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:all of this leads me to speculate that while wow will run for prolly 3 or 4 more years to come, a warcraft 4 will be made...i don't think metzen is quite willing to let all his lore, all his hardwork over 12 years be destroyed by a bunch of grunts like we are (think about it overall, even the best lv 70 in WoW isnt even as good as thrall...or even close. and thrall doesn't even hold a candle to people like neltharion, illidan, kil'jaedan and arthas.). if they do not make a warcraft 4, i would be so incredibly pissed, because i love warcraft lore so much. starcraft and diablo both have fine storylines, but neither sucked me in like warcraft has. here is to hoping for a warcraft 4...but not before they make a starcraft 2 (or hell, maybe even an expansion pack to starcraft with new campaigns...that i would be happy with)--[[User:Haddon|Haddon]] 03:05, 28 February 2007 (EST)
 
:all of this leads me to speculate that while wow will run for prolly 3 or 4 more years to come, a warcraft 4 will be made...i don't think metzen is quite willing to let all his lore, all his hardwork over 12 years be destroyed by a bunch of grunts like we are (think about it overall, even the best lv 70 in WoW isnt even as good as thrall...or even close. and thrall doesn't even hold a candle to people like neltharion, illidan, kil'jaedan and arthas.). if they do not make a warcraft 4, i would be so incredibly pissed, because i love warcraft lore so much. starcraft and diablo both have fine storylines, but neither sucked me in like warcraft has. here is to hoping for a warcraft 4...but not before they make a starcraft 2 (or hell, maybe even an expansion pack to starcraft with new campaigns...that i would be happy with)--[[User:Haddon|Haddon]] 03:05, 28 February 2007 (EST)
   
I agree, man. In my opinion, Metzen has created a greater and more detailed world than Tolkien. But I feel a lot different than other lore fans seem to. When I see Illidan dying at the end of a raid, or any other character for that matter, I see it that we sort of get to become part of the story. A lot of people would like to see Thrall or Jaina Proudmoore, etc, take down Illidan and I think that'd be cool but at the same time I don't have any problem with us doing it. Maybe we won't ever kill Sargeras, maybe that'll be left to another game, a more story-driven one, but I'd much rather see "US" kill off Illidan, Arthas, etc. than witness WoW get turned into a Soap-Operah where everyone keeps coming back. Maybe WoW could end with us killing Kil'Jaedan... sure, a lot of characters have been wiped out but the big bad guy is still there (Sargeras) and he alone is enough for another Warcraft RTS game =D. What I'm trying to get at is that WoW is more emmersive than the other Warcraft games. Who else screamed like a little girl when they first walked into the upper Undercity and saw the throneroom where Arthas killed his father? Sure, we've seen that place before in the CG sequence but how much cooler did it feel to almost be there ourselves? --[[User:Maarz|Maarz]]
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I agree, man. In my opinion, Metzen has created a greater and more detailed world than Tolkien. But I feel a lot different than other lore fans seem to. When I see Illidan dying at the end of a raid, or any other character for that matter, I see it that we sort of get to become part of the story. A lot of people would like to see Thrall or Jaina Proudmoore, etc, take down Illidan and I think that'd be cool but at the same time I don't have any problem with us doing it. Maybe we won't ever kill Sargeras, maybe that'll be left to another game, a more story-driven one, but I'd much rather see "US" kill off Illidan, Arthas, etc. than witness WoW get turned into a Soap-Operah where everyone keeps coming back. Maybe WoW could end with us killing ... sure, a lot of characters have been wiped out but the big bad guy is still there (Sargeras) and he alone is enough for another Warcraft RTS game =D. What I'm trying to get at is that WoW is more emmersive than the other Warcraft games. Who else screamed like a little girl when they first walked into the upper Undercity and saw the throneroom where Arthas killed his father? Sure, we've seen that place before in the CG sequence but how much cooler did it feel to almost be there ourselves? --[[User:Maarz|Maarz]]
   
 
:yes, it was awesome, and i love seeing lore things in game, but there is something people often don't get...we are not heros. we are grunts(fully upgraded, maybe). we are not level 10 heros who are awesome, we are not lore-driven, we are single warriors in a massive army, and we are not special. thrall, jaina, illidant etc are. 20 mangy dogs can kill a lion, so 25 of us can kill certain people (like kel'thuzad), but to kill off the lord of outland, the third most powerful being that was on azeroth, is a bit...over the top (first being the aspects, second being lich king in either order, we dont really know, and we dont know how powerful the old gods are, seals away. they seem pretty weak, but influential)--[[User:Haddon|Haddon]] 18:26, 4 March 2007 (EST)
 
:yes, it was awesome, and i love seeing lore things in game, but there is something people often don't get...we are not heros. we are grunts(fully upgraded, maybe). we are not level 10 heros who are awesome, we are not lore-driven, we are single warriors in a massive army, and we are not special. thrall, jaina, illidant etc are. 20 mangy dogs can kill a lion, so 25 of us can kill certain people (like kel'thuzad), but to kill off the lord of outland, the third most powerful being that was on azeroth, is a bit...over the top (first being the aspects, second being lich king in either order, we dont really know, and we dont know how powerful the old gods are, seals away. they seem pretty weak, but influential)--[[User:Haddon|Haddon]] 18:26, 4 March 2007 (EST)
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Everyone seems to put so much importance on adding new races in each of these expansions listed. i have seen murlocs and satyrs and tuskarr and even worgen, but are these really necessary? with 5 races per side, would adding more help in any way? the only difference, as it stands now, are 4 racial abilities, and perhaps later (probably much) class racials as the priests have. but even without these, at level 70, the starting stats almost don't matter and only a few of the racial skills are truly worth it...the races are far more about aesthetics. I, personally, would much rather blizzard focus on making more new classes, new talents, hero classes, or tons and tons of new content. new races might be fun and interesting, but do they matter as much as new classes, new skills, new zones and dungeons and even new WORLDS? i don't think so.--[[User:Haddon|Haddon]] 01:39, 24 February 2007 (EST)
 
Everyone seems to put so much importance on adding new races in each of these expansions listed. i have seen murlocs and satyrs and tuskarr and even worgen, but are these really necessary? with 5 races per side, would adding more help in any way? the only difference, as it stands now, are 4 racial abilities, and perhaps later (probably much) class racials as the priests have. but even without these, at level 70, the starting stats almost don't matter and only a few of the racial skills are truly worth it...the races are far more about aesthetics. I, personally, would much rather blizzard focus on making more new classes, new talents, hero classes, or tons and tons of new content. new races might be fun and interesting, but do they matter as much as new classes, new skills, new zones and dungeons and even new WORLDS? i don't think so.--[[User:Haddon|Haddon]] 01:39, 24 February 2007 (EST)
 
: i think its pretty doubtful they'll add new races... most of all no murlocs, worgs,, or other bullshit (excuse my french), you have to be realistic about things.. these are just fan fiction, more than anything {{User:CrazyJack/Sig}} 03:09, 28 February 2007 (EST)
 
: i think its pretty doubtful they'll add new races... most of all no murlocs, worgs,, or other bullshit (excuse my french), you have to be realistic about things.. these are just fan fiction, more than anything {{User:CrazyJack/Sig}} 03:09, 28 February 2007 (EST)
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== To Argus ==
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I think an expansion should be in [[Argus]] the orginial homeworld of dreanei, know owned by the legion. I dont know who it will be accessed. Mabye through a rocket in Area 52.
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New Races: Broken (Alliance). Broken meet up with there brethern to fight the Legion.
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Abomonation (Horde). Abomonations join up with there forskane allies to finally crush the scourge.
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Possilbe bosses could be legion commanders e.g Kil'Jaedan and some Pit Lords. [[User:Snorkyorky]].

Revision as of 16:56, 23 March 2007

Rob Pardo

I found a video where Rob Pardo mentions that the expansion pack after the next will deal with the Naga. Going to try to make a smaller video clip of this and find a place to host it. It was in this series of movies: http://www.worldofwar.net/files/files.php?temp_view=files.php&game=&id=142 -- Anybody else see this? --Xmuskrat 09:36, 2 May 2006 (EDT)


Future Expansions

What do you guys think would be good ideas for future thematic expansions? What areas? What races? What fits best where? --Xmuskrat 11:00, 13 Jan 2006 (EST)

Portals. like.. once the world is finished.. they said there will be several portals connected to Outland. CJ 11:18, 13 Jan 2006 (EST)
As a seperate expansion? There's still a ton of Warcraft to explore. I hope they don't go too far away too fast. I'd rather have them develop out the lore we know before we have portals to new lore. --Xmuskrat 11:23, 13 Jan 2006 (EST)
I think the portals in Outland have more potential for being instanced dungeons. Still, each one could lead to a separate world once they were opened. The chief problem with the portals is that when the portals were first opened their combined energies destoryed Draenor. I don't think outland could take another hit like that. Then again, the lore could claim that the cause of Draenor's destruction was not the portals per se, but their proximity to eachother. Thus moving them further apart via the drift of Outland's fragments would solve the problem. --Evil Iggy 15:33, 5 September 2006 (EDT)
1 portal being opened by shadowmages west side of nagrand. 1 or 2 in blade's edge that i could find, and undoubtedly more.. these resemble smaller versions of the dark portal, it's not unexpected if they open up to another world, perhaps an instance.. who knows ? User:CrazyJack/Sig 03:07, 28 February 2007 (EST)

What's Next?

My bet is that it won't be Northrend as the next expansion. I think they want to save that for expansion 3 or 4. I think the Great Sea would be the best 2nd expansion. --Xmuskrat 12:26, 13 Jan 2006 (EST)

I'm not so sure. I think the next expansion will involve Outland again. There is so much out there to discover. Perhaps the next expansion will involve the last four new worlds accessible through the portals (since the first three will debut with the Burning Crusade). --Anticrash 12:29, 13 Jan 2006 (EST)
Hey, perhaps the expansion after Outland will be a demon homeworld, like that of the Nathrezim or the Eredar! Sort of like, the Legion comes to our home on Azeroth first... then we meet them on a neutral battlefield, Outland... then we take the fight to them on their homeworlds. End boss being Kil'Jaeden. w00t! --Anticrash 12:53, 13 Jan 2006 (EST)
Who's more powerful? Queen Azshara, Arthas, or Kil'jaeden? Cause I bet you the expansions go in the order of power. (since you have to work your way up to be able to fight them...) --Xmuskrat 12:55, 13 Jan 2006 (EST)
Hmm.. I'd say Azshara is the weakest, then Arthas, then Kil'jaeden. However, Arthas should be harder to kill, since he is more renowned and is more of a proper villain than Kil'jaeden is. He will probably gain way more power before the time he is fightable. --Anticrash 12:58, 13 Jan 2006 (EST)
So that makes me think you'll visit the Maelstrom before you visit the Eredar homeworld (Twisting Nether?) or Northrend

Outland > Great Sea > Northrend (No Icecrown) > Demon Homeworlds > Icecrown Live Update --Anticrash 13:10, 13 Jan 2006 (EST)

But I think you're forgetting some very bad dude : if the apparently harmless hermit warlock Drak'thul living in Sargeras' tomb island (and also the place where Gul'dan was slain) had the weird idea to resurrect Gul'dan or Sargeras or both ? Wouldn't it be freakin' more difficult to beat than Kil'jaeden ?--Kirochi 07:31, 14 Jan 2006 (EST)
Yes, Sargeras would be the baddest of the bad. He'd be like, 500 Arthas and Kil'jaedens put together. I don't think he'd be a prominent villain like Arthas, but more like a high end raid like Onyxia. --Anticrash 10:01, 16 Jan 2006 (EST)

My guess: Great Sea > War of the Ancients > Rise of the Old Gods > Elemental Plane > Northrend ~ Seros

I think they'll made a northrend exp after BC where you fight the lich king, then an Old gods exp where you fight the old god in tirisfal, the one under the maelstrom that controls the naga and the one that's corrupting the emerald dream...i think they wouldn't made different exp for each god, it's more cool fighting them all at once. maybe they'll make that all the old gods rise again in power with the help of the twilight hammer and the naga and also of the nightmare in the emerald dream. in fact the world's development is controlled through the emerald dream...if it's used and corrupted by an old god he could possibly free all of them. maybe even the dead one isn't totally dead. maybe if they put out the knife he has on he will live again. however, at last, i think they'll make an expansion where you can enter the twisting nether(basing on the books there are castles and fortress of the burning legion in it and it's a physical place) where you can finally put an end to the burning legion destroying Sargeras (wich still lives, his physical form has only been destroyed in azeroth and locked his entering in our world). also, i think he'll be the last and strongest enemy of wow, cause he's stronger than each member of the pantheon, wich are the strongest being of the universe...bah discuss

Seperate Page

I moved this to Rumored Expansions so I could tag this page as 'rumor' and make sure it doesn't take over the normal expansion page. --Xmuskrat 11:48, 13 Jan 2006 (EST)

Black and White GhostWorld

What's the official name of the black and white plane that only sprits exist in?

Can ghosts see other ghosts? "Yes. Players may also find ways in the game to see ghosts. Lastly, we would like to eventually add ghostly NPCs that may have quests for ghosts or world lore."

This worthy of an expansion? --Xmuskrat 11:23, 13 Jan 2006 (EST)

Personally, I don't think that would worth an expansion, but a huge list of patches and lootable plans for a kind of Engineering-craftable pair of ghost glasses, and the addiction of some ghost NPC'S. That would allow some past famous heroes to be seen again, like Sen'Jin, Uther Lightbringer, Doomhammer, Cenarius and even more dead race legends as well as villains. That would be freakin' awesome. And the Undead should have to be the firsts to get that possibility.--Kirochi 12:40, 13 Jan 2006 (EST)
Given the fact that there is two whole continents of "Ghostworld" to explore, I think there is a ton of opportunity in there to adventure. It might not be good enough whole expansion, though, But I really do hope they fill it all up with interesting stuff and lots of quests. --Xmuskrat 12:44, 13 Jan 2006 (EST)
By the way, did you ever try to cross the great sea walking while you were a ghost ? Or evenwent to the far west of Kalimdor or the far east of Azeroth ?--Kirochi 13:33, 13 Jan 2006 (EST)
I have, once you get to the normal distance out for Fatigue, your spirit will start to get Fatigued. Your spirit will eventually "die" when you run out of Fatigue. It also says that you take 10% durability damage again, but I'm not sure if this actually applies itself. --Pandaut 22:14, 12 April 2006 (EDT)\
If you go by references in the paper RPG, and a few references in game in certain quests, the black and white ghost realm is referred to as the "Twisting Nether", and vice-versa(that is the twisting nether is referred to as "Ghost Realm"), which may explain the twisting maelstrom in the sky. That being said its just one interpretation of a small part of the twisting nether, and does not reflect twisting nether as a whole (which is said to appear differently to different people, or change shape)Baggins 10:21, 11 October 2006 (EDT)

Necromancer class

This would be a great expansion for a Necromancer class. He should be able to let players pass into "ghostworld" as well be able to raise multiple corpses to fight with him like his Diablo II counterpart. --Xmuskrat 12:46, 13 Jan 2006 (EST)

Same thing for the Tauren Spiritwalker. In Spirit form, they could see ghosts and interact with teh ghostworld. --Anticrash 12:49, 13 Jan 2006 (EST)
And the female necromancers should be banshees or so (useful to effectively "mind control" the foe)--Kirochi 11:26, 17 Jan 2006 (EST)
This would really help my characre, for Quinn' Tonstern, known as Tonstern in the Dark Lady Realm, is an Advanced Necromancer.

Necromancers should be able to have undead minions/pets, resurrect and turn Forsaken into living people, or turning living races into Undead (you'll be attacked by NPC friends, NPC & PC living foes and Undead PC ones as long as the spell is on you, but you could be able to infiltrate NPC Undead places without being attacked).--Kirochi 16:51, 8 Mar 2006 (EST)

I personally find Necromancers a very unlikely class. The reson for this is that they'd simply be a carbon-copy of a warlock exept with undead minons instead of demon.--The cucumber 16:35, 2 May 2006 (EDT)
I think it is possible, but it should be exclusive like a paladin, because

Alliance: Night Elves and human hate it.

Horde: Thrall banned it, but forsaken could probably use it.

And the counter part could be something else for the Alliance. Lichkingofthescourge 18:22, 27 February 2007 (EST)

I think instead of making the necromancers summoning and controling 1 pet they could be able to summon many pets but only having base group control abilities telling all the controled pets pets to be aggresive, defensive or pasive while they run around the player and use their spells at their own will as in diablo 2 Also the pets could be temporary and the necromancer could be able to ressurect killed NPCs in to his bidding for a while --Rafinius

World of Warcraft: The Great Sea

Thoughts? --Xmuskrat 11:42, 13 Jan 2006 (EST)

Yes. First of all, I think that the Naga would fit as the Horde race, because they allied Blood Elves who allied the Horde thanks to the Forsaken. And they also fought the Humans in WC3: TFT (in order to free Kael'Thas and the Blood Elves), so that must keep them in the "Not at all debunked for now yet" category ^^ But for the Alliance race, I have NO IDEA ... lmao.--Kirochi 12:18, 13 Jan 2006 (EST)

Since Goblins will eventually develop a means of sailing close to the furious Maelstrom, players will be able to get through the stormy waters to Najzatar. There, they will fight their way down through the Naga and into the high end raid instance home of Queen Azshara. I'm sure the Kul Tiras Naval forces would somehow be involved here.
I agree that Naga would be best suited for Horde. However, the only issue with making aquatic races playable is the breathing and exhaustion factor. For Alliance the most logical aquatic race would be an intelligence subspecies of Murlocs. Maybe even a pygmied race of Sea Giants... --Anticrash 12:23, 13 Jan 2006 (EST)
I like the idea of Goblins too, and Undermine. That whole ocean area could be quite awesome. --Xmuskrat 12:23, 13 Jan 2006 (EST)
I think the Horde race should be a seafaring race of big blue Ogres. I think the naga should remain as just a mob race... actually, that just sounds stupid. Nagas ftw! --Vorbis 12:04, 15 Jan 2006 (GMT)
Big blue ogres ? No way ! Lol. Ogres are already big enough, and then they'd have to make an almost 1 million year evolution step forth to become blue and amphibian. (Although a Warlock fuckhead could cast a spell on them and mutate them but ... this would be too much ^-^')--Kirochi 17:23, 19 Jan 2006 (EST)
Well, you've seen the colours they've already been using and the Orc Warlocks never had too much of a problem creating two heads... --Vorbis 22:45, 4 May 2006 (GMT)
So if the goblins and naga are horde races what are going to be the alliance races? - Martin


Profession: Sailor

What about a sailing profession? --Xmuskrat 12:29, 13 Jan 2006 (EST)

Sailing would require personal watercraft. Not so far fetched, since it will have similar mechanics to a mount. However, boats arent exactly something you can summon or keep in your inventory, so you'd most likely have to loot one from a Goblin Shipyard on a shore or something. Definitely a cool idea, and allows access to watery areas, but I doubt it would happen. Instead, I think players will be able to take a goblin boat ride to an outpost somewhere out in the Great Sea, where the waters will be shallow enough to swim in the area. As far as swimming in the deep sea, there will probably be a quest that involves an NPC casting Unending Breath on you so you can swim down to the underwater cavern in which the quest continues in. --Anticrash 12:36, 13 Jan 2006 (EST)
SWG had a space expansion. They could do the same sort of thing, except have it be in the water. Before Burning Crusade, having our own flying mounts seemed far-fetched, too. I like Goblin Shipyards, as well as Coral Reefs that'd act like graveyards. --Xmuskrat 12:38, 13 Jan 2006 (EST)
There would be ALOT of open space to deal with. It could be its own continent-ish area, separate from the other continents, with a handul of zones under the sea, scattered about. There could be the main Alliance/Horde outposts that you arrive at from the main continents, then from there, you can "sail" on your own personal skiff across the water. You could either not be able to dismount until you hit land, or they could allow you to dismount but then you'd immediately begin to get exhausted since you're in deep water and must remount the skiff. This would allow all kinds of hidden areas, since you'd have to comb the ocean systematically and constantly dismount your skiff in order to NOT miss a hidden shallow area or something. I can also picture something like Skull Rock from Peter Pan.. a giant skull shaped rock protruding from the water that leads to an underwater instance or something. --Anticrash 12:47, 13 Jan 2006 (EST)
That's why this is really a worthy expansion pack idea. A TON of content. And it could also include the Maelstrom, Nazjatar, Undermine, Gilneas, and the greater Kul Tiras area of islands. I really think it should take a full party to control a boat. A captian at the wheel (moves craft), a lookout in the Crows Nest (buffs ship), a cannonner (fights), first mate (controls sails, vehicle speed), and deck hand (repairs ship, healing).
They wouldn't put in a battleship type of fighting scenario until after they debut siege weapons. --Anticrash 12:55, 13 Jan 2006 (EST)
Ever consider the Burning Crusade new battleground could actually BE siege weapons? --Xmuskrat 12:57, 13 Jan 2006 (EST)
Well of course, thats my point. --Anticrash 13:02, 13 Jan 2006 (EST)
I think they really should make a siege weapon battleground in the Burning Crusade expansion. --Xmuskrat 13:08, 13 Jan 2006 (EST)
Me too. I've wanted siege weapons for a long time. I think they're mainly struggling with the mechanics of it all. --Anticrash 13:12, 13 Jan 2006 (EST)

The problem with sailing and a Great Sea expansion in general is that it'd be a whole lotta nothing. Any of you guys play Legend of Zelda: The Wind Waker? That's what I'm worried the sailing profession would bring us, a shitload of sailing with an island every now and then. Besides, druids with an aquatic form would be very overpowered in that case. Omacron 14:05, 24 April 2006 (EDT)

New Race: Goblins

Thoughts? --Xmuskrat 13:14, 13 Jan 2006 (EST)

I wouldn't be surprised if a faction of Goblins teamed up with the highest bidder. --Xmuskrat 13:52, 13 Jan 2006 (EST)

If anything, they should team up with the Alliance. Apart from the fact that they probably have the most money, the cultures of the humans and goblins seem to mesh better. The often cruel, self-obsessed humans team up with the often cruel, extremely self-obsessed goblins. The goblins really have a lot to earn from selling their services to the Alliance. Furthermore, they are known to be divided amongst factions (Gazlowe's Lads, The Venture Co., Steemwheedle, Bloodsail Buccaneers), meaning that an additional 'Goblin Mercenary' faction wouldn't suddenly cause all the goblins to appear total Alliance-friendly. We all know that the Trade Princes are backstabbing little buggers anyway. And so what if the gnomes don't like them? Ethnic minorities often don't have much of a choice anyway, especially if everyone hates them in the first place.
Their starting city should be on a nice big island somewhere close to neutral Undermine, complete with all that lovely architecture and the Trade Prince's 'palace'. The fact that they're seafaring hired swords should be emphasized, with the usual mercenary booty (obviously non-goblin stuff with emblems like a Lordaeronian 'L'-shield) from previous mercenary ventures as well as general ill-gotten naval stuff (like a Kul Tiras tabard) worn by NPCs. Also, a ramshackle Alliance embassy would be set up somewhere, with its usual compliment of very edgy guards and a worried ambassador who really doesn't want to be there.
For mounts, something like a type of basilisk which inhabits the island should suffice (goblins can't keep their eyes off those crystals!), with the epic mount having a lot of gold edging and goblin-like bells and whistles.
Generally, I think the goblins would be a great new cultural attache to the already dodgy Alliance. Also, the goblins are one of the most popular races in the Warcraft world. It wouldn't be a proper generic fantasy universe without the goblins... --Vorbis 18:35, 15 Jan 2006 (GMT)
Yeah, I really wanted to make a Goblin from release. Alas. --Xmuskrat 07:48, 16 Jan 2006 (EST)
I think the Horde should get Goblins myself. The Allaince already has a small, brilliant race of people, and the Horde should get one too! Plus, many goblins are already allied to the Horde, and I would expect Bliz could add enough to hold up the Player Population. The Undermine would make a wonderful starting area, and there is a good city there too. So screw the Naga, go Goblins and Ogres for Horde ALWAYS WINS! - Seros
Thing is though, adding Goblins to Horde will just give the idea of counterbalancing the Gnomes, which is wrong - they shouldn't be added for any such reason. I think it would be far more entertaining to have two short races battling it out for dominance on one side than against each other - they should compete, not battle. And anyway, Goblins never really fitted in with the Horde - the Horde never really had much in the way of hoards of gold to pay them, and they never really fitted in terms of technology. I agree, however, that the Horde should get an intelligent race. Not naga - Rexxar has had a bit of a problem with them. --Vorbis 22:40, 4 May 2006 (GMT)
You, my friend, must learn that goblins do share cultural similarities with the horde, and since they don't come along with gnomes and night elves (they use shredders to cut down forests) very well, they make an excellent choice for a new horde race. Besides, they were allied to the horde during the first and second wars, and many are still allied to the horde. There is no reason to join the alliance for them, because the horde is better at harvesting recources than the alliance, and goblins are very loyal to the people that has the most recources. The alliance also already has a very tech-based race in it, so why need another one? Besides, they have shamanistic traces, which makes them closer to the horde than the alliance. --Kulsprutejojjo 16:23, 28 July 2006 (EDT)

New Race: Naga

Thoughts? --Xmuskrat 13:14, 13 Jan 2006 (EST)

The Naga were formerly Quel'dorei, but might have Troll ancestors, like the Night Elves.--Kirochi 13:30, 13 Jan 2006 (EST)
Actually they were Kal'dorei. Quel'dorei evolved from Kal'dorei as well. The original Highborne were Night Elves and didnt become modern High Elves until after they migrated to Lordaeron. --Anticrash 13:32, 13 Jan 2006 (EST)
Naga would be a nice race to explore a lot of underwater content with. --Xmuskrat 10:36, 16 Jan 2006 (EST)
This wouldn't make any Freakin scense. The Humans hate the Naga, and more importantly, looking like a worm wouldn't want you to let them join. User:Quinn' Tonstern.
Plus, the lack of balance - Naga would be the only race with natural swimming and the ability to breath underwater - any other races don't have such benefits. And there are already enough Naga that both the Horde and the Alliance had to fight that they would have problems in joining any of these two factions. Plus, most naga are Old Gods' or Illidan's servants, so I assume that they'll stay as a "creatures to kill". --Sul'jin 18:34, 20 January 2007 (EST)
I like, because it could be like: Azshara wants to go conquer land now that Illidan is attacking. Some naga refuse to ally anything with night elves, so she puts them in prison and the rest leave. Later after an under water expendition with the forsken the discover them and the naga want to join, and later Thrall lets them join since the Horde is fighting the Nigh Elves.

New Race: Murloc

Thoughts? --Xmuskrat 13:14, 13 Jan 2006 (EST)

Murlocs have real potential to be real badasses. Once they hit true sentience and become an intelligent race, they will kick ass. I've always had a fondness for murlocs. =) --Anticrash 13:33, 13 Jan 2006 (EST)

I think they'd be a great race to add at the same time as Naga. So both factions get a underwater breathing race, and best associated with an expansion pack with lots of underwater content. --Xmuskrat 13:55, 13 Jan 2006 (EST)

I think that the murlocs should remain a mob race, although a neutral faction could be implemented. I love murlocs, but they're a little bit of a joke and wouldn't fit well in a Dwarf tavern. At all. Even worse than a Nerubian. Furthermore, 'garglegarglegargle' is always best when it's coming at you rather than the other way round. --Vorbis 16:45, 15 Jan 2006 (GMT)

Murlocs are inline with the Naga, but not all of them. And plus, have W3TFT? The humans were sacrificed along with Sen'Jin, so Murlocs, uh-uh (No) User:Quinn' Tonstern

I think murlocs should be the new Alliance race with the Goblins for the Horde. They could have the underwater city in the Great Sea, with the Goblin's home city on the Undermine, keeping the balance between the continents. Yes, this would embalnce the Underwater-Above water thing, but Goblins (along with every otehr race) could get a device or whatever to breath under water... So Murlocs for the Alliance! -Seros
Nah. Murlocs are stupid -and- an undisputeable mob-type race. Also, it wouldn't be a good business move adding a race of walking/talking frogs to the Alliance --Vorbis 22:40, 4 May 2006 (GMT)


New Races: Ogres and Pandaren

A lot of people are calling for one of these as the new BC Alliance race, but I've always thought they would work a lot better in a expansion involving the Great Sea. Pandaren live on an island, and an expansion adding Azeroth's ocean content (which would include a great many islands) would seem a perfect setting for it's addition. You also have the old Horde's armada, which included OGRE Juggernaughts as their most powerful vessels. So what if a clan of Ogres fled with their ships after the Horde was defeated, and set up shop (as pirates/mercenaries and such) on the islands of the Great Sea? You could have Pandaren, who are worried at the Horde's acceptance of the Forsaken and Blood Elves and their use of demonic magics, join the Alliance. Then the Horde, as they spread out into the Great Sea, could run into the Ogres and eventually invite them to return to the Horde with the promise of the chance to pillage a few Alliance towns.--Caeyn 01:28, 24 Jan 2006 (EST)

I think Ogres and Pandaren should be inplemented in their own expansion, rather than the Great Sea. And of course, we know what race would go where. The ogres would have their home city of Kalimdor of course, but this may imbalance the continents. This is because we have no idea where Pandarina is... But for all we know, it could be near the Eastern Kingdoms. Then again, there are rumors it is just off the west coast of Kalimdor... Dunno... -- Seros
I don't think Pandaren will ever come in WoW... Most of Blizzard profits come from China and China laws do not allow violence over Pandas because they are protected species... Because of Pandaren being similar to Pandas I don't think China government would allow that game shipping in China which means a massive loss of profit there... --Norelim
Oh my god will you ever stop repeating that stupid crap again and again ? This rumor is fake and utterly stupid ! If it was right they'd had otherwise forbidden Warcraft 3 releases in China ! Warcraft III:TFT already let players fight Pandaren Brewmasters ! It sounds like a vandal takes pleasure in repeating the same shit.
CHINA-DOES-NOT-FORBID-PANDA-IMAGE. PERIOD.--K ) (talk) 07:59, 22 December 2006 (EST)
Ogres i don't think so, but panderan can probably join the Alliance and be another druid race(They are animals), and Mok'Nathal(Close to Ogre) can join Horde and be another druid class(Some are beastmasters). Lichkingofthescourge 18:29, 27 February 2007 (EST)

New Raid Encounter: Neptulon

It is known that all four elemental lords are at war with eachother. Some players have encountered Neptulon's lieutenant, Duke Hydraxis. After taking out Ragnaros, players could enounter another representative from one of the other elemental factions, such as that of Therazane or Al'Akir, and they could be commissioned to take on the most powerful of the elemental lords: Neptulon, elemental lord of water. Players could delve into the depths of the Maelstrom for this high end max level 40-man raid. --Anticrash 10:02, 17 Jan 2006 (EST)

And wouldn't that be funny if the Maelstrom was the entrance of the two hardest instances of the expansion : one for Neptulon (like a big whirlpool) and the other one for Al'Akir (atrocious winds must blow there) ? But Therazane shouldn't be killable in WoW : she's kind and gentle.--Kirochi 14:07, 21 April 2006 (EDT)
Taking on Neptulon doesn't strike me as something very likely as it would hurt your rep with the Hydraxian Waterlords. Bit of a pain if you're trying to get to revered to get your eternal quintessence. Besides, the Water guys don't seem to be as big a pain as the other elements. More likely he'll be an NPC in dealing with Queen Azshara and whatever entity is with her at the botom of the malestrom. --Evil Iggy 15:47, 5 September 2006 (EDT)
I've seen somewhere that he was the most evil of the elemental lieutenants, so I see a point on why we gotta kill him, and as he's maybe responsible for the creation of the Naga who are currently everyone's foes.--K ) (talk) 12:44, 7 October 2006 (EDT)

World of Warcraft: The Emerald Dream

Thoughts? --Xmuskrat 11:42, 13 Jan 2006 (EST)

The Nightmare

The Emerald Dream has been invaded by the Nightmare... Ysera has called upon all entities to enter the Dream to help clear away the Nightmare. Thus, the Alliance and the Horde both throw in their efforts to help out and prevent the Nightmare from entering Azeroth. The Dream itself, being an ethereal realm, cannot be accessed physically by the races, so they must perform their deeds in the Emerald Paradise to reflect their actions in the Dream. The Emerald Paradise, being an exact copy of the physical realm of Azeroth as it would appear with no technology or civilization and only pure nature, is the staging grounds for purifying the Dream. Agents of the Nightmare have spread across all corners of the Paradise, corrupting the environments and wildlife. The Druids of the Night Elves and Taurens have allowed access to their respective Alliance and Horde into the Emerald realm. --Anticrash 12:13, 13 Jan 2006 (EST)
The whole The Nightmare thing reminds me of The Nothing from the neverending story. :) --Xmuskrat 12:23, 13 Jan 2006 (EST)
I don't think there's enough in the Emerald Dream to make it into an expansion - it's just one big green forest with a few dragons. I think it would be better suited as an instance, as detailed here: [1] --Vorbis 11:58, 15 Jan 2006 (GMT)
No way, dude.. the Emerald Paradise is a copy of the entire world! The whole of Kalimdor and the Eastern Kingdoms.. it would be an entirely different world, not just an instance. That is totally worthy of an expansion. --Anticrash 10:07, 16 Jan 2006 (EST)
Yeah, it's way big. And it's a lot of space to fill a lot of green content. --Xmuskrat 10:41, 16 Jan 2006 (EST)
When I say 'I don't think there's enough', I don't mean space wise - I mean content wise. Without any of the races touching it at all there would just be a single great supercontinent - the original Kalimdor. The original green This Kalimdor would be devoid of any civilisation, the only permenant inhabitants being Ysera and her Dragons. No roads, no houses, no crazy axe weilding Orcs running around banging my head in. Just total piece and quiet... and of course the Nightmare. Maybe the Emerald Dream could be made up of one or two zones - one unaffected by the Nightmare, the other blighted by it. But anything else would just be overkill using the word 'green'. --Vorbis 17:31, 16 Jan 2006 (GMT)
Thats where the creativity of the development team comes in. It doesnt all have to be Green. There could be purple, orange, red... all colors of foliage. Imagine each sector of the original Kalimdor being different colors, just like how Ashenvale has a purplish tint and Quel'thalas that yellow/orange look. They can make each area unique.. so environmental content isn't an issue. Even I could design each area to be unique. --Anticrash 13:12, 16 Jan 2006 (EST)
Why wouldn't it be all green? After all, it is called the Emerald Dream, and it is inhabited by green dragons. Also, how many trees can you have in one expansion? Where would the open space be? What instances could you put in? How could large-scale war (for example, Battlegrounds) even exist within the Emerald Dream without creating an enormous amount of trouble for all sleeping creatures? If the Green Dragons need help, they wouldn't invite the entirety of the two factions to have a noisy party in their quiet emerald garden. Even if they did, access would be limited - it wouldn't be a full-scale expansion worth of war and questing like the Outlands. I forsee it as 'additional content' if anything. --Vorbis 21:23, 19 Jan 2006 (GMT)
Posted a pic of the Emerald Paradise -- not all green. --Xmuskrat 10:35, 11 Feb 2006 (EST)

New Race: Furbolg

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

Just how exactly are these guys connected to the Emerald Dream? Wouldn't that make them druidic instead of shamanistic? --Anticrash 13:46, 13 Jan 2006 (EST)

I guess Children of Cenerius would have been a better choice, no? :) --Xmuskrat 13:49, 13 Jan 2006 (EST)
Actually, Anticrash, they are both. I believe that some furbolg shamans may have gone further than just being nature magic users and have decided to goin the Cenarion Circle. However, the lore indicates that the furbolgs can enter the Emerald Dream anyway...
'All creatures that sleep at night roam the Emerald Dream in dream form as visitors, including beasts like wolves, tigers, Furborlgs, bears, plainstriders and other creatures. Some of them are Dryads, Keepers of the Grove, Pixies, sprites, Ancients, gryphons, Ogres, Owlbeasts, Trolls, and any intelligent being that can dream in their sleep.' --Vorbis 11:55, 15 Jan 2006 (GMT)
Well in that case, they don't really have any special connection to the emerald dream like it says, since any old animal can enter the dream as visitors in the same way. We should probably take off the line about them having a connection to the emerald dream unless there is something else. --Anticrash 10:16, 16 Jan 2006 (EST)
It says so in the lore that they have a special connection - like the Night Elves. Whether this entitles them to any wierd Emerald Dream thingies, I dunno. --Vorbis 17:31, 16 Jan 2006 (EST)
Well, it makes the most scense to me. I would like to be a Bear man. And plus, one of my custom campaigns involve the Furbolgs and there leader, Uja. User:Quinn' Tonstern

i'm with the Furbolgs on this one, they are just as intune with the emerald dream as the night elves or the Tauren. but they have been corrupted by the burning legion. that doesn't have to mean diaster (they could just also be warlocks) but they could be searching the emerald dream for a cure, maybe?-- bixie

New Race: Children of Cenerius

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

They're not a race. They're mere forest spirits. --Vorbis 17:31, 16 Jan 2006 (EST)

they are mere forest spirits (if mere can mean children of Cenarius). a possible race is, of course, the green dragonflight, with some kind of dragon creatures. but the metion of the Plainstriders has got me thinking? hmm?-- bixie

New Faction(?): Sentinels

Hows this:

the night elves reform the disbanded sentinels with the taurens........ these sentinels are neutral to alliance/horde & now horde & alliance strike a peace treaty for the sake of the emerald dream........... the tauren & night elves get to choose their allegiance............ etc. etc. etc.

Thoughts?

World of Warcraft: Northrend

Lore: Rise of the Old Gods

A journey into the depths of the world far underground to hunt down the sleeping Old Gods and the armies of subterranean races that they have spawned. The planet could be a honeycomb of underground caves and labyrinths, with hundreds of undocumented species. Ancestors of the Earthen, Troggs, elementals, faceless ones, forgotten ones, ancient Aqir, etc... In an ideal expansion, they'd let players play as neutral and make Goblins and Ogres the playable races (assuming Draenei are playable in BC). Players could venture into the depths of Ajzol-Nerub and enter the depths of the world from there. The whole theme could be the Rising of the Old Gods, like they have awakened and are gathering their armies underground, ready to swarm like ants out of an anthill and overcome Azeroth. Burning Legion attacking from above, the Old Gods attacking from below... they'd make for quite an interesting wartime situation. --Anticrash 11:26, 13 Jan 2006 (EST)

This is perfect for my Rise of the Old Gods expansion idea. Players can quest across Northrend and eventually work a quest thread that would allow them access into Ajzol-Nerub, and from there, work another quest thread that would allow them further access into the abyssal chasms beneath Ajzol-Nerub. Similar to how players must get through Blackrock Depths in order to get to Molten Core, so too must players get through Ajzol-Nerub to get to the hidden labyrinth of the Old Gods (or at least the one beneath Northrend). --Anticrash 12:16, 13 Jan 2006 (EST)
I like that a lot. Lets try to wrap these ideas together into what thematically works together. :) --Xmuskrat 12:22, 13 Jan 2006 (EST)
I think these should be two totally different expansions - one about Northrend, one about The Old Gods. The Northrend one would focus totally on Northrend and the Scourge. The Old Gods one would focus on Undermine and below the surface of Azeroth, in deep underground areas remeniscent of the Heroes of Might and Magic series. Of course, quest arcs could be created across the two, just like there would be quest arcs going between the Burning Crusade and the other expansions.
So, let's see. The Northrend one would allow access to the Tuskarr for the Alliance and the Nerubians for the Horde. They'd both have plenty of reason to fight against the Scourge. They probably have a bit of a feud going between them too. Explorable areas would include everywhere up to the gates of Icecrown, which would be defended by a raid boss. Who cares if Arthas won't let you in? You still get to have a bash at the guards. A lost underground Nerubian city would be the Nerubian city, a great port the Tuskarr's. Mounts? Giant silithid-like bugs for the Nerubians (come on... it wouldn't be impossible to mount them) and some big hairy mammoth for the Tuskarr. A bit like the Timbermaw (except you already start at neutral), the Magnataur would be a sentient faction, with reputation rewards and, like the goblins, a neutral city with an Auction House.
And the Old Gods expansion? Well, let's think who would fit underground. First up is the (revamped) centaur, children of an elemental lieutenant themselves. Allied to the Alliance, of course. Why would the Alliance agree to this? Pretty much the same way as the Undead with the Horde. They need a foothold underground, and who better than the centaur? These would have to be from a clan which has condemned the killing of their Cenarion ancestor, and seek redemption and protection... etc. For the Horde, I think a good candidate would be the Quilboars, who seem to have close ties to the earth. Why would the Horde agree to this again? Because the Quilboars are not 'the great enemy'. A truce could easily be made, troll style, due to the fact that some non-militant Quilboars feel that it would be in the best interests of both races to annihilate the menace coming from below. A good plus would be that this adds a Dwarf-sized race to the Horde... cities would be some toned-down and Druidic version of Maraudon for the centaur, and a Razorfen-like metropolis for the Quilboars. These would both be located somewhere in deep underground caverns. Mounts would be a type of plains-running giant ghostly Cenarion-ish thingy form for the Centaur and giant armoured boars for the Quilboars.
Why would any of the races have anything to do with the Burning Crusade or the opposite expansion? Weell... the Nerubians have been known to live underground and hate the idea of some big monster crawling out of the abyss (either one - underground or the Twisting Nether), the Tuskarr love fish and the sea and wouldn't want that Tidehunter guy creating a tidal wave or some big demon using their happy city as a staging point in the war against the Scourge, the Centaur hate everything which hates them with a vengeance and are generally warlike anyway, and the Quilboars could gain a lot of land, space and freedom anywhere.
-Pant- Just some thoughts. :) --Vorbis 16:10, 15 Jan 2006 (GMT)
That was good Vorbis, but I think Pandarens and Ogres would be goo for a Rise of the Old Gods expansion (love your ideas for the Northrend one though!). This is because both races would be enangered by the Gods, and would want allies in this time of both War and danger. Hmm.... We will see! --Seros
But why? Why would Pandaren or Ogres be better for an Old Gods expansion? They hardly have any ancient links to Kalimdor or the Eastern Kingdoms anyway, let alone with the Old Gods. If the Ogres are going to appear, I think it'd be in maybe the Great Sea expansion. The Pandaren, however, are probably not going to be a playable race. Hopefully, however, with maybe the Great Sea expansion, Pandaria could be implemented as a non-combatant neutral city to spice up the expansion. After all, why would such a peaceful race even want to be bothered with the politiking of the other races when all they need to do is sit back and enjoy a beer?
I'd love to see both of them, Seros-san, but not in such an in-depth expansion as the Old Gods one, and certainly not with the Pandaren as playable. I don't see Pandas with two legs as ridiculous, but plonking a peaceful, fun-loving race into a battleground is not likely... --Vorbis 14:40, 14 Feb 2006 (GMT)
Though I see your point, if the Old Gods were to rise, it would cause much danger. The Pandaren, sensing a probelm in the world, would ally with the Allaince to help protect their precious Island and city. The old gods are very powerful, and could easily destry the island. So, Pandaren for the Allaince! Ogres for the Horde (for the same reason)!

To counter your Battleground thing, I really did not expect to see gnomes running around in the battlegrounds, but hey, they are! -Seros

If the Pandaren really see a problem in the Old Gods, then they've certainly taken their time. There have been multiple demonic and undead invasions, naga coastal attacks, C'Thun throwing his weight around in Kalimdor and new powers rising and falling. Why would they join now, and why wouldn't they work with both sides to ensure their survival. They are not a militant race, and they have no reason to dislike either side. Sure, they'd offer their support, but not exclusively to the Alliance. As for the Ogres, they have nothing at all to do with the Old Gods. They spent most of their time evolving on a planet minus Old Gods, so this will all be pretty new to them. Why not go for races that have a history with the Old Gods? After all, it's the history that speaks for their inclusion - personal preferances without strong arguments have no bearing on Blizzard's decisions.
As for the gnomish comment: why didin't you expect them to run around in a Battleground? the Gnomes have a reason, the Pandaren do not.--Vorbis 22:50, 4 March 2006 (GMT)
Lore is always written in hindsight. When Warcraft III came out, the gnomes just were not there. They were in Warcraft II, and then they were written back into Warcraft III. Lore will be written to allow anything Blizzard wants to put into the game. If Blizzard wants something removed, they'll write more lore. If Blizzard wants Pandaren, they'll annouce "why" they want to help now as soon as they annouce them. In fact, Blizzard will annouce the "why" to explain why whatever race they add picked this specficic moment to stand up and be part of the wars of Azeroth. Unfortunately, they pick races for reasons other then lore: because they look cool, because people will play them over again, because it's technically easy to add, because it gets a lot of hype. Like moving the High Elves to the "bad guy team", I'm sure this new race will involve a lot of hype, too. --Xmuskrat 08:09, 5 May 2006 (EDT)


New Race: Nerubian

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

Hmm... Well, I think this would be a great addition! I don't see why people see the 6 legs, and 4 legs as an issue! They hae to remember, armor that can fit on Night Elves can fit on Gnomes, I am sure Blizzard can just make it so the armor fits onto the six legs! So, yes for this idea, for the Horde of course!!! -- Seros
Scaling is different than completely reworking... And I don't see why Nerubians 'of course' go to the Horde. --Kakwakas 18:29, 8 Feb 2006 (EST)
True, but you have to admit, they would fit with the expansion, and they would make a unique experence with the six legs. Take the Naga, with no legs, yet they may add it! If they don't add them, who could they add to the Horde (if the Tuskarr join the Allience, which is posible)? Centaurs? --Seros
There's no difficulty in just making a model with 4 or 6 legs that will have visible armour on his carapace. The problem lies in the legs themselves - four legs = problems with leg items (will you give additional slot for each pair of legs?), mounts (yeah, any creature can get on the top of other creature, but why a 6 legged spiderlike thing would need to bother climbing?). I rather see Nerubians as a neutral faction in Northrend that you can get reputation with by fighting the Scourge. Though they would be cool as a playable race, the "coolness" of a creature is not the only, and even not major factor when it comes to choose new playable race. I don't think that we will see any non-biped quickly.
Oh, and one more thing - That the Burning Crusade got 2 new races doesn't mean that next expansion will bring two more. --Sul'jin 05:37, 21 January 2007 (EST)

New Race: Tuskarr

Thoughts? --Xmuskrat 13:13, 13 Jan 2006 (EST)

These guys only appeareed once as creatures in Warcraft III, and suddenly they're a playable possibility? Bleh.. I don't like them. --Anticrash 13:18, 13 Jan 2006 (EST)

I know they only appeared in WC3:TFT, but I just feel like they have a "look" of a race that could fit with the Alliance. Old, wise, and fish-loving. --Xmuskrat 13:21, 13 Jan 2006 (EST)
These would be pefect with the Allience. They, like Xmuskrat said, have the look of an Alliance race. If Northrend is an expansion, I am 100% positive they will be the Alliance race! --Seros
Second choice. User:Quinn' Tonstern
Here is something : no one cares of what you think if you don't show arguments.
We are no democracy but a small group of WoW junkies who meet together with partial thoughts.
Gnomes and Dwarves hardly appeared with ridiculous models in earlier games, making them look like inferior Humans, though they are today great races and have lore. Also, the Wisps, who appeared in WC3 in a very silly way, have also their own lore (see the April fool's joke). So why not Tuskarr ? They look like critters but they seem lovely--Kirochi 06:32, 14 April 2006 (EDT)
some how, the idea of the Tuskaar's fitting into the Alliance has not stuck in my mind, as, to me, their outlook is distictly hordelike. they practise shamanism (like the orcs, tauren and trolls), they live in tribes (like the orcs, tauren and trolls) and have, to my mind, an inuit apperance (which, when you think of it, is not that dissimilar to the Tauren). Tuskaars for the Horde!!!!!(possibly)!!!!!--bixie
Why Tuskarr could be a good playable race: They're humanoid, bipedal creatures (no technical problems); they lack the lore (a great opportunity to create something really nice); original, walrus humanoids (probably never seen before in any RPG), inhabitants of Northrend (no 1 choice for a new race with connections to Northrend related expansion), and many others.
Why Tuskar as an Alliance race? The reasons that they should be added to the Horde instead are the very same that show that they should be Alliance. Why? Because they're shamanistic, barbaric people - the Horde has enough of them already (3 from 5 races are "bestial", "ugly", shamanistic, barbaric, etc.) - some counterbalance would be appreciated.
Why not a playable race at all? Well, Northrend = high level areas, it would be difficult to make Kaskala, Tuskarr capital, their main base and Borean Tundra their starting (level 1-10 and 10-20) area, next to level 80-90 or 90-100 zones of Dragonblight and such. I see Tuskarr rather as a neutral race to get reputation with (maybe something similar to Halaa in Outland, but instead of fighting for the whole city, your faction has to acquaint and befriend the race of Tuskarr to get help from them in Northrend and in fighting the opposite faction). --Sul'jin 05:51, 21 January 2007 (EST)

I think Tuskarr are good for the horde and about their starting area i have a good lore idea: the Tuskarr where cheased away by the scourge and feed in direction Kalimdor where they found an island in the north wich was cold if even not as cold as their homeland from there they try with the aid of the horde to recapture their homeland--Rafinius

World of Warcraft: The Twisting Nether

Why stop at just Outland? Why not take the battle to the demons themselves, exploring parts of deep space, the nightmare planet of the Nathrezim and maybe even encounter the Titans once more... think of what happened with the Protoss in Starcraft - leaving their home planet of Aiur and searching for evidence of the Xel'Naga amongst the stars... of course, in Warcraft, this would have to be done in a far more magical way seeing as not even the gnomes have spaceships.

This expansion could open up an entire new exciting plane of the Warcraft universe - new races, creatures and landscapes... who says that a Dwarf cannot journey across space and time?

One of the other advantages of having this would be the fact that it would feel so much more epic and original - not many fantasy worlds have people travelling between planets. Of course, Blizzard may not think of opening up the entire galaxy as their first expansion, rather this would likely come after everyone's had a bash at Azeroth.

As it would be stupid to even attempt to make several entire new planets and areas in a single new expansion, I'd suggest merely having a few large areas representing parts of the planets of possibly the two most popular demonic races that exist - the Nathrezim and the Eredar. Maybe even a bit of Pit Lord could be thrown in...

As for the races and mounts... well, who knows? Who would be the best suited for such intergalactic travel? --Vorbis, 19:07, 15 January 2005 (GMT)

As a matter of fact, they ARE introducing new worlds in their first expansion. Out of the seven alternate Dark Portals in Outland, three of them will be active when the expansion launches, allowing players access to three totally alien worlds. The rest will either be opened through live updates or later expansions, and could possibly allow access to the Nathrezim and Eredar worlds. --Anticrash 10:22, 16 Jan 2006 (EST)
Could you imagine playing a Nathrezim? --Xmuskrat 10:40, 16 Jan 2006 (EST)

It is my understanding that the Twisting Nether is actually a form of Limbo, a dimensional gap from which there is no escaping, except through a portal or teleportation. I think it is a sort of rip in Space-Time, like a secluded cesspool in the Great Dark Beyond that breeds all sorts of nasty beasts, like bacteria in an infected wound. I have read that Sargeras is trapped in the Twisting Nether, and since he has ceased to be in the physical sense, he cannot escape. (Perhaps we'll encounter his spirit in Outland?) I believe that the only reason that Draenor even still exists is because it is in the Twisting Nether, which is holding the fragments of the world together. --Anticrash 10:07, 17 Jan 2006 (EST)

World of Warcraft: War of the Ancients

The Bronze Dragons have tasked the heroes of Horde and Alliance to travel back in time to the war that started it all, the War of the Ancients. The dragons open a new portal within Cavern's of Time, that leads back into ancient Kalimdor. Will you attempt to change history, or fix the mistakes caused by previous adventurers that traveled to that era? Meet the likes of Krasus, Rhonin, and Broxigar. Attempt to stop them, or join forces with them.

  • Related Areas: Ancient Kalimdor before the Sundering.
  • Related Opposing Forces: Highborne, Satyrs, Burning Legion.
  • Related Playable Races: Satyrs? Earthen?Baggins 10:56, 21 April 2006 (EDT)

I would really like the idea of travellling back in time to the -real- old days and fighting with the ancient Night Elves and Night Elves etc. As for races I seriously doubt it will be Earthen, which are no more than primitive silicon-based Dwarves. I expect the new race to be a race from 'today' in WoW, wishing to travel back in time and take part in their history: possibly Quilboars (Agamaggan), Furbolgs/Pandaren (Ursoc and Ursol) or a demonic race (as always, a surprising and contrary decision made by Metzen to make evryone go 'huh?!'). If Satyrs, then they would probably ally with the Horde, seeing as the Night Elves loathe them etc. If otherwise, then who knows? --Vorbis 22:40, 4 May 2006 (GMT)

World of Warcraft: Lost Civilizations

"If the Furbolg are playable in Burning Crusade..." doesn't belong anymore, but I don't know what text should replace it. Schmidt 00:02, 8 June 2006 (EDT)

Here's an idea that surprisingly seems that no one considered: An expansion featuring Titan vaults and secred ruins or not, somewhat like uldaman, maybe featuring Uldum in tanaris and Uldar in northrend (after northrend's expansion ofc). As an idea, using Anticrash's timeline you could insert this expansion somewhere between northrend and icecrown so players would have the chance to get pwoerful titan weapons to use against arthas. Well teh bone is thrown ^^ --WHZeratul 1:04, 5 Jan 2007 (GMT)


World of Warcraft: The New Age

Adarin wrote the following:

"Over the last few years, the world of Azeroth has seen much turmoil. New allegiances have been made, and both the Alliance and the Horde have grown in number by the masses. The Draenei who settled in the Azuremyst Isles, and the Blood Elves who reclaimed their capital, Silvermoon City, we're forced to choose sides, yet the demon-hunter Illidan Stormrage posed a threat to them all.


2 years have passed since the Dark Portal has been reopened, and though many demonic encantations hide behind the portal in Outland, much bloodshed will soon be witnessed on Azeroth's landmasses. An old threat has reemerged from the frozen wastelands of the north and an equally powerful being has arose from the depths of the Maelstrom. The heroes of the Horde and Alliance have begun to fight back, each on their own fronts but they may soon prove that their armies are not vast enough. Will these heroes find the allies they seek in time or die protecting their lands? What dangers and rewards lie scattered around the Great Sea? And what will they do when they discover that a war is about to begin between two immensely powerful beings, and they are forced to be brought into the middle of it?

  • An increase in the level cap to 80
  • Two new playable races: the Tuskarr (Alliance) and the Pandaren (Horde)
  • The entire new continent of Northrend, reachable via boat.
  • An entire new region explored to the south, called The Great Isles.
  • New starting zones, for both Tuskarr and Pandaren, in The Great Isles.
  • Many new high-level dungeons to explore, including Nazjatar and Azjol-Nerub
  • New method of transportation; Gnomish/Goblin Submarine
  • Hundreds of new quests
  • Hundreds of new items
  • A new profession: Woodworking

Disclaimer: This is kinda a mix between The Great Seas and the Northrend Expansion. I just figured that some of the content that would be added into either, could support the latter, so i just mashed the two of them together."

This is not in my opinion necessary information as it is a rehash of already included info, it does not follow the format on the page, and reads like an ad or a personal note. Please note this is NOT a judgement call on his content i think as an ad it reads very well :) I just don't feel it belongs here, feel free to revert if you so choose, i won't engage in a revert war but please do consider its incongruity with the rest of the page and its minimal content, thanks. --Andrewicus 15.03 UTC-5, Jan. 18 2007

Main Villains

Ok, the Burning Crusade was named so because of the crusade (ironical name for such an unholy quest) the Burning Legion has started. And then ? All the expansions you've talked about are centered on one kind of super-villain : the Old Gods. Even on Northrend, which is supposed to be the Lich King's home there's a whole section about the Forgotten One. The only expansion you've talked about that does not contain the word "Old God" is the one taking place in the Elemental Layers of the world (funny, isn't it ?). Is Blizzard subtly hinting that World of Warcraft might be renamed World of Old Gods ? I think we can do better than that. Sargeras+his Undead spin-off Ner'zhul and the Old Gods are the only evident bad guys, but what about that mysterious force that drives the Fel Orcs ? What about Hakkar and the Loa ?--K ) (talk) 18:54, 13 November 2006 (EST)

What We Know So Far

So far we've got the original game, WoW. This basically deals with threats on Azeroth. Burning Crusade is now out. This is introducing those not familar with the lore (damn them, bastards) and reintroducing us to the Burning Legion. We go a little bit further outside Azeroth to Outland. Now, the big villain of Outland is the beloved-by-all Illidan. Still, despite Illidan's presence, the most prominent lore-factor behind TBC is that the Burning Legion is not as dead as Azeroth though they would be.

So, WoW is based on the most immediate threats of Azeroth. TBC is broadening the scope a little bit and reminding us of the secret war between Azeroth, a few select worlds who have survived the demon's initial onslaught, and the Burning Legion itself. Chris Metzen has told us the those on Azeroth aware of the secret war realise that Outland is an invaluable piece of land that they need to combat the legion. How? They're going to use the other Dark Portals Ner'zhul erected to escape Draenor and take the fight to the Legion's doorstep.

So, that maps out the very last expansion pack. The Burning Legion are the chaos of the unvierse and once they're taken out, peace should reign everywhere. It only makes sense that this would happen during the last expansion. Perhaps Argus would be visitable. Since this was Kil'Jaeden's former home, it would make sense that if a titanic battle happened, it would happen there. But what about everything in between?

I'm assuming that WoW will reach a level cap of 100. A lot of people argue that Blizzard will hang on to WoW as long as they can but all things come to an end. I'm sure blizzard will end it, rather then stretch it as far as they can to see the subsriptions slowly dwindle. So, TBC is level 70, and the last expansion is level 100. That leave two more, 80 and 90.

When asked about Arthas' appearance in WoW, blizzard claimed that he would not be killable until at least level 90. So, the third and second-to-last expansion will introduce Northrend. The second expansion is a little harder to predict. There are plenty of villains left out there, and they do not neccissarily need to be cramped into the one expansion. No doubt area's such as modern Hyjal and Grim Batol could be released during TBC or during the Northrend expansion. Still, there is plenty of story for level 80, but its hard to find one to focus on. I'm sure that Nazjatar and The Emerald Dream will be included in this one.

To summarise:

1) World of Warcraft (Threats on Azeroth) 1-60
2) The Burning Crusade (Return of the Legion) 60-70
3) Expansion #2 (Returning to immediate threats on Azeroth) 70-80 (possible name: ??)
4) Expansion #3 (Northrend: Ensuring Azeroth's permanent safety) 80-90 (possible name: Northrend, The Lich King, etc.)
5) Final Expansion (The "Burning Crusade" comes to a catacylsmic climax... boo yah!) 90-100 (possible name: ??)

Each expansion will likely expand on the previous ones. For example, as of yet unexplorable areas in Azeroth, and new world through portals in Outland. These new worlds might be either under legion control or they may belong to the few other worlds out there that have been able to fend of the demons as Azeroth had. Also, I apologise if Azeroth has been the only world to fight them off so far... but I remember reading that there are others out there too, just can't remember where I read it.

Of course, all of this is speculation. All those people afraid to see Warcraft end with WoW, don't get angry or worried, just speculation. --Maarz

Illidan won't be defeatable in TBC completely, apparently. i think it was Pardo that said something along the lines of "you won't actually kill Illidan so much as you will just get in his way." something tells me, that will be the same for all the larger character, all the main baddies...illidan, kil'jaedan is in the phylactery, ner'zhul/arthas, maybe theyll bring back gul'dan in some way, any of the remaining 3 old gods (that is how many there were originally in the lore, they just added the other two shortly thereafter). even kael and vashj i have a hard time believing will simply be killed off, i think there will either be a big story thing to it, or they will be revived in some way later on.
all of this leads me to speculate that while wow will run for prolly 3 or 4 more years to come, a warcraft 4 will be made...i don't think metzen is quite willing to let all his lore, all his hardwork over 12 years be destroyed by a bunch of grunts like we are (think about it overall, even the best lv 70 in WoW isnt even as good as thrall...or even close. and thrall doesn't even hold a candle to people like neltharion, illidan, kil'jaedan and arthas.). if they do not make a warcraft 4, i would be so incredibly pissed, because i love warcraft lore so much. starcraft and diablo both have fine storylines, but neither sucked me in like warcraft has. here is to hoping for a warcraft 4...but not before they make a starcraft 2 (or hell, maybe even an expansion pack to starcraft with new campaigns...that i would be happy with)--Haddon 03:05, 28 February 2007 (EST)

I agree, man. In my opinion, Metzen has created a greater and more detailed world than Tolkien. But I feel a lot different than other lore fans seem to. When I see Illidan dying at the end of a raid, or any other character for that matter, I see it that we sort of get to become part of the story. A lot of people would like to see Thrall or Jaina Proudmoore, etc, take down Illidan and I think that'd be cool but at the same time I don't have any problem with us doing it. Maybe we won't ever kill Sargeras, maybe that'll be left to another game, a more story-driven one, but I'd much rather see "US" kill off Illidan, Arthas, etc. than witness WoW get turned into a Soap-Operah where everyone keeps coming back. Maybe WoW could end with us killing ... sure, a lot of characters have been wiped out but the big bad guy is still there (Sargeras) and he alone is enough for another Warcraft RTS game =D. What I'm trying to get at is that WoW is more emmersive than the other Warcraft games. Who else screamed like a little girl when they first walked into the upper Undercity and saw the throneroom where Arthas killed his father? Sure, we've seen that place before in the CG sequence but how much cooler did it feel to almost be there ourselves? --Maarz

yes, it was awesome, and i love seeing lore things in game, but there is something people often don't get...we are not heros. we are grunts(fully upgraded, maybe). we are not level 10 heros who are awesome, we are not lore-driven, we are single warriors in a massive army, and we are not special. thrall, jaina, illidant etc are. 20 mangy dogs can kill a lion, so 25 of us can kill certain people (like kel'thuzad), but to kill off the lord of outland, the third most powerful being that was on azeroth, is a bit...over the top (first being the aspects, second being lich king in either order, we dont really know, and we dont know how powerful the old gods are, seals away. they seem pretty weak, but influential)--Haddon 18:26, 4 March 2007 (EST)

I don't know about that, Blizzard seems to consider us heroes. Actually, I think that Metzen might have originally planned to see Illidan killed by us, but because of the uproar of disagreements from fans he reconsidered. You said that 25 of us can kill certain people, (like kel'thuzad) but that was before Outland. We're stronger now. Now we can handle Illidan. And soon someone else. Blizzard are the people with all the statistics. They know exactly if we're enough to take on Illidan or not. But, due to negativity from the fans we may never know. Still, whether Illidan dies or not, I can't wait to see his raid encounter. Blizzard know that they'll really have to work hard to satisfy everyone with his encounter and I'm squirming in my chair just thinking about it. Even if I never get there myself, watching it on Youtube will be enough =D --Maarz 07 March 2007

Maybe Illidan is weakened by his crazyness or something wich makes us able to defeat him (without even needing to kill him) and also as we grunts can ressurect without dificulties why should the enemy bosses not do so. --Rafinius

New Races: Needed?

Everyone seems to put so much importance on adding new races in each of these expansions listed. i have seen murlocs and satyrs and tuskarr and even worgen, but are these really necessary? with 5 races per side, would adding more help in any way? the only difference, as it stands now, are 4 racial abilities, and perhaps later (probably much) class racials as the priests have. but even without these, at level 70, the starting stats almost don't matter and only a few of the racial skills are truly worth it...the races are far more about aesthetics. I, personally, would much rather blizzard focus on making more new classes, new talents, hero classes, or tons and tons of new content. new races might be fun and interesting, but do they matter as much as new classes, new skills, new zones and dungeons and even new WORLDS? i don't think so.--Haddon 01:39, 24 February 2007 (EST)

i think its pretty doubtful they'll add new races... most of all no murlocs, worgs,, or other bullshit (excuse my french), you have to be realistic about things.. these are just fan fiction, more than anything User:CrazyJack/Sig 03:09, 28 February 2007 (EST)

To Argus

I think an expansion should be in Argus the orginial homeworld of dreanei, know owned by the legion. I dont know who it will be accessed. Mabye through a rocket in Area 52.

New Races: Broken (Alliance). Broken meet up with there brethern to fight the Legion.

          Abomonation (Horde). Abomonations join up with there forskane allies to finally crush the scourge.

Possilbe bosses could be legion commanders e.g Kil'Jaedan and some Pit Lords. User:Snorkyorky.