [Oath of Empress Zoe]
Inv misc shell 04 [Fossilized Ammonite Choker]
Trash drops Inv weapon shortblade 61 [Unsharpened Ice Razor]
Inv weapon hand 04 [Seven-Fingered Claws]
Inv bracer 22c [Ghostly Wristwraps]
Boss Weapons and Shields Cloth Leather Mail Plate Back Other

Gallery

Videos

Alliance All Bosses - Paladin Tanking Perspective -HD1080p

Patch changes

  • Template:Patched
  • Template:Patched
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Added.

External links