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Patch 2.3

Since patch 2.3, the deadzone has been deleted, so that now the range is 5 - 35 (Up to 41 with talens). Seeing as the melee range is 5 yards, no more deadzone. Thundagard 05:47, 23 November 2007 (UTC)

what does this page have to do with warcraft I II or III units or classes?

none of those games are so much as mentioned on this page so why is it classified as such? User:Reskar/Sig

2.0.1 Changes

It looks like we need to make a lot of edits to this page for 2.0. There are changes to talents, ammo available, the RAP formula, the importance of int to MM builds, and several hundred other things.

Starting Weapons

The page says that Hunters start with axe prof. but my Night Elf started with daggers, bows, and unarmed only.

  • Trolls, Orcs, Tauren, and Dwarves start with axes. Only Night Elves start with daggers.

"Being Useful in Instances" Link

Link leading to blank forum on official site:

--Dracomage 16:35, 20 March 2006 (EST)

Author's note

Please try to keep this page relatively short; if a section grows rather long, please create a new page and link to it. The aim of this page is to create a quick overview of the Hunter class for new players, and provide links to more detailed information for more experianced players. --Goldark 05:20, 21 Nov 2004 (EST)

Stats @ level 60?

We have "starting stats" listed—how about the base stats at level 60? RobertM525 04:45, 2 August 2006 (EDT)

OMG HUNTER LOOT

The section regarding the "OMG HUNTER LOOT" joke completely missed the point in my opinion of why the joke even exists. It's not because hunters can use so many items. It is mainly because only a selection of items from a given category are even remotely useful to a hunter even if they are usable by a hunter.

Take three weapons as an example:

http://www.thottbot.com/?i=22470 - Nice dps, and a decent proc. Not useful to a hunter. No hunter is going to desire to be in melee range long enough for this to proc. Any melee class however would probably gladly take this weapon as it's proc would directly benefit them.

http://www.thottbot.com/?i=53582 - Another example of a nice dps, nice stat weapon. The stats however are completely unsuited for a hunter in his typical role (ranged dps) whereas in the hands of a melee class the extra hp and armor (at least in the hands of a warrior or paladin and sometimes rogue) would be a much better fit.

http://www.thottbot.com/?i=37158 - This however is a perfect example of a typical "OMG HUNTER WEAPON" No proc to muddy the water, and very "hunter centric" stats on a dual wieldable weapon (26 agility is roughly 1/2% crit and 52 ranged attack power - arguably the hunters most important stat, not to mention they could both be enchanted for an additional 30 agility)

Clearly the Hatchet could be useful to other classes. No doubt about that. A hunter though, if he wants to make the most use out of his abilities must be very preferential in regards to what equipment he takes. It is a disservice to hunters in general to generalize "OMG HUNTER LOOT" as hunters just being plain greedy, when a better understanding of the equipment concerns that hunters regularly face would go a long way toward class understanding.

Note 26 Agility is no long 52 RAP but only 26 RAP.


--the preceding has been nothing more then my opinion, take it with however big a grain of salt you want--

One thing. I remember in an old guild(i dare not speak its name) where a Hunter(level 60) recently joined for raiding. He didnt have great gear from what i heard other that maybe 1 or 2 epics and a couple rares. So what i heard was that the GM found out he had a weapon that was so godly that any warrior/pally would die for it(GM was also a warrior if i recall). He was banned from the guild just for having it. I whispered him and he said that there hadnt been anyone there to claim it because someone had better ones. I have seen this a few times and i am only level 45. --Milcon

ranged weapons

In the same section it mentions that hunters have competition for the ranged weapons. I'm not to sure here, but unless there's another hunter in the group, I've had no contest for a ranged weapon I can use. If you aren't a hunter, and you use a ranged weapon, then it's for pulling, which is a rather negligible part of the damage. I think it would be considered quite rude for anyone to need a high dps bow when they are not a hunter and there is a hunter in the group.


Changes Due:

to "Things Hunters Should Remember"
I'm currently reworking the organization of that section, it's scattered and disjointed at the moment. I have written a great deal on the "OMG, Hunter Loot!" situation; it would be useful to have discussion about Loot, Equipment, Ammunition Types and Usage, and Threat Management under a separate Hunter Tactics page.
to "Level by Level Hunter Enhancements"
This could use it's own page, maybe under the [Category:Ability|Ability] category, that way it can be cross linked to all the individual skills as a primary index.
-Mind 21:21, 29 December 2006 (EST)

Removed section "Level by Level Hunter Enhancements"

I would suggest to remove the section: Level by Level Hunter Enhancements It's not really that informative and can also be seen better at the ablities subpage.

Edit: After receiving no objections I decided to go ahead and remove that section, because it isn't really that informative and clutters the page. The section is preserved here below.

==Level by Level Hunter Enhancements==

Level 1
Survival:
-Raptor Strike (rank 1)

Level 2
Survival:
-Track Beasts

Level 4
Beast Mastery:
-Aspect of the Monkey
Marksmanship:
-Serpent Sting (rank 1)

Level 6
Marksmanship
-Arcane Shot (rank 1)
-Hunters Mark (rank 1)

Level 8
Marksmanship
-Concussive Shot
Survival
-Raptor Strike (rank 2)

Level 10
Marksmanship
-Serpent Sting (rank 2)
Survival
-Track Humanoids
Beast Mastery
-Aspect of the Hawk (rank 1)

Level 12
Marksmanship
-Arcane Shot (rank 2)
-Distracting Shot
Survival
-Wing Clip (rank 1)
Beast Mastery
-Mend Pet (rank 1)

Level 14
Marksmanship
-none
Survival
-none
Beast Mastery
-Eagle Eye
-Eyes of the Beast
-Scare Beast (rank 1)

Level 16
Marksmanship
-none
Survival
-Immolation Trap (rank 1)
-Mongoose Bite (rank 1)
-Raptor Strike (rank 3)
Beast Mastery
-none

Level 18
Marksmanship
-Multi-Shot (rank 1)
-Serpent Sting (rank 3)
Survival
-Track Undead
Beast Mastery
-Aspect of the Hawk (rank 2)
-Mend Pet (rank 2)

Disputing current formulas for hunters

I DO NOT BELIEVE THE ABOVE IS CORRECT CAN ANY ONE CONFIRM THIS:

My char in the armoury: http://armory.worldofwarcraft.com/?#character-sheet.xml?r=Proudmoore&n=Courtjesteri

ok My hunter has at lvl 70 1401 RAP and 17.56% Crit in the armoury and according to the above formula it should equal:

1401 / 14 == 100.071 RANGED DPS - ---- Fair enough that is accurate according to the tool tip (100DPS)

My AGI = 370

According to the above formula it should increast mt AP by 370. The tool tip in the armoury / char screen says I get a 360 AP from this amount of agility

THIS EQUALS : 360 / 370 = 0.9729 AP Per point or agility or 1.027 AGI is needed Per AP

and lastly you are supposed to be getting 0.025% Crit PER POINT OF AGILITY My + CRIT raiting == 107 at 70 this == 4.85% Crit Chance

I have Lethal Shots so that accounts for another 5% Ranged Crit so 9.85% in total for + items or skills Which leaves 7.72% Crit Chance from Agility. If you look at the tool tip this is indeed correct.

However 7.72 / 370 = 0.0286% or 47.92 AGI per 1% to Crit

If I Was following the above formula I should have :

370 / 40 = 9.25% Crit Chance.

Has the game mechanics recentl been changed or has every where I read have these numbers and formulas wrong or is it that my maths is incorrect. I ahve looked at several other hunter in the armoury and the numbers are the same / very similar for all of them.

--Courtjesteri

The agi and stats that a hunter has when born/leveled up are fucked, they have been for a long, long, long, long time. If you take all of your gear off and do the calculations, you'll be pleasently pissed off.

--Ithar 05:11, 4 July 2007 (UTC)

The Agility -> Attack Power difference is accounted for by the formula, which you would have noticed had you taken the time to look it up:

AP = AGI - 10

--Moblinman 07:09, 13 November 2007 (UTC)

Patch 2.x notes

Quite of few of the notes that relate to changes in patch 2.0 are now irrelevant and should probably be reworked under a "Classic" heading of some kind. This could also incorporate a list of changes made to the class in general. It would keep the rest of the page's information relevant to the present hunter while still being informative about past implementations of the class.

Cleanup needed

Offending sections:

  • Ranged Fighting/Stings/Shots: Needs reworking into a single section, since stings and shots ARE ranged fighting.
  • Abilities section in general: If we wanted a list of all the abilities that a hunter could do, we could go to the hunter abilities page. This isn't it.
  • Attributes section: Has nothing about attributes.
  • Armor sets: Doesn't belong here, already has a link in the table at the top of the page.

Pzychotix 17:41, 13 June 2007 (UTC)

I disagree, I find the ranged fighting and stings, shots sections to be fine. Putting them together would clutter the paragraph with too much info together. Also the armor sets are very handy links that are used frequently, the link you refer to at the top, does not hold the amount of info this section gives. So I wouldn't remove these sections.
Dyna18 12:38, 13 July 2007 (UTC)
Looking at this today, Stings and Shots are subsections under Ranged Fighting, so I think that's good. Although, I think something more general and succinct than an ability list would be better. I renamed Attributes to Gear since that's what it's about. -- Harveydrone ( talk | work ) 00:40, 15 August 2007 (UTC)

base stats

Lvl 70 stats per race:

Race		Str	Agi	Sta	Int	Spr	HP	Mana
Orc		67	150	110	78	86	3488	3253
Troll		65	153	109	73	84	3488	3253
Tauren		69	148	110	76	85	3662	3253
Blood Elf	61	156	106	85	82	3488	3253

Night Elf	61	156	107	77	83	3488	3253
Dwarf		66	147	111	76	82	3488	3253
Draenei		65	150	107	82	85	3488	3253

User:CrazyJack/Sig 13:51, 12 July 2007 (UTC)

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