I ran my lock through DM and at 15 went to Stockades. 13 to 20. 52xp at 19 for all kills. 48/18,45/16,41/15,38/14,35/13. At 20, since the mobs are +3/4 levels above me, I get either 53.5 (54 every other kill, odd...) or 56xp per, depending on the enemy level --Asmiroth 17:25, 5 April 2008 (UTC)
Can someone who is much less lazy than I am add Paladin to list of classes for AoE? Specifically fighting like Hobbs, and they can rez too! Shiryo 00:21, 14 November 2007 (UTC)
AoE classes and "the best tower"
Depending on the instances, this guide might be a rather misleading. Priests as the best class to tow a character with? I completely disagree. They do not have the mitigation and avoidance than, say, a protection paladin or feral druid do. Ditto the mage, though at least their AoEs are very strong. Realistically, in my experience, a feral druid is the best "lowbie tower" in the game. I've edited the Druid part of this article to reflect that. No other class (that I know of) can continuously keep themselves at full health and mana/rage/energy like a feral druid can all the way through instances like Maraudon. I'm talking 0 downtime (beyond looting, if you bother with that). Because unlike a prot pally--who has to use Seal of Wisdom, Judgement of Wisdom, and maybe even Blessing of Wisdom to keep him/herself at full mana (to Consecrate), a feral druid has so such needs. Plus, there's always cat form for single-target situations. The only thing the druid doesn't have is a decent rez in case you screw up repeatedly (as it is, you've still got a 20 minute cooldown "uh-oh" button). :) If you use Faerie Fire (Feral) (a no-cost ranged pull!), though, the towee should never get any kind of proximity aggro anyway. RobertM525 (talk) 11:43, 7 July 2008 (UTC)
- As an addendum to the "Feral Druid being Awesome Tower" discussion, as of patch 3.0, they have a normal res in addition to their battle res.Emodeathmachine (talk) 05:50, 20 January 2009 (UTC)
Tower lvl vs Towee lvl
This XP chart, as incomplete as it yet is, looks to me to have more to do with the relationship between the level of the tower and the towee than the relationship of the towee and the mob. Of course the latter has sway, but only up to an apparent cap set by the relative level of the tower. Has anyone / could anyone find data about an experiment on this? Perhaps a lvl 20 could be towed through lvl 25 Elites by a lvl 80, a lvl 60, a lvl 40, and a lvl 30 to see if there is a difference anywhere. If there is a difference, it should be noted as an important part of the XP equation. If not, that too should be noted and the lvl 70 tower restriction on the data removed. Either way, we should be keeping record of a much wider range of data than just lvl 70 towers.
If I get any info I will be back with an update.