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Future Expansions

What do you guys think would be good ideas for future thematic expansions? What areas? What races? What fits best where? --Xmuskrat 11:00, 13 Jan 2006 (EST)

Portals. like.. once the world is finished.. they said there will be several portals connected to Outland. CJ 11:18, 13 Jan 2006 (EST)
As a seperate expansion? There's still a ton of Warcraft to explore. I hope they don't go too far away too fast. I'd rather have them develop out the lore we know before we have portals to new lore. --Xmuskrat 11:23, 13 Jan 2006 (EST)

What's Next?

My bet is that it won't be Northrend as the next expansion. I think they want to save that for expansion 3 or 4. I think the Great Sea would be the best 2nd expansion. --Xmuskrat 12:26, 13 Jan 2006 (EST)

I'm not so sure. I think the next expansion will involve Outland again. There is so much out there to discover. Perhaps the next expansion will involve the last four new worlds accessible through the portals (since the first three will debut with the Burning Crusade). --Anticrash 12:29, 13 Jan 2006 (EST)
Hey, perhaps the expansion after Outland will be a demon homeworld, like that of the Nathrezim or the Eredar! Sort of like, the Legion comes to our home on Azeroth first... then we meet them on a neutral battlefield, Outland... then we take the fight to them on their homeworlds. End boss being Kil'Jaeden. w00t! --Anticrash 12:53, 13 Jan 2006 (EST)
Who's more powerful? Queen Azshara, Arthas, or Kil'Jaeden? Cause I bet you the expansions go in the order of power. (since you have to work your way up to be able to fight them...) --Xmuskrat 12:55, 13 Jan 2006 (EST)
Hmm.. I'd say Azshara is the weakest, then Arthas, then Kil'jaeden. However, Arthas should be harder to kill, since he is more renowned and is more of a proper villain than Kil'jaeden is. He will probably gain way more power before the time he is fightable. --Anticrash 12:58, 13 Jan 2006 (EST)
So that makes me think you'll visit the Maelstrom before you visit the Eredar homeworld (Twisting Nether?) or Northrend

Outland > Great Sea > Northrend (No Icecrown) > Demon Homeworlds > Icecrown Live Update --Anticrash 13:10, 13 Jan 2006 (EST)

Seperate Page

I moved this to Rumored Expansions so I could tag this page as 'rumor' and make sure it doesn't take over the normal expansion page. --Xmuskrat 11:48, 13 Jan 2006 (EST)

Black and White GhostWorld

What's the official name of the black and white plane that only sprits exist in?

Can ghosts see other ghosts? "Yes. Players may also find ways in the game to see ghosts. Lastly, we would like to eventually add ghostly NPCs that may have quests for ghosts or world lore."

This worthy of an expansion? --Xmuskrat 11:23, 13 Jan 2006 (EST)

Personally, I don't think that would worth an expansion, but a huge list of patches and lootable plans for a kind of Engineering-craftable pair of ghost glasses, and the addiction of some ghost NPC'S. That would allow some past famous heroes to be seen again, like Sen'Jin, Uther Lightbringer, Doomhammer, Cenarius and even more dead race legends as well as villains. That would be freakin' awesome. And the Undead should have to be the firsts to get that possibility.--Kirochi 12:40, 13 Jan 2006 (EST)
Given the fact that there is two whole continents of "Ghostworld" to explore, I think there is a ton of opportunity in there to adventure. It might not be good enough whole expansion, though, But I really do hope they fill it all up with interesting stuff and lots of quests. --Xmuskrat 12:44, 13 Jan 2006 (EST)

Necromancer class

This would be a great expansion for a Necromancer class. He should be able to let players pass into "ghostworld" as well be able to raise multiple corpses to fight with him like his Diablo II counterpart. --Xmuskrat 12:46, 13 Jan 2006 (EST)

Same thing for the Tauren Spiritwalker. In Spirit form, they could see ghosts and interact with teh ghostworld. --Anticrash 12:49, 13 Jan 2006 (EST)

World of Warcraft: The Great Sea

Thoughts? --Xmuskrat 11:42, 13 Jan 2006 (EST)

Yes. First of all, I think that the Naga would fit as the Horde race, because they allied Blood Elves who allied the Horde thanks to the Forsaken. And they also fought the Humans in WC3: TFT (in order to free Kael'Thas and the Blood Elves), so that must keep them in the "Not at all debunked for now yet" category ^^ But for the Alliance race, I have NO IDEA ... lmao.--Kirochi 12:18, 13 Jan 2006 (EST)

Since Goblins will eventually develop a means of sailing close to the furious Maelstrom, players will be able to get through the stormy waters to Najzatar. There, they will fight their way down through the Naga and into the high end raid instance home of Queen Azshara. I'm sure the Kul Tiras Naval forces would somehow be involved here.
I agree that Naga would be best suited for Horde. However, the only issue with making aquatic races playable is the breathing and exhaustion factor. For Alliance the most logical aquatic race would be an intelligence subspecies of Murlocs. Maybe even a pygmied race of Sea Giants... --Anticrash 12:23, 13 Jan 2006 (EST)
I like the idea of Goblins too, and Undermine. That whole ocean area could be quite awesome. --Xmuskrat 12:23, 13 Jan 2006 (EST)

Profession: Sailor

What about a sailing profession? --Xmuskrat 12:29, 13 Jan 2006 (EST)

Sailing would require personal watercraft. Not so far fetched, since it will have similar mechanics to a mount. However, boats arent exactly something you can summon or keep in your inventory, so you'd most likely have to loot one from a Goblin Shipyard on a shore or something. Definitely a cool idea, and allows access to watery areas, but I doubt it would happen. Instead, I think players will be able to take a goblin boat ride to an outpost somewhere out in the Great Sea, where the waters will be shallow enough to swim in the area. As far as swimming in the deep sea, there will probably be a quest that involves an NPC casting Unending Breath on you so you can swim down to the underwater cavern in which the quest continues in. --Anticrash 12:36, 13 Jan 2006 (EST)
SWG had a space expansion. They could do the same sort of thing, except have it be in the water. Before Burning Crusade, having our own flying mounts seemed far-fetched, too. I like Goblin Shipyards, as well as Coral Reefs that'd act like graveyards. --Xmuskrat 12:38, 13 Jan 2006 (EST)
There would be ALOT of open space to deal with. It could be its own continent-ish area, separate from the other continents, with a handul of zones under the sea, scattered about. There could be the main Alliance/Horde outposts that you arrive at from the main continents, then from there, you can "sail" on your own personal skiff across the water. You could either not be able to dismount until you hit land, or they could allow you to dismount but then you'd immediately begin to get exhausted since you're in deep water and must remount the skiff. This would allow all kinds of hidden areas, since you'd have to comb the ocean systematically and constantly dismount your skiff in order to NOT miss a hidden shallow area or something. I can also picture something like Skull Rock from Peter Pan.. a giant skull shaped rock protruding from the water that leads to an underwater instance or something. --Anticrash 12:47, 13 Jan 2006 (EST)
That's why this is really a worthy expansion pack idea. A TON of content. And it could also include the Maelstrom, Nazjatar, Undermine, Gilneas, and the greater Kul Tiras area of islands. I really think it should take a full party to control a boat. A captian at the wheel (moves craft), a lookout in the Crows Nest (buffs ship), a cannonner (fights), first mate (controls sails, vehicle speed), and deck hand (repairs ship, healing).
They wouldn't put in a battleship type of fighting scenario until after they debut siege weapons. --Anticrash 12:55, 13 Jan 2006 (EST)
Ever consider the Burning Crusade new battleground could actually BE siege weapons? --Xmuskrat 12:57, 13 Jan 2006 (EST)
Well of course, thats my point. --Anticrash 13:02, 13 Jan 2006 (EST)
I think they really should make a siege weapon battleground in the Burning Crusade expansion. --Xmuskrat 13:08, 13 Jan 2006 (EST)
Me too. I've wanted siege weapons for a long time. I think they're mainly struggling with the mechanics of it all. --Anticrash 13:12, 13 Jan 2006 (EST)

New Race: Goblins

Thoughts? --Xmuskrat 13:14, 13 Jan 2006 (EST)

New Race: Naga

Thoughts? --Xmuskrat 13:14, 13 Jan 2006 (EST)

The Naga were formerly Quel'dorei, but might have Troll ancestors, like the Night Elves.--Kirochi 13:30, 13 Jan 2006 (EST)
Actually they were Kal'dorei. Quel'dorei evolved from Kal'dorei as well. The original Highborne were Night Elves and didnt become modern High Elves until after they migrated to Lordaeron. --Anticrash 13:32, 13 Jan 2006 (EST)

New Race: Murloc

Thoughts? --Xmuskrat 13:14, 13 Jan 2006 (EST)

World of Warcraft: The Emerald Dream

Thoughts? --Xmuskrat 11:42, 13 Jan 2006 (EST)

The Nightmare

The Emerald Dream has been invaded by the Nightmare... Ysera has called upon all entities to enter the Dream to help clear away the Nightmare. Thus, the Alliance and the Horde both throw in their efforts to help out and prevent the Nightmare from entering Azeroth. The Dream itself, being an ethereal realm, cannot be accessed physically by the races, so they must perform their deeds in the Emerald Paradise to reflect their actions in the Dream. The Emerald Paradise, being an exact copy of the physical realm of Azeroth as it would appear with no technology or civilization and only pure nature, is the staging grounds for purifying the Dream. Agents of the Nightmare have spread across all corners of the Paradise, corrupting the environments and wildlife. The Druids of the Night Elves and Taurens have allowed access to their respective Alliance and Horde into the Emerald realm. --Anticrash 12:13, 13 Jan 2006 (EST)
The whole The Nightmare thing reminds me of The Nothing from the neverending story. :) --Xmuskrat 12:23, 13 Jan 2006 (EST)

New Race: Furbolg

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

World of Warcraft: Northrend

Lore: Rise of the Old Gods

A journey into the depths of the world far underground to hunt down the sleeping Old Gods and the armies of subterranean races that they have spawned. The planet could be a honeycomb of underground caves and labyrinths, with hundreds of undocumented species. Ancestors of the Earthen, Troggs, elementals, faceless ones, forgotten ones, ancient Aqir, etc... In an ideal expansion, they'd let players play as neutral and make Goblins and Ogres the playable races (assuming Draenei are playable in BC). Players could venture into the depths of Ajzol-Nerub and enter the depths of the world from there. The whole theme could be the Rising of the Old Gods, like they have awakened and are gathering their armies underground, ready to swarm like ants out of an anthill and overcome Azeroth. Burning Legion attacking from above, the Old Gods attacking from below... they'd make for quite an interesting wartime situation. --Anticrash 11:26, 13 Jan 2006 (EST)

This is perfect for my Rise of the Old Gods expansion idea. Players can quest across Northrend and eventually work a quest thread that would allow them access into Ajzol-Nerub, and from there, work another quest thread that would allow them further access into the abyssal chasms beneath Ajzol-Nerub. Similar to how players must get through Blackrock Depths in order to get to Molten Core, so too must players get through Ajzol-Nerub to get to the hidden labyrinth of the Old Gods (or at least the one beneath Northrend). --Anticrash 12:16, 13 Jan 2006 (EST)
I like that a lot. Lets try to wrap these ideas together into what thematically works together. :) --Xmuskrat 12:22, 13 Jan 2006 (EST)

New Race: Nerubian

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

New Race: Tuskarr

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

These guys only appeareed once as creatures in Warcraft III, and suddenly they're a playable possibility? Bleh.. I dont like them. --Anticrash 13:18, 13 Jan 2006 (EST)

I know they only appeared in WC3:TFT, but I just feel like they have a "look" of a race that could fit with the Alliance. Old, wise, and fish-loving. --Xmuskrat 13:21, 13 Jan 2006 (EST)
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